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2 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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3 | <HTML>
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4 | <HEAD>
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5 | <TITLE>Videos / Images</TITLE>
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6 | <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=ISO-8859-1">
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7 | <META NAME="Generator" CONTENT="NetObjects Fusion 8 für Windows">
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8 | <BASE TARGET="_parent">
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11 | <STYLE>
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12 | </STYLE>
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13 | </HEAD>
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14 | <BODY NOF="(MB=(DefaultMasterBorder, 121, 49, 171, 0), L=(VideosImagesLayout, 727, 2254))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0>
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15 | <TABLE CELLPADDING=0 CELLSPACING=0 BORDER=0 WIDTH=654 NOF=LY>
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16 | <TR VALIGN=TOP ALIGN=LEFT>
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17 | <TD>
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18 | <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=44 NOF=LY>
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19 | <TR VALIGN=TOP ALIGN=LEFT>
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20 | <TD WIDTH=19 HEIGHT=2254><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=19 HEIGHT=1 BORDER=0 ALT=""></TD>
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21 | <TD WIDTH=25><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=25 HEIGHT=1 BORDER=0 ALT=""></TD>
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22 | </TR>
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23 | <TR VALIGN=TOP ALIGN=LEFT>
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24 | <TD></TD>
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25 | <TD WIDTH=25 CLASS="TextObject">
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26 | <P> </P>
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27 | <P> </P>
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28 | </TD>
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29 | </TR>
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30 | </TABLE>
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31 | </TD>
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32 | <TD>
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33 | <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=587 NOF=LY>
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34 | <TR VALIGN=TOP ALIGN=LEFT>
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35 | <TD WIDTH=85 HEIGHT=27><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=85 HEIGHT=1 BORDER=0 ALT=""></TD>
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36 | <TD WIDTH=502><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=502 HEIGHT=1 BORDER=0 ALT=""></TD>
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37 | </TR>
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38 | <TR VALIGN=TOP ALIGN=LEFT>
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39 | <TD></TD>
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40 | <TD WIDTH=502 CLASS="TextObject">
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41 | <P STYLE="text-align: center;"><B>GTP Demonstration Videos & Images<BR><BR></B><SPAN STYLE="font-size: 8pt;">All videos encoded with <A HREF="http://www.divx.com/divx/download/" target="_blank"><SPAN STYLE="font-size: 7pt;">DivX</SPAN></A>. Hardware: Pentium4 at 3.4GHz, GeForce 6800</SPAN><BR> </P>
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42 | </TD>
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43 | </TR>
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44 | </TABLE>
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45 | <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 NOF=LY>
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46 | <TR VALIGN=TOP ALIGN=LEFT>
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47 | <TD WIDTH=10 HEIGHT=2><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=10 HEIGHT=1 BORDER=0 ALT=""></TD>
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48 | <TD></TD>
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49 | </TR>
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50 | <TR VALIGN=TOP ALIGN=LEFT>
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51 | <TD></TD>
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52 | <TD WIDTH=600>
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53 | <TABLE ID="Tabelle3" BORDER=0 CELLSPACING=2 CELLPADDING=2 WIDTH="100%">
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54 | <TR>
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55 | <TD WIDTH=102>
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56 | <P> </P>
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57 | </TD>
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58 | <TD>
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59 | <P> </P>
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60 | </TD>
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61 | </TR>
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62 | <TR>
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63 | <TD>
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64 | <P><A HREF="http://www.gametools.org/videos/trees.avi"><IMG ID="Picture456" HEIGHT=100 WIDTH=100 SRC="../assets/images/trees.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="trees" TITLE="trees"></A></P>
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65 | </TD>
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66 | <TD VALIGN=TOP>
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67 | <P><SPAN STYLE="font-size: 8pt;">Level of Detail for Trees, running at a constant high framrate (thats a lot of leaves in there)</SPAN></P>
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68 | </TD>
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69 | </TR>
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70 | <TR>
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71 | <TD>
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72 | <P><A HREF="http://www.gametools.org/videos/lodstrips.avi"><IMG ID="Picture22" HEIGHT=100 WIDTH=100 SRC="../assets/images/lodstrips.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="lodstrips" TITLE="lodstrips"></A></P>
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73 | </TD>
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74 | <TD VALIGN=TOP>
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75 | <P><SPAN STYLE="font-size: 8pt;">GPU Friendly Smooth Level of Detail without the need for Restripification</SPAN></P>
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76 | </TD>
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77 | </TR>
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78 | <TR>
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79 | <TD>
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80 | <P><A HREF="http://www.gametools.org/videos/chc.avi"><IMG ID="Picture454" HEIGHT=97 WIDTH=100 SRC="../assets/images/chc.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="chc" TITLE="chc"></A></P>
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81 | </TD>
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82 | <TD VALIGN=TOP>
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83 | <P><SPAN STYLE="font-size: 8pt;">Ont-the-fly Visibility Culling, without the need for preprocessing. Uses Coherent Hierarchical Culling (CHC) algorithm to avoid the framerate drops of the simple Stop-and-wait approach (Viewfrustrum Culling on the left, CHC on the right)</SPAN></P>
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84 | </TD>
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85 | </TR>
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86 | <TR>
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87 | <TD>
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88 | <P><A HREF="http://www.gametools.org/videos/Explosion.avi"><IMG ID="Bild21" HEIGHT=100 WIDTH=100 SRC="../assets/images/Explosion_1_v0.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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89 | </TD>
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90 | <TD VALIGN=TOP>
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91 | <P><SPAN STYLE="font-size: 8pt;">Fire in the Hole !</SPAN></P>
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92 | </TD>
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93 | </TR>
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94 | <TR>
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95 | <TD>
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96 | <P><A HREF="http://www.gametools.org/videos/3-skull.avi"><IMG ID="Bild3" HEIGHT=100 WIDTH=100 SRC="../assets/images/3-skull.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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97 | </TD>
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98 | <TD VALIGN=TOP>
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99 | <P><SPAN STYLE="font-size: 8pt;">Double Refracting Skull<BR>(certainly to be...)</SPAN></P>
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100 | </TD>
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101 | </TR>
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102 | <TR>
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103 | <TD>
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104 | <P><A HREF="http://www.gametools.org/videos/7-fog.avi"><IMG ID="Bild13" HEIGHT=100 WIDTH=100 SRC="../assets/images/7-fog02.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="7-fog02" TITLE="7-fog02"></A></P>
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105 | </TD>
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106 | <TD VALIGN=TOP>
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107 | <P><SPAN STYLE="font-size: 8pt;">Dynamic Fog<BR>(depth buffer friendly imposters; also works with explosions)</SPAN></P>
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108 | </TD>
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109 | </TR>
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110 | <TR>
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111 | <TD>
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112 | <P><A HREF="http://www.gametools.org/videos/8-plane1.avi"><IMG ID="Bild12" HEIGHT=100 WIDTH=100 SRC="../assets/images/8-plane102.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="8-plane102" TITLE="8-plane102"></A></P>
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113 | </TD>
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114 | <TD VALIGN=TOP>
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115 | <P><SPAN STYLE="font-size: 8pt;">Clouded Fighterplane</SPAN></P>
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116 | </TD>
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117 | </TR>
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118 | <TR>
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119 | <TD>
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120 | <P><A HREF="http://www.gametools.org/videos/5-refigerator.avi"><IMG ID="Bild5" HEIGHT=100 WIDTH=100 SRC="../assets/images/5-box.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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121 | </TD>
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122 | <TD VALIGN=TOP>
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123 | <P><SPAN STYLE="font-size: 8pt;">Realtime Reflecting Refrigerator Rendering</SPAN></P>
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124 | </TD>
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125 | </TR>
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126 | <TR>
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127 | <TD>
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128 | <P><A HREF="http://www.gametools.org/videos/marbleh.avi"><IMG ID="Bild7" HEIGHT=100 WIDTH=100 SRC="../assets/images/marbleh.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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129 | </TD>
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130 | <TD VALIGN=TOP>
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131 | <P><SPAN STYLE="font-size: 8pt;">Self Illumination w Precomputed Light Paths<BR>(self enlightenment to come...)</SPAN></P>
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132 | </TD>
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133 | </TR>
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134 | <TR>
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135 | <TD>
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136 | <P><A HREF="http://www.gametools.org/videos/5-sphere-game.avi"><IMG ID="Bild11" HEIGHT=100 WIDTH=100 SRC="../assets/images/5-sphere-game02.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="5-sphere-game02" TITLE="5-sphere-game02"></A></P>
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137 | </TD>
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138 | <TD VALIGN=TOP>
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139 | <P><SPAN STYLE="font-size: 8pt;">Colored Caustic Light</SPAN></P>
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140 | </TD>
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141 | </TR>
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142 | <TR>
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143 | <TD>
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144 | <P><A HREF="http://www.gametools.org/videos/orgoh.avi"><IMG ID="Bild9" HEIGHT=100 WIDTH=100 SRC="../assets/images/orgoh.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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145 | </TD>
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146 | <TD VALIGN=TOP>
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147 | <P><SPAN STYLE="font-size: 8pt;">Self Illumination part 2</SPAN></P>
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148 | </TD>
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149 | </TR>
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150 | <TR>
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151 | <TD>
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152 | <P><A HREF="http://www.gametools.org/videos/knight2-high.avi"><IMG ID="Bild8" HEIGHT=100 WIDTH=100 SRC="../assets/images/knight2-high2.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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153 | </TD>
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154 | <TD VALIGN=TOP>
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155 | <P><SPAN STYLE="font-size: 8pt;">Sprinting Knight in Shining Armor<BR>(better animation, anyone ?)</SPAN></P>
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156 | </TD>
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157 | </TR>
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158 | <TR>
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159 | <TD>
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160 | <P><A HREF="http://www.gametools.org/videos/6-sphere.avi"><IMG ID="Bild16" HEIGHT=100 WIDTH=100 SRC="../assets/images/6-sphere.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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161 | </TD>
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162 | <TD VALIGN=TOP>
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163 | <P><SPAN STYLE="font-size: 8pt;">Golden Sphere<BR>(running round in circles)</SPAN></P>
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164 | </TD>
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165 | </TR>
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166 | <TR>
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167 | <TD>
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168 | <P><A HREF="http://www.gametools.org/videos/1-reflections-comparison.avi"><IMG ID="Bild2" HEIGHT=100 WIDTH=100 SRC="../assets/images/1-reflections-comparison.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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169 | </TD>
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170 | <TD VALIGN=TOP>
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171 | <P><SPAN STYLE="font-size: 8pt;">GPU vs Raytracing</SPAN></P>
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172 | </TD>
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173 | </TR>
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174 | <TR>
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175 | <TD>
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176 | <P><A HREF="http://www.gametools.org/videos/4-caustics.avi"><IMG ID="Bild4" HEIGHT=100 WIDTH=100 SRC="../assets/images/4-caustics.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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177 | </TD>
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178 | <TD VALIGN=TOP>
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179 | <P><SPAN STYLE="font-size: 8pt;">Causing Caustics in Claustrophobic Containers</SPAN></P>
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180 | </TD>
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181 | </TR>
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182 | <TR>
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183 | <TD>
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184 | <P><A HREF="http://www.gametools.org/videos/3-skull2.avi"><IMG ID="Bild14" HEIGHT=100 WIDTH=100 SRC="../assets/images/3-skull202.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="3-skull202" TITLE="3-skull202"></A></P>
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185 | </TD>
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186 | <TD VALIGN=TOP>
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187 | <P><SPAN STYLE="font-size: 8pt;">Environment Maps vs Depth Imposters<BR>(Refracting Skull revisited)</SPAN></P>
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188 | </TD>
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189 | </TR>
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190 | <TR>
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191 | <TD>
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192 | <P> </P>
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193 | </TD>
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194 | <TD>
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195 | <P> </P>
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196 | </TD>
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197 | </TR>
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198 | <TR>
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199 | <TD>
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200 | <P><A HREF="http://www.gametools.org/images/car.jpg" target="_blank"><IMG ID="Bild17" HEIGHT=100 WIDTH=100 SRC="../assets/images/Avus3Direct_Obscurances02.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,0,0); border-left-style: solid; border-top-color: rgb(0,0,0); border-top-style: solid; border-right-color: rgb(0,0,0); border-right-style: solid; border-bottom-color: rgb(0,0,0); border-bottom-style: solid;" ALT="Avus3Direct+Obscurances02" TITLE="Avus3Direct+Obscurances02"></A></P>
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201 | </TD>
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202 | <TD VALIGN=TOP>
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203 | <P STYLE="text-align: left;"><SPAN STYLE="font-size: 8pt;">Sportscar <BR>(Obscurance Shadowed)</SPAN></P>
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204 | </TD>
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205 | </TR>
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206 | <TR>
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207 | <TD>
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208 | <P><A HREF="http://www.gametools.org/images/tank.jpg" target="_blank"><IMG ID="Bild18" HEIGHT=100 WIDTH=100 SRC="../assets/images/Tank2Direct_Obscurances02.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,0,0); border-left-style: solid; border-top-color: rgb(0,0,0); border-top-style: solid; border-right-color: rgb(0,0,0); border-right-style: solid; border-bottom-color: rgb(0,0,0); border-bottom-style: solid;" ALT="Tank2Direct+Obscurances02" TITLE="Tank2Direct+Obscurances02"></A></P>
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209 | </TD>
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210 | <TD VALIGN=TOP>
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211 | <P STYLE="text-align: left;"><SPAN STYLE="font-size: 8pt;">Sportstank<BR>(Obscurance Shadowed)</SPAN></P>
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212 | </TD>
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213 | </TR>
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214 | <TR>
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215 | <TD>
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216 | <P><A HREF="http://www.gametools.org/images/cathedral.jpg" target="_blank"><IMG ID="Bild19" HEIGHT=100 WIDTH=100 SRC="../assets/images/Cathedral2Direct_Obscurances02.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,0,0); border-left-style: solid; border-top-color: rgb(0,0,0); border-top-style: solid; border-right-color: rgb(0,0,0); border-right-style: solid; border-bottom-color: rgb(0,0,0); border-bottom-style: solid;" ALT="Cathedral2Direct+Obscurances02" TITLE="Cathedral2Direct+Obscurances02"></A></P>
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217 | </TD>
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218 | <TD VALIGN=TOP>
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219 | <P STYLE="text-align: left;"><SPAN STYLE="font-size: 8pt;">Cathedral <BR>(Obscurance Shadowed; no sport relation whatsoever)</SPAN></P>
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220 | </TD>
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221 | </TR>
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222 | </TABLE>
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223 | </TD>
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224 | </TR>
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225 | </TABLE>
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226 | </TD>
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227 | </TR>
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228 | </TABLE>
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229 | </BODY>
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230 | </HTML>
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231 | |
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