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[1777] | 1 | #pragma once
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| 2 |
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| 3 | #include <d3d9.h>
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| 4 | #include <d3dx9.h>
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| 5 | #include <dxerr.h>
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| 6 | #include <vector>
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| 7 |
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| 8 | #include "ship.h"
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| 9 | #define MAXSHIPS 2
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| 10 |
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| 11 | class OceanEffect
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| 12 | {
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| 13 | LPDIRECT3DDEVICE9 device;
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| 14 | LPD3DXEFFECT effect;
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| 15 |
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| 16 | LPDIRECT3DINDEXBUFFER9 oceanIndexBuffer;
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| 17 | LPDIRECT3DVERTEXBUFFER9 oceanVertexBuffer;
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| 18 |
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| 19 | CFirstPersonCamera* camera;
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| 20 |
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| 21 | LPDIRECT3DCUBETEXTURE9 environmentCube;
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| 22 | LPDIRECT3DTEXTURE9 waterTexture;
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| 23 | LPDIRECT3DTEXTURE9 elevationTexture;
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| 24 |
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| 25 | LPD3DXMESH ship;
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| 26 | LPDIRECT3DINDEXBUFFER9 shipIndexBuffer;
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| 27 | LPDIRECT3DVERTEXBUFFER9 shipVertexBuffer;
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| 28 |
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| 29 | LPDIRECT3DVERTEXDECLARATION9 shipDeclaration;
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| 30 |
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| 31 | LPDIRECT3DVERTEXBUFFER9 instanceVertexBuffer;
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| 32 |
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| 33 | Ship ships[MAXSHIPS];
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| 34 | int nShips;
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| 35 |
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| 36 | struct ShipInstanceData
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| 37 | {
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| 38 | D3DXVECTOR3 tangent;
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| 39 | D3DXVECTOR3 binormal;
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| 40 | D3DXVECTOR3 shipPos;
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| 41 | } shipLocations[MAXSHIPS];
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| 42 |
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| 43 | LPD3DXMESH optimizedShip;
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| 44 | D3DXMATRIX downScale, shipWorldViewProjMatrix, finalWorld;
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| 45 |
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| 46 | ID3DXFont* g_pFont; // Font for drawing text
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| 47 | ID3DXSprite* g_pTextSprite; // Sprite for batching draw text calls
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| 48 |
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| 49 |
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| 50 | std::vector<D3DMATERIAL9> Mtrls;
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| 51 | std::vector<IDirect3DTexture9*> textures;
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| 52 |
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| 53 | ID3DXBuffer* adjBuffer;
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| 54 | ID3DXBuffer* mtrlBuffer;
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| 55 | DWORD numMtrls;
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| 56 |
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| 57 | float testRotation;
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| 58 |
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| 59 | float time;
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| 60 | public:
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| 61 | OceanEffect(LPDIRECT3DDEVICE9 device);
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| 62 | ~OceanEffect(void);
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| 63 |
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| 64 | void render();
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| 65 | void move(double time, double elapsedTime);
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| 66 | void message(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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| 67 | void applyShip();
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| 68 | };
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