[3255] | 1 | material Flare
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| 2 | {
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| 3 | technique
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| 4 | {
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| 5 | pass
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| 6 | {
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| 7 | //cull_hardware none
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| 8 | lighting off
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| 9 | scene_blend add
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| 10 | //scene_blend_op add
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| 11 | //scene_blend_op_alpha add
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| 12 | //scene_blend_alpha add
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| 13 | //depth_check off
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| 14 | depth_write off
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| 15 |
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| 16 | texture_unit
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| 17 | {
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| 18 | texture flare.png
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| 19 | }
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| 20 | }
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| 21 | }
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| 22 | }
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| 23 |
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| 24 |
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| 25 | material Examples/EveningSkyBox
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| 26 | {
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| 27 | technique
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| 28 | {
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| 29 | pass
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| 30 | {
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| 31 | lighting off
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| 32 | depth_write off
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| 33 |
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| 34 | texture_unit
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| 35 | {
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| 36 | cubic_texture morning.jpg separateUV
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| 37 | tex_address_mode clamp
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| 38 | }
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| 39 | }
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| 40 | }
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| 41 | }
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| 42 |
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| 43 | material Examples/MorningSkyBox
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| 44 | {
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| 45 | technique
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| 46 | {
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| 47 | pass
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| 48 | {
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| 49 | vertex_program_ref GTP/Basic/PlainTex_VS
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| 50 | {
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| 51 | param_named_auto WorldViewProj worldviewproj_matrix
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| 52 | }
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| 53 | fragment_program_ref GTP/Basic/PlainTex2DColored_PS
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| 54 | {
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| 55 | param_named color float4 10 10 10 1
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| 56 | }
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| 57 | depth_write off
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| 58 | texture_unit
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| 59 | {
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| 60 | cubic_texture Forest.dds separateUV
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| 61 | //cubic_texture morning.jpg separateUV
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| 62 | tex_address_mode clamp
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| 63 | }
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| 64 | }
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| 65 | }
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| 66 | }
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| 67 |
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| 68 | material GameTools/Rockwall
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| 69 | {
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| 70 | technique
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| 71 | {
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| 72 | pass
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| 73 | {
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| 74 | lighting off
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| 75 | texture_unit
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| 76 | {
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| 77 | texture rockwall.tga
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| 78 | //env_map cubic_normal
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| 79 | //vertex_texture true
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| 80 | }
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| 81 | }
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| 82 | }
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| 83 | }
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| 84 |
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| 85 | material GameTools/Standard
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| 86 | {
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| 87 | technique
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| 88 | {
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| 89 | pass
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| 90 | {
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| 91 | ambient 0.1 0.11 0.15
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| 92 | diffuse 0.8 0.9 1.0
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| 93 | }
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| 94 | }
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| 95 | }
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| 96 |
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| 97 | material TestPlane
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| 98 | {
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| 99 | technique
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| 100 | {
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| 101 | pass
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| 102 | {
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| 103 | //ambient 0.8 0.8 0.8
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| 104 | //diffuse 0.0 0.0 0.0
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| 105 | //specular 0.0 0.0 0.0 0.0
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| 106 | //lighting off
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| 107 | IllumTechniques
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| 108 | {
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| 109 | RenderTechnique CausticReceiver
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| 110 | {
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| 111 | max_caster_count 10
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| 112 | }
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| 113 | //RenderTechnique DepthShadowReceiver
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| 114 | //{
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| 115 |
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| 116 | //}
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| 117 | }
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| 118 | texture_unit
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| 119 | {
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| 120 | texture rockWall.tga
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| 121 | }
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| 122 |
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| 123 | }
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | material GameTools/Blur
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| 128 | {
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| 129 |
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| 130 | technique
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| 131 | {
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| 132 |
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| 133 | pass
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| 134 | {
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| 135 | vertex_program_ref GameTools/BlurVS
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| 136 | {
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| 137 |
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| 138 | }
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| 139 | fragment_program_ref GameTools/BlurPS
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| 140 | {
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| 141 | param_named_auto width viewport_width
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| 142 | param_named_auto height viewport_height
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| 143 | }
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| 144 | texture_unit
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| 145 | {
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| 146 | filtering bilinear
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| 147 | }
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| 148 |
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| 149 | }
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| 150 | }
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| 151 | }
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| 152 |
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| 153 | material GameTools/BlurLightVolume
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| 154 | {
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| 155 |
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| 156 | technique
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| 157 | {
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| 158 |
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| 159 | pass
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| 160 | {
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| 161 | depth_check off
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| 162 | cull_hardware none
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| 163 | scene_blend alpha_blend
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| 164 |
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| 165 | vertex_program_ref GameTools/BlurVS
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| 166 | {
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| 167 |
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| 168 | }
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| 169 | fragment_program_ref GameTools/CopyPS
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| 170 | {
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| 171 | param_named_auto width viewport_width
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| 172 | param_named_auto height viewport_height
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| 173 | param_named alpha float 0.05
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| 174 | }
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| 175 | texture_unit
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| 176 | {
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| 177 | filtering bilinear
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| 178 | }
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| 179 |
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| 180 | }
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| 181 | }
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| 182 | }
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| 183 |
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| 184 | material GameTools/BlurCubeFace
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| 185 | {
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| 186 |
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| 187 | technique
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| 188 | {
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| 189 |
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| 190 | pass
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| 191 | {
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| 192 | vertex_program_ref GameTools/BlurCubeFaceVS
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| 193 | {
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| 194 |
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| 195 | }
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| 196 | fragment_program_ref GameTools/BlurCubeFacePS
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| 197 | {
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| 198 | param_named_auto width viewport_width
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| 199 | param_named_auto height viewport_height
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| 200 | param_named face float 0
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| 201 | }
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| 202 | texture_unit
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| 203 | {
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| 204 | filtering bilinear
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| 205 | }
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| 206 |
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| 207 | }
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| 208 | }
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| 209 | }
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| 210 |
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| 211 | vertex_program PhaseVS hlsl
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| 212 | {
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| 213 | source GameTools_Phase.hlsl
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| 214 | entry_point PhaseVS
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| 215 | target vs_2_0
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| 216 | }
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| 217 |
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| 218 | fragment_program Phase_HenyeyGreenSteinPS hlsl
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| 219 | {
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| 220 | source GameTools_Phase.hlsl
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| 221 | entry_point HenyeyGreensteinPS
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| 222 | target ps_2_0
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| 223 | }
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| 224 |
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| 225 | material Phase_HenyeyGreenStein
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| 226 | {
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| 227 |
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| 228 | technique
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| 229 | {
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| 230 |
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| 231 | pass
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| 232 | {
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| 233 | vertex_program_ref PhaseVS
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| 234 | {
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| 235 |
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| 236 | }
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| 237 | fragment_program_ref Phase_HenyeyGreenSteinPS
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| 238 | {
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| 239 |
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| 240 | }
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| 241 |
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| 242 | }
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| 243 | }
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| 244 | }
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| 245 |
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| 246 |
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| 247 |
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