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| 3 | <HTML>
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| 4 | <HEAD>
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| 5 | <TITLE>Overview</TITLE>
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| 7 | <META NAME="Generator" CONTENT="NetObjects Fusion 8 für Windows">
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| 8 | <BASE TARGET="_parent">
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[1373] | 9 | <LINK REL=STYLESHEET TYPE="text/css" HREF="../html/style.css">
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[741] | 15 | <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=774 NOF=LY>
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[1515] | 17 | <TD WIDTH=86 HEIGHT=22><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=86 HEIGHT=1 BORDER=0 ALT=""></TD>
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[1515] | 22 | <TD COLSPAN=3 WIDTH=774 CLASS="TextObject" STYLE="line-height: 120%;">
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[1373] | 23 | <P STYLE="text-align: center;">The<BR><B>GameTools Project<BR></B>is an EU project from the <A HREF="http://www.cordis.lu/ist/">6th Framework Programme</A> that brings together<BR><B>leading European computer graphic experts<BR></B>from universities in Austria, France, Hungary and Spain with<BR><B>European industrial partners<BR></B>from the fields of computer game development and virtual reality to create<BR><B>next generation realtime 3D libraries <BR></B>for <A HREF="../html/geometrytechnology.html"><B>Geometry</B></A>, <B><A HREF="../html/visibilitechnology.html">Visibility</A> </B>and<B> </B><A HREF="../html/globaliltechnology.html"><B>Global Illumination</B></A> <I> </I>for the<BR><B>PC platform</B>,<BR>with an extension to consoles<BR><B>PS2, XBox, PS3, XBox 360<BR></B>planned. </P>
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| 24 | <P STYLE="text-align: center;">In addition to the core GameTools members,<BR><B>additional industrial partners<BR></B>can get preliminary access to the technology by becoming members of the<BR><A HREF="../html/join_the_gtp__.html"><B>GTP Special Interest Group</B></A></P>
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[741] | 25 | </TD>
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| 26 | </TR>
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| 28 | <TD COLSPAN=3 HEIGHT=63></TD>
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| 29 | </TR>
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| 30 | <TR VALIGN=TOP ALIGN=LEFT>
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| 31 | <TD HEIGHT=104></TD>
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| 32 | <TD WIDTH=630><A HREF="../html/demos___videos.html"><IMG ID="Picture2" HEIGHT=104 WIDTH=630 SRC="../assets/images/screenshots_bar3.jpg" BORDER=0 ALT="screenshots_bar3" TITLE="screenshots_bar3"></A></TD>
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| 33 | <TD></TD>
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| 34 | </TR>
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[741] | 35 | </TABLE>
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| 36 | </BODY>
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| 37 | </HTML>
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