source: Documentation/D5.3 Stand-alone computation package for illumination algorithms/appendix/IlluminationModule/html/class_ogre_rendering_run-members.html @ 2910

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3<title>GameTools Illumination Module: Member List</title>
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20<h1>OgreRenderingRun Member List</h1>This is the complete list of members for <a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a>, including all inherited members.<p><table>
21  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#e60b4569fb13979b6ffd3c445e4fe8d7">asOgreRenderingRun</a>()</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [inline, virtual]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#22fab5beff488d1ec81dc91d6a57c3db">createCubeRenderTexture</a>(String name, const Vector3 position, unsigned int resolution=512, PixelFormat format=PF_FLOAT16_RGBA, int numMips=0, ColourValue clearColor=ColourValue::Black)</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#69fe7ff3c1d6d403459ca4cd339e111d">fullScreenQuad</a></td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected, static]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#9f972ef6e9811232140d5b12d8f3e7dd">fullScreenQuadEntity</a></td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected, static]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#1e2f40da4a87c8df0af0061f5dd68053">fullScreenQuadNode</a></td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected, static]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#8c4ac23e459e6920932bcfed3fc84066">getCubeMapFaceDirection</a>(unsigned char faceId)</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="class_rendering_run.html#7ce9456249d948e4155b7b112f83bf08">lastupdated</a></td><td><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td><code> [protected]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="class_rendering_run.html#eb0d28ea24409ed47120c79577eaae44">needUpdate</a>(unsigned long frameNum)</td><td><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td><code> [inline, protected]</code></td></tr>
29  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#98222e26f1bf028418276b30de455dd6">OgreRenderingRun</a>(unsigned long startFrame, unsigned long updateInterval)</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [inline]</code></td></tr>
30  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#0b2e8d3dd77970d8ae80062428c3436b">pixelSprites</a></td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
31  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#31132167654aaf63150441a7c4434f30">renderFullscreenQuad</a>(String materialName, RenderTarget *target)</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
32  <tr class="memlist"><td><a class="el" href="class_rendering_run.html#2e9c5413ffa53a98ba4e0efc38e29f82">RenderingRun</a>(unsigned long startFrame, unsigned long updateInterval)</td><td><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td></td></tr>
33  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#96125ade38c507267da4668b80e40f1a">renderPixelSprites</a>(String &amp;materialName, RenderTarget *rt, int width, int height)</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#6e8e10ac9a6e54c22d23acbceaba00d2">restoreMaterials</a>()</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#ce87ad15f63c1d0342fef57f292c72d5">setMaterialForRenderables</a>(String &amp;materialName, RenderQueue *rq)</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
36  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#d5293bf02c9eaf10432327b7ec4725c9">setMaterialForVisibles</a>(String &amp;materialName, Camera *cam, bool shadowcastersonly=false)</td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
37  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#8c9a1a0414b30a6dc91e7cca8f28bc16">spriteSetName</a></td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
38  <tr class="memlist"><td><a class="el" href="class_rendering_run.html#cb0a9e0eec1217206a14f7d387487443">startFrame</a></td><td><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td><code> [protected]</code></td></tr>
39  <tr class="memlist"><td><a class="el" href="class_rendering_run.html#a406b09a0979c7a9879e21dd657f82f1">update</a>(unsigned long frameNum)</td><td><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td><code> [inline]</code></td></tr>
40  <tr class="memlist"><td><a class="el" href="class_rendering_run.html#043309cb823ebddcbe2bae2c61892235">updateFrame</a>(unsigned long frameNum)</td><td><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td><code> [inline, protected, virtual]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="class_rendering_run.html#7196160c7f2effe7235b710a12f1b262">updateInterval</a></td><td><a class="el" href="class_rendering_run.html">RenderingRun</a></td><td><code> [protected]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="class_ogre_rendering_run.html#21ff568dfa6da8cb3aeb4e50b3e7ccbf">visibleObjects</a></td><td><a class="el" href="class_ogre_rendering_run.html">OgreRenderingRun</a></td><td><code> [protected]</code></td></tr>
43</table><hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 17:29:41 2006 for GameTools Illumination Module by&nbsp;
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45<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
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