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1 | vertex_program GameTools/BlurVS hlsl
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2 | {
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3 | source GameTools_Blur.hlsl
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4 | entry_point BlurVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program GameTools/BlurPS hlsl
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9 | {
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10 | source GameTools_Blur.hlsl
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11 | entry_point BlurPS
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12 | target ps_3_0
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13 | }
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14 |
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15 | fragment_program GameTools/CopyPS hlsl
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16 | {
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17 | source GameTools_Blur.hlsl
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18 | entry_point CopyPS
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19 | target ps_3_0
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20 | }
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21 |
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22 | vertex_program GameTools/BlurCubeFaceVS hlsl
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23 | {
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24 | source GameTools_Blur.hlsl
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25 | entry_point BlurCubeFaceVS
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26 | target vs_2_0
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27 | }
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28 |
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29 | fragment_program GameTools/BlurCubeFacePS hlsl
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30 | {
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31 | source GameTools_Blur.hlsl
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32 | entry_point BlurCubeFacePS
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33 | target ps_3_0
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34 | }
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35 |
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36 | vertex_program GameTools/FocusingVS hlsl
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37 | {
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38 | source GameTools_Focusing.hlsl
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39 | entry_point FocusingVS
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40 | target vs_2_0
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41 | }
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42 |
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43 | fragment_program GameTools/FocusingPS hlsl
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44 | {
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45 | source GameTools_Focusing.hlsl
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46 | entry_point FocusingPS
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47 | target ps_2_0
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48 | } |
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