1 | //--------------------------------------------------------------------------------------
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2 | // File: DXUTMisc.h
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3 | //
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4 | // Helper functions for Direct3D programming.
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5 | //
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6 | // Copyright (c) Microsoft Corporation. All rights reserved
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7 | //--------------------------------------------------------------------------------------
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8 | #pragma once
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9 | #ifndef DXUT_MISC_H
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10 | #define DXUT_MISC_H
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11 |
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12 | //--------------------------------------------------------------------------------------
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13 | // XInput helper state/function
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14 | // This performs extra processing on XInput gamepad data to make it slightly more convenient to use
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15 | //
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16 | // Example usage:
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17 | //
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18 | // DXUT_GAMEPAD gamepad[4];
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19 | // for( DWORD iPort=0; iPort<DXUT_MAX_CONTROLLERS; iPort++ )
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20 | // DXUTGetGamepadState( iPort, gamepad[iPort] );
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21 | //
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22 | //--------------------------------------------------------------------------------------
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23 | #define DXUT_MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
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24 |
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25 | struct DXUT_GAMEPAD
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26 | {
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27 | // From XINPUT_GAMEPAD
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28 | WORD wButtons;
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29 | BYTE bLeftTrigger;
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30 | BYTE bRightTrigger;
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31 | SHORT sThumbLX;
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32 | SHORT sThumbLY;
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33 | SHORT sThumbRX;
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34 | SHORT sThumbRY;
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35 |
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36 | // Device properties
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37 | XINPUT_CAPABILITIES caps;
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38 | bool bConnected; // If the controller is currently connected
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39 | bool bInserted; // If the controller was inserted this frame
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40 | bool bRemoved; // If the controller was removed this frame
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41 |
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42 | // Thumb stick values converted to range [-1,+1]
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43 | float fThumbRX;
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44 | float fThumbRY;
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45 | float fThumbLX;
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46 | float fThumbLY;
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47 |
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48 | // Records which buttons were pressed this frame.
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49 | // These are only set on the first frame that the button is pressed
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50 | WORD wPressedButtons;
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51 | bool bPressedLeftTrigger;
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52 | bool bPressedRightTrigger;
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53 |
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54 | // Last state of the buttons
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55 | WORD wLastButtons;
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56 | bool bLastLeftTrigger;
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57 | bool bLastRightTrigger;
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58 | };
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59 |
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60 | HRESULT DXUTGetGamepadState( DWORD dwPort, DXUT_GAMEPAD* pGamePad, bool bThumbstickDeadZone = true, bool bSnapThumbstickToCardinals = true );
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61 | HRESULT DXUTStopRumbleOnAllControllers();
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62 |
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63 |
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64 | //--------------------------------------------------------------------------------------
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65 | // A growable array
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66 | //--------------------------------------------------------------------------------------
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67 | template< typename TYPE >
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68 | class CGrowableArray
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69 | {
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70 | public:
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71 | CGrowableArray() { m_pData = NULL; m_nSize = 0; m_nMaxSize = 0; }
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72 | CGrowableArray( const CGrowableArray<TYPE>& a ) { for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); }
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73 | ~CGrowableArray() { RemoveAll(); }
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74 |
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75 | const TYPE& operator[]( int nIndex ) const { return GetAt( nIndex ); }
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76 | TYPE& operator[]( int nIndex ) { return GetAt( nIndex ); }
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77 |
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78 | CGrowableArray& operator=( const CGrowableArray<TYPE>& a ) { if( this == &a ) return *this; RemoveAll(); for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); return *this; }
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79 |
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80 | HRESULT SetSize( int nNewMaxSize );
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81 | HRESULT Add( const TYPE& value );
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82 | HRESULT Insert( int nIndex, const TYPE& value );
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83 | HRESULT SetAt( int nIndex, const TYPE& value );
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84 | TYPE& GetAt( int nIndex ) { assert( nIndex >= 0 && nIndex < m_nSize ); return m_pData[nIndex]; }
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85 | int GetSize() const { return m_nSize; }
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86 | TYPE* GetData() { return m_pData; }
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87 | bool Contains( const TYPE& value ){ return ( -1 != IndexOf( value ) ); }
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88 |
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89 | int IndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? IndexOf( value, 0, m_nSize ) : -1; }
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90 | int IndexOf( const TYPE& value, int iStart ) { return IndexOf( value, iStart, m_nSize - iStart ); }
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91 | int IndexOf( const TYPE& value, int nIndex, int nNumElements );
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92 |
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93 | int LastIndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? LastIndexOf( value, m_nSize-1, m_nSize ) : -1; }
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94 | int LastIndexOf( const TYPE& value, int nIndex ) { return LastIndexOf( value, nIndex, nIndex+1 ); }
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95 | int LastIndexOf( const TYPE& value, int nIndex, int nNumElements );
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96 |
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97 | HRESULT Remove( int nIndex );
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98 | void RemoveAll() { SetSize(0); }
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99 |
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100 | protected:
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101 | TYPE* m_pData; // the actual array of data
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102 | int m_nSize; // # of elements (upperBound - 1)
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103 | int m_nMaxSize; // max allocated
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104 |
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105 | HRESULT SetSizeInternal( int nNewMaxSize ); // This version doesn't call ctor or dtor.
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106 | };
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107 |
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108 |
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109 | //--------------------------------------------------------------------------------------
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110 | // Performs timer operations
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111 | // Use DXUTGetGlobalTimer() to get the global instance
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112 | //--------------------------------------------------------------------------------------
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113 | class CDXUTTimer
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114 | {
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115 | public:
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116 | CDXUTTimer();
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117 |
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118 | void Reset(); // resets the timer
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119 | void Start(); // starts the timer
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120 | void Stop(); // stop (or pause) the timer
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121 | void Advance(); // advance the timer by 0.1 seconds
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122 | double GetAbsoluteTime(); // get the absolute system time
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123 | double GetTime(); // get the current time
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124 | double GetElapsedTime(); // get the time that elapsed between Get*ElapsedTime() calls
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125 | void GetTimeValues( double* pfTime, double* pfAbsoluteTime, float* pfElapsedTime ); // get all time values at once
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126 | bool IsStopped(); // returns true if timer stopped
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127 |
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128 | // Limit the current thread to one processor (the current one). This ensures that timing code runs
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129 | // on only one processor, and will not suffer any ill effects from power management.
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130 | void LimitThreadAffinityToCurrentProc();
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131 |
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132 | protected:
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133 | LARGE_INTEGER GetAdjustedCurrentTime();
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134 |
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135 | bool m_bUsingQPF;
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136 | bool m_bTimerStopped;
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137 | LONGLONG m_llQPFTicksPerSec;
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138 |
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139 | LONGLONG m_llStopTime;
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140 | LONGLONG m_llLastElapsedTime;
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141 | LONGLONG m_llBaseTime;
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142 | };
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143 |
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144 | CDXUTTimer* DXUTGetGlobalTimer();
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145 |
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146 |
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147 | //-----------------------------------------------------------------------------
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148 | // Resource cache for textures, fonts, meshs, and effects.
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149 | // Use DXUTGetGlobalResourceCache() to access the global cache
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150 | //-----------------------------------------------------------------------------
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151 |
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152 | enum DXUTCACHE_SOURCELOCATION { DXUTCACHE_LOCATION_FILE, DXUTCACHE_LOCATION_RESOURCE };
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153 |
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154 | struct DXUTCache_Texture
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155 | {
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156 | DXUTCACHE_SOURCELOCATION Location;
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157 | WCHAR wszSource[MAX_PATH];
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158 | HMODULE hSrcModule;
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159 | UINT Width;
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160 | UINT Height;
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161 | UINT Depth;
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162 | UINT MipLevels;
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163 | DWORD Usage;
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164 | D3DFORMAT Format;
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165 | D3DPOOL Pool;
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166 | D3DRESOURCETYPE Type;
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167 | IDirect3DBaseTexture9 *pTexture;
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168 | };
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169 |
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170 | struct DXUTCache_Font : public D3DXFONT_DESC
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171 | {
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172 | ID3DXFont *pFont;
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173 | };
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174 |
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175 | struct DXUTCache_Effect
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176 | {
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177 | DXUTCACHE_SOURCELOCATION Location;
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178 | WCHAR wszSource[MAX_PATH];
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179 | HMODULE hSrcModule;
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180 | DWORD dwFlags;
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181 | ID3DXEffect *pEffect;
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182 | };
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183 |
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184 |
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185 | class CDXUTResourceCache
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186 | {
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187 | public:
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188 | ~CDXUTResourceCache();
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189 |
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190 | HRESULT CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture );
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191 | HRESULT CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture );
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192 | HRESULT CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture );
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193 | HRESULT CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture );
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194 | HRESULT CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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195 | HRESULT CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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196 | HRESULT CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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197 | HRESULT CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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198 | HRESULT CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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199 | HRESULT CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppTexture );
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200 | HRESULT CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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201 | HRESULT CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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202 | HRESULT CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT *ppFont );
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203 | HRESULT CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont );
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204 | HRESULT CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors );
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205 | HRESULT CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors );
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206 |
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207 | public:
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208 | HRESULT OnCreateDevice( IDirect3DDevice9 *pd3dDevice );
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209 | HRESULT OnResetDevice( IDirect3DDevice9 *pd3dDevice );
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210 | HRESULT OnLostDevice();
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211 | HRESULT OnDestroyDevice();
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212 |
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213 | protected:
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214 | friend CDXUTResourceCache& DXUTGetGlobalResourceCache();
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215 | friend HRESULT DXUTInitialize3DEnvironment();
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216 | friend HRESULT DXUTReset3DEnvironment();
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217 | friend void DXUTCleanup3DEnvironment( bool bReleaseSettings );
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218 |
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219 | CDXUTResourceCache() { }
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220 |
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221 | CGrowableArray< DXUTCache_Texture > m_TextureCache;
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222 | CGrowableArray< DXUTCache_Effect > m_EffectCache;
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223 | CGrowableArray< DXUTCache_Font > m_FontCache;
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224 | };
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225 |
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226 | CDXUTResourceCache& DXUTGetGlobalResourceCache();
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227 |
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228 |
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229 | //--------------------------------------------------------------------------------------
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230 | class CD3DArcBall
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231 | {
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232 | public:
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233 | CD3DArcBall();
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234 |
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235 | // Functions to change behavior
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236 | void Reset();
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237 | void SetTranslationRadius( FLOAT fRadiusTranslation ) { m_fRadiusTranslation = fRadiusTranslation; }
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238 | void SetWindow( INT nWidth, INT nHeight, FLOAT fRadius = 0.9f ) { m_nWidth = nWidth; m_nHeight = nHeight; m_fRadius = fRadius; m_vCenter = D3DXVECTOR2(m_nWidth/2.0f,m_nHeight/2.0f); }
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239 | void SetOffset( INT nX, INT nY ) { m_Offset.x = nX; m_Offset.y = nY; }
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240 |
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241 | // Call these from client and use GetRotationMatrix() to read new rotation matrix
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242 | void OnBegin( int nX, int nY ); // start the rotation (pass current mouse position)
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243 | void OnMove( int nX, int nY ); // continue the rotation (pass current mouse position)
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244 | void OnEnd(); // end the rotation
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245 |
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246 | // Or call this to automatically handle left, middle, right buttons
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247 | LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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248 |
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249 | // Functions to get/set state
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250 | const D3DXMATRIX* GetRotationMatrix() { return D3DXMatrixRotationQuaternion(&m_mRotation, &m_qNow); };
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251 | const D3DXMATRIX* GetTranslationMatrix() const { return &m_mTranslation; }
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252 | const D3DXMATRIX* GetTranslationDeltaMatrix() const { return &m_mTranslationDelta; }
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253 | bool IsBeingDragged() const { return m_bDrag; }
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254 | D3DXQUATERNION GetQuatNow() const { return m_qNow; }
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255 | void SetQuatNow( D3DXQUATERNION q ) { m_qNow = q; }
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256 |
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257 | static D3DXQUATERNION QuatFromBallPoints( const D3DXVECTOR3 &vFrom, const D3DXVECTOR3 &vTo );
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258 |
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259 |
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260 | protected:
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261 | D3DXMATRIXA16 m_mRotation; // Matrix for arc ball's orientation
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262 | D3DXMATRIXA16 m_mTranslation; // Matrix for arc ball's position
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263 | D3DXMATRIXA16 m_mTranslationDelta; // Matrix for arc ball's position
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264 |
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265 | POINT m_Offset; // window offset, or upper-left corner of window
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266 | INT m_nWidth; // arc ball's window width
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267 | INT m_nHeight; // arc ball's window height
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268 | D3DXVECTOR2 m_vCenter; // center of arc ball
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269 | FLOAT m_fRadius; // arc ball's radius in screen coords
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270 | FLOAT m_fRadiusTranslation; // arc ball's radius for translating the target
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271 |
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272 | D3DXQUATERNION m_qDown; // Quaternion before button down
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273 | D3DXQUATERNION m_qNow; // Composite quaternion for current drag
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274 | bool m_bDrag; // Whether user is dragging arc ball
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275 |
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276 | POINT m_ptLastMouse; // position of last mouse point
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277 | D3DXVECTOR3 m_vDownPt; // starting point of rotation arc
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278 | D3DXVECTOR3 m_vCurrentPt; // current point of rotation arc
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279 |
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280 | D3DXVECTOR3 ScreenToVector( float fScreenPtX, float fScreenPtY );
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281 | };
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282 |
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283 |
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284 | //--------------------------------------------------------------------------------------
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285 | // used by CCamera to map WM_KEYDOWN keys
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286 | //--------------------------------------------------------------------------------------
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287 | enum D3DUtil_CameraKeys
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288 | {
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289 | CAM_STRAFE_LEFT = 0,
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290 | CAM_STRAFE_RIGHT,
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291 | CAM_MOVE_FORWARD,
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292 | CAM_MOVE_BACKWARD,
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293 | CAM_MOVE_UP,
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294 | CAM_MOVE_DOWN,
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295 | CAM_RESET,
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296 | CAM_CONTROLDOWN,
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297 | CAM_MAX_KEYS,
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298 | CAM_UNKNOWN = 0xFF
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299 | };
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300 |
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301 | #define KEY_WAS_DOWN_MASK 0x80
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302 | #define KEY_IS_DOWN_MASK 0x01
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303 |
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304 | #define MOUSE_LEFT_BUTTON 0x01
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305 | #define MOUSE_MIDDLE_BUTTON 0x02
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306 | #define MOUSE_RIGHT_BUTTON 0x04
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307 | #define MOUSE_WHEEL 0x08
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308 |
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309 |
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310 | //--------------------------------------------------------------------------------------
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311 | // Simple base camera class that moves and rotates. The base class
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312 | // records mouse and keyboard input for use by a derived class, and
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313 | // keeps common state.
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314 | //--------------------------------------------------------------------------------------
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315 | class CBaseCamera
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316 | {
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317 | public:
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318 | CBaseCamera();
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319 |
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320 | // Call these from client and use Get*Matrix() to read new matrices
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321 | virtual LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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322 | virtual void FrameMove( FLOAT fElapsedTime ) = 0;
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323 |
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324 | // Functions to change camera matrices
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325 | virtual void Reset();
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326 | virtual void SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt );
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327 | virtual void SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane );
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328 |
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329 | // Functions to change behavior
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330 | virtual void SetDragRect( RECT &rc ) { m_rcDrag = rc; }
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331 | void SetInvertPitch( bool bInvertPitch ) { m_bInvertPitch = bInvertPitch; }
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332 | void SetDrag( bool bMovementDrag, FLOAT fTotalDragTimeToZero = 0.25f ) { m_bMovementDrag = bMovementDrag; m_fTotalDragTimeToZero = fTotalDragTimeToZero; }
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333 | void SetEnableYAxisMovement( bool bEnableYAxisMovement ) { m_bEnableYAxisMovement = bEnableYAxisMovement; }
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334 | void SetEnablePositionMovement( bool bEnablePositionMovement ) { m_bEnablePositionMovement = bEnablePositionMovement; }
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335 | void SetClipToBoundary( bool bClipToBoundary, D3DXVECTOR3* pvMinBoundary, D3DXVECTOR3* pvMaxBoundary ) { m_bClipToBoundary = bClipToBoundary; if( pvMinBoundary ) m_vMinBoundary = *pvMinBoundary; if( pvMaxBoundary ) m_vMaxBoundary = *pvMaxBoundary; }
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336 | void SetScalers( FLOAT fRotationScaler = 0.01f, FLOAT fMoveScaler = 5.0f ) { m_fRotationScaler = fRotationScaler; m_fMoveScaler = fMoveScaler; }
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337 | void SetNumberOfFramesToSmoothMouseData( int nFrames ) { if( nFrames > 0 ) m_fFramesToSmoothMouseData = (float)nFrames; }
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338 |
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339 | // Functions to get state
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340 | const D3DXMATRIX* GetViewMatrix() const { return &m_mView; }
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341 | const D3DXMATRIX* GetProjMatrix() const { return &m_mProj; }
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342 | const D3DXVECTOR3* GetEyePt() const { return &m_vEye; }
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343 | const D3DXVECTOR3* GetLookAtPt() const { return &m_vLookAt; }
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344 | float GetNearClip() const { return m_fNearPlane; }
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345 | float GetFarClip() const { return m_fFarPlane; }
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346 |
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347 | bool IsBeingDragged() const { return (m_bMouseLButtonDown || m_bMouseMButtonDown || m_bMouseRButtonDown); }
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348 | bool IsMouseLButtonDown() const { return m_bMouseLButtonDown; }
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349 | bool IsMouseMButtonDown() const { return m_bMouseMButtonDown; }
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350 | bool IsMouseRButtonDown() const { return m_bMouseRButtonDown; }
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351 |
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352 | protected:
|
---|
353 | // Functions to map a WM_KEYDOWN key to a D3DUtil_CameraKeys enum
|
---|
354 | virtual D3DUtil_CameraKeys MapKey( UINT nKey );
|
---|
355 | bool IsKeyDown( BYTE key ) const { return( (key & KEY_IS_DOWN_MASK) == KEY_IS_DOWN_MASK ); }
|
---|
356 | bool WasKeyDown( BYTE key ) const { return( (key & KEY_WAS_DOWN_MASK) == KEY_WAS_DOWN_MASK ); }
|
---|
357 |
|
---|
358 | void ConstrainToBoundary( D3DXVECTOR3* pV );
|
---|
359 | void UpdateVelocity( float fElapsedTime );
|
---|
360 | void GetInput( bool bGetKeyboardInput, bool bGetMouseInput, bool bGetGamepadInput, bool bResetCursorAfterMove );
|
---|
361 |
|
---|
362 | D3DXMATRIX m_mView; // View matrix
|
---|
363 | D3DXMATRIX m_mProj; // Projection matrix
|
---|
364 |
|
---|
365 | DXUT_GAMEPAD m_GamePad[DXUT_MAX_CONTROLLERS]; // XInput controller state
|
---|
366 | D3DXVECTOR3 m_vGamePadLeftThumb;
|
---|
367 | D3DXVECTOR3 m_vGamePadRightThumb;
|
---|
368 | double m_GamePadLastActive[DXUT_MAX_CONTROLLERS];
|
---|
369 |
|
---|
370 | int m_cKeysDown; // Number of camera keys that are down.
|
---|
371 | BYTE m_aKeys[CAM_MAX_KEYS]; // State of input - KEY_WAS_DOWN_MASK|KEY_IS_DOWN_MASK
|
---|
372 | D3DXVECTOR3 m_vKeyboardDirection; // Direction vector of keyboard input
|
---|
373 | POINT m_ptLastMousePosition; // Last absolute position of mouse cursor
|
---|
374 | bool m_bMouseLButtonDown; // True if left button is down
|
---|
375 | bool m_bMouseMButtonDown; // True if middle button is down
|
---|
376 | bool m_bMouseRButtonDown; // True if right button is down
|
---|
377 | int m_nCurrentButtonMask; // mask of which buttons are down
|
---|
378 | int m_nMouseWheelDelta; // Amount of middle wheel scroll (+/-)
|
---|
379 | D3DXVECTOR2 m_vMouseDelta; // Mouse relative delta smoothed over a few frames
|
---|
380 | float m_fFramesToSmoothMouseData; // Number of frames to smooth mouse data over
|
---|
381 |
|
---|
382 | D3DXVECTOR3 m_vDefaultEye; // Default camera eye position
|
---|
383 | D3DXVECTOR3 m_vDefaultLookAt; // Default LookAt position
|
---|
384 | D3DXVECTOR3 m_vEye; // Camera eye position
|
---|
385 | D3DXVECTOR3 m_vLookAt; // LookAt position
|
---|
386 | float m_fCameraYawAngle; // Yaw angle of camera
|
---|
387 | float m_fCameraPitchAngle; // Pitch angle of camera
|
---|
388 |
|
---|
389 | RECT m_rcDrag; // Rectangle within which a drag can be initiated.
|
---|
390 | D3DXVECTOR3 m_vVelocity; // Velocity of camera
|
---|
391 | bool m_bMovementDrag; // If true, then camera movement will slow to a stop otherwise movement is instant
|
---|
392 | D3DXVECTOR3 m_vVelocityDrag; // Velocity drag force
|
---|
393 | FLOAT m_fDragTimer; // Countdown timer to apply drag
|
---|
394 | FLOAT m_fTotalDragTimeToZero; // Time it takes for velocity to go from full to 0
|
---|
395 | D3DXVECTOR2 m_vRotVelocity; // Velocity of camera
|
---|
396 |
|
---|
397 | float m_fFOV; // Field of view
|
---|
398 | float m_fAspect; // Aspect ratio
|
---|
399 | float m_fNearPlane; // Near plane
|
---|
400 | float m_fFarPlane; // Far plane
|
---|
401 |
|
---|
402 | float m_fRotationScaler; // Scaler for rotation
|
---|
403 | float m_fMoveScaler; // Scaler for movement
|
---|
404 |
|
---|
405 | bool m_bInvertPitch; // Invert the pitch axis
|
---|
406 | bool m_bEnablePositionMovement; // If true, then the user can translate the camera/model
|
---|
407 | bool m_bEnableYAxisMovement; // If true, then camera can move in the y-axis
|
---|
408 |
|
---|
409 | bool m_bClipToBoundary; // If true, then the camera will be clipped to the boundary
|
---|
410 | D3DXVECTOR3 m_vMinBoundary; // Min point in clip boundary
|
---|
411 | D3DXVECTOR3 m_vMaxBoundary; // Max point in clip boundary
|
---|
412 | };
|
---|
413 |
|
---|
414 |
|
---|
415 | //--------------------------------------------------------------------------------------
|
---|
416 | // Simple first person camera class that moves and rotates.
|
---|
417 | // It allows yaw and pitch but not roll. It uses WM_KEYDOWN and
|
---|
418 | // GetCursorPos() to respond to keyboard and mouse input and updates the
|
---|
419 | // view matrix based on input.
|
---|
420 | //--------------------------------------------------------------------------------------
|
---|
421 | class CFirstPersonCamera : public CBaseCamera
|
---|
422 | {
|
---|
423 | public:
|
---|
424 | CFirstPersonCamera();
|
---|
425 |
|
---|
426 | // Call these from client and use Get*Matrix() to read new matrices
|
---|
427 | virtual void FrameMove( FLOAT fElapsedTime );
|
---|
428 |
|
---|
429 | // Functions to change behavior
|
---|
430 | void SetRotateButtons( bool bLeft, bool bMiddle, bool bRight, bool bRotateWithoutButtonDown = false );
|
---|
431 |
|
---|
432 | void SetResetCursorAfterMove( bool bResetCursorAfterMove ) { m_bResetCursorAfterMove = bResetCursorAfterMove; }
|
---|
433 |
|
---|
434 | // Functions to get state
|
---|
435 | D3DXMATRIX* GetWorldMatrix() { return &m_mCameraWorld; }
|
---|
436 |
|
---|
437 | const D3DXVECTOR3* GetWorldRight() const { return (D3DXVECTOR3*)&m_mCameraWorld._11; }
|
---|
438 | const D3DXVECTOR3* GetWorldUp() const { return (D3DXVECTOR3*)&m_mCameraWorld._21; }
|
---|
439 | const D3DXVECTOR3* GetWorldAhead() const { return (D3DXVECTOR3*)&m_mCameraWorld._31; }
|
---|
440 | const D3DXVECTOR3* GetEyePt() const { return (D3DXVECTOR3*)&m_mCameraWorld._41; }
|
---|
441 |
|
---|
442 | protected:
|
---|
443 | D3DXMATRIX m_mCameraWorld; // World matrix of the camera (inverse of the view matrix)
|
---|
444 |
|
---|
445 | int m_nActiveButtonMask; // Mask to determine which button to enable for rotation
|
---|
446 | bool m_bRotateWithoutButtonDown;
|
---|
447 |
|
---|
448 | bool m_bResetCursorAfterMove;// If true, the class will reset the cursor position so that the cursor always has space to move
|
---|
449 | };
|
---|
450 |
|
---|
451 |
|
---|
452 | //--------------------------------------------------------------------------------------
|
---|
453 | // Simple model viewing camera class that rotates around the object.
|
---|
454 | //--------------------------------------------------------------------------------------
|
---|
455 | class CModelViewerCamera : public CBaseCamera
|
---|
456 | {
|
---|
457 | public:
|
---|
458 | CModelViewerCamera();
|
---|
459 |
|
---|
460 | // Call these from client and use Get*Matrix() to read new matrices
|
---|
461 | virtual LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
---|
462 | virtual void FrameMove( FLOAT fElapsedTime );
|
---|
463 |
|
---|
464 |
|
---|
465 | // Functions to change behavior
|
---|
466 | virtual void SetDragRect( RECT &rc );
|
---|
467 | void Reset();
|
---|
468 | void SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt );
|
---|
469 | void SetButtonMasks( int nRotateModelButtonMask = MOUSE_LEFT_BUTTON, int nZoomButtonMask = MOUSE_WHEEL, int nRotateCameraButtonMask = MOUSE_RIGHT_BUTTON ) { m_nRotateModelButtonMask = nRotateModelButtonMask, m_nZoomButtonMask = nZoomButtonMask; m_nRotateCameraButtonMask = nRotateCameraButtonMask; }
|
---|
470 |
|
---|
471 | void SetAttachCameraToModel( bool bEnable = false ) { m_bAttachCameraToModel = bEnable; }
|
---|
472 | void SetWindow( int nWidth, int nHeight, float fArcballRadius=0.9f ) { m_WorldArcBall.SetWindow( nWidth, nHeight, fArcballRadius ); m_ViewArcBall.SetWindow( nWidth, nHeight, fArcballRadius ); }
|
---|
473 | void SetRadius( float fDefaultRadius=5.0f, float fMinRadius=1.0f, float fMaxRadius=FLT_MAX ) { m_fDefaultRadius = m_fRadius = fDefaultRadius; m_fMinRadius = fMinRadius; m_fMaxRadius = fMaxRadius; m_bDragSinceLastUpdate = true; }
|
---|
474 | void SetModelCenter( D3DXVECTOR3 vModelCenter ) { m_vModelCenter = vModelCenter; }
|
---|
475 | void SetLimitPitch( bool bLimitPitch ) { m_bLimitPitch = bLimitPitch; }
|
---|
476 | void SetViewQuat( D3DXQUATERNION q ) { m_ViewArcBall.SetQuatNow( q ); m_bDragSinceLastUpdate = true; }
|
---|
477 | void SetWorldQuat( D3DXQUATERNION q ) { m_WorldArcBall.SetQuatNow( q ); m_bDragSinceLastUpdate = true; }
|
---|
478 |
|
---|
479 | // Functions to get state
|
---|
480 | const D3DXMATRIX* GetWorldMatrix() const { return &m_mWorld; }
|
---|
481 | void SetWorldMatrix( D3DXMATRIX &mWorld ) { m_mWorld = mWorld; m_bDragSinceLastUpdate = true; }
|
---|
482 |
|
---|
483 | protected:
|
---|
484 | CD3DArcBall m_WorldArcBall;
|
---|
485 | CD3DArcBall m_ViewArcBall;
|
---|
486 | D3DXVECTOR3 m_vModelCenter;
|
---|
487 | D3DXMATRIX m_mModelLastRot; // Last arcball rotation matrix for model
|
---|
488 | D3DXMATRIX m_mModelRot; // Rotation matrix of model
|
---|
489 | D3DXMATRIX m_mWorld; // World matrix of model
|
---|
490 |
|
---|
491 | int m_nRotateModelButtonMask;
|
---|
492 | int m_nZoomButtonMask;
|
---|
493 | int m_nRotateCameraButtonMask;
|
---|
494 |
|
---|
495 | bool m_bAttachCameraToModel;
|
---|
496 | bool m_bLimitPitch;
|
---|
497 | float m_fRadius; // Distance from the camera to model
|
---|
498 | float m_fDefaultRadius; // Distance from the camera to model
|
---|
499 | float m_fMinRadius; // Min radius
|
---|
500 | float m_fMaxRadius; // Max radius
|
---|
501 | bool m_bDragSinceLastUpdate; // True if mouse drag has happened since last time FrameMove is called.
|
---|
502 |
|
---|
503 | D3DXMATRIX m_mCameraRotLast;
|
---|
504 |
|
---|
505 | };
|
---|
506 |
|
---|
507 |
|
---|
508 | //--------------------------------------------------------------------------------------
|
---|
509 | // Manages the intertion point when drawing text
|
---|
510 | //--------------------------------------------------------------------------------------
|
---|
511 | class CDXUTTextHelper
|
---|
512 | {
|
---|
513 | public:
|
---|
514 | CDXUTTextHelper( ID3DXFont* pFont, ID3DXSprite* pSprite, int nLineHeight );
|
---|
515 |
|
---|
516 | void SetInsertionPos( int x, int y ) { m_pt.x = x; m_pt.y = y; }
|
---|
517 | void SetForegroundColor( D3DXCOLOR clr ) { m_clr = clr; }
|
---|
518 |
|
---|
519 | void Begin();
|
---|
520 | HRESULT DrawFormattedTextLine( const WCHAR* strMsg, ... );
|
---|
521 | HRESULT DrawTextLine( const WCHAR* strMsg );
|
---|
522 | HRESULT DrawFormattedTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg, ... );
|
---|
523 | HRESULT DrawTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg );
|
---|
524 | void End();
|
---|
525 |
|
---|
526 | protected:
|
---|
527 | ID3DXFont* m_pFont;
|
---|
528 | ID3DXSprite* m_pSprite;
|
---|
529 | D3DXCOLOR m_clr;
|
---|
530 | POINT m_pt;
|
---|
531 | int m_nLineHeight;
|
---|
532 | };
|
---|
533 |
|
---|
534 |
|
---|
535 | //--------------------------------------------------------------------------------------
|
---|
536 | // Manages a persistent list of lines and draws them using ID3DXLine
|
---|
537 | //--------------------------------------------------------------------------------------
|
---|
538 | class CDXUTLineManager
|
---|
539 | {
|
---|
540 | public:
|
---|
541 | CDXUTLineManager();
|
---|
542 | ~CDXUTLineManager();
|
---|
543 |
|
---|
544 | HRESULT OnCreatedDevice( IDirect3DDevice9* pd3dDevice );
|
---|
545 | HRESULT OnResetDevice();
|
---|
546 | HRESULT OnRender();
|
---|
547 | HRESULT OnLostDevice();
|
---|
548 | HRESULT OnDeletedDevice();
|
---|
549 |
|
---|
550 | HRESULT AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
|
---|
551 | HRESULT AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
|
---|
552 | HRESULT RemoveLine( int nLineID );
|
---|
553 | HRESULT RemoveAllLines();
|
---|
554 |
|
---|
555 | protected:
|
---|
556 | struct LINE_NODE
|
---|
557 | {
|
---|
558 | int nLineID;
|
---|
559 | D3DCOLOR Color;
|
---|
560 | float fWidth;
|
---|
561 | bool bAntiAlias;
|
---|
562 | float fScaleRatio;
|
---|
563 | D3DXVECTOR2* pVertexList;
|
---|
564 | DWORD dwVertexListCount;
|
---|
565 | };
|
---|
566 |
|
---|
567 | CGrowableArray<LINE_NODE*> m_LinesList;
|
---|
568 | IDirect3DDevice9* m_pd3dDevice;
|
---|
569 | ID3DXLine* m_pD3DXLine;
|
---|
570 | };
|
---|
571 |
|
---|
572 |
|
---|
573 | //--------------------------------------------------------------------------------------
|
---|
574 | // Manages the mesh, direction, mouse events of a directional arrow that
|
---|
575 | // rotates around a radius controlled by an arcball
|
---|
576 | //--------------------------------------------------------------------------------------
|
---|
577 | class CDXUTDirectionWidget
|
---|
578 | {
|
---|
579 | public:
|
---|
580 | CDXUTDirectionWidget();
|
---|
581 |
|
---|
582 | static HRESULT StaticOnCreateDevice( IDirect3DDevice9* pd3dDevice );
|
---|
583 | HRESULT OnResetDevice( const D3DSURFACE_DESC* pBackBufferSurfaceDesc );
|
---|
584 | HRESULT OnRender( D3DXCOLOR color, const D3DXMATRIX* pmView, const D3DXMATRIX* pmProj, const D3DXVECTOR3* pEyePt );
|
---|
585 | LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
---|
586 | static void StaticOnLostDevice();
|
---|
587 | static void StaticOnDestroyDevice();
|
---|
588 |
|
---|
589 | D3DXVECTOR3 GetLightDirection() { return m_vCurrentDir; };
|
---|
590 | void SetLightDirection( D3DXVECTOR3 vDir ) { m_vDefaultDir = m_vCurrentDir = vDir; };
|
---|
591 | void SetButtonMask( int nRotate = MOUSE_RIGHT_BUTTON ) { m_nRotateMask = nRotate; }
|
---|
592 |
|
---|
593 | float GetRadius() { return m_fRadius; };
|
---|
594 | void SetRadius( float fRadius ) { m_fRadius = fRadius; };
|
---|
595 |
|
---|
596 | bool IsBeingDragged() { return m_ArcBall.IsBeingDragged(); };
|
---|
597 |
|
---|
598 | protected:
|
---|
599 | HRESULT UpdateLightDir();
|
---|
600 |
|
---|
601 | D3DXMATRIXA16 m_mRot;
|
---|
602 | D3DXMATRIXA16 m_mRotSnapshot;
|
---|
603 | static IDirect3DDevice9* s_pd3dDevice;
|
---|
604 | static ID3DXEffect* s_pEffect;
|
---|
605 | static ID3DXMesh* s_pMesh;
|
---|
606 |
|
---|
607 | float m_fRadius;
|
---|
608 | int m_nRotateMask;
|
---|
609 | CD3DArcBall m_ArcBall;
|
---|
610 | D3DXVECTOR3 m_vDefaultDir;
|
---|
611 | D3DXVECTOR3 m_vCurrentDir;
|
---|
612 | D3DXMATRIX m_mView;
|
---|
613 | };
|
---|
614 |
|
---|
615 |
|
---|
616 | //--------------------------------------------------------------------------------------
|
---|
617 | // Shared code for samples to ask user if they want to use a REF device or quit
|
---|
618 | //--------------------------------------------------------------------------------------
|
---|
619 | void DXUTDisplaySwitchingToREFWarning();
|
---|
620 |
|
---|
621 | //--------------------------------------------------------------------------------------
|
---|
622 | // Tries to finds a media file by searching in common locations
|
---|
623 | //--------------------------------------------------------------------------------------
|
---|
624 | HRESULT DXUTFindDXSDKMediaFileCch( WCHAR* strDestPath, int cchDest, LPCWSTR strFilename );
|
---|
625 | HRESULT DXUTSetMediaSearchPath( LPCWSTR strPath );
|
---|
626 | LPCWSTR DXUTGetMediaSearchPath();
|
---|
627 |
|
---|
628 |
|
---|
629 | //--------------------------------------------------------------------------------------
|
---|
630 | // Returns the string for the given D3DFORMAT.
|
---|
631 | // bWithPrefix determines whether the string should include the "D3DFMT_"
|
---|
632 | //--------------------------------------------------------------------------------------
|
---|
633 | LPCWSTR DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix );
|
---|
634 |
|
---|
635 |
|
---|
636 | //--------------------------------------------------------------------------------------
|
---|
637 | // Returns a view matrix for rendering to a face of a cubemap.
|
---|
638 | //--------------------------------------------------------------------------------------
|
---|
639 | D3DXMATRIX DXUTGetCubeMapViewMatrix( DWORD dwFace );
|
---|
640 |
|
---|
641 |
|
---|
642 | //--------------------------------------------------------------------------------------
|
---|
643 | // Helper function to launch the Media Center UI after the program terminates
|
---|
644 | //--------------------------------------------------------------------------------------
|
---|
645 | bool DXUTReLaunchMediaCenter();
|
---|
646 |
|
---|
647 |
|
---|
648 | //--------------------------------------------------------------------------------------
|
---|
649 | // Debug printing support
|
---|
650 | // See dxerr.h for more debug printing support
|
---|
651 | //--------------------------------------------------------------------------------------
|
---|
652 | void DXUTOutputDebugStringW( LPCWSTR strMsg, ... );
|
---|
653 | void DXUTOutputDebugStringA( LPCSTR strMsg, ... );
|
---|
654 | HRESULT WINAPI DXUTTrace( const CHAR* strFile, DWORD dwLine, HRESULT hr, const WCHAR* strMsg, bool bPopMsgBox );
|
---|
655 | void DXUTTraceDecl( D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE] );
|
---|
656 | WCHAR* DXUTTraceD3DDECLUSAGEtoString( BYTE u );
|
---|
657 | WCHAR* DXUTTraceD3DDECLMETHODtoString( BYTE m );
|
---|
658 | WCHAR* DXUTTraceD3DDECLTYPEtoString( BYTE t );
|
---|
659 |
|
---|
660 | #ifdef UNICODE
|
---|
661 | #define DXUTOutputDebugString DXUTOutputDebugStringW
|
---|
662 | #else
|
---|
663 | #define DXUTOutputDebugString DXUTOutputDebugStringA
|
---|
664 | #endif
|
---|
665 |
|
---|
666 | // These macros are very similar to dxerr's but it special cases the HRESULT defined
|
---|
667 | // by DXUT to pop better message boxes.
|
---|
668 | #if defined(DEBUG) || defined(_DEBUG)
|
---|
669 | #define DXUT_ERR(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, false )
|
---|
670 | #define DXUT_ERR_MSGBOX(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, true )
|
---|
671 | #define DXUTTRACE DXUTOutputDebugString
|
---|
672 | #else
|
---|
673 | #define DXUT_ERR(str,hr) (hr)
|
---|
674 | #define DXUT_ERR_MSGBOX(str,hr) (hr)
|
---|
675 | #define DXUTTRACE (__noop)
|
---|
676 | #endif
|
---|
677 |
|
---|
678 |
|
---|
679 | //--------------------------------------------------------------------------------------
|
---|
680 | // Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
|
---|
681 | // failure if APIs are not present.
|
---|
682 | //--------------------------------------------------------------------------------------
|
---|
683 |
|
---|
684 | IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion);
|
---|
685 | int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName );
|
---|
686 | int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
|
---|
687 | void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName );
|
---|
688 | void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName );
|
---|
689 | BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
|
---|
690 | void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions );
|
---|
691 | DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void );
|
---|
692 |
|
---|
693 |
|
---|
694 | //--------------------------------------------------------------------------------------
|
---|
695 | // Profiling/instrumentation support
|
---|
696 | //--------------------------------------------------------------------------------------
|
---|
697 |
|
---|
698 | //--------------------------------------------------------------------------------------
|
---|
699 | // Some D3DPERF APIs take a color that can be used when displaying user events in
|
---|
700 | // performance analysis tools. The following constants are provided for your
|
---|
701 | // convenience, but you can use any colors you like.
|
---|
702 | //--------------------------------------------------------------------------------------
|
---|
703 | const D3DCOLOR DXUT_PERFEVENTCOLOR = D3DCOLOR_XRGB(200,100,100);
|
---|
704 | const D3DCOLOR DXUT_PERFEVENTCOLOR2 = D3DCOLOR_XRGB(100,200,100);
|
---|
705 | const D3DCOLOR DXUT_PERFEVENTCOLOR3 = D3DCOLOR_XRGB(100,100,200);
|
---|
706 |
|
---|
707 | //--------------------------------------------------------------------------------------
|
---|
708 | // The following macros provide a convenient way for your code to call the D3DPERF
|
---|
709 | // functions only when PROFILE is defined. If PROFILE is not defined (as for the final
|
---|
710 | // release version of a program), these macros evaluate to nothing, so no detailed event
|
---|
711 | // information is embedded in your shipping program. It is recommended that you create
|
---|
712 | // and use three build configurations for your projects:
|
---|
713 | // Debug (nonoptimized code, asserts active, PROFILE defined to assist debugging)
|
---|
714 | // Profile (optimized code, asserts disabled, PROFILE defined to assist optimization)
|
---|
715 | // Release (optimized code, asserts disabled, PROFILE not defined)
|
---|
716 | //--------------------------------------------------------------------------------------
|
---|
717 | #ifdef PROFILE
|
---|
718 | // PROFILE is defined, so these macros call the D3DPERF functions
|
---|
719 | #define DXUT_BeginPerfEvent( color, pstrMessage ) DXUT_Dynamic_D3DPERF_BeginEvent( color, pstrMessage )
|
---|
720 | #define DXUT_EndPerfEvent() DXUT_Dynamic_D3DPERF_EndEvent()
|
---|
721 | #define DXUT_SetPerfMarker( color, pstrMessage ) DXUT_Dynamic_D3DPERF_SetMarker( color, pstrMessage )
|
---|
722 | #else
|
---|
723 | // PROFILE is not defined, so these macros do nothing
|
---|
724 | #define DXUT_BeginPerfEvent( color, pstrMessage ) (__noop)
|
---|
725 | #define DXUT_EndPerfEvent() (__noop)
|
---|
726 | #define DXUT_SetPerfMarker( color, pstrMessage ) (__noop)
|
---|
727 | #endif
|
---|
728 |
|
---|
729 | //--------------------------------------------------------------------------------------
|
---|
730 | // CDXUTPerfEventGenerator is a helper class that makes it easy to attach begin and end
|
---|
731 | // events to a block of code. Simply define a CDXUTPerfEventGenerator variable anywhere
|
---|
732 | // in a block of code, and the class's constructor will call DXUT_BeginPerfEvent when
|
---|
733 | // the block of code begins, and the class's destructor will call DXUT_EndPerfEvent when
|
---|
734 | // the block ends.
|
---|
735 | //--------------------------------------------------------------------------------------
|
---|
736 | class CDXUTPerfEventGenerator
|
---|
737 | {
|
---|
738 | public:
|
---|
739 | CDXUTPerfEventGenerator( D3DCOLOR color, LPCWSTR pstrMessage ) { DXUT_BeginPerfEvent( color, pstrMessage ); }
|
---|
740 | ~CDXUTPerfEventGenerator( void ) { DXUT_EndPerfEvent(); }
|
---|
741 | };
|
---|
742 |
|
---|
743 |
|
---|
744 | //--------------------------------------------------------------------------------------
|
---|
745 | // Multimon handling to support OSes with or without multimon API support.
|
---|
746 | // Purposely avoiding the use of multimon.h so DXUT.lib doesn't require
|
---|
747 | // COMPILE_MULTIMON_STUBS and cause complication with MFC or other users of multimon.h
|
---|
748 | //--------------------------------------------------------------------------------------
|
---|
749 | #ifndef MONITOR_DEFAULTTOPRIMARY
|
---|
750 | #define MONITORINFOF_PRIMARY 0x00000001
|
---|
751 | #define MONITOR_DEFAULTTONULL 0x00000000
|
---|
752 | #define MONITOR_DEFAULTTOPRIMARY 0x00000001
|
---|
753 | #define MONITOR_DEFAULTTONEAREST 0x00000002
|
---|
754 | typedef struct tagMONITORINFO
|
---|
755 | {
|
---|
756 | DWORD cbSize;
|
---|
757 | RECT rcMonitor;
|
---|
758 | RECT rcWork;
|
---|
759 | DWORD dwFlags;
|
---|
760 | } MONITORINFO, *LPMONITORINFO;
|
---|
761 | typedef struct tagMONITORINFOEXW : public tagMONITORINFO
|
---|
762 | {
|
---|
763 | WCHAR szDevice[CCHDEVICENAME];
|
---|
764 | } MONITORINFOEXW, *LPMONITORINFOEXW;
|
---|
765 | typedef MONITORINFOEXW MONITORINFOEX;
|
---|
766 | typedef LPMONITORINFOEXW LPMONITORINFOEX;
|
---|
767 | #endif
|
---|
768 |
|
---|
769 | HMONITOR DXUTMonitorFromWindow( HWND hWnd, DWORD dwFlags );
|
---|
770 | BOOL DXUTGetMonitorInfo( HMONITOR hMonitor, LPMONITORINFO lpMonitorInfo );
|
---|
771 | void DXUTGetDesktopResolution( UINT AdapterOrdinal, UINT* pWidth, UINT* pHeight );
|
---|
772 |
|
---|
773 |
|
---|
774 | //--------------------------------------------------------------------------------------
|
---|
775 | // Implementation of CGrowableArray
|
---|
776 | //--------------------------------------------------------------------------------------
|
---|
777 |
|
---|
778 | // This version doesn't call ctor or dtor.
|
---|
779 | template< typename TYPE >
|
---|
780 | HRESULT CGrowableArray<TYPE>::SetSizeInternal( int nNewMaxSize )
|
---|
781 | {
|
---|
782 | if( nNewMaxSize < 0 )
|
---|
783 | {
|
---|
784 | assert( false );
|
---|
785 | return E_INVALIDARG;
|
---|
786 | }
|
---|
787 |
|
---|
788 | if( nNewMaxSize == 0 )
|
---|
789 | {
|
---|
790 | // Shrink to 0 size & cleanup
|
---|
791 | if( m_pData )
|
---|
792 | {
|
---|
793 | free( m_pData );
|
---|
794 | m_pData = NULL;
|
---|
795 | }
|
---|
796 |
|
---|
797 | m_nMaxSize = 0;
|
---|
798 | m_nSize = 0;
|
---|
799 | }
|
---|
800 | else if( m_pData == NULL || nNewMaxSize > m_nMaxSize )
|
---|
801 | {
|
---|
802 | // Grow array
|
---|
803 | int nGrowBy = ( m_nMaxSize == 0 ) ? 16 : m_nMaxSize;
|
---|
804 | nNewMaxSize = __max( nNewMaxSize, m_nMaxSize + nGrowBy );
|
---|
805 |
|
---|
806 | TYPE* pDataNew = (TYPE*) realloc( m_pData, nNewMaxSize * sizeof(TYPE) );
|
---|
807 | if( pDataNew == NULL )
|
---|
808 | return E_OUTOFMEMORY;
|
---|
809 |
|
---|
810 | m_pData = pDataNew;
|
---|
811 | m_nMaxSize = nNewMaxSize;
|
---|
812 | }
|
---|
813 |
|
---|
814 | return S_OK;
|
---|
815 | }
|
---|
816 |
|
---|
817 |
|
---|
818 | //--------------------------------------------------------------------------------------
|
---|
819 | template< typename TYPE >
|
---|
820 | HRESULT CGrowableArray<TYPE>::SetSize( int nNewMaxSize )
|
---|
821 | {
|
---|
822 | int nOldSize = m_nSize;
|
---|
823 |
|
---|
824 | if( nOldSize > nNewMaxSize )
|
---|
825 | {
|
---|
826 | // Removing elements. Call dtor.
|
---|
827 |
|
---|
828 | for( int i = nNewMaxSize; i < nOldSize; ++i )
|
---|
829 | m_pData[i].~TYPE();
|
---|
830 | }
|
---|
831 |
|
---|
832 | // Adjust buffer. Note that there's no need to check for error
|
---|
833 | // since if it happens, nOldSize == nNewMaxSize will be true.)
|
---|
834 | HRESULT hr = SetSizeInternal( nNewMaxSize );
|
---|
835 |
|
---|
836 | if( nOldSize < nNewMaxSize )
|
---|
837 | {
|
---|
838 | // Adding elements. Call ctor.
|
---|
839 |
|
---|
840 | for( int i = nOldSize; i < nNewMaxSize; ++i )
|
---|
841 | ::new (&m_pData[i]) TYPE;
|
---|
842 | }
|
---|
843 |
|
---|
844 | return hr;
|
---|
845 | }
|
---|
846 |
|
---|
847 |
|
---|
848 | //--------------------------------------------------------------------------------------
|
---|
849 | template< typename TYPE >
|
---|
850 | HRESULT CGrowableArray<TYPE>::Add( const TYPE& value )
|
---|
851 | {
|
---|
852 | HRESULT hr;
|
---|
853 | if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
|
---|
854 | return hr;
|
---|
855 |
|
---|
856 | // Construct the new element
|
---|
857 | ::new (&m_pData[m_nSize]) TYPE;
|
---|
858 |
|
---|
859 | // Assign
|
---|
860 | m_pData[m_nSize] = value;
|
---|
861 | ++m_nSize;
|
---|
862 |
|
---|
863 | return S_OK;
|
---|
864 | }
|
---|
865 |
|
---|
866 |
|
---|
867 | //--------------------------------------------------------------------------------------
|
---|
868 | template< typename TYPE >
|
---|
869 | HRESULT CGrowableArray<TYPE>::Insert( int nIndex, const TYPE& value )
|
---|
870 | {
|
---|
871 | HRESULT hr;
|
---|
872 |
|
---|
873 | // Validate index
|
---|
874 | if( nIndex < 0 ||
|
---|
875 | nIndex > m_nSize )
|
---|
876 | {
|
---|
877 | assert( false );
|
---|
878 | return E_INVALIDARG;
|
---|
879 | }
|
---|
880 |
|
---|
881 | // Prepare the buffer
|
---|
882 | if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
|
---|
883 | return hr;
|
---|
884 |
|
---|
885 | // Shift the array
|
---|
886 | MoveMemory( &m_pData[nIndex+1], &m_pData[nIndex], sizeof(TYPE) * (m_nSize - nIndex) );
|
---|
887 |
|
---|
888 | // Construct the new element
|
---|
889 | ::new (&m_pData[nIndex]) TYPE;
|
---|
890 |
|
---|
891 | // Set the value and increase the size
|
---|
892 | m_pData[nIndex] = value;
|
---|
893 | ++m_nSize;
|
---|
894 |
|
---|
895 | return S_OK;
|
---|
896 | }
|
---|
897 |
|
---|
898 |
|
---|
899 | //--------------------------------------------------------------------------------------
|
---|
900 | template< typename TYPE >
|
---|
901 | HRESULT CGrowableArray<TYPE>::SetAt( int nIndex, const TYPE& value )
|
---|
902 | {
|
---|
903 | // Validate arguments
|
---|
904 | if( nIndex < 0 ||
|
---|
905 | nIndex >= m_nSize )
|
---|
906 | {
|
---|
907 | assert( false );
|
---|
908 | return E_INVALIDARG;
|
---|
909 | }
|
---|
910 |
|
---|
911 | m_pData[nIndex] = value;
|
---|
912 | return S_OK;
|
---|
913 | }
|
---|
914 |
|
---|
915 |
|
---|
916 | //--------------------------------------------------------------------------------------
|
---|
917 | // Searches for the specified value and returns the index of the first occurrence
|
---|
918 | // within the section of the data array that extends from iStart and contains the
|
---|
919 | // specified number of elements. Returns -1 if value is not found within the given
|
---|
920 | // section.
|
---|
921 | //--------------------------------------------------------------------------------------
|
---|
922 | template< typename TYPE >
|
---|
923 | int CGrowableArray<TYPE>::IndexOf( const TYPE& value, int iStart, int nNumElements )
|
---|
924 | {
|
---|
925 | // Validate arguments
|
---|
926 | if( iStart < 0 ||
|
---|
927 | iStart >= m_nSize ||
|
---|
928 | nNumElements < 0 ||
|
---|
929 | iStart + nNumElements > m_nSize )
|
---|
930 | {
|
---|
931 | assert( false );
|
---|
932 | return -1;
|
---|
933 | }
|
---|
934 |
|
---|
935 | // Search
|
---|
936 | for( int i = iStart; i < (iStart + nNumElements); i++ )
|
---|
937 | {
|
---|
938 | if( value == m_pData[i] )
|
---|
939 | return i;
|
---|
940 | }
|
---|
941 |
|
---|
942 | // Not found
|
---|
943 | return -1;
|
---|
944 | }
|
---|
945 |
|
---|
946 |
|
---|
947 | //--------------------------------------------------------------------------------------
|
---|
948 | // Searches for the specified value and returns the index of the last occurrence
|
---|
949 | // within the section of the data array that contains the specified number of elements
|
---|
950 | // and ends at iEnd. Returns -1 if value is not found within the given section.
|
---|
951 | //--------------------------------------------------------------------------------------
|
---|
952 | template< typename TYPE >
|
---|
953 | int CGrowableArray<TYPE>::LastIndexOf( const TYPE& value, int iEnd, int nNumElements )
|
---|
954 | {
|
---|
955 | // Validate arguments
|
---|
956 | if( iEnd < 0 ||
|
---|
957 | iEnd >= m_nSize ||
|
---|
958 | nNumElements < 0 ||
|
---|
959 | iEnd - nNumElements < 0 )
|
---|
960 | {
|
---|
961 | assert( false );
|
---|
962 | return -1;
|
---|
963 | }
|
---|
964 |
|
---|
965 | // Search
|
---|
966 | for( int i = iEnd; i > (iEnd - nNumElements); i-- )
|
---|
967 | {
|
---|
968 | if( value == m_pData[i] )
|
---|
969 | return i;
|
---|
970 | }
|
---|
971 |
|
---|
972 | // Not found
|
---|
973 | return -1;
|
---|
974 | }
|
---|
975 |
|
---|
976 |
|
---|
977 |
|
---|
978 | //--------------------------------------------------------------------------------------
|
---|
979 | template< typename TYPE >
|
---|
980 | HRESULT CGrowableArray<TYPE>::Remove( int nIndex )
|
---|
981 | {
|
---|
982 | if( nIndex < 0 ||
|
---|
983 | nIndex >= m_nSize )
|
---|
984 | {
|
---|
985 | assert( false );
|
---|
986 | return E_INVALIDARG;
|
---|
987 | }
|
---|
988 |
|
---|
989 | // Destruct the element to be removed
|
---|
990 | m_pData[nIndex].~TYPE();
|
---|
991 |
|
---|
992 | // Compact the array and decrease the size
|
---|
993 | MoveMemory( &m_pData[nIndex], &m_pData[nIndex+1], sizeof(TYPE) * (m_nSize - (nIndex+1)) );
|
---|
994 | --m_nSize;
|
---|
995 |
|
---|
996 | return S_OK;
|
---|
997 | }
|
---|
998 |
|
---|
999 |
|
---|
1000 | //--------------------------------------------------------------------------------------
|
---|
1001 | // Creates a REF or NULLREF device and returns that device. The caller should call
|
---|
1002 | // Release() when done with the device.
|
---|
1003 | //--------------------------------------------------------------------------------------
|
---|
1004 | IDirect3DDevice9* DXUTCreateRefDevice( HWND hWnd, bool bNullRef = true );
|
---|
1005 |
|
---|
1006 |
|
---|
1007 | #endif
|
---|