source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/demos/Standalone/Explosion [DirectX]/Media.h @ 3255

Revision 3255, 673 bytes checked in by szirmay, 15 years ago (diff)
Line 
1#pragma once
2// macro definitions for all media paths
3
4#define SCENE_MESH L"Media\\Models\\alagut.x"                                           //scene
5
6#define PARTICLE_SYSTEM_1 "Media\\ParticleSystems\\explosion.aps"       //fire
7#define PARTICLE_SYSTEM_2 "Media\\ParticleSystems\\smoke.aps"           //smoke
8#define PARTICLE_SYSTEM_3 "Media\\ParticleSystems\\dust.aps"            //dust
9
10#define COLOR_TEXTURE_PATH L"Media\\Maps\\alagut.bmp"
11
12#define FIRE_ALPHA_PATH L"Media\\Maps\\fireAlpha.dds"
13#define SMOKE_ALPHA_PATH L"Media\\Maps\\smokeAlpha.dds"
14#define PLANCK_COLOR_PATH L"Media\\Maps\\planck.bmp"
15#define NOISE_TEXTURE_PATH L"Media\\Maps\\noise.bmp"
16#define GRAD_TEXTURE_PATH L"Media\\Maps\\gradient.bmp"
17
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