/* * * Copyright (c) 2002, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ /* * The following macro invocations define the supported CG profiles. * * The macros have the form : * * CG_PROFILE_MACRO(name, compiler_id, compiler_opt) * * name : The name of the profile. Used consistently with the API. * compiler_id : The identifier string for the profile used by the compiler. * compiler_id_caps : compiler_id in caps. * compiler_opt : The command-line switch used to force compilation into * the profile. * int_id : Integer enumerant associated with this bind location. * vertex_profile : Non-zero if this is a vertex profile, otherwise it * is considered to be a fragment profile. * * */ #define CG_IN_PROFILES_INCLUDE #include CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,VS_1_1,"vs_1_1",6153,1) CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,VS_2_0,"vs_2_0",6154,1) CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,VS_2_X,"vs_2_x",6155,1) CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,PS_1_1,"ps_1_1",6159,0) CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,PS_1_2,"ps_1_2",6160,0) CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,PS_1_3,"ps_1_3",6161,0) CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,PS_2_0,"ps_2_0",6162,0) CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,PS_2_X,"ps_2_x",6163,0) #undef CG_PROFILE_MACRO #undef CG_IN_PROFILES_INCLUDE