source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/demos/OgreGames/SpaceStation/Media/GTPPathMap/PathMap.hlsl @ 3255

Revision 3255, 1.9 KB checked in by szirmay, 15 years ago (diff)
Line 
1uniform float4x4 WorldViewProj;
2uniform float4 prmAtlasTilesHalfPixel;
3uniform sampler2D filteredAtlasSampler : register(s0);
4uniform sampler2D clusterWeightIndexSampler : register(s1);
5uniform sampler2D clusterWeightSampler : register(s2);
6uniform sampler2D colorSampler : register(s3);
7uniform float allClusterCount;
8uniform float clusterCount;
9
10struct vsInputWalk
11{
12    float4 pos                  : POSITION;
13    float2 tex                  : TEXCOORD0;
14    float2 texAtlas             : TEXCOORD1;
15};
16
17struct vsOutputWalk
18{
19    float4 pos                  : POSITION;
20    float2 tex                  : TEXCOORD0;
21    float2 texAtlas             : TEXCOORD1;
22};
23
24
25vsOutputWalk vsWalk(vsInputWalk input)
26{
27        vsOutputWalk output = (vsOutputWalk)0;
28        output.pos = mul(WorldViewProj, input.pos);
29        output.tex = input.tex;
30        output.texAtlas = input.texAtlas;       
31        return output;
32}
33
34float4  psWalk(vsOutputWalk input) : COLOR
35{
36        float2 texAtlas = input.texAtlas;
37       
38        int2 prmAtlasTiles = prmAtlasTilesHalfPixel.xy;
39        float2 atlasHalfPixel = prmAtlasTilesHalfPixel.zw;
40       
41        float3 col = 0;
42        for(int iCluster = 0; iCluster < 32; iCluster++)
43        {
44                float2 prmTexPos = float2(
45                        (texAtlas.x + (iCluster % prmAtlasTiles.x)) / prmAtlasTiles.x,
46                        1.0 - (texAtlas.y + (iCluster / prmAtlasTiles.x)) / prmAtlasTiles.y) + atlasHalfPixel;
47
48                float weightIndex = tex2D(clusterWeightIndexSampler, float2(((float)iCluster + 0.5) / clusterCount, 0.5)).r;
49                float3 weight = tex2D(clusterWeightSampler, float2((weightIndex + 0.5)/allClusterCount, 0.5)).rgb;
50                float3 val = tex2D(filteredAtlasSampler, prmTexPos).xyz;
51                //if(length(val - float3(1,1,1))== 0)
52                //val = 0;
53                col += val.xyz * weight;       
54                //col = 0.00000000001 * col + float3(prmTexPos,1);
55        }
56       
57        float3 color = tex2D(colorSampler, input.tex).rgb;
58
59//return float4(col,1);
60//return float4(color + 0.0000000001 * col, 1)  ;
61return float4(col * color, 1);
62
63
64//return float4(col,1) * 0.0000000000001 + tex2D(filteredAtlasSampler, float2(input.texAtlas.x / 32.0, input.texAtlas.y));
65}
66
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