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3<title>Indirect Environment Mapping: Class Members</title>
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6<!-- Generated by Doxygen 1.4.2 -->
7<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindexHL" href="globals.html">File&nbsp;Members</a></div>
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9<div class="qindex"><a class="qindex" href="#index__">_</a> | <a class="qindex" href="#index_b">b</a> | <a class="qindex" href="#index_c">c</a> | <a class="qindex" href="#index_d">d</a> | <a class="qindex" href="#index_e">e</a> | <a class="qindex" href="#index_f">f</a> | <a class="qindex" href="#index_g">g</a> | <a class="qindex" href="#index_h">h</a> | <a class="qindex" href="#index_i">i</a> | <a class="qindex" href="#index_k">k</a> | <a class="qindex" href="#index_l">l</a> | <a class="qindex" href="#index_m">m</a> | <a class="qindex" href="#index_n">n</a> | <a class="qindex" href="#index_o">o</a> | <a class="qindex" href="#index_p">p</a> | <a class="qindex" href="#index_r">r</a> | <a class="qindex" href="#index_s">s</a> | <a class="qindex" href="#index_t">t</a> | <a class="qindex" href="#index_w">w</a></div>
10
11<p>
12Here is a list of all file members with links to the files they belong to:
13<p>
14<h3><a class="anchor" name="index__">- _ -</a></h3><ul>
15<li>_ConvolutionPS
16: <a class="el" href="_env_map_8fx.html#a41">EnvMap.fx</a><li>_EnvMapDiffuseLocalizedPS
17: <a class="el" href="_env_map_8fx.html#a48">EnvMap.fx</a><li>_ReduceTexturePS
18: <a class="el" href="_env_map_8fx.html#a35">EnvMap.fx</a></ul>
19<h3><a class="anchor" name="index_b">- b -</a></h3><ul>
20<li>bAutoGenCubeMap
21: <a class="el" href="_parameters_8h.html#a26a4">Parameters.h</a><li>bConfineToRoom
22: <a class="el" href="_parameters_8h.html#a26a8">Parameters.h</a><li>bMultipleObjects
23: <a class="el" href="_parameters_8h.html#a26a7">Parameters.h</a><li>bool_t
24: <a class="el" href="_parameters_8h.html#a26">Parameters.h</a><li>bPreproc
25: <a class="el" href="_env_map_8cpp.html#a18">EnvMap.cpp</a><li>brightness
26: <a class="el" href="_env_map_8fx.html#a22">EnvMap.fx</a><li>bSavingScreenshot
27: <a class="el" href="_main_8cpp.html#a14">Main.cpp</a><li>bShowFireballs
28: <a class="el" href="_parameters_8h.html#a26a6">Parameters.h</a><li>bShowHelp
29: <a class="el" href="_parameters_8h.html#a26a3">Parameters.h</a><li>bUseCosTexture
30: <a class="el" href="_parameters_8h.html#a26a5">Parameters.h</a></ul>
31<h3><a class="anchor" name="index_c">- c -</a></h3><ul>
32<li>camera
33: <a class="el" href="_main_8cpp.html#a17">Main.cpp</a><li>CHARBUF
34: <a class="el" href="_parameters_8h.html#a0">Parameters.h</a><li>CHARBUFFER_SIZE
35: <a class="el" href="_main_8cpp.html#a3">Main.cpp</a><li>CONVERTER
36: <a class="el" href="_parameters_8h.html#a1">Parameters.h</a><li>ConvolutionTechnique
37: <a class="el" href="_env_map_8fx.html#a65">EnvMap.fx</a><li>ConvolutionVS()
38: <a class="el" href="_env_map_8fx.html#a37">EnvMap.fx</a><li>counter
39: <a class="el" href="_main_8cpp.html#a15">Main.cpp</a><li>CUBEMAP_SIZE
40: <a class="el" href="_env_map_8fx.html#a0">EnvMap.fx</a>, <a class="el" href="_env_map_8cpp.html#a14">EnvMap.cpp</a></ul>
41<h3><a class="anchor" name="index_d">- d -</a></h3><ul>
42<li>D3DFVF_CUSTOMVERTEX
43: <a class="el" href="_cube_8cpp.html#a0">Cube.cpp</a><li>Decoration
44: <a class="el" href="_env_map_8fx.html#a26">EnvMap.fx</a><li>DecorationSampler
45: <a class="el" href="_env_map_8fx.html#a30">EnvMap.fx</a><li>DIFFUSE_SPECULAR_CLASSIC
46: <a class="el" href="_parameters_8h.html#a28a18">Parameters.h</a><li>DIFFUSE_SPECULAR_LOCALIZED
47: <a class="el" href="_parameters_8h.html#a28a19">Parameters.h</a><li>DIFFUSE_SPECULAR_LOCALIZED_5TEX
48: <a class="el" href="_parameters_8h.html#a28a20">Parameters.h</a></ul>
49<h3><a class="anchor" name="index_e">- e -</a></h3><ul>
50<li>EnvironmentMap
51: <a class="el" href="_env_map_8fx.html#a23">EnvMap.fx</a><li>EnvironmentMapSampler
52: <a class="el" href="_env_map_8fx.html#a27">EnvMap.fx</a><li>EnvMapDiffuseClassicPS()
53: <a class="el" href="_env_map_8fx.html#a43">EnvMap.fx</a><li>EnvMapDiffuseLocalized5TexPS()
54: <a class="el" href="_env_map_8fx.html#a49">EnvMap.fx</a><li>envmapRenderer
55: <a class="el" href="_main_8cpp.html#a6">Main.cpp</a><li>EnvMapVS()
56: <a class="el" href="_env_map_8fx.html#a42">EnvMap.fx</a><li>eval()
57: <a class="el" href="_env_map_8cpp.html#a19">EnvMap.cpp</a><li>evaluate()
58: <a class="el" href="_env_map_8cpp.html#a20">EnvMap.cpp</a><li>Exponent()
59: <a class="el" href="_main_8cpp.html#a38">Main.cpp</a><li>eyePos
60: <a class="el" href="_env_map_8fx.html#a15">EnvMap.fx</a></ul>
61<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
62<li>fIntensity
63: <a class="el" href="_parameters_8h.html#a27a15">Parameters.h</a><li>fMeshScale
64: <a class="el" href="_parameters_8h.html#a27a12">Parameters.h</a><li>FX_FILENAME
65: <a class="el" href="_main_8cpp.html#a0">Main.cpp</a></ul>
66<h3><a class="anchor" name="index_g">- g -</a></h3><ul>
67<li>g_DialogResourceManager
68: <a class="el" href="_main_8cpp.html#a8">Main.cpp</a><li>g_HUD
69: <a class="el" href="_main_8cpp.html#a10">Main.cpp</a><li>g_pd3dDevice
70: <a class="el" href="_mesh_8cpp.html#a0">Mesh.cpp</a>, <a class="el" href="_main_8cpp.html#a4">Main.cpp</a><li>g_pEffect
71: <a class="el" href="_main_8cpp.html#a5">Main.cpp</a><li>g_pFont
72: <a class="el" href="_main_8cpp.html#a11">Main.cpp</a><li>g_pSaveSurface
73: <a class="el" href="_main_8cpp.html#a13">Main.cpp</a><li>g_pTextSprite
74: <a class="el" href="_main_8cpp.html#a12">Main.cpp</a><li>g_SettingsDlg
75: <a class="el" href="_main_8cpp.html#a9">Main.cpp</a><li>GenerateNewFileName()
76: <a class="el" href="_main_8cpp.html#a33">Main.cpp</a><li>GetContr()
77: <a class="el" href="_env_map_8fx.html#a44">EnvMap.fx</a></ul>
78<h3><a class="anchor" name="index_h">- h -</a></h3><ul>
79<li>HEIGHT
80: <a class="el" href="_main_8cpp.html#a2">Main.cpp</a><li>hr
81: <a class="el" href="_main_8cpp.html#a16">Main.cpp</a></ul>
82<h3><a class="anchor" name="index_i">- i -</a></h3><ul>
83<li>IDC_LOAD_BUTTON
84: <a class="el" href="_parameters_8h.html#a29a23">Parameters.h</a><li>IDC_RESET_BUTTON
85: <a class="el" href="_parameters_8h.html#a29a21">Parameters.h</a><li>IDC_SAVE_BUTTON
86: <a class="el" href="_parameters_8h.html#a29a22">Parameters.h</a><li>IDI_MAIN_ICON
87: <a class="el" href="resource_8h.html#a0">resource.h</a><li>IlluminatedScenePS()
88: <a class="el" href="_env_map_8fx.html#a51">EnvMap.fx</a><li>IlluminatedSceneVS()
89: <a class="el" href="_env_map_8fx.html#a50">EnvMap.fx</a><li>InitParams()
90: <a class="el" href="_main_8cpp.html#a29">Main.cpp</a><li>intensity
91: <a class="el" href="_env_map_8fx.html#a20">EnvMap.fx</a><li>iResolution
92: <a class="el" href="_parameters_8h.html#a27a13">Parameters.h</a><li>IsDeviceAcceptable()
93: <a class="el" href="_main_8cpp.html#a18">Main.cpp</a><li>iShininess
94: <a class="el" href="_parameters_8h.html#a27a16">Parameters.h</a><li>iShowCubeMap
95: <a class="el" href="_parameters_8h.html#a27a14">Parameters.h</a>, <a class="el" href="_env_map_8fx.html#a18">EnvMap.fx</a><li>iWhichMesh
96: <a class="el" href="_parameters_8h.html#a27a11">Parameters.h</a><li>iWhichMethod
97: <a class="el" href="_parameters_8h.html#a27a10">Parameters.h</a></ul>
98<h3><a class="anchor" name="index_k">- k -</a></h3><ul>
99<li>KeyboardProc()
100: <a class="el" href="_main_8cpp.html#a25">Main.cpp</a></ul>
101<h3><a class="anchor" name="index_l">- l -</a></h3><ul>
102<li>LAST_BOOL
103: <a class="el" href="_parameters_8h.html#a26a9">Parameters.h</a><li>LAST_NUMBER
104: <a class="el" href="_parameters_8h.html#a27a17">Parameters.h</a><li>LoadCameraPosition()
105: <a class="el" href="_main_8cpp.html#a32">Main.cpp</a><li>LR_CUBEMAP_SIZE
106: <a class="el" href="_env_map_8fx.html#a9">EnvMap.fx</a>, <a class="el" href="_env_map_8cpp.html#a16">EnvMap.cpp</a></ul>
107<h3><a class="anchor" name="index_m">- m -</a></h3><ul>
108<li>M
109: <a class="el" href="_env_map_8cpp.html#a15">EnvMap.cpp</a><li>MESH0
110: <a class="el" href="_env_map_8cpp.html#a0">EnvMap.cpp</a><li>MESH1
111: <a class="el" href="_env_map_8cpp.html#a1">EnvMap.cpp</a><li>MESH2
112: <a class="el" href="_env_map_8cpp.html#a2">EnvMap.cpp</a><li>MESH3
113: <a class="el" href="_env_map_8cpp.html#a3">EnvMap.cpp</a><li>MESH4
114: <a class="el" href="_env_map_8cpp.html#a4">EnvMap.cpp</a><li>MESH5
115: <a class="el" href="_env_map_8cpp.html#a5">EnvMap.cpp</a><li>MESH6
116: <a class="el" href="_env_map_8cpp.html#a6">EnvMap.cpp</a><li>MESH7
117: <a class="el" href="_env_map_8cpp.html#a7">EnvMap.cpp</a><li>MESH8
118: <a class="el" href="_env_map_8cpp.html#a8">EnvMap.cpp</a><li>MESH9
119: <a class="el" href="_env_map_8cpp.html#a9">EnvMap.cpp</a><li>method_t
120: <a class="el" href="_parameters_8h.html#a28">Parameters.h</a><li>ModifyDeviceSettings()
121: <a class="el" href="_main_8cpp.html#a19">Main.cpp</a><li>MsgProc()
122: <a class="el" href="_main_8cpp.html#a24">Main.cpp</a></ul>
123<h3><a class="anchor" name="index_n">- n -</a></h3><ul>
124<li>nFace
125: <a class="el" href="_env_map_8fx.html#a17">EnvMap.fx</a><li>noconvert()
126: <a class="el" href="_parameters_8h.html#a24">Parameters.h</a>, <a class="el" href="_parameters_8cpp.html#a0">Parameters.cpp</a><li>number_t
127: <a class="el" href="_parameters_8h.html#a27">Parameters.h</a></ul>
128<h3><a class="anchor" name="index_o">- o -</a></h3><ul>
129<li>objColor
130: <a class="el" href="_env_map_8fx.html#a19">EnvMap.fx</a><li>OnChange()
131: <a class="el" href="_parameters_8h.html#a25">Parameters.h</a>, <a class="el" href="_parameters_8cpp.html#a1">Parameters.cpp</a><li>ONCHANGE_CALLBACK
132: <a class="el" href="_parameters_8h.html#a2">Parameters.h</a><li>OnChangeCubeMap()
133: <a class="el" href="_main_8cpp.html#a39">Main.cpp</a><li>OnChangeMesh()
134: <a class="el" href="_main_8cpp.html#a40">Main.cpp</a><li>OnChangeMeshSize()
135: <a class="el" href="_main_8cpp.html#a41">Main.cpp</a><li>OnChangeResolution()
136: <a class="el" href="_main_8cpp.html#a43">Main.cpp</a><li>OnChangeShininess()
137: <a class="el" href="_main_8cpp.html#a42">Main.cpp</a><li>OnCreateDevice()
138: <a class="el" href="_main_8cpp.html#a20">Main.cpp</a><li>OnDestroyDevice()
139: <a class="el" href="_main_8cpp.html#a28">Main.cpp</a><li>OnFrameMove()
140: <a class="el" href="_main_8cpp.html#a22">Main.cpp</a><li>OnFrameRender()
141: <a class="el" href="_main_8cpp.html#a23">Main.cpp</a><li>OnGUIEvent()
142: <a class="el" href="_main_8cpp.html#a26">Main.cpp</a><li>OnLoad()
143: <a class="el" href="_main_8cpp.html#a35">Main.cpp</a><li>OnLostDevice()
144: <a class="el" href="_main_8cpp.html#a27">Main.cpp</a><li>OnReset()
145: <a class="el" href="_main_8cpp.html#a37">Main.cpp</a><li>OnResetDevice()
146: <a class="el" href="_main_8cpp.html#a21">Main.cpp</a><li>OnSave()
147: <a class="el" href="_main_8cpp.html#a36">Main.cpp</a></ul>
148<h3><a class="anchor" name="index_p">- p -</a></h3><ul>
149<li>PI
150: <a class="el" href="_env_map_8fx.html#a1">EnvMap.fx</a><li>pp
151: <a class="el" href="_main_8cpp.html#a7">Main.cpp</a>, <a class="el" href="_env_map_8cpp.html#a17">EnvMap.cpp</a><li>PreconvolvedEnvironmentMap
152: <a class="el" href="_env_map_8fx.html#a25">EnvMap.fx</a><li>PreconvolvedEnvironmentMapSampler
153: <a class="el" href="_env_map_8fx.html#a28">EnvMap.fx</a></ul>
154<h3><a class="anchor" name="index_r">- r -</a></h3><ul>
155<li>ReduceTextureTechnique
156: <a class="el" href="_env_map_8fx.html#a61">EnvMap.fx</a><li>ReduceTextureVS()
157: <a class="el" href="_env_map_8fx.html#a31">EnvMap.fx</a><li>reference_pos
158: <a class="el" href="_env_map_8fx.html#a16">EnvMap.fx</a><li>RenderText()
159: <a class="el" href="_main_8cpp.html#a30">Main.cpp</a><li>ROOM_TEXTURE
160: <a class="el" href="_env_map_8cpp.html#a13">EnvMap.cpp</a></ul>
161<h3><a class="anchor" name="index_s">- s -</a></h3><ul>
162<li>SaveCameraPosition()
163: <a class="el" href="_main_8cpp.html#a31">Main.cpp</a><li>shininess
164: <a class="el" href="_env_map_8fx.html#a21">EnvMap.fx</a><li>SmallEnvironmentMap
165: <a class="el" href="_env_map_8fx.html#a24">EnvMap.fx</a><li>SmallEnvironmentMapSampler
166: <a class="el" href="_env_map_8fx.html#a29">EnvMap.fx</a><li>std_buttons_t
167: <a class="el" href="_parameters_8h.html#a29">Parameters.h</a></ul>
168<h3><a class="anchor" name="index_t">- t -</a></h3><ul>
169<li>Technique
170: <a class="el" href="_env_map_8fx.html#a66">EnvMap.fx</a><li>TechniqueUsingCommonVS
171: <a class="el" href="_env_map_8fx.html#a57">EnvMap.fx</a><li>TEX0
172: <a class="el" href="_env_map_8cpp.html#a10">EnvMap.cpp</a><li>TEX1
173: <a class="el" href="_env_map_8cpp.html#a11">EnvMap.cpp</a><li>TEX2
174: <a class="el" href="_env_map_8cpp.html#a12">EnvMap.cpp</a><li>texel_size
175: <a class="el" href="_env_map_8fx.html#a14">EnvMap.fx</a></ul>
176<h3><a class="anchor" name="index_w">- w -</a></h3><ul>
177<li>WIDTH
178: <a class="el" href="_main_8cpp.html#a1">Main.cpp</a><li>WinMain()
179: <a class="el" href="_main_8cpp.html#a34">Main.cpp</a><li>World
180: <a class="el" href="_env_map_8fx.html#a10">EnvMap.fx</a><li>WorldIT
181: <a class="el" href="_env_map_8fx.html#a11">EnvMap.fx</a><li>WorldView
182: <a class="el" href="_env_map_8fx.html#a12">EnvMap.fx</a><li>WorldViewProjection
183: <a class="el" href="_env_map_8fx.html#a13">EnvMap.fx</a></ul>
184<hr size="1"><address style="align: right;"><small>Generated on Wed Aug 23 00:00:39 2006 for Indirect Environment Mapping by&nbsp;
185<a href="http://www.doxygen.org/index.html">
186<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address>
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