[3255] | 1 | vertex_program GTP/Demo/BumpMapped_VS hlsl |
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| 2 | { |
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| 3 | source bump.hlsl |
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| 4 | entry_point BaseVS |
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| 5 | target vs_3_0 |
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| 6 | } |
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| 7 | |
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| 8 | fragment_program GTP/Demo/BumpMapped_PS hlsl |
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| 9 | { |
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| 10 | source bump.hlsl |
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| 11 | entry_point BumpPS |
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| 12 | target ps_3_0 |
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| 13 | } |
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| 14 | |
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| 15 | material DetailTexturedBumpBase |
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| 16 | { |
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| 17 | technique maintechnique |
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| 18 | { |
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| 19 | pass mainpass |
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| 20 | { |
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| 21 | IllumTechniques |
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| 22 | { |
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| 23 | //RenderTechnique PathMap |
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| 24 | //{ |
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| 25 | // pass_blending dest_alpha one |
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| 26 | //pass_blending none |
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| 27 | //pass_blending add |
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| 28 | //} |
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| 29 | |
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| 30 | } |
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| 31 | vertex_program_ref GTP/Demo/BumpMapped_VS |
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| 32 | { |
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| 33 | param_named_auto WorldViewProj worldviewproj_matrix |
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| 34 | param_named_auto World world_matrix |
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| 35 | param_named_auto WorldI inverse_world_matrix |
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| 36 | param_named_auto wLightPos light_position 0 |
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| 37 | param_named_auto wCamPos camera_position |
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| 38 | param_named normalCoord float 0 |
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| 39 | } |
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| 40 | fragment_program_ref GTP/Demo/BumpMapped_PS |
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| 41 | { |
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| 42 | param_named_auto wLightPos light_position 0 |
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| 43 | param_named_auto wLightDir light_direction 0 |
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| 44 | param_named_auto lightRange light_attenuation 0 |
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| 45 | param_named_auto lightPower light_power 0 |
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| 46 | } |
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| 47 | } |
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| 48 | } |
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| 49 | } |
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| 50 | |
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| 51 | material GreatPillarTrunk : DetailTexturedBumpBase |
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| 52 | { |
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| 53 | technique maintechnique |
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| 54 | { |
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| 55 | pass mainpass |
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| 56 | { |
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| 57 | ambient 1 1 1 1 |
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| 58 | diffuse 1 1 1 1 |
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| 59 | specular 0.08264 0.08264 0.08264 2 |
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| 60 | emissive 0 0 0 |
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| 61 | texture_unit tile_texture |
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| 62 | { |
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| 63 | texture marble.jpg |
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| 64 | } |
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| 65 | texture_unit detail_texture |
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| 66 | { |
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| 67 | texture greatpillardetail.png |
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| 68 | } |
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| 69 | texture_unit displace |
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| 70 | { |
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| 71 | texture greatpillardisplace.dds |
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| 72 | } |
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| 73 | } |
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| 74 | } |
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| 75 | } |
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| 76 | material GreatHallFloor : DetailTexturedBumpBase |
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| 77 | { |
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| 78 | technique maintechnique |
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| 79 | { |
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| 80 | pass mainpass |
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| 81 | { |
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| 82 | IllumTechniques |
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| 83 | { |
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| 84 | RenderTechnique DepthShadowReceiver |
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| 85 | { |
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| 86 | //pass_blending none |
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| 87 | max_light_count 1 |
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| 88 | vertex_program_name GTP/Basic/LightCPos_VS |
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| 89 | fragment_program_name GTP/Basic/SM/Dist_POINT_VSM_PS |
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| 90 | //fragment_program_name GTP/Basic/SM/Dist_VSM_PS |
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| 91 | set_light_view true |
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| 92 | set_light_farplane true |
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| 93 | light_viewproj_param_name LightViewProj |
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| 94 | light_view_param_name LightView |
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| 95 | light_farplane_param_name lightFarPlane |
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| 96 | world_view_proj_param_name WorldViewProj |
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| 97 | world_param_name World |
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| 98 | } |
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| 99 | } |
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| 100 | ambient 1 1 1 1 |
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| 101 | diffuse 1 1 1 1 |
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| 102 | specular 0.57852 0.57852 0.57852 25.49 |
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| 103 | emissive 0 0 0 |
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| 104 | vertex_program_ref GTP/Demo/BumpMapped_VS |
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| 105 | { |
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| 106 | param_named normalCoord float 1 |
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| 107 | } |
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| 108 | |
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| 109 | texture_unit tile_texture |
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| 110 | { |
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| 111 | texture greatHallFloorTile.jpg |
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| 112 | } |
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| 113 | texture_unit detail_texture |
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| 114 | { |
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| 115 | texture greathallfloordetail.png |
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| 116 | } |
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| 117 | texture_unit displace |
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| 118 | { |
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| 119 | texture floornormal.jpg |
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| 120 | } |
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| 121 | } |
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| 122 | } |
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| 123 | } |
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| 124 | material GreatHallWall : DetailTexturedBumpBase |
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| 125 | { |
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| 126 | technique maintechnique |
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| 127 | { |
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| 128 | pass mainpass |
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| 129 | { |
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| 130 | ambient 1 1 1 1 |
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| 131 | diffuse 1 1 1 1 |
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| 132 | specular 0.08264 0.08264 0.08264 2 |
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| 133 | emissive 0 0 0 |
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| 134 | |
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| 135 | texture_unit tile_texture |
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| 136 | { |
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| 137 | texture moriaWall.png |
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| 138 | } |
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| 139 | texture_unit detail_texture |
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| 140 | { |
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| 141 | texture greatHallWallDetail.png |
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| 142 | } |
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| 143 | } |
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| 144 | } |
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| 145 | } |
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| 146 | material GreatHallPillarHead : DetailTexturedBumpBase |
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| 147 | { |
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| 148 | technique maintechnique |
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| 149 | { |
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| 150 | pass mainpass |
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| 151 | { |
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| 152 | ambient 1 1 1 1 |
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| 153 | diffuse 1 1 1 1 |
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| 154 | specular 0.08264 0.08264 0.08264 2 |
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| 155 | emissive 0 0 0 |
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| 156 | |
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| 157 | texture_unit tile_texture |
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| 158 | { |
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| 159 | texture marble.jpg |
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| 160 | } |
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| 161 | texture_unit detail_texture |
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| 162 | { |
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| 163 | texture pillarheaddetail.png |
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| 164 | } |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | material GreatHallCeiling : DetailTexturedBumpBase |
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| 170 | { |
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| 171 | technique maintechnique |
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| 172 | { |
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| 173 | pass mainpass |
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| 174 | { |
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| 175 | ambient 1 1 1 1 |
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| 176 | diffuse 1 1 1 1 |
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| 177 | specular 0.08264 0.08264 0.08264 2 |
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| 178 | emissive 0 0 0 |
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| 179 | |
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| 180 | texture_unit tile_texture |
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| 181 | { |
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| 182 | texture marble.jpg |
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| 183 | } |
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| 184 | texture_unit detail_texture |
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| 185 | { |
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| 186 | texture moriaceilingdetail.png |
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| 187 | } |
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| 188 | } |
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| 189 | } |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | material GTP/Moria/Smoke_L_Depth_Illum |
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| 194 | { |
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| 195 | technique |
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| 196 | { |
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| 197 | pass |
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| 198 | { |
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| 199 | IllumTechniques |
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| 200 | { |
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| 201 | RenderTechnique HPS |
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| 202 | { |
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| 203 | particle_script GTP/Moria/Smoke_Little |
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| 204 | perspective false |
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| 205 | vparam_radius baseRadius |
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| 206 | update_interval 1 |
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| 207 | } |
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| 208 | RenderTechnique SphericalBillboard |
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| 209 | { |
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| 210 | texture_unit_id 1 |
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| 211 | } |
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| 212 | RenderTechnique IllumVolume |
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| 213 | { |
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| 214 | material GTP/HPS/Smoke_IllumVolume |
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| 215 | update_interval 1 |
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| 216 | texture_unit_id 2 |
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| 217 | resolution 128 |
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| 218 | lightmatrix_param_name lightViewProj |
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| 219 | } |
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| 220 | } |
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| 221 | depth_check off |
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| 222 | depth_write off |
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| 223 | scene_blend alpha_blend |
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| 224 | vertex_program_ref GTP/HPS/Large_Depth_Illum_VS |
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| 225 | { |
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| 226 | param_named_auto worldView worldview_matrix |
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| 227 | param_named_auto worldViewInv inverse_worldview_matrix |
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| 228 | param_named_auto Proj projection_matrix |
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| 229 | param_named_auto width viewport_width |
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| 230 | param_named_auto height viewport_height |
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| 231 | param_named baseRadius float 1 |
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| 232 | } |
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| 233 | fragment_program_ref GTP/HPS/Large_Depth_Illum_PS |
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| 234 | { |
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| 235 | |
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| 236 | } |
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| 237 | //impostor texture |
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| 238 | texture_unit |
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| 239 | { |
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| 240 | //filtering none |
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| 241 | } |
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| 242 | //scene depth texture |
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| 243 | texture_unit |
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| 244 | { |
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| 245 | filtering none |
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| 246 | } |
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| 247 | //Ilumination volume |
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| 248 | texture_unit |
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| 249 | { |
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| 250 | //filtering none |
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| 251 | } |
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| 252 | } |
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| 253 | } |
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| 254 | } |
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| 255 | |
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