source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/demos/OgreGames/CarGame/Media/materials/scripts/GameTools.program @ 3255

Revision 3255, 6.7 KB checked in by szirmay, 15 years ago (diff)
Line 
1vertex_program bumpmappedVS hlsl
2{
3        source bumpmapped.hlsl
4        entry_point deaultVS
5        target vs_2_0
6}
7
8fragment_program bumpmappedPS hlsl
9{
10        source bumpmapped.hlsl
11        entry_point deaultPS
12        target ps_3_0
13}
14
15fragment_program bumpmappedDoubleTexturePS hlsl
16{
17        source bumpmapped.hlsl
18        entry_point doubleTexturePS
19        target ps_3_0
20}
21
22vertex_program GameTools/PostProc1_VS hlsl
23{
24        source GameTools_PostProc.hlsl
25        entry_point defaultVS
26        target vs_2_0
27}
28
29fragment_program GameTools/PostProc_Black hlsl
30{
31        source GameTools_PostProc.hlsl
32        entry_point BlackPS
33        target ps_2_0
34
35}
36
37fragment_program GameTools/PostProc1_PS hlsl
38{
39        source GameTools_PostProc.hlsl
40        entry_point defaultPS
41        target ps_2_0
42
43}
44
45fragment_program GameTools/GlowCut_PS hlsl
46{
47        source GameTools_PostProc.hlsl
48        entry_point GlowCutPS
49        target ps_2_0
50
51}
52
53fragment_program GameTools/Luminance_PS hlsl
54{
55        source GameTools_PostProc.hlsl
56        entry_point LuminancePS
57        target ps_2_0
58
59}
60
61fragment_program GameTools/GlowAdd_PS hlsl
62{
63        source GameTools_PostProc.hlsl
64        entry_point GlowAddPS
65        target ps_2_0
66}
67
68fragment_program GameTools/ToneMap_PS hlsl
69{
70        source GameTools_PostProc.hlsl
71        entry_point ToneMapPS
72        target ps_2_0
73}
74
75fragment_program GameTools/GlowBlurH_PS hlsl
76{
77        source GameTools_PostProc.hlsl
78        entry_point GlowBlurHPS
79        target ps_2_0
80}
81
82fragment_program GameTools/GlowBlurV_PS hlsl
83{
84        source GameTools_PostProc.hlsl
85        entry_point GlowBlurVPS
86        target ps_2_0
87}
88
89fragment_program GameTools/TextureCopy_PS hlsl
90{
91        source GameTools_PostProc.hlsl
92        entry_point CopyPS
93        target ps_2_0
94}
95
96
97// Cube mapping programs
98vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
99{
100        source GameTools_CubeMap.hlsl
101        entry_point deaultVS
102        target vs_2_0
103}
104
105fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
106{
107        source GameTools_CubeMap.hlsl
108        entry_point deaultPS
109        target ps_2_0
110
111}
112
113vertex_program GameTools/Caustic/DefaultVS hlsl
114{
115        source GameTools_Caustic.hlsl
116        entry_point deaultVS
117        target vs_2_0
118}
119
120fragment_program GameTools/Caustic/DefaultPS hlsl
121{
122        source GameTools_Caustic.hlsl
123        entry_point deaultPS
124        target ps_2_0
125
126}
127
128vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
129{
130        source GameTools_SoftShadow.hlsl
131        entry_point deaultVS
132        target vs_2_0
133}
134
135fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
136{
137        source GameTools_SoftShadow.hlsl
138        entry_point deaultPS
139        target ps_2_0
140
141}
142
143fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
144{
145        source GameTools_SoftShadow.hlsl
146        entry_point deault2PS
147        target ps_2_0
148
149}
150
151vertex_program GameTools/CausticSoftShadowVS hlsl
152{
153        source GameTools_CausticSoftShadow.hlsl
154        entry_point deaultVS
155        target vs_2_0
156}
157
158fragment_program GameTools/CausticSoftShadowPS hlsl
159{
160        source GameTools_CausticSoftShadow.hlsl
161        entry_point deaultPS
162        target ps_2_0
163
164}
165
166vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
167{
168        source GameTools_Localized_EnvMap.hlsl
169        entry_point LocalizedVS
170        target vs_2_0
171}
172
173fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
174{
175        source GameTools_Localized_EnvMap.hlsl
176        entry_point LocalizedPS
177        target ps_3_0
178}
179
180vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
181{
182        source GameTools_LocalizedBump_EnvMap.hlsl
183        entry_point LocalizedBumpVS
184        target vs_2_0
185}
186
187fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
188{
189        source GameTools_LocalizedBump_EnvMap.hlsl
190        entry_point LocalizedBumpPS
191        target ps_3_0
192}
193
194
195fragment_program GameTools/PhotonMapCausticPS hlsl
196{
197        source GameTools_Localized_EnvMap.hlsl
198        entry_point PhotonMapCausticPS
199        target ps_3_0
200}
201
202fragment_program GameTools/PhotonMapSoftShadowPS hlsl
203{
204        source GameTools_Localized_EnvMap.hlsl
205        entry_point PhotonMapSoftShadowPS
206        target ps_3_0
207}
208
209
210 
211fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
212{
213        source GameTools_Localized_EnvMap.hlsl
214        entry_point LocalizedMetalPS
215        target ps_3_0
216
217}
218
219vertex_program GameTools/DistanceVS hlsl
220{
221        source GameTools_Distance.hlsl
222        entry_point DistanceVS
223        target vs_1_1
224}
225
226fragment_program GameTools/DistancePS hlsl
227{
228        source GameTools_Distance.hlsl
229        entry_point DistancePS
230        target ps_2_0
231
232}
233
234vertex_program GameTools/ShadowMap/DepthVS hlsl
235{
236        source GameTools_DepthShadow.hlsl
237        entry_point hDepthVS
238        target vs_1_1
239}
240
241fragment_program GameTools/ShadowMap/DepthPS hlsl
242{
243        source GameTools_DepthShadow.hlsl
244        entry_point DepthPS
245        target ps_2_0
246
247}
248
249vertex_program GameTools/ShadowMap/ShadowVS hlsl
250{
251        source GameTools_DepthShadow.hlsl
252        entry_point depthShadowVS
253        target vs_1_1
254}
255
256fragment_program GameTools/ShadowMap/ShadowPS hlsl
257{
258        source GameTools_DepthShadow.hlsl
259        entry_point depthShadowPS
260        target ps_3_0
261
262}
263
264vertex_program GameTools/UV_VS hlsl
265{
266        source GameTools_UV.hlsl
267        entry_point UV_VS
268        target vs_2_0
269}
270
271fragment_program GameTools/UV_PS hlsl
272{
273        source GameTools_UV.hlsl
274        entry_point UV_PS
275        target ps_2_0
276}
277
278vertex_program GameTools/CauVS hlsl
279{
280        source GameTools_Cau.hlsl
281        entry_point CauVS
282        target vs_3_0
283}
284
285fragment_program GameTools/CauPS hlsl
286{
287        source GameTools_Cau.hlsl
288        entry_point CauPS
289        target ps_2_0
290
291}
292
293fragment_program GTP/Caustic/CauCube_Point_PS hlsl
294{
295   source GameTools_Cau.hlsl
296   entry_point CauCube_Point_PS
297   target ps_3_0
298}
299
300
301
302vertex_program GameTools/SpriteVS hlsl
303{
304        source GameTools_Sprite.hlsl
305        entry_point SpriteVS
306        target vs_2_0
307}
308
309fragment_program GameTools/SpritePS hlsl
310{
311        source GameTools_Sprite.hlsl
312        entry_point SpritePS
313        target ps_2_0
314
315}
316
317vertex_program GameTools/SBBVS hlsl
318{
319        source GameTools_Sprite.hlsl
320        entry_point SBB_SpriteVS
321        target vs_3_0
322}
323
324fragment_program GameTools/SBBPS hlsl
325{
326        source GameTools_Sprite.hlsl
327        entry_point SBB_SpritePS
328        target ps_3_0
329
330}
331
332vertex_program GameTools/SceneCameraDepthVS hlsl
333{
334        source GameTools_Depth.hlsl
335        entry_point cDepthVS
336        target vs_2_0
337}
338
339fragment_program GameTools/SceneDepthPS hlsl
340{
341        source GameTools_Depth.hlsl
342        entry_point DepthPS
343        target ps_2_0
344}
345
346vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
347{
348        source GameTools_ReduceCubeMap.hlsl
349        entry_point ReduceTextureVS
350        target vs_3_0
351}
352
353fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
354{
355        source GameTools_ReduceCubeMap.hlsl
356        entry_point ReduceTexturePS
357        target ps_3_0
358
359}
360
361
362vertex_program GameTools/DiffuseVS hlsl
363{
364        source GameTools_Localized_EnvMap.hlsl
365        entry_point DiffuseVS
366        target vs_3_0
367}
368
369fragment_program GameTools/DiffusePS hlsl
370{
371        source GameTools_Localized_EnvMap.hlsl
372        entry_point DiffusePS
373        target ps_3_0
374
375}
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