source: Documentation/D5.3 Stand-alone computation package for illumination algorithms/appendix/illumNetworks/html/class_pre_illum_system-members.html @ 2910

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3<title>Illumination Networks Demo: Member List</title>
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15    <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
16    <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
17    <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
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19<h1>PreIllumSystem Member List</h1>This is the complete list of members for <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>, including all inherited members.<p><table>
20  <tr bgcolor="#f0f0f0"><td><b>Calculate_Up_Right_Vector</b>(Vector viewdir, Vector &amp;UpVector, Vector &amp;RightVector) (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
21  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#9ae26567f73f72c766139cdaf8ca3d8e">CreateEyeRadTexture</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#c82aee85e35f2d5480997d2c1c2cd472">CreateGivenDirections</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#36722c848634c67c43bf06203b0ce9e3">CreateLVisMap</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
24  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#cf6b5decc32440071b4b19da28d7da22">CreateNearestDirectionTexture</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
25  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#4f8a4ecdcf440bf6aa071e952f69fe48">CreatePhaseTexture</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#61db97c28fb6c1c51bf04f4366ca06c5">CreateRandomDirections</a>(bool fillarray)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#c33db5420b00179a8087dabe951be2a3">CreateTauTexture</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#cf1cb4c1534f544087f9eac3808b497b">CreateVisibilityTexture</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
29  <tr bgcolor="#f0f0f0"><td><b>DecreaseAlbedo</b>() (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
30  <tr bgcolor="#f0f0f0"><td><b>DecreaseOpacity</b>() (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
31  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#e860017134e8450ca65b1d04337824ac">Display</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
32  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#25008b0d4d76a9efdb4ae70e7feb9de8">DisplayTexture</a>(int tex)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
33  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#c910427b0c831468d3b4333137248490">FindVisiblesWithRendering</a>(Vector LightPosition, int row)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
34  <tr bgcolor="#f0f0f0"><td><b>getAlbedo</b>() (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
35  <tr bgcolor="#f0f0f0"><td><b>getNearest</b>(Vector *positions) (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
36  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#bcf18fc25a94bd7661dfbefe27ed61bc">GetNearestDirection</a>(Vector LightPosition)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
37  <tr bgcolor="#f0f0f0"><td><b>getOpacity</b>() (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
38  <tr bgcolor="#f0f0f0"><td><b>IncreaseAlbedo</b>() (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
39  <tr bgcolor="#f0f0f0"><td><b>IncreaseOpacity</b>() (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
40  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#abed9d86f4a370f5a76fc30839151561">Init</a>(int particlecount, int directioncount)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
41  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#3c9b170847793e64dda77b20228cc74e">InitSystem</a>(int particlecount, int directioncount)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#61512ccf71411d9caeb85a392b2214f1">Iterate</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
43  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#e16589e6d2d3288e0f326a93c4aed107">m_Albedo</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
44  <tr bgcolor="#f0f0f0"><td><b>m_Bbtex</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
45  <tr bgcolor="#f0f0f0"><td><b>m_BillboardTexture</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
46  <tr bgcolor="#f0f0f0"><td><b>m_CameraImpostor</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
47  <tr bgcolor="#f0f0f0"><td><b>m_DirectIlumTexture</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
48  <tr bgcolor="#f0f0f0"><td><b>m_DirectionArray</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
49  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#559c0b3b3e7e8d6b48916941957236da">m_DirectionCount</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
50  <tr bgcolor="#f0f0f0"><td><b>m_DirectionData</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
51  <tr bgcolor="#f0f0f0"><td><b>m_Directions</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
52  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#e023eef951014d62cf91cfac39f216e9">m_DirectionsTexID</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
53  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#f55a7c95d8c63bb997649fbc1d17a3af">m_EyeCamera</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
54  <tr bgcolor="#f0f0f0"><td><b>m_EyeRadPrograms</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
55  <tr bgcolor="#f0f0f0"><td><b>m_EyeRadTexture</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
56  <tr bgcolor="#f0f0f0"><td><b>m_FinalRenderPrograms</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
57  <tr bgcolor="#f0f0f0"><td><b>m_IllumColorTex</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
58  <tr bgcolor="#f0f0f0"><td><b>m_IllumIteratePrograms</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
59  <tr bgcolor="#f0f0f0"><td><b>m_IllumRenderTex</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
60  <tr bgcolor="#f0f0f0"><td><b>m_IllumTexture</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
61  <tr bgcolor="#f0f0f0"><td><b>m_IllumTexture2</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
62  <tr bgcolor="#f0f0f0"><td><b>m_ImpostorTexture</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
63  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#6243010d078dced3e4d6454fca3f890f">m_IterateCount</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
64  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#d9c5fc6269958b56630c3c3c7594b01a">m_LightColor</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
65  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#d1606b9ce163d6c83e367d6fb521f1f6">m_LightColor2</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
66  <tr bgcolor="#f0f0f0"><td><b>m_LightIllumPrograms</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
67  <tr bgcolor="#f0f0f0"><td><b>m_LightImpostor</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
68  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#4ab35a7d4f4ad578d41a1a167a38b8dd">m_LightPosition</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
69  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#d9bd1fcfbaf14507eb9547cbb48f6dae">m_LightPosition2</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
70  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#8660516e1d9178fef58d70539157050a">m_LightWindowSize</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
71  <tr bgcolor="#f0f0f0"><td><b>m_LRendVisMap</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
72  <tr bgcolor="#f0f0f0"><td><b>m_LVisMap</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
73  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#d2c840beaa074a750688164b5456da70">m_LVisMapID</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
74  <tr bgcolor="#f0f0f0"><td><b>m_LVisPrograms</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
75  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#692669d2ab6c41b6c47a10bafc87aab4">m_NearestDir</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
76  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#508a86f6204908b866d05eb8365df411">m_NearestDir2</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
77  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#d37194b873ae245ab602f0c583e31f5e">m_Opacity</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
78  <tr bgcolor="#f0f0f0"><td><b>m_ParticleArray</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
79  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#9f269d2c4dd297c55f443ba356651b5c">m_ParticleCount</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
80  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#f8f54406d7f2f23371cc2940fe771a91">m_PhaseTextureID</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
81  <tr bgcolor="#f0f0f0"><td><b>m_Pixels</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
82  <tr bgcolor="#f0f0f0"><td><b>m_PositionArray</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
83  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#92b27cd81743905c1489c14e35751592">m_RenderedVisID</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
84  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#4dae2b509a6215dfe1c8a58f3678e85e">m_ScreenQuad</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
85  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#2f4d058a0cedd7a73c11b4b47a5a8f3e">m_SkyColor</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
86  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#c4764ed0974af5ceeee39de23e33e993">m_Symmetry</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
87  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#71db6218e21d0fb9d88b0a20e13fc675">m_System</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
88  <tr bgcolor="#f0f0f0"><td><b>m_Target</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
89  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#76ed93ac61759c08d6082ea062a9963a">m_TauTextureID</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
90  <tr bgcolor="#f0f0f0"><td><b>m_TempCamera</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
91  <tr bgcolor="#f0f0f0"><td><b>m_TexRectPrograms</b> (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
92  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#526ff114963c1cac301b0b1a2f316d15">m_VisibilityTexID</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
93  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#7923d5dbae8ca405ef40c82629254d11">m_Weight1</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
94  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#be344103bbfc0e9264ddf94ca19cd1e2">m_Weight2</a></td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
95  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#a4c511b604a8bdb40a4502a63d3ebeeb">Phase</a>(Vector diri, Vector dirj, float symmetry)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
96  <tr bgcolor="#f0f0f0"><td><b>PreIllumSystem</b>(void) (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
97  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#f0f872c29626686a48c75af7c1d37458">Refresh</a>(Vector lightpos, Vector lightpos2, Vector lightcolor, Vector lightcolor2)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
98  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#1f94eebbd13f8d5d14766d3e71c47063">RefreshDirectIllumTexture</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
99  <tr class="memlist"><td><a class="el" href="class_pre_illum_system.html#8db4c7f07ca99dc5f3964e744b71611a">RenderToImpostor</a>()</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [private]</code></td></tr>
100  <tr bgcolor="#f0f0f0"><td><b>ResetIllumTexture</b>() (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
101  <tr bgcolor="#f0f0f0"><td><b>SetEyeCamera</b>(Camera *theCam) (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
102  <tr bgcolor="#f0f0f0"><td><b>setSkyColor</b>(Vector skyC) (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td><code> [inline]</code></td></tr>
103  <tr bgcolor="#f0f0f0"><td><b>~PreIllumSystem</b>(void) (defined in <a class="el" href="class_pre_illum_system.html">PreIllumSystem</a>)</td><td><a class="el" href="class_pre_illum_system.html">PreIllumSystem</a></td><td></td></tr>
104</table><hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 15:31:11 2006 for Illumination Networks Demo by&nbsp;
105<a href="http://www.doxygen.org/index.html">
106<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
107</body>
108</html>
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