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3 | <title>Indirect Environment Mapping: Member List</title> |
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6 | <!-- Generated by Doxygen 1.4.2 --> |
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7 | <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a></div> |
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8 | <h1>EnvMap Member List</h1>This is the complete list of members for <a class="el" href="class_env_map.html">EnvMap</a>, including all inherited members.<p><table> |
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9 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r9">bCubeMapIsValid</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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10 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r10">bShininessIsValid</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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11 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r2">camera</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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12 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r13">centralMesh</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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13 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a6">ChooseMesh</a>(int whichMesh)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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14 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a30">CreateCubeTexture</a>(int size, D3DFORMAT Format)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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15 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r11">cube</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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16 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a11">DoRendering</a>(D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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17 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a12">DrawCenterObjects</a>(D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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18 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a13">DrawEnvObjects</a>(D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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19 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a26">DrawFullScreenQuad</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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20 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a0">EnvMap</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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21 | <tr class="memlist"><td><a class="el" href="class_env_map.html#y0">eval_fn</a> typedef</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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22 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r1">g_pEffect</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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23 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a18">GenerateCosTexture</a>(eval_fn evaluator)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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24 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a19">GenerateCosTextureIfNotFound</a>(wchar_t *fileName, eval_fn evaluator)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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25 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a9">GetMeshPosition</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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26 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a5">GetReferencePos</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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27 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r3">hr</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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28 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a25">InitFullScreenQuad</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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29 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a2">InvalidateCubeMap</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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30 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a4">InvalidateResolution</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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31 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a3">InvalidateShininess</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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32 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a10">KeyboardProc</a>(UINT nChar, bool bKeyDown, bool bAltDown)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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33 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r15">meshCount</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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34 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r14">meshes</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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35 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a21">OnCreateDevice</a>(IDirect3DDevice9 *pd3dDevice, ID3DXEffect *g_pEffect)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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36 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a22">OnDestroyDevice</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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37 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a20">OnFrameRender</a>(IDirect3DDevice9 *pd3dDevice, D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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38 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a24">OnLostDevice</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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39 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a23">OnResetDevice</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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40 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r7">pCosValuesTexture</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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41 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r4">pCubeTexture</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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42 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r6">pCubeTexturePreConvolved</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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43 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r5">pCubeTextureSmall</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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44 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r0">pd3dDevice</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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45 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a28">PreConvolve</a>(IDirect3DCubeTexture9 *pSourceCube, IDirect3DCubeTexture9 *pDestCube)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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46 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r8">pRoomTexture</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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47 | <tr class="memlist"><td><a class="el" href="class_env_map.html#o0">pVertexBuffer</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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48 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a27">ReduceCubeMapSize</a>(IDirect3DCubeTexture9 *pSourceCube, IDirect3DCubeTexture9 *pDestCube)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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49 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r16">reference_pos</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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50 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a17">RenderCubeMap</a>(IDirect3DCubeTexture9 *pCubeTexture)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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51 | <tr class="memlist"><td><a class="el" href="class_env_map.html#r12">roomSize</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr> |
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52 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a29">SaveCubeMap</a>(IDirect3DCubeTexture9 *pCubeTexture, char *FileNamePrefix, char *FileNameSuffix="")</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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53 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a15">ScaleAndOffset</a>(float fScale, D3DXVECTOR3 vOffset)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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54 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a16">ScaleAndOffset</a>(D3DXVECTOR3 vScale, D3DXVECTOR3 vOffset)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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55 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a1">SetCamera</a>(CModelViewerCamera *camera)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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56 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a8">SetMeshPosition</a>(D3DXVECTOR3 pos)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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57 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a7">SetMeshSize</a>(float d)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr> |
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58 | <tr class="memlist"><td><a class="el" href="class_env_map.html#a14">SetWorldViewProj</a>(D3DXMATRIXA16 &mWorld, D3DXMATRIXA16 &mView, D3DXMATRIXA16 &mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr> |
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59 | </table><hr size="1"><address style="align: right;"><small>Generated on Wed Aug 23 00:00:39 2006 for Indirect Environment Mapping by |
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60 | <a href="http://www.doxygen.org/index.html"> |
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61 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address> |
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62 | </body> |
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63 | </html> |
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