1 | fragment_program GTP/Diffuse/ReduceCubeMap_PS hlsl
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2 | {
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3 | source MoriaSceneillum.hlsl
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4 | entry_point ReduceCubeMap_PS
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5 | target ps_3_0
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6 | //flow_control avoid
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7 | }
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8 |
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9 | material GTP/Diffuse/ReduceCubeMap
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10 | {
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11 | technique
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12 | {
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13 | pass
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14 | {
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15 | vertex_program_ref GTP/Basic/MPos_NoTransform_VS
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16 | {
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17 |
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18 | }
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19 | fragment_program_ref GTP/Diffuse/ReduceCubeMap_PS
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20 | {
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21 | param_named nFace int 0
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22 | }
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23 | texture_unit
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24 | {
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25 |
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26 | }
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27 | }
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28 | }
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29 | }
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30 |
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31 | vertex_program GTP/MoriaScene/CharacterBase_VS hlsl
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32 | {
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33 | source Characters.hlsl
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34 | entry_point CharacterBase_VS
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35 | target vs_3_0
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36 | }
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37 |
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38 | fragment_program GTP/MoriaScene/CharacterBase_PS hlsl
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39 | {
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40 | source Characters.hlsl
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41 | entry_point CharacterBase_PS
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42 | target ps_3_0
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43 | }
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44 |
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45 | material CharacterBase
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46 | {
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47 | technique maintechnique
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48 | {
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49 | pass mainpass
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50 | {
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51 | IllumTechniques
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52 | {
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53 | RenderTechnique DepthShadowReceiver
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54 | {
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55 | max_light_count 2
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56 | set_light_viewproj false
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57 | set_light_view true
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58 | set_light_farplane true
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59 | light_view_param_name LightView
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60 | light_farplane_param_name lightFarPlane
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61 | new_passes false
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62 | start_tex_id 2
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63 | }
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64 | //RenderTechnique DistanceCubeMap
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65 | //{
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66 | // texture_unit_id 5
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67 | // update_interval 1
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68 | // update_all_face false
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69 | // distance_calc false
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70 | // face_angle_calc false
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71 | // resolution 128
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72 | //}
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73 | RenderTechnique ReducedColorCubeMap
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74 | {
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75 | texture_unit_id 4
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76 | update_interval 1
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77 | reduced_resolution 4
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78 | resolution 128
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79 | distance_calc false
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80 | face_angle_calc false
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81 | update_all_face false
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82 | }
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83 | RenderTechnique ColorCubeMap
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84 | {
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85 | texture_unit_id 5
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86 | update_interval 1
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87 | update_all_face false
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88 | distance_calc false
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89 | face_angle_calc false
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90 | resolution 128
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91 | }
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92 |
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93 | }
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94 |
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95 | vertex_program_ref GTP/MoriaScene/CharacterBase_VS
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96 | {
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97 | param_named_auto WorldViewProj worldviewproj_matrix
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98 | param_named_auto World world_matrix
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99 | param_named_auto WorldI inverse_world_matrix
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100 | param_named_auto wCamPos camera_position
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101 | }
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102 | fragment_program_ref GTP/MoriaScene/CharacterBase_PS
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103 | {
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104 | param_named_auto wLightPos1 light_position 0
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105 | param_named_auto wLightPos2 light_position 1
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106 | param_named_auto lightRange1 light_attenuation 0
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107 | param_named_auto lightRange2 light_attenuation 1
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108 | param_named_auto lightPower1 light_power 0
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109 | param_named_auto lightPower2 light_power 1
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110 | param_named_auto lightColor1 light_diffuse_colour 0
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111 | param_named_auto lightColor2 light_diffuse_colour 1
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112 | param_named specularity float 20
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113 | param_named specularColor float4 0.03 0.03 0.03 0.03
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114 | param_named diffColor float4 0.3 0.3 0.3 0.3
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115 | param_named type float 0
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116 | // param_named diffColor float4 1 1 1 1
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117 | }
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118 | texture_unit color_texture
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119 | {
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120 | }
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121 | texture_unit normal_texture
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122 | {
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123 | //texture nullbump.bmp
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124 | }
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125 | texture_unit SM1
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126 | {
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127 | }
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128 | texture_unit SM2
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129 | {
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130 | }
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131 | texture_unit color_env
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132 | {
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133 | }
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134 | texture_unit hiColor_env
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135 | {
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136 | }
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137 | }
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138 | }
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139 | }
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140 |
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141 | material MoriaScene/Troll : CharacterBase
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142 | {
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143 | technique maintechnique
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144 | {
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145 | pass mainpass
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146 | {
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147 | texture_unit color_texture
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148 | {
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149 | texture TrollColorLow.bmp
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150 | }
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151 | texture_unit normal_texture
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152 | {
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153 | texture TrollDisplacement.dds
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154 | }
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155 | }
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156 | }
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157 | }
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158 |
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159 | material MoriaScene/TrollMace : CharacterBase
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160 | {
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161 | technique maintechnique
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162 | {
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163 | pass mainpass
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164 | {
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165 | texture_unit color_texture
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166 | {
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167 | texture trollmace.jpg
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168 | }
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169 | }
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170 | }
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171 | }
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172 |
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173 | material Guard_diffuse : CharacterBase |
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174 | { |
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175 | technique maintechnique
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176 | {
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177 | pass mainpass
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178 | {
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179 | texture_unit color_texture |
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180 | { |
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181 | texture guard_full.tga |
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182 | } |
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183 | texture_unit normal_texture
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184 | {
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185 | texture guard_full_normal.tga
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186 | } |
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187 | } |
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188 | } |
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189 | } |
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190 | |
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191 | material Guard_reflective : CharacterBase |
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192 | { |
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193 | technique maintechnique
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194 | {
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195 | pass mainpass
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196 | {
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197 | fragment_program_ref GTP/MoriaScene/CharacterBase_PS
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198 | {
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199 | param_named type float 1
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200 | }
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201 |
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202 | texture_unit color_texture |
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203 | { |
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204 | texture guard_full.tga |
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205 | } |
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206 | |
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207 | texture_unit normal_texture
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208 | {
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209 | texture guard_full_normal.tga
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210 | } |
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211 | |
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212 | } |
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213 | } |
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214 | } |
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215 | |
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216 | material Guard_glossy : CharacterBase |
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217 | { |
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218 | technique maintechnique
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219 | {
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220 | pass mainpass
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221 | {
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222 | fragment_program_ref GTP/MoriaScene/CharacterBase_PS
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223 | {
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224 | param_named type float 2
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225 | }
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226 | texture_unit color_texture |
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227 | { |
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228 | texture guard_full.tga |
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229 | } |
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230 | texture_unit normal_texture
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231 | {
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232 | texture guard_full_normal.tga
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233 | } |
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234 | } |
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235 | } |
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236 | } |
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237 | |
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238 | material Guard_Shield_Glossy : CharacterBase |
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239 | { |
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240 | technique maintechnique
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241 | {
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242 | pass mainpass
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243 | {
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244 | fragment_program_ref GTP/MoriaScene/CharacterBase_PS
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245 | {
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246 | param_named type float 1
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247 | }
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248 | texture_unit color_texture |
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249 | { |
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250 | texture shield_guard.tga |
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251 | } |
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252 | texture_unit normal_texture
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253 | {
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254 | texture shield_guard_normal.tga
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255 | } |
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256 | } |
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257 | } |
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258 | } |
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259 | |
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260 | material Guard_Shield_diffuse : CharacterBase |
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261 | { |
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262 | technique maintechnique
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263 | {
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264 | pass mainpass
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265 | {
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266 | texture_unit color_texture |
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267 | { |
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268 | texture shield_guard.tga |
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269 | } |
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270 | texture_unit normal_texture
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271 | {
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272 | texture shield_guard_normal.tga
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273 | } |
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274 | } |
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275 | } |
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276 | } |
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277 | |
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278 | material Guard_Torch : CharacterBase |
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279 | { |
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280 | technique maintechnique
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281 | {
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282 | pass mainpass
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283 | {
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284 | texture_unit color_texture |
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285 | { |
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286 | texture torch_color.jpg |
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287 | } |
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288 | } |
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289 | } |
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290 | } |
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291 |
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292 | |
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