#pragma once #include #include class TransformAnimation { public: TransformAnimation(void); ~TransformAnimation(void); Vector getTranslate(int key){return translations[key];} Vector getRotate(int key){return rotations[key];} float* getMatrix(int key){return &matrixes[key*16];} void Load(char* filename); unsigned int framecount; private: float* matrixes; Vector* translations; Vector* rotations; float* quaternions; };