[3255] | 1 | vertex_program BottleVS hlsl
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| 2 | {
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| 3 | source bottle.hlsl
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| 4 | entry_point BottleVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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| 8 | fragment_program BottlePS hlsl
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| 9 | {
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| 10 | source bottle.hlsl
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| 11 | entry_point BottlePS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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| 15 | fragment_program BottlePhotonMapPS hlsl
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| 16 | {
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| 17 | source bottle.hlsl
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| 18 | entry_point BottlePhotonMapPS
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| 19 | target ps_3_0
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| 20 | }
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| 21 |
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| 22 | material bottle
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| 23 | {
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| 24 |
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| 25 | transparency_casts_shadows on
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| 26 |
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| 27 | technique
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| 28 | {
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| 29 | pass
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| 30 | {
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| 31 | IllumTechniques
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| 32 | {
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| 33 | RenderTechnique ColorCubeMap
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| 34 | {
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| 35 | update_interval 1
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| 36 | distance_calc false
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| 37 | face_angle_calc false
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| 38 | update_all_face false
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| 39 | }
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| 40 | RenderTechnique DistanceCubeMap
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| 41 | {
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| 42 | update_interval 1
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| 43 | distance_calc false
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| 44 | face_angle_calc false
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| 45 | update_all_face false
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| 46 | }
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| 47 | RenderTechnique CausticCaster
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| 48 | {
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| 49 | attenuation 5.0
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| 50 | update_all_face false
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| 51 | photonmap_resolution 128
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| 52 | photon_map_material BottlePhotonMap
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| 53 | caustic_map_material BottleCauMap
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| 54 | }
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| 55 |
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| 56 | }
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| 57 |
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| 58 |
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| 59 | vertex_program_ref BottleVS
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| 60 | {
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| 61 | param_named_auto worldViewProj worldviewproj_matrix
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| 62 | param_named_auto world world_matrix
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| 63 | param_named_auto worldIT inverse_transpose_world_matrix
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| 64 | }
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| 65 | fragment_program_ref BottlePS
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| 66 | {
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| 67 | param_named_auto cameraPos camera_position
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| 68 | param_named_auto lightPosition light_position 0
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| 69 | param_named color float3 0.65 0.4 0.2
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| 70 | }
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| 71 |
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| 72 | //Cube map for reflections and refractions
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| 73 | texture_unit
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| 74 | {
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| 75 | cubic_texture cubemap.jpg combinedUVW
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| 76 | tex_address_mode clamp
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| 77 | colour_op replace
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| 78 | }
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| 79 |
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| 80 | //Cube map of distances
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| 81 | texture_unit
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| 82 | {
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| 83 | cubic_texture cubemap.jpg combinedUVW
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| 84 | tex_address_mode clamp
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| 85 | colour_op replace
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| 86 | }
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| 87 |
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| 88 |
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| 89 |
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| 90 | }
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| 91 | }
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| 92 | }
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| 93 |
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| 94 |
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| 95 | material bottle2
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| 96 | {
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| 97 |
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| 98 | transparency_casts_shadows on
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| 99 | technique
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| 100 | {
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| 101 | pass
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| 102 | {
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| 103 | IllumTechniques
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| 104 | {
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| 105 | RenderTechnique ColorCubeMap
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| 106 | {
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| 107 | update_interval 1
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| 108 | distance_calc false
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| 109 | face_angle_calc false
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| 110 | update_all_face false
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| 111 | }
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| 112 | RenderTechnique DistanceCubeMap
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| 113 | {
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| 114 | update_interval 1
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| 115 | distance_calc false
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| 116 | face_angle_calc false
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| 117 | update_all_face false
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| 118 | }
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| 119 | RenderTechnique CausticCaster
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| 120 | {
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| 121 | attenuation 8.0
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| 122 | update_all_face false
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| 123 | photonmap_resolution 128
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| 124 | photon_map_material Bottle2PhotonMap
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| 125 | caustic_map_material Bottle2CauMap
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| 126 | }
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| 127 |
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| 128 | }
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| 129 |
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| 130 |
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| 131 | vertex_program_ref BottleVS
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| 132 | {
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| 133 | param_named_auto worldViewProj worldviewproj_matrix
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| 134 | param_named_auto world world_matrix
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| 135 | param_named_auto worldIT inverse_transpose_world_matrix
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| 136 | }
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| 137 | fragment_program_ref BottlePS
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| 138 | {
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| 139 | param_named_auto cameraPos camera_position
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| 140 | param_named_auto lightPosition light_position 0
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| 141 | param_named color float3 0.2 0.65 0.2
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| 142 | }
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| 143 |
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| 144 | //Cube map for reflections and refractions
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| 145 | texture_unit
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| 146 | {
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| 147 | cubic_texture cubemap.jpg combinedUVW
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| 148 | tex_address_mode clamp
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| 149 | colour_op replace
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| 150 | }
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| 151 |
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| 152 | //Cube map of distances
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| 153 | texture_unit
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| 154 | {
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| 155 | cubic_texture cubemap.jpg combinedUVW
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| 156 | tex_address_mode clamp
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| 157 | colour_op replace
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| 158 | }
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| 159 |
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| 160 |
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| 161 |
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| 162 | }
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| 163 | }
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| 164 | }
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| 165 |
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| 166 |
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| 167 | material BottlePhotonMap
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| 168 | {
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| 169 | technique
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| 170 | {
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| 171 |
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| 172 | pass
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| 173 | {
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| 174 | vertex_program_ref BottleVS
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| 175 | {
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| 176 | param_named_auto worldViewProj worldviewproj_matrix
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| 177 | param_named_auto world world_matrix
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| 178 | param_named_auto worldIT inverse_transpose_world_matrix
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| 179 | }
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| 180 | fragment_program_ref BottlePhotonMapPS
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| 181 | {
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| 182 | param_named_auto cameraPos camera_position
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| 183 | param_named lastCenter float3 0 0 0
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| 184 |
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| 185 | }
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| 186 |
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| 187 | //Cube map for reflections and refractions
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| 188 | texture_unit
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| 189 | {
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| 190 | cubic_texture
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| 191 | filtering none
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| 192 | //tex_address_mode clamp
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| 193 | }
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| 194 |
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| 195 | }
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| 196 | }
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| 197 | }
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| 198 |
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| 199 | material Bottle2PhotonMap
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| 200 | {
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| 201 | technique
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| 202 | {
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| 203 |
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| 204 | pass
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| 205 | {
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| 206 | vertex_program_ref BottleVS
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| 207 | {
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| 208 | param_named_auto worldViewProj worldviewproj_matrix
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| 209 | param_named_auto world world_matrix
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| 210 | param_named_auto worldIT inverse_transpose_world_matrix
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| 211 | }
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| 212 | fragment_program_ref BottlePhotonMapPS
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| 213 | {
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| 214 | param_named_auto cameraPos camera_position
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| 215 | param_named lastCenter float3 0 0 0
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| 216 |
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| 217 | }
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| 218 |
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| 219 | //Cube map for reflections and refractions
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| 220 | texture_unit
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| 221 | {
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| 222 | cubic_texture
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| 223 | filtering none
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| 224 | //tex_address_mode clamp
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| 225 | }
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| 226 |
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| 227 | }
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| 228 | }
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| 229 | }
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| 230 |
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| 231 | material BottleCauMap
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| 232 | {
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| 233 | technique
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| 234 | {
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| 235 | pass
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| 236 |
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| 237 | cull_hardware none
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| 238 | cull_software none
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| 239 | lighting off
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| 240 | scene_blend add
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| 241 | scene_blend src_alpha one
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| 242 | depth_write off
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| 243 | //point_sprites on
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| 244 |
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| 245 | vertex_program_ref GameTools/CauVS
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| 246 | {
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| 247 | param_named_auto worldViewProj worldviewproj_matrix
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| 248 | param_named_auto worldView worldview_matrix
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| 249 | param_named_auto Proj projection_matrix
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| 250 | param_named_auto resolution viewport_width
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| 251 | param_named CauSpriteSize float 11.0
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| 252 | }
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| 253 | fragment_program_ref GTP/Caustic/CauCube_Point_PS
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| 254 | {
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| 255 | param_named CauSpriteIntens float 0.06
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| 256 | param_named color float3 0.65 0.4 0.2
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| 257 | param_named_auto targetResolution viewport_width
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| 258 | }
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| 259 |
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| 260 | texture_unit
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| 261 | {
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| 262 | vertex_texture true
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| 263 | texture flare.png
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| 264 | }
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| 265 | texture_unit
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| 266 | {
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| 267 | texture PowerOfPhotonHitTexel.dds
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| 268 | }
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| 269 |
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| 270 | }
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| 271 | }
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| 272 | }
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| 273 |
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| 274 | material Bottle2CauMap
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| 275 | {
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| 276 | technique
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| 277 | {
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| 278 | pass
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| 279 |
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| 280 | cull_hardware none
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| 281 | cull_software none
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| 282 | lighting off
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| 283 | scene_blend add
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| 284 | scene_blend src_alpha one
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| 285 | depth_write off
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| 286 | //point_sprites on
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| 287 |
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| 288 | vertex_program_ref GameTools/CauVS
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| 289 | {
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| 290 | param_named_auto worldViewProj worldviewproj_matrix
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| 291 | param_named_auto worldView worldview_matrix
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| 292 | param_named_auto Proj projection_matrix
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| 293 | param_named_auto resolution viewport_width
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| 294 | param_named CauSpriteSize float 11.0
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| 295 | }
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| 296 | fragment_program_ref GTP/Caustic/CauCube_Point_PS
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| 297 | {
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| 298 | param_named CauSpriteIntens float 0.06
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| 299 | param_named color float3 0.2 0.65 0.2
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| 300 | param_named_auto targetResolution viewport_width
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| 301 | }
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| 302 |
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| 303 | texture_unit
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| 304 | {
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| 305 | vertex_texture true
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| 306 | texture flare.png
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| 307 | }
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| 308 | texture_unit
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| 309 | {
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| 310 | texture PowerOfPhotonHitTexel.dds
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| 311 | }
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| 312 |
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| 313 | }
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| 314 | }
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| 315 | }
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| 316 |
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