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5 | <TITLE>Join the GTP !</TITLE>
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27 | <P STYLE="list-style-type: none; text-align: center;"><SPAN STYLE="font-size: 12pt; color: rgb(255,153,0);">Get instant access to the technology developed in the GameTools Project - <BR>apply for membership in the <B>GTP Special Interest Group</B> ! </SPAN></P>
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28 | <P STYLE="list-style-type: none; text-align: left;">If you are developing software in the EU, then membership in the GTP SIG gives you preliminary access to the GTP libraries / technologies while they are being developed. This allows you to integrate them into your product at the earliest possible stage and even to influence the future course of the GTP.</P>
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29 | <P STYLE="list-style-type: none; text-align: left;">Join the GTP SIG to get:</P>
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30 | <OL>
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31 | <LI>Engineered C++/D3D 9 code designed to work with external 3D engines, instead of OpenGL/GLUT mini engine hacks.</LI>
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32 | <LI>Direct support from the researchers & developers of the technology. Talk to the people who wrote the papers and implemented the code.</LI>
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33 | <LI>A voice to critizize and give feedback and influence the future direction of the GTP (or GTP 2 ;-) ).<BR>What problems would you like to see researched/solved ?</LI>
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34 | </OL>
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35 | <P STYLE="list-style-type: none; text-align: left;">Becoming a SIG member is free - if you are accepted, all you need to do is sign the very liberal <A HREF="http://www.gametools.org/SIG/GTP_SIG_Membership_Agreement_Standard_v1.pdf" target="_blank">GTP SIG membership agreement</A>.</P>
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36 | <P STYLE="list-style-type: none; text-align: left;"><SPAN STYLE="color: rgb(255,153,0);">Contact the GTP Community Manager, <A HREF="mailto:cm@gametools.org">Markus Giegl</A>, to apply now<SPAN STYLE="color: rgb(0,0,0);">*</SPAN>, or if you would like to get more information.</SPAN> </P>
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45 | <P><SPAN STYLE="font-size: 8pt;">*To speed up the process, please include some general information about your company (including a link to the company webpage), together with your position.</SPAN></P>
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