source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/demos/OgreGames/MoriaBattle/Media/GameTools_Phase.hlsl @ 3255

Revision 3255, 682 bytes checked in by szirmay, 15 years ago (diff)
Line 
1struct VS_INPUT {           // vertex shader input
2    float4 Position : POSITION;
3};
4
5struct VS_OUTPUT {          // vertex shader output, pixel shader input
6    float4 hPosition : POSITION;
7    float2 Position  : TEXCOORD0;
8};
9
10VS_OUTPUT PhaseVS(VS_INPUT IN) {
11        VS_OUTPUT OUT;
12    OUT.hPosition = IN.Position;
13    OUT.Position = IN.Position.xy;
14    return OUT;
15}
16
17float4 HenyeyGreensteinPS(VS_OUTPUT IN):COLOR0
18{
19        float4 Color;
20       
21        float2 UV = IN.Position;
22        float g2 = UV.x * UV.x;
23        float phase = 3 * (1 - g2) * (1 + UV.y * UV.y) / 2
24                    /(2 + g2) / pow((1 + g2 - 2 * (UV.y) * (UV.x)), 1.5);
25        Color=float4(phase, phase, phase, 1);
26       
27        return Color;
28
29}
Note: See TracBrowser for help on using the repository browser.