source: Documentation/D5.3 Stand-alone computation package for illumination algorithms/appendix/illumNetworks/html/functions.html @ 2910

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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
3<title>Illumination Networks Demo: Class Members</title>
4<link href="doxygen.css" rel="stylesheet" type="text/css">
5<link href="tabs.css" rel="stylesheet" type="text/css">
6</head><body>
7<!-- Generated by Doxygen 1.4.6-NO -->
8<div class="tabs">
9  <ul>
10    <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
11    <li id="current"><a href="annotated.html"><span>Classes</span></a></li>
12  </ul></div>
13<div class="tabs">
14  <ul>
15    <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
16    <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
17    <li id="current"><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
18  </ul></div>
19<div class="tabs">
20  <ul>
21    <li id="current"><a href="functions.html"><span>All</span></a></li>
22    <li><a href="functions_func.html"><span>Functions</span></a></li>
23    <li><a href="functions_vars.html"><span>Variables</span></a></li>
24  </ul>
25</div>
26<div class="tabs">
27  <ul>
28    <li><a href="#index_c"><span>c</span></a></li>
29    <li><a href="#index_d"><span>d</span></a></li>
30    <li><a href="#index_f"><span>f</span></a></li>
31    <li><a href="#index_g"><span>g</span></a></li>
32    <li><a href="#index_i"><span>i</span></a></li>
33    <li><a href="#index_m"><span>m</span></a></li>
34    <li><a href="#index_p"><span>p</span></a></li>
35    <li><a href="#index_r"><span>r</span></a></li>
36  </ul>
37</div>
38
39<p>
40Here is a list of all documented class members with links to the class documentation for each member:
41<p>
42<h3><a class="anchor" name="index_c">- c -</a></h3><ul>
43<li>CreateEyeRadTexture()
44: <a class="el" href="class_pre_illum_system.html#9ae26567f73f72c766139cdaf8ca3d8e">PreIllumSystem</a><li>CreateGivenDirections()
45: <a class="el" href="class_pre_illum_system.html#c82aee85e35f2d5480997d2c1c2cd472">PreIllumSystem</a><li>CreateLVisMap()
46: <a class="el" href="class_pre_illum_system.html#36722c848634c67c43bf06203b0ce9e3">PreIllumSystem</a><li>CreateNearestDirectionTexture()
47: <a class="el" href="class_pre_illum_system.html#cf6b5decc32440071b4b19da28d7da22">PreIllumSystem</a><li>CreatePhaseTexture()
48: <a class="el" href="class_pre_illum_system.html#4f8a4ecdcf440bf6aa071e952f69fe48">PreIllumSystem</a><li>CreateRandomDirections()
49: <a class="el" href="class_pre_illum_system.html#61db97c28fb6c1c51bf04f4366ca06c5">PreIllumSystem</a><li>CreateTauTexture()
50: <a class="el" href="class_pre_illum_system.html#c33db5420b00179a8087dabe951be2a3">PreIllumSystem</a><li>CreateVisibilityTexture()
51: <a class="el" href="class_pre_illum_system.html#cf1cb4c1534f544087f9eac3808b497b">PreIllumSystem</a></ul>
52<h3><a class="anchor" name="index_d">- d -</a></h3><ul>
53<li>Display()
54: <a class="el" href="class_pre_illum_system.html#e860017134e8450ca65b1d04337824ac">PreIllumSystem</a><li>DisplayTexture()
55: <a class="el" href="class_pre_illum_system.html#25008b0d4d76a9efdb4ae70e7feb9de8">PreIllumSystem</a></ul>
56<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
57<li>FindVisiblesWithRendering()
58: <a class="el" href="class_pre_illum_system.html#c910427b0c831468d3b4333137248490">PreIllumSystem</a></ul>
59<h3><a class="anchor" name="index_g">- g -</a></h3><ul>
60<li>GetNearestDirection()
61: <a class="el" href="class_pre_illum_system.html#bcf18fc25a94bd7661dfbefe27ed61bc">PreIllumSystem</a></ul>
62<h3><a class="anchor" name="index_i">- i -</a></h3><ul>
63<li>Init()
64: <a class="el" href="class_pre_illum_system.html#abed9d86f4a370f5a76fc30839151561">PreIllumSystem</a><li>InitSystem()
65: <a class="el" href="class_pre_illum_system.html#3c9b170847793e64dda77b20228cc74e">PreIllumSystem</a><li>Iterate()
66: <a class="el" href="class_pre_illum_system.html#61512ccf71411d9caeb85a392b2214f1">PreIllumSystem</a></ul>
67<h3><a class="anchor" name="index_m">- m -</a></h3><ul>
68<li>m_Albedo
69: <a class="el" href="class_pre_illum_system.html#e16589e6d2d3288e0f326a93c4aed107">PreIllumSystem</a><li>m_DirectionCount
70: <a class="el" href="class_pre_illum_system.html#559c0b3b3e7e8d6b48916941957236da">PreIllumSystem</a><li>m_DirectionsTexID
71: <a class="el" href="class_pre_illum_system.html#e023eef951014d62cf91cfac39f216e9">PreIllumSystem</a><li>m_EyeCamera
72: <a class="el" href="class_pre_illum_system.html#f55a7c95d8c63bb997649fbc1d17a3af">PreIllumSystem</a><li>m_IterateCount
73: <a class="el" href="class_pre_illum_system.html#6243010d078dced3e4d6454fca3f890f">PreIllumSystem</a><li>m_LightColor
74: <a class="el" href="class_pre_illum_system.html#d9c5fc6269958b56630c3c3c7594b01a">PreIllumSystem</a><li>m_LightColor2
75: <a class="el" href="class_pre_illum_system.html#d1606b9ce163d6c83e367d6fb521f1f6">PreIllumSystem</a><li>m_LightPosition
76: <a class="el" href="class_pre_illum_system.html#4ab35a7d4f4ad578d41a1a167a38b8dd">PreIllumSystem</a><li>m_LightPosition2
77: <a class="el" href="class_pre_illum_system.html#d9bd1fcfbaf14507eb9547cbb48f6dae">PreIllumSystem</a><li>m_LightWindowSize
78: <a class="el" href="class_pre_illum_system.html#8660516e1d9178fef58d70539157050a">PreIllumSystem</a><li>m_LVisMapID
79: <a class="el" href="class_pre_illum_system.html#d2c840beaa074a750688164b5456da70">PreIllumSystem</a><li>m_NearestDir
80: <a class="el" href="class_pre_illum_system.html#692669d2ab6c41b6c47a10bafc87aab4">PreIllumSystem</a><li>m_NearestDir2
81: <a class="el" href="class_pre_illum_system.html#508a86f6204908b866d05eb8365df411">PreIllumSystem</a><li>m_Opacity
82: <a class="el" href="class_pre_illum_system.html#d37194b873ae245ab602f0c583e31f5e">PreIllumSystem</a><li>m_ParticleCount
83: <a class="el" href="class_pre_illum_system.html#9f269d2c4dd297c55f443ba356651b5c">PreIllumSystem</a><li>m_PhaseTextureID
84: <a class="el" href="class_pre_illum_system.html#f8f54406d7f2f23371cc2940fe771a91">PreIllumSystem</a><li>m_RenderedVisID
85: <a class="el" href="class_pre_illum_system.html#92b27cd81743905c1489c14e35751592">PreIllumSystem</a><li>m_ScreenQuad
86: <a class="el" href="class_pre_illum_system.html#4dae2b509a6215dfe1c8a58f3678e85e">PreIllumSystem</a><li>m_SkyColor
87: <a class="el" href="class_pre_illum_system.html#2f4d058a0cedd7a73c11b4b47a5a8f3e">PreIllumSystem</a><li>m_Symmetry
88: <a class="el" href="class_pre_illum_system.html#c4764ed0974af5ceeee39de23e33e993">PreIllumSystem</a><li>m_System
89: <a class="el" href="class_pre_illum_system.html#71db6218e21d0fb9d88b0a20e13fc675">PreIllumSystem</a><li>m_TauTextureID
90: <a class="el" href="class_pre_illum_system.html#76ed93ac61759c08d6082ea062a9963a">PreIllumSystem</a><li>m_VisibilityTexID
91: <a class="el" href="class_pre_illum_system.html#526ff114963c1cac301b0b1a2f316d15">PreIllumSystem</a><li>m_Weight1
92: <a class="el" href="class_pre_illum_system.html#7923d5dbae8ca405ef40c82629254d11">PreIllumSystem</a><li>m_Weight2
93: <a class="el" href="class_pre_illum_system.html#be344103bbfc0e9264ddf94ca19cd1e2">PreIllumSystem</a></ul>
94<h3><a class="anchor" name="index_p">- p -</a></h3><ul>
95<li>Phase()
96: <a class="el" href="class_pre_illum_system.html#a4c511b604a8bdb40a4502a63d3ebeeb">PreIllumSystem</a></ul>
97<h3><a class="anchor" name="index_r">- r -</a></h3><ul>
98<li>Refresh()
99: <a class="el" href="class_pre_illum_system.html#f0f872c29626686a48c75af7c1d37458">PreIllumSystem</a><li>RefreshDirectIllumTexture()
100: <a class="el" href="class_pre_illum_system.html#1f94eebbd13f8d5d14766d3e71c47063">PreIllumSystem</a><li>RenderToImpostor()
101: <a class="el" href="class_pre_illum_system.html#8db4c7f07ca99dc5f3964e744b71611a">PreIllumSystem</a></ul>
102<hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 15:31:11 2006 for Illumination Networks Demo by&nbsp;
103<a href="http://www.doxygen.org/index.html">
104<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address>
105</body>
106</html>
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