1 | vertex_program GTP/MoriaDemo/MoriaHallBase_VS hlsl
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2 | {
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3 | source MoriaHallBase.hlsl
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4 | entry_point MoriaHallBase_VS
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5 | target vs_3_0
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6 | }
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7 |
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8 | fragment_program GTP/MoriaDemo/MoriaHallBase_PS hlsl
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9 | {
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10 | source MoriaHallBase.hlsl
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11 | entry_point MoriaHallBase_PS
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12 | target ps_3_0
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13 | }
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14 |
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15 | material MoriaHallBase
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16 | {
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17 | technique maintechnique
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18 | {
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19 | pass mainpass
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20 | {
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21 | IllumTechniques
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22 | {
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23 | //RenderTechnique PathMap
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24 | //{
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25 | //pass_blending one one
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26 | // new_passes false
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27 | // start_tex_id 3
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28 | //}
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29 | //RenderTechnique SphericalBillboard
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30 | //{
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31 | // bind_texture false
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32 | //}
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33 | RenderTechnique DepthShadowReceiver
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34 | {
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35 | max_light_count 2
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36 | set_light_viewproj false
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37 | set_light_view true
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38 | set_light_farplane true
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39 | light_view_param_name LightView
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40 | light_farplane_param_name lightFarPlane
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41 | new_passes false
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42 | start_tex_id 6
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43 | }
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44 | }
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45 | vertex_program_ref GTP/MoriaDemo/MoriaHallBase_VS
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46 | {
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47 | param_named_auto WorldViewProj worldviewproj_matrix
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48 | param_named_auto World world_matrix
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49 | param_named_auto WorldI inverse_world_matrix
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50 | param_named_auto wCamPos camera_position
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51 | param_named normalCoord float 0
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52 | param_named texture_repeat float 1
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53 | }
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54 | fragment_program_ref GTP/MoriaDemo/MoriaHallBase_PS
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55 | {
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56 | param_named_auto wLightPos1 light_position 0
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57 | param_named_auto wLightPos2 light_position 1
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58 | param_named_auto lightRange1 light_attenuation 0
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59 | param_named_auto lightRange2 light_attenuation 1
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60 | param_named_auto lightPower1 light_power 0
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61 | param_named_auto lightPower2 light_power 1
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62 | param_named_auto lightColor1 light_diffuse_colour 0
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63 | param_named_auto lightColor2 light_diffuse_colour 1
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64 | param_named specularity float 20
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65 | param_named specularColor float4 0.2 0.2 0.2 0.2
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66 | }
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67 | texture_unit tile_texture
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68 | {
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69 | }
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70 | texture_unit detail_texture
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71 | {
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72 | }
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73 | texture_unit displace
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74 | {
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75 | texture nullbump.bmp
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76 | //filtering none
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77 | //tex_address_mode clamp
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78 | }
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79 | texture_unit pathMap
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80 | {
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81 | }
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82 | texture_unit PMweightIndex
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83 | {
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84 | }
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85 | texture_unit PMweight
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86 | {
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87 | }
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88 | texture_unit SM1
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89 | {
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90 | }
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91 | texture_unit SM2
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92 | {
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93 | }
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94 | }
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95 | }
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96 | }
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97 |
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98 | material GreatPillarTrunk : MoriaHallBase
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99 | {
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100 | technique maintechnique
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101 | {
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102 | pass mainpass
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103 | {
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104 | texture_unit tile_texture
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105 | {
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106 | texture marble.jpg
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107 | }
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108 | texture_unit detail_texture
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109 | {
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110 | texture greatpillardetail.png
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111 | }
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112 | texture_unit displace
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113 | {
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114 | texture greatpillarbump.bmp
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115 | //texture nullbump.bmp
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116 | //tex_address_mode mirror
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117 | }
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118 | }
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119 | }
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120 | }
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121 | material GreatHallFloor : MoriaHallBase
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122 | {
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123 | technique maintechnique
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124 | {
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125 | pass mainpass
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126 | {
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127 | vertex_program_ref GTP/MoriaDemo/MoriaHallBase_VS
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128 | {
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129 | param_named normalCoord float 1
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130 | param_named texture_repeat float 3
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131 | }
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132 |
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133 | texture_unit tile_texture
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134 | {
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135 | texture greatHallFloorTile.jpg
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136 | }
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137 | texture_unit detail_texture
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138 | {
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139 | texture greathallfloordetail.png
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140 | }
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141 | texture_unit displace
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142 | {
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143 | texture floornormal.jpg
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144 | }
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145 | }
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146 | }
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147 | }
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148 | material GreatHallWall : MoriaHallBase
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149 | {
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150 | technique maintechnique
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151 | {
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152 | pass mainpass
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153 | {
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154 | texture_unit tile_texture
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155 | {
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156 | texture moriaWall.png
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157 | }
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158 | texture_unit detail_texture
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159 | {
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160 | texture greatHallWallDetail.png
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161 | }
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162 | texture_unit displace
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163 | {
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164 | texture morialwalldetailbump.bmp
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165 | }
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166 | }
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167 | }
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168 | }
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169 | material GreatHallPillarHead : MoriaHallBase
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170 | {
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171 | technique maintechnique
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172 | {
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173 | pass mainpass
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174 | {
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175 | texture_unit tile_texture
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176 | {
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177 | texture marble.jpg
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178 | }
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179 | texture_unit detail_texture
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180 | {
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181 | texture pillarheaddetail.png
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182 | }
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183 | texture_unit displace
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184 | {
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185 | texture greatpillarheadbump.bmp
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186 | }
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187 |
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188 | }
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189 | }
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190 | }
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191 |
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192 | material GreatHallCeiling : MoriaHallBase
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193 | {
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194 | technique maintechnique
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195 | {
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196 | pass mainpass
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197 | {
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198 | texture_unit tile_texture
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199 | {
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200 | texture marble.jpg
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201 | }
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202 | texture_unit detail_texture
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203 | {
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204 | texture moriaceilingdetail.png
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205 | }
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206 | }
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207 | }
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208 | }
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209 |
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210 |
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211 | material GTP/Moria/Smoke_L_Depth_Illum
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212 | {
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213 | technique
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214 | {
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215 | pass
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216 | {
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217 | IllumTechniques
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218 | {
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219 | RenderTechnique HPS
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220 | {
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221 | particle_script GTP/Moria/Smoke_Little
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222 | perspective false
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223 | vparam_radius baseRadius
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224 | update_interval 1
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225 | }
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226 | RenderTechnique SphericalBillboard
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227 | {
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228 | texture_unit_id 1
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229 | }
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230 | RenderTechnique IllumVolume
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231 | {
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232 | material GTP/HPS/Smoke_IllumVolume
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233 | update_interval 1
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234 | texture_unit_id 2
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235 | resolution 128
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236 | lightmatrix_param_name lightViewProj
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237 | }
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238 | }
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239 | depth_check off
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240 | depth_write off
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241 | scene_blend alpha_blend
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242 | vertex_program_ref GTP/HPS/Large_Depth_Illum_VS
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243 | {
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244 | param_named_auto worldView worldview_matrix
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245 | param_named_auto worldViewInv inverse_worldview_matrix
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246 | param_named_auto Proj projection_matrix
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247 | param_named_auto width viewport_width
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248 | param_named_auto height viewport_height
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249 | param_named baseRadius float 1
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250 | }
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251 | fragment_program_ref GTP/HPS/Large_Depth_Illum_PS
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252 | {
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253 |
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254 | }
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255 | //impostor texture
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256 | texture_unit
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257 | {
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258 | //filtering none
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259 | }
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260 | //scene depth texture
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261 | texture_unit
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262 | {
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263 | filtering none
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264 | }
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265 | //Ilumination volume
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266 | texture_unit
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267 | {
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268 | //filtering none
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269 | }
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270 | }
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271 | }
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272 | }
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273 |
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274 | material GTP/Moria/Crosshair
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275 | {
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276 | technique
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277 | {
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278 | pass
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279 | {
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280 | scene_blend one one_minus_src_colour
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281 | cull_hardware none
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282 | depth_test off
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283 | depth_write off
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284 | lighting off
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285 | texture_unit
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286 | {
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287 | texture crosshair.jpg
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288 | colour_op replace
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289 | }
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290 | }
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291 | }
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292 | }
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293 |
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294 | material GTP/Moria/Border
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295 | {
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296 | technique
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297 | {
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298 | pass
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299 | {
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300 | scene_blend one one_minus_src_colour
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301 | cull_hardware none
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302 | depth_test off
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303 | depth_write off
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304 | lighting off
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305 | texture_unit
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306 | {
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307 | texture border.jpg
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308 | colour_op replace
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309 | }
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310 | }
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311 | }
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312 | }
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313 |
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314 | material GTP/Moria/HUD/Column
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315 | {
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316 | technique t1
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317 | {
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318 | pass p1
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319 | {
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320 | // scene_blend one one_minus_src_colour
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321 | cull_hardware none
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322 | depth_test off
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323 | depth_write off
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324 | lighting off
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325 |
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326 | }
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327 | }
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328 | }
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329 |
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330 | material GTP/Moria/HUD/BlueColumn : GTP/Moria/HUD/Column
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331 | {
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332 | technique t1
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333 | {
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334 | pass p1
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335 | {
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336 | texture_unit
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337 | {
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338 | texture blue.jpg
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339 | colour_op replace
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340 | }
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341 | }
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342 | }
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343 | }
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344 |
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345 | material GTP/Moria/HUD/RedColumn : GTP/Moria/HUD/Column
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346 | {
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347 | technique t1
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348 | {
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349 | pass p1
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350 | {
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351 | texture_unit
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352 | {
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353 | texture red.jpg
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354 | colour_op replace
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355 | }
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356 | }
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357 | }
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358 | }
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359 |
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360 | material GTP/Moria/HUD/YellowColumn : GTP/Moria/HUD/Column
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361 | {
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362 | technique t1
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363 | {
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364 | pass p1
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365 | {
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366 | texture_unit
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367 | {
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368 | texture yellow.jpg
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369 | colour_op replace
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370 | tex_address_mode clamp
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371 | }
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372 | }
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373 | }
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374 | }
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375 |
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376 | material GTP/Moria/HUD/SwordIcon : GTP/Moria/HUD/Column
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377 | {
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378 | technique t1
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379 | {
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380 | pass p1
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381 | {
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382 | texture_unit
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383 | {
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384 | texture swordicon.jpg
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385 | colour_op replace
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386 | tex_address_mode clamp
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387 | }
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388 | }
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389 | }
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390 | }
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391 |
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392 | material GTP/Moria/HUD/FireBallIcon : GTP/Moria/HUD/Column
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393 | {
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394 | technique t1
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395 | {
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396 | pass p1
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397 | {
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398 | texture_unit
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399 | {
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400 | texture fireballicon.jpg
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401 | colour_op replace
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402 | tex_address_mode clamp
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403 | }
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404 | }
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405 | }
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406 | } |
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