source: GTP-Internal/trunk/Webpage/NOF/gtp_webpage/Preview/body_geometry.html @ 1412

Revision 1412, 5.3 KB checked in by giegl, 18 years ago (diff)

GTP webpage - with Jungle Rumble links

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1
2<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
3<HTML>
4<HEAD>
5<TITLE>Geometry</TITLE>
6<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=ISO-8859-1">
7<META NAME="Generator" CONTENT="NetObjects Fusion 8 für Windows">
8<BASE TARGET="_parent">
9<LINK REL=STYLESHEET TYPE="text/css" HREF="../html/style.css">
10<LINK REL=STYLESHEET TYPE="text/css" HREF="../html/site.css">
11<STYLE>
12</STYLE>
13</HEAD>
14<BODY NOF="(MB=(DefaultMasterBorder, 121, 61, 171, 0), L=(GeometryLayout, 771, 698))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0>
15    <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=771 NOF=LY>
16        <TR VALIGN=TOP ALIGN=LEFT>
17            <TD WIDTH=22 HEIGHT=54><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=22 HEIGHT=1 BORDER=0 ALT=""></TD>
18            <TD WIDTH=749><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=749 HEIGHT=1 BORDER=0 ALT=""></TD>
19        </TR>
20        <TR VALIGN=TOP ALIGN=LEFT>
21            <TD></TD>
22            <TD WIDTH=749 CLASS="TextObject" STYLE="background-color: rgb(255,255,255);">
23                <P><B>Continous Multiresolution Models</B> are a <B>LOD (level of detail) technique</B> in computer graphics which addresses the problem that scenes contain <B>too much geometry</B> when all of the visible objects are rendered at their full geometric resolution. While algorithms along that line have long been available, most modern game/3D-engines implement&nbsp;the much simpler technique of discrete LODs instead. Discrete LOD techniques are widely known for the annoying visible artifacts they produce at the moment the switch between the different resolution models occurs, a drawback unfit for the visual quality of the next generation of 3D/game applications.</P>
24                <P>The <B>GTP GeometryLib</B> supplies a <B>Multiresolution LOD Solution</B> which addresses the shortcomings of previous approaches by giving developers access to a complete package of solid technology which supplies:</P>
25                <OL>
26                    <LI>A <B>fast image based simplification algorithm</B> to efficiently create high quality MLODs without human intervention.</LI>
27                    <LI><B>Multiresolution triangle strip generation</B> taking into account <B>topology</B> and <B>texture</B> of the base model.<BR>Triangle strips are the most efficient way to overcome the bandwidth bottleneck between the main processor and memory on modern high performance graphic cards, thereby vastly speeding up the rendering process.</LI>
28                    <LI>A <B>memory &amp; runtime efficient compressed multiresolution mesh format</B> that contains triangle strip information, avoiding the need for costly on-the-fly tristrip generation.</LI>
29                    <LI>A new multiresolution model <B>specially fitted for plants</B> allowing for an <B>incredible amount of close up detail</B> for e.g. leaves, <BR>while at the same time supplying simplified representationions for the <B>fast rendering of objects</B> which are <B>further away</B>.</LI>
30                </OL>
31                <P>&nbsp;</P>
32                <P>
33                    <TABLE WIDTH=744 BORDER=0 CELLSPACING=0 CELLPADDING=0 ALIGN=LEFT NOF=TE>
34                        <TR>
35                            <TD>
36                                <TABLE ID="Tabelle2" BORDER=0 CELLSPACING=2 CELLPADDING=2 WIDTH="100%">
37                                    <TR>
38                                        <TD>
39                                            <P><IMG ID="Bild2" HEIGHT=200 WIDTH=170 SRC="../assets/images/autogen/a_tree1.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color:  rgb(0,102,204); border-left-style: solid; border-top-color:  rgb(0,102,204); border-top-style: solid; border-right-color:  rgb(0,102,204); border-right-style: solid; border-bottom-color:  rgb(0,102,204); border-bottom-style: solid;" ALT="tree-autumn" TITLE="tree-autumn"></P>
40                                        </TD>
41                                        <TD>
42                                            <P><IMG ID="Bild4" HEIGHT=200 WIDTH=333 SRC="../assets/images/autogen/a_tree-close.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color:  rgb(0,102,204); border-left-style: solid; border-top-color:  rgb(0,102,204); border-top-style: solid; border-right-color:  rgb(0,102,204); border-right-style: solid; border-bottom-color:  rgb(0,102,204); border-bottom-style: solid;" ALT="tree-close" TITLE="tree-close"></P>
43                                        </TD>
44                                        <TD>
45                                            <P><IMG ID="Bild3" HEIGHT=200 WIDTH=215 SRC="../assets/images/autogen/a_horse_LOD0.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color:  rgb(0,102,204); border-left-style: solid; border-top-color:  rgb(0,102,204); border-top-style: solid; border-right-color:  rgb(0,102,204); border-right-style: solid; border-bottom-color:  rgb(0,102,204); border-bottom-style: solid;" ALT="horse-LOD0" TITLE="horse-LOD0"></P>
46                                        </TD>
47                                    </TR>
48                                </TABLE>
49                            </TD>
50                        </TR>
51                    </TABLE>
52                </P>
53            </TD>
54        </TR>
55    </TABLE>
56</BODY>
57</HTML>
58 
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