/* glh - is a platform-indepenedent C++ OpenGL helper library Copyright (c) 2000 Cass Everitt Copyright (c) 2000 NVIDIA Corporation All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The names of contributors to this software may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Cass Everitt - cass@r3.nu */ // Simple array template. // Copyright (c) Cass W. Everitt 1999 // Copyright (c) NVIDIA 2000 #ifndef _GLH_ARRAY_H_ #define _GLH_ARRAY_H_ namespace glh { // // Template for array2 // template class array2 { public: typedef T value_type; array2(int width=1, int height=1) { w = width; h = height; data = new T [w * h]; clear(T()); } array2(const array2 & t) { w = h = 0; data=0; (*this) = t; } // intentionally non-virtual ~array2() { delete [] data; } const array2 & operator = (const array2 & t) { if(w != t.w || h != t.h) set_size(t.w, t.h); int sz = w * h; for(int i = 0; i < sz; i++) data[i] = t.data[i]; return *this; } void set_size(int width, int height) { if(w == width && h == height) return; delete [] data; w = width; h = height; data = new T [w * h]; } T & operator () (int i, int j) { return data[i + j * w]; } const T & operator () (int i, int j) const { return data[i + j * w]; } int get_width() const { return w; } int get_height() const { return h; } void clear(const T & val) { int sz = w * h; for(int i = 0; i < sz; i++) data[i] = val; } void copy(const array2 & src, int i_offset = 0, int j_offset = 0, int width = 0, int height = 0) { int io = i_offset; int jo = j_offset; if(width == 0) width = src.get_width(); if(height == 0) height = src.get_height(); if(io + width > w) return; if(jo + height > h) return; for(int i=0; i < width; i++) for(int j=0; j < height; j++) (*this)(io+i, jo+j) = src(i,j); } T * get_pointer() { return data; } const T * get_pointer() const { return data; } private: int w, h; T * data; }; // // Template for array3 // template class array3 { public: typedef T value_type; array3(int width=1, int height=1, int depth=1) { w = width; h = height; d = depth; data = new T [w * h * d]; clear(T()); } array3(const array3 & t) { w = h = d = 0; data=0; (*this) = t; } // intentionally non-virtual ~array3() { delete [] data; } const array3 & operator = (const array3 & t) { if(w != t.w || h != t.h || d != t.d) set_size(t.w, t.h, t.d); int sz = w * h * d; for(int i = 0; i < sz; i++) data[i] = t.data[i]; return *this; } void set_size(int width, int height, int depth) { if(w == width && h == height && d == depth) return; delete [] data; w = width; h = height; d = depth; data = new T [w * h * d]; } T & operator () (int i, int j, int k) { return data[i + j * w + k * w * h]; } const T & operator () (int i, int j, int k) const { return data[i + j * w + k * w * h]; } int get_width() const { return w; } int get_height() const { return h; } int get_depth() const { return d; } void clear(const T & val) { int sz = w * h * d; for(int i = 0; i < sz; i++) data[i] = val; } void copy(const array3 & src, int i_offset = 0, int j_offset = 0, int k_offset = 0, int width = 0, int height = 0, int depth = 0) { int io = i_offset; int jo = j_offset; int ko = k_offset; if(width == 0) width = src.get_width(); if(height == 0) height = src.get_height(); if(depth == 0) depth = src.get_depth(); if(io + width > w || jo + height > h || ko + depth > d) return; for(int i=0; i < width; i++) for(int j=0; j < height; j++) for(int k=0; k < depth; k++) (*this)(io+i, jo+j, ko+k) = src(i,j,k); } T * get_pointer() { return data; } const T * get_pointer() const { return data; } private: int w, h, d; T * data; }; // template class array3 } // namespace glh #endif