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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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3<title>Indirect Environment Mapping: Class Members</title>
4<link href="doxygen.css" rel="stylesheet" type="text/css">
5</head><body>
6<!-- Generated by Doxygen 1.4.2 -->
7<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindexHL" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a></div>
8<div class="qindex"><a class="qindexHL" href="functions.html">All</a> | <a class="qindex" href="functions_func.html">Functions</a> | <a class="qindex" href="functions_vars.html">Variables</a> | <a class="qindex" href="functions_type.html">Typedefs</a> | <a class="qindex" href="functions_eval.html">Enumeration&nbsp;values</a></div>
9<div class="qindex"><a class="qindex" href="#index_a">a</a> | <a class="qindex" href="#index_b">b</a> | <a class="qindex" href="#index_c">c</a> | <a class="qindex" href="#index_d">d</a> | <a class="qindex" href="#index_e">e</a> | <a class="qindex" href="#index_f">f</a> | <a class="qindex" href="#index_g">g</a> | <a class="qindex" href="#index_h">h</a> | <a class="qindex" href="#index_i">i</a> | <a class="qindex" href="#index_k">k</a> | <a class="qindex" href="#index_l">l</a> | <a class="qindex" href="#index_m">m</a> | <a class="qindex" href="#index_n">n</a> | <a class="qindex" href="#index_o">o</a> | <a class="qindex" href="#index_p">p</a> | <a class="qindex" href="#index_r">r</a> | <a class="qindex" href="#index_s">s</a> | <a class="qindex" href="#index_t">t</a> | <a class="qindex" href="#index_u">u</a> | <a class="qindex" href="#index_v">v</a> | <a class="qindex" href="#index_x">x</a> | <a class="qindex" href="#index_y">y</a> | <a class="qindex" href="#index_z">z</a> | <a class="qindex" href="#index_~">~</a></div>
10
11<p>
12Here is a list of all class members with links to the classes they belong to:
13<p>
14<h3><a class="anchor" name="index_a">- a -</a></h3><ul>
15<li>Add()
16: <a class="el" href="class_parameters.html#a12">Parameters</a></ul>
17<h3><a class="anchor" name="index_b">- b -</a></h3><ul>
18<li>bchfunc
19: <a class="el" href="class_parameters.html#r9">Parameters</a><li>bCubeMapIsValid
20: <a class="el" href="class_env_map.html#r9">EnvMap</a><li>bname
21: <a class="el" href="class_parameters.html#r1">Parameters</a><li>bparam
22: <a class="el" href="class_parameters.html#r0">Parameters</a><li>bShininessIsValid
23: <a class="el" href="class_env_map.html#r10">EnvMap</a><li>bSilent
24: <a class="el" href="class_parameters.html#r11">Parameters</a></ul>
25<h3><a class="anchor" name="index_c">- c -</a></h3><ul>
26<li>CalculateMeshSize()
27: <a class="el" href="class_mesh.html#b0">Mesh</a><li>camera
28: <a class="el" href="class_env_map.html#r2">EnvMap</a><li>centralMesh
29: <a class="el" href="class_env_map.html#r13">EnvMap</a><li>CHARBUFFER_SIZE
30: <a class="el" href="class_parameters.html#v0">Parameters</a><li>checkboxID0
31: <a class="el" href="class_parameters.html#y5y0">Parameters</a><li>chfunc
32: <a class="el" href="class_parameters.html#r8">Parameters</a><li>ChooseMesh()
33: <a class="el" href="class_env_map.html#a6">EnvMap</a><li>containerSize
34: <a class="el" href="class_mesh.html#r6">Mesh</a><li>CreateCubeTexture()
35: <a class="el" href="class_env_map.html#a30">EnvMap</a><li>cube
36: <a class="el" href="class_env_map.html#r11">EnvMap</a><li>Cube()
37: <a class="el" href="class_cube.html#a0">Cube</a></ul>
38<h3><a class="anchor" name="index_d">- d -</a></h3><ul>
39<li>Destroy()
40: <a class="el" href="class_cube.html#a1">Cube</a><li>DoRendering()
41: <a class="el" href="class_env_map.html#a11">EnvMap</a><li>downID0
42: <a class="el" href="class_parameters.html#y5y4">Parameters</a><li>Draw()
43: <a class="el" href="class_mesh.html#a4">Mesh</a>, <a class="el" href="class_cube.html#a3">Cube</a><li>DrawCenterObjects()
44: <a class="el" href="class_env_map.html#a12">EnvMap</a><li>DrawEnvObjects()
45: <a class="el" href="class_env_map.html#a13">EnvMap</a><li>DrawFace()
46: <a class="el" href="class_cube.html#a4">Cube</a><li>DrawFullScreenQuad()
47: <a class="el" href="class_env_map.html#a26">EnvMap</a></ul>
48<h3><a class="anchor" name="index_e">- e -</a></h3><ul>
49<li>EnvMap()
50: <a class="el" href="class_env_map.html#a0">EnvMap</a><li>eval_fn
51: <a class="el" href="class_env_map.html#y0">EnvMap</a></ul>
52<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
53<li>ffunc
54: <a class="el" href="class_parameters.html#r7">Parameters</a></ul>
55<h3><a class="anchor" name="index_g">- g -</a></h3><ul>
56<li>g_HUD
57: <a class="el" href="class_parameters.html#r10">Parameters</a><li>g_pEffect
58: <a class="el" href="class_env_map.html#r1">EnvMap</a><li>GenerateCosTexture()
59: <a class="el" href="class_env_map.html#a18">EnvMap</a><li>GenerateCosTextureIfNotFound()
60: <a class="el" href="class_env_map.html#a19">EnvMap</a><li>Get()
61: <a class="el" href="class_parameters.html#a3">Parameters</a><li>GetInt()
62: <a class="el" href="class_parameters.html#a4">Parameters</a><li>GetMeshPosition()
63: <a class="el" href="class_mesh.html#a7">Mesh</a>, <a class="el" href="class_env_map.html#a9">EnvMap</a><li>GetMeshScale()
64: <a class="el" href="class_mesh.html#a6">Mesh</a><li>GetMeshSize()
65: <a class="el" href="class_mesh.html#a5">Mesh</a><li>GetReferencePos()
66: <a class="el" href="class_env_map.html#a5">EnvMap</a><li>GetTexture()
67: <a class="el" href="class_mesh.html#a8">Mesh</a></ul>
68<h3><a class="anchor" name="index_h">- h -</a></h3><ul>
69<li>hPosition
70: <a class="el" href="struct___illuminated_scene_v_s__output.html#o0">_IlluminatedSceneVS_output</a>, <a class="el" href="struct___env_map_v_s__output.html#o0">_EnvMapVS_output</a>, <a class="el" href="struct___convolution_v_s__output.html#o0">_ConvolutionVS_output</a><li>hr
71: <a class="el" href="class_mesh.html#r7">Mesh</a>, <a class="el" href="class_env_map.html#r3">EnvMap</a>, <a class="el" href="class_cube.html#r1">Cube</a></ul>
72<h3><a class="anchor" name="index_i">- i -</a></h3><ul>
73<li>InitFullScreenQuad()
74: <a class="el" href="class_env_map.html#a25">EnvMap</a><li>InvalidateCubeMap()
75: <a class="el" href="class_env_map.html#a2">EnvMap</a><li>InvalidateResolution()
76: <a class="el" href="class_env_map.html#a4">EnvMap</a><li>InvalidateShininess()
77: <a class="el" href="class_env_map.html#a3">EnvMap</a></ul>
78<h3><a class="anchor" name="index_k">- k -</a></h3><ul>
79<li>KeyboardProc()
80: <a class="el" href="class_env_map.html#a10">EnvMap</a></ul>
81<h3><a class="anchor" name="index_l">- l -</a></h3><ul>
82<li>Load()
83: <a class="el" href="class_mesh.html#a2">Mesh</a><li>LoadFromFile()
84: <a class="el" href="class_parameters.html#a17">Parameters</a></ul>
85<h3><a class="anchor" name="index_m">- m -</a></h3><ul>
86<li>Mesh()
87: <a class="el" href="class_mesh.html#a0">Mesh</a><li>meshCount
88: <a class="el" href="class_env_map.html#r15">EnvMap</a><li>meshes
89: <a class="el" href="class_env_map.html#r14">EnvMap</a><li>Move()
90: <a class="el" href="class_mesh.html#a3">Mesh</a></ul>
91<h3><a class="anchor" name="index_n">- n -</a></h3><ul>
92<li>name
93: <a class="el" href="class_parameters.html#r4">Parameters</a><li>Normal
94: <a class="el" href="struct___illuminated_scene_v_s__input.html#o1">_IlluminatedSceneVS_input</a>, <a class="el" href="struct___env_map_v_s__output.html#o2">_EnvMapVS_output</a>, <a class="el" href="struct___env_map_v_s__input.html#o1">_EnvMapVS_input</a><li>numMaterials
95: <a class="el" href="class_mesh.html#r2">Mesh</a><li>numsteps
96: <a class="el" href="class_parameters.html#r5">Parameters</a><li>nx
97: <a class="el" href="struct_vertex.html#o3">Vertex</a><li>ny
98: <a class="el" href="struct_vertex.html#o4">Vertex</a><li>nz
99: <a class="el" href="struct_vertex.html#o5">Vertex</a></ul>
100<h3><a class="anchor" name="index_o">- o -</a></h3><ul>
101<li>OnCreateDevice()
102: <a class="el" href="class_env_map.html#a21">EnvMap</a><li>OnDestroyDevice()
103: <a class="el" href="class_env_map.html#a22">EnvMap</a><li>OnFrameRender()
104: <a class="el" href="class_env_map.html#a20">EnvMap</a><li>OnLostDevice()
105: <a class="el" href="class_env_map.html#a24">EnvMap</a><li>OnResetDevice()
106: <a class="el" href="class_env_map.html#a23">EnvMap</a><li>originalDiameter
107: <a class="el" href="class_mesh.html#r4">Mesh</a><li>originalSize
108: <a class="el" href="class_mesh.html#r3">Mesh</a></ul>
109<h3><a class="anchor" name="index_p">- p -</a></h3><ul>
110<li>param
111: <a class="el" href="class_parameters.html#r3">Parameters</a><li>pCosValuesTexture
112: <a class="el" href="class_env_map.html#r7">EnvMap</a><li>pCubeTexture
113: <a class="el" href="class_env_map.html#r4">EnvMap</a><li>pCubeTexturePreConvolved
114: <a class="el" href="class_env_map.html#r6">EnvMap</a><li>pCubeTextureSmall
115: <a class="el" href="class_env_map.html#r5">EnvMap</a><li>pd3dDevice
116: <a class="el" href="class_env_map.html#r0">EnvMap</a>, <a class="el" href="class_cube.html#r0">Cube</a><li>pMesh
117: <a class="el" href="class_mesh.html#r0">Mesh</a><li>pMeshTexture
118: <a class="el" href="class_mesh.html#r1">Mesh</a><li>position
119: <a class="el" href="class_mesh.html#r8">Mesh</a><li>Position
120: <a class="el" href="struct___illuminated_scene_v_s__output.html#o2">_IlluminatedSceneVS_output</a>, <a class="el" href="struct___illuminated_scene_v_s__input.html#o0">_IlluminatedSceneVS_input</a>, <a class="el" href="struct___env_map_v_s__output.html#o4">_EnvMapVS_output</a>, <a class="el" href="struct___env_map_v_s__input.html#o0">_EnvMapVS_input</a>, <a class="el" href="struct___convolution_v_s__output.html#o1">_ConvolutionVS_output</a>, <a class="el" href="struct___convolution_v_s__input.html#o0">_ConvolutionVS_input</a><li>PreConvolve()
121: <a class="el" href="class_env_map.html#a28">EnvMap</a><li>preferredDiameter
122: <a class="el" href="class_mesh.html#r5">Mesh</a><li>PrepareDrawing()
123: <a class="el" href="class_cube.html#a2">Cube</a><li>pRoomTexture
124: <a class="el" href="class_env_map.html#r8">EnvMap</a><li>pVertexBuffer
125: <a class="el" href="class_env_map.html#o0">EnvMap</a>, <a class="el" href="class_cube.html#o0">Cube</a></ul>
126<h3><a class="anchor" name="index_r">- r -</a></h3><ul>
127<li>radiogroup
128: <a class="el" href="class_parameters.html#r2">Parameters</a><li>ReduceCubeMapSize()
129: <a class="el" href="class_env_map.html#a27">EnvMap</a><li>reference_pos
130: <a class="el" href="class_env_map.html#r16">EnvMap</a><li>RenderCubeMap()
131: <a class="el" href="class_env_map.html#a17">EnvMap</a><li>roomSize
132: <a class="el" href="class_env_map.html#r12">EnvMap</a><li>rotate
133: <a class="el" href="class_parameters.html#r6">Parameters</a></ul>
134<h3><a class="anchor" name="index_s">- s -</a></h3><ul>
135<li>SaveCubeMap()
136: <a class="el" href="class_env_map.html#a29">EnvMap</a><li>SaveToFile()
137: <a class="el" href="class_parameters.html#a16">Parameters</a><li>ScaleAndOffset()
138: <a class="el" href="class_env_map.html#a16">EnvMap</a><li>SetBool()
139: <a class="el" href="class_parameters.html#a5">Parameters</a><li>SetCamera()
140: <a class="el" href="class_env_map.html#a1">EnvMap</a><li>SetContainerSize()
141: <a class="el" href="class_mesh.html#a9">Mesh</a><li>SetEnabled()
142: <a class="el" href="class_parameters.html#a14">Parameters</a><li>SetFloat()
143: <a class="el" href="class_parameters.html#a6">Parameters</a><li>SetInt()
144: <a class="el" href="class_parameters.html#a7">Parameters</a><li>SetMeshPosition()
145: <a class="el" href="class_mesh.html#a10">Mesh</a>, <a class="el" href="class_env_map.html#a8">EnvMap</a><li>SetMeshSize()
146: <a class="el" href="class_env_map.html#a7">EnvMap</a><li>SetPreferredDiameter()
147: <a class="el" href="class_mesh.html#a11">Mesh</a><li>Setup()
148: <a class="el" href="class_parameters.html#a1">Parameters</a><li>SetWorldViewProj()
149: <a class="el" href="class_env_map.html#a14">EnvMap</a><li>sliderID0
150: <a class="el" href="class_parameters.html#y5y1">Parameters</a><li>staticID0
151: <a class="el" href="class_parameters.html#y5y2">Parameters</a></ul>
152<h3><a class="anchor" name="index_t">- t -</a></h3><ul>
153<li>TexCoord
154: <a class="el" href="struct___illuminated_scene_v_s__output.html#o1">_IlluminatedSceneVS_output</a>, <a class="el" href="struct___illuminated_scene_v_s__input.html#o2">_IlluminatedSceneVS_input</a>, <a class="el" href="struct___env_map_v_s__output.html#o1">_EnvMapVS_output</a>, <a class="el" href="struct___env_map_v_s__input.html#o2">_EnvMapVS_input</a><li>tu
155: <a class="el" href="struct_vertex.html#o6">Vertex</a><li>tv
156: <a class="el" href="struct_vertex.html#o7">Vertex</a></ul>
157<h3><a class="anchor" name="index_u">- u -</a></h3><ul>
158<li>UpdateFromHUD()
159: <a class="el" href="class_parameters.html#a15">Parameters</a><li>upID0
160: <a class="el" href="class_parameters.html#y5y3">Parameters</a></ul>
161<h3><a class="anchor" name="index_v">- v -</a></h3><ul>
162<li>View
163: <a class="el" href="struct___env_map_v_s__output.html#o3">_EnvMapVS_output</a></ul>
164<h3><a class="anchor" name="index_x">- x -</a></h3><ul>
165<li>x
166: <a class="el" href="struct_vertex.html#o0">Vertex</a></ul>
167<h3><a class="anchor" name="index_y">- y -</a></h3><ul>
168<li>y
169: <a class="el" href="struct_vertex.html#o1">Vertex</a></ul>
170<h3><a class="anchor" name="index_z">- z -</a></h3><ul>
171<li>z
172: <a class="el" href="struct_vertex.html#o2">Vertex</a></ul>
173<h3><a class="anchor" name="index_~">- ~ -</a></h3><ul>
174<li>~Mesh()
175: <a class="el" href="class_mesh.html#a1">Mesh</a></ul>
176<hr size="1"><address style="align: right;"><small>Generated on Wed Aug 23 00:00:39 2006 for Indirect Environment Mapping by&nbsp;
177<a href="http://www.doxygen.org/index.html">
178<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address>
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