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3<title>Indirect Environment Mapping: Member List</title>
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6<!-- Generated by Doxygen 1.4.2 -->
7<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a></div>
8<h1>EnvMap Member List</h1>This is the complete list of members for <a class="el" href="class_env_map.html">EnvMap</a>, including all inherited members.<p><table>
9  <tr class="memlist"><td><a class="el" href="class_env_map.html#r9">bCubeMapIsValid</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
10  <tr class="memlist"><td><a class="el" href="class_env_map.html#r10">bShininessIsValid</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
11  <tr class="memlist"><td><a class="el" href="class_env_map.html#r2">camera</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
12  <tr class="memlist"><td><a class="el" href="class_env_map.html#r13">centralMesh</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
13  <tr class="memlist"><td><a class="el" href="class_env_map.html#a6">ChooseMesh</a>(int whichMesh)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
14  <tr class="memlist"><td><a class="el" href="class_env_map.html#a30">CreateCubeTexture</a>(int size, D3DFORMAT Format)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
15  <tr class="memlist"><td><a class="el" href="class_env_map.html#r11">cube</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
16  <tr class="memlist"><td><a class="el" href="class_env_map.html#a11">DoRendering</a>(D3DXMATRIXA16 &amp;mView, D3DXMATRIXA16 &amp;mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
17  <tr class="memlist"><td><a class="el" href="class_env_map.html#a12">DrawCenterObjects</a>(D3DXMATRIXA16 &amp;mView, D3DXMATRIXA16 &amp;mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
18  <tr class="memlist"><td><a class="el" href="class_env_map.html#a13">DrawEnvObjects</a>(D3DXMATRIXA16 &amp;mView, D3DXMATRIXA16 &amp;mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
19  <tr class="memlist"><td><a class="el" href="class_env_map.html#a26">DrawFullScreenQuad</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
20  <tr class="memlist"><td><a class="el" href="class_env_map.html#a0">EnvMap</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
21  <tr class="memlist"><td><a class="el" href="class_env_map.html#y0">eval_fn</a> typedef</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
22  <tr class="memlist"><td><a class="el" href="class_env_map.html#r1">g_pEffect</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
23  <tr class="memlist"><td><a class="el" href="class_env_map.html#a18">GenerateCosTexture</a>(eval_fn evaluator)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
24  <tr class="memlist"><td><a class="el" href="class_env_map.html#a19">GenerateCosTextureIfNotFound</a>(wchar_t *fileName, eval_fn evaluator)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
25  <tr class="memlist"><td><a class="el" href="class_env_map.html#a9">GetMeshPosition</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
26  <tr class="memlist"><td><a class="el" href="class_env_map.html#a5">GetReferencePos</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
27  <tr class="memlist"><td><a class="el" href="class_env_map.html#r3">hr</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
28  <tr class="memlist"><td><a class="el" href="class_env_map.html#a25">InitFullScreenQuad</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
29  <tr class="memlist"><td><a class="el" href="class_env_map.html#a2">InvalidateCubeMap</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
30  <tr class="memlist"><td><a class="el" href="class_env_map.html#a4">InvalidateResolution</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
31  <tr class="memlist"><td><a class="el" href="class_env_map.html#a3">InvalidateShininess</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
32  <tr class="memlist"><td><a class="el" href="class_env_map.html#a10">KeyboardProc</a>(UINT nChar, bool bKeyDown, bool bAltDown)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
33  <tr class="memlist"><td><a class="el" href="class_env_map.html#r15">meshCount</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
34  <tr class="memlist"><td><a class="el" href="class_env_map.html#r14">meshes</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
35  <tr class="memlist"><td><a class="el" href="class_env_map.html#a21">OnCreateDevice</a>(IDirect3DDevice9 *pd3dDevice, ID3DXEffect *g_pEffect)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
36  <tr class="memlist"><td><a class="el" href="class_env_map.html#a22">OnDestroyDevice</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
37  <tr class="memlist"><td><a class="el" href="class_env_map.html#a20">OnFrameRender</a>(IDirect3DDevice9 *pd3dDevice, D3DXMATRIXA16 &amp;mView, D3DXMATRIXA16 &amp;mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
38  <tr class="memlist"><td><a class="el" href="class_env_map.html#a24">OnLostDevice</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
39  <tr class="memlist"><td><a class="el" href="class_env_map.html#a23">OnResetDevice</a>()</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
40  <tr class="memlist"><td><a class="el" href="class_env_map.html#r7">pCosValuesTexture</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
41  <tr class="memlist"><td><a class="el" href="class_env_map.html#r4">pCubeTexture</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
42  <tr class="memlist"><td><a class="el" href="class_env_map.html#r6">pCubeTexturePreConvolved</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
43  <tr class="memlist"><td><a class="el" href="class_env_map.html#r5">pCubeTextureSmall</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
44  <tr class="memlist"><td><a class="el" href="class_env_map.html#r0">pd3dDevice</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
45  <tr class="memlist"><td><a class="el" href="class_env_map.html#a28">PreConvolve</a>(IDirect3DCubeTexture9 *pSourceCube, IDirect3DCubeTexture9 *pDestCube)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
46  <tr class="memlist"><td><a class="el" href="class_env_map.html#r8">pRoomTexture</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
47  <tr class="memlist"><td><a class="el" href="class_env_map.html#o0">pVertexBuffer</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
48  <tr class="memlist"><td><a class="el" href="class_env_map.html#a27">ReduceCubeMapSize</a>(IDirect3DCubeTexture9 *pSourceCube, IDirect3DCubeTexture9 *pDestCube)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
49  <tr class="memlist"><td><a class="el" href="class_env_map.html#r16">reference_pos</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
50  <tr class="memlist"><td><a class="el" href="class_env_map.html#a17">RenderCubeMap</a>(IDirect3DCubeTexture9 *pCubeTexture)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
51  <tr class="memlist"><td><a class="el" href="class_env_map.html#r12">roomSize</a></td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [private]</code></td></tr>
52  <tr class="memlist"><td><a class="el" href="class_env_map.html#a29">SaveCubeMap</a>(IDirect3DCubeTexture9 *pCubeTexture, char *FileNamePrefix, char *FileNameSuffix="")</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
53  <tr class="memlist"><td><a class="el" href="class_env_map.html#a15">ScaleAndOffset</a>(float fScale, D3DXVECTOR3 vOffset)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
54  <tr class="memlist"><td><a class="el" href="class_env_map.html#a16">ScaleAndOffset</a>(D3DXVECTOR3 vScale, D3DXVECTOR3 vOffset)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
55  <tr class="memlist"><td><a class="el" href="class_env_map.html#a1">SetCamera</a>(CModelViewerCamera *camera)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
56  <tr class="memlist"><td><a class="el" href="class_env_map.html#a8">SetMeshPosition</a>(D3DXVECTOR3 pos)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
57  <tr class="memlist"><td><a class="el" href="class_env_map.html#a7">SetMeshSize</a>(float d)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td><code> [inline]</code></td></tr>
58  <tr class="memlist"><td><a class="el" href="class_env_map.html#a14">SetWorldViewProj</a>(D3DXMATRIXA16 &amp;mWorld, D3DXMATRIXA16 &amp;mView, D3DXMATRIXA16 &amp;mProj)</td><td><a class="el" href="class_env_map.html">EnvMap</a></td><td></td></tr>
59</table><hr size="1"><address style="align: right;"><small>Generated on Wed Aug 23 00:00:39 2006 for Indirect Environment Mapping by&nbsp;
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61<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address>
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