[3255] | 1 | //--------------------------------------------------------------------------------------
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| 2 | // File: DXUTMisc.cpp
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| 3 | //
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| 4 | // Shortcut macros and functions for using DX objects
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| 5 | //
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| 6 | // Copyright (c) Microsoft Corporation. All rights reserved
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| 7 | //--------------------------------------------------------------------------------------
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| 8 | #include "dxstdafx.h"
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| 9 |
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| 10 | //--------------------------------------------------------------------------------------
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| 11 | // Global/Static Members
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| 12 | //--------------------------------------------------------------------------------------
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| 13 | CDXUTResourceCache& DXUTGetGlobalResourceCache()
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| 14 | {
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| 15 | // Using an accessor function gives control of the construction order
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| 16 | static CDXUTResourceCache cache;
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| 17 | return cache;
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| 18 | }
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| 19 | CDXUTTimer* DXUTGetGlobalTimer()
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| 20 | {
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| 21 | // Using an accessor function gives control of the construction order
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| 22 | static CDXUTTimer timer;
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| 23 | return &timer;
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| 24 | }
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| 25 |
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| 26 |
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| 27 | //--------------------------------------------------------------------------------------
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| 28 | // Internal functions forward declarations
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| 29 | //--------------------------------------------------------------------------------------
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| 30 | bool DXUTFindMediaSearchTypicalDirs( WCHAR* strSearchPath, int cchSearch, LPCWSTR strLeaf, WCHAR* strExePath, WCHAR* strExeName );
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| 31 | bool DXUTFindMediaSearchParentDirs( WCHAR* strSearchPath, int cchSearch, WCHAR* strStartAt, WCHAR* strLeafName );
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| 32 |
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| 33 |
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| 34 | //--------------------------------------------------------------------------------------
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| 35 | CDXUTTimer::CDXUTTimer()
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| 36 | {
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| 37 | m_bUsingQPF = false;
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| 38 | m_bTimerStopped = true;
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| 39 | m_llQPFTicksPerSec = 0;
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| 40 |
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| 41 | m_llStopTime = 0;
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| 42 | m_llLastElapsedTime = 0;
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| 43 | m_llBaseTime = 0;
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| 44 |
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| 45 | // Use QueryPerformanceFrequency() to get frequency of timer.
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| 46 | LARGE_INTEGER qwTicksPerSec;
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| 47 | m_bUsingQPF = (bool) (QueryPerformanceFrequency( &qwTicksPerSec ) != 0);
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| 48 | m_llQPFTicksPerSec = qwTicksPerSec.QuadPart;
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| 49 | }
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| 50 |
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| 51 |
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| 52 | //--------------------------------------------------------------------------------------
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| 53 | void CDXUTTimer::Reset()
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| 54 | {
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| 55 | if( !m_bUsingQPF )
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| 56 | return;
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| 57 |
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| 58 | // Get either the current time or the stop time
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| 59 | LARGE_INTEGER qwTime;
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| 60 | if( m_llStopTime != 0 )
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| 61 | qwTime.QuadPart = m_llStopTime;
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| 62 | else
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| 63 | QueryPerformanceCounter( &qwTime );
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| 64 |
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| 65 | m_llBaseTime = qwTime.QuadPart;
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| 66 | m_llLastElapsedTime = qwTime.QuadPart;
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| 67 | m_llStopTime = 0;
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| 68 | m_bTimerStopped = FALSE;
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| 69 | }
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| 70 |
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| 71 |
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| 72 | //--------------------------------------------------------------------------------------
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| 73 | void CDXUTTimer::Start()
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| 74 | {
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| 75 | if( !m_bUsingQPF )
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| 76 | return;
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| 77 |
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| 78 | // Get the current time
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| 79 | LARGE_INTEGER qwTime;
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| 80 | QueryPerformanceCounter( &qwTime );
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| 81 |
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| 82 | if( m_bTimerStopped )
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| 83 | m_llBaseTime += qwTime.QuadPart - m_llStopTime;
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| 84 | m_llStopTime = 0;
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| 85 | m_llLastElapsedTime = qwTime.QuadPart;
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| 86 | m_bTimerStopped = FALSE;
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| 87 | }
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| 88 |
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| 89 |
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| 90 | //--------------------------------------------------------------------------------------
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| 91 | void CDXUTTimer::Stop()
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| 92 | {
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| 93 | if( !m_bUsingQPF )
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| 94 | return;
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| 95 |
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| 96 | if( !m_bTimerStopped )
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| 97 | {
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| 98 | // Get either the current time or the stop time
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| 99 | LARGE_INTEGER qwTime;
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| 100 | if( m_llStopTime != 0 )
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| 101 | qwTime.QuadPart = m_llStopTime;
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| 102 | else
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| 103 | QueryPerformanceCounter( &qwTime );
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| 104 |
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| 105 | m_llStopTime = qwTime.QuadPart;
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| 106 | m_llLastElapsedTime = qwTime.QuadPart;
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| 107 | m_bTimerStopped = TRUE;
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| 108 | }
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| 109 | }
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| 110 |
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| 111 |
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| 112 | //--------------------------------------------------------------------------------------
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| 113 | void CDXUTTimer::Advance()
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| 114 | {
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| 115 | if( !m_bUsingQPF )
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| 116 | return;
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| 117 |
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| 118 | m_llStopTime += m_llQPFTicksPerSec/10;
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| 119 | }
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| 120 |
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| 121 |
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| 122 | //--------------------------------------------------------------------------------------
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| 123 | double CDXUTTimer::GetAbsoluteTime()
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| 124 | {
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| 125 | if( !m_bUsingQPF )
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| 126 | return -1.0;
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| 127 |
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| 128 | // Get either the current time or the stop time
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| 129 | LARGE_INTEGER qwTime;
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| 130 | if( m_llStopTime != 0 )
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| 131 | qwTime.QuadPart = m_llStopTime;
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| 132 | else
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| 133 | QueryPerformanceCounter( &qwTime );
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| 134 |
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| 135 | double fTime = qwTime.QuadPart / (double) m_llQPFTicksPerSec;
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| 136 |
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| 137 | return fTime;
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| 138 | }
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| 139 |
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| 140 |
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| 141 | //--------------------------------------------------------------------------------------
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| 142 | double CDXUTTimer::GetTime()
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| 143 | {
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| 144 | if( !m_bUsingQPF )
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| 145 | return -1.0;
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| 146 |
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| 147 | // Get either the current time or the stop time
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| 148 | LARGE_INTEGER qwTime;
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| 149 | if( m_llStopTime != 0 )
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| 150 | qwTime.QuadPart = m_llStopTime;
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| 151 | else
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| 152 | QueryPerformanceCounter( &qwTime );
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| 153 |
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| 154 | double fAppTime = (double) ( qwTime.QuadPart - m_llBaseTime ) / (double) m_llQPFTicksPerSec;
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| 155 |
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| 156 | return fAppTime;
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| 157 | }
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| 158 |
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| 159 |
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| 160 | //--------------------------------------------------------------------------------------
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| 161 | double CDXUTTimer::GetElapsedTime()
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| 162 | {
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| 163 | if( !m_bUsingQPF )
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| 164 | return -1.0;
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| 165 |
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| 166 | // Get either the current time or the stop time
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| 167 | LARGE_INTEGER qwTime;
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| 168 | if( m_llStopTime != 0 )
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| 169 | qwTime.QuadPart = m_llStopTime;
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| 170 | else
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| 171 | QueryPerformanceCounter( &qwTime );
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| 172 |
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| 173 | double fElapsedTime = (double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec;
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| 174 | m_llLastElapsedTime = qwTime.QuadPart;
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| 175 |
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| 176 | return fElapsedTime;
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| 177 | }
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| 178 |
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| 179 |
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| 180 | //--------------------------------------------------------------------------------------
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| 181 | bool CDXUTTimer::IsStopped()
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| 182 | {
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| 183 | return m_bTimerStopped;
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| 184 | }
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| 185 |
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| 186 |
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| 187 | //--------------------------------------------------------------------------------------
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| 188 | // Returns pointer to static media search buffer
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| 189 | //--------------------------------------------------------------------------------------
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| 190 | WCHAR* DXUTMediaSearchPath()
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| 191 | {
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| 192 | static WCHAR s_strMediaSearchPath[MAX_PATH] = {0};
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| 193 | return s_strMediaSearchPath;
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| 194 |
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| 195 | }
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| 196 |
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| 197 | //--------------------------------------------------------------------------------------
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| 198 | LPCWSTR DXUTGetMediaSearchPath()
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| 199 | {
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| 200 | return DXUTMediaSearchPath();
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| 201 | }
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| 202 |
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| 203 |
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| 204 | //--------------------------------------------------------------------------------------
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| 205 | HRESULT DXUTSetMediaSearchPath( LPCWSTR strPath )
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| 206 | {
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| 207 | HRESULT hr;
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| 208 |
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| 209 | WCHAR* s_strSearchPath = DXUTMediaSearchPath();
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| 210 |
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| 211 | hr = StringCchCopy( s_strSearchPath, MAX_PATH, strPath );
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| 212 | if( SUCCEEDED(hr) )
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| 213 | {
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| 214 | // append slash if needed
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| 215 | size_t ch;
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| 216 | hr = StringCchLength( s_strSearchPath, MAX_PATH, &ch );
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| 217 | if( SUCCEEDED(hr) && s_strSearchPath[ch-1] != L'\\')
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| 218 | {
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| 219 | hr = StringCchCat( s_strSearchPath, MAX_PATH, L"\\" );
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| 220 | }
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| 221 | }
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| 222 |
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| 223 | return hr;
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| 224 | }
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| 225 |
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| 226 |
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| 227 | //--------------------------------------------------------------------------------------
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| 228 | // Tries to find the location of a SDK media file
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| 229 | // cchDest is the size in WCHARs of strDestPath. Be careful not to
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| 230 | // pass in sizeof(strDest) on UNICODE builds.
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| 231 | //--------------------------------------------------------------------------------------
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| 232 | HRESULT DXUTFindDXSDKMediaFileCch( WCHAR* strDestPath, int cchDest, LPCWSTR strFilename )
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| 233 | {
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| 234 | bool bFound;
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| 235 | WCHAR strSearchFor[MAX_PATH];
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| 236 |
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| 237 | if( NULL==strFilename || strFilename[0] == 0 || NULL==strDestPath || cchDest < 10 )
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| 238 | return E_INVALIDARG;
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| 239 |
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| 240 | // Get the exe name, and exe path
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| 241 | WCHAR strExePath[MAX_PATH] = {0};
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| 242 | WCHAR strExeName[MAX_PATH] = {0};
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| 243 | WCHAR* strLastSlash = NULL;
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| 244 | GetModuleFileName( NULL, strExePath, MAX_PATH );
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| 245 | strExePath[MAX_PATH-1]=0;
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| 246 | strLastSlash = wcsrchr( strExePath, TEXT('\\') );
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| 247 | if( strLastSlash )
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| 248 | {
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| 249 | StringCchCopy( strExeName, MAX_PATH, &strLastSlash[1] );
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| 250 |
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| 251 | // Chop the exe name from the exe path
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| 252 | *strLastSlash = 0;
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| 253 |
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| 254 | // Chop the .exe from the exe name
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| 255 | strLastSlash = wcsrchr( strExeName, TEXT('.') );
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| 256 | if( strLastSlash )
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| 257 | *strLastSlash = 0;
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| 258 | }
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| 259 |
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| 260 | // Typical directories:
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| 261 | // .\
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| 262 | // ..\
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| 263 | // ..\..\
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| 264 | // %EXE_DIR%\
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| 265 | // %EXE_DIR%\..\
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| 266 | // %EXE_DIR%\..\..\
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| 267 | // %EXE_DIR%\..\%EXE_NAME%
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| 268 | // %EXE_DIR%\..\..\%EXE_NAME%
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| 269 |
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| 270 | // Typical directory search
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| 271 | bFound = DXUTFindMediaSearchTypicalDirs( strDestPath, cchDest, strFilename, strExePath, strExeName );
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| 272 | if( bFound )
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| 273 | return S_OK;
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| 274 |
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| 275 | // Typical directory search again, but also look in a subdir called "\media\"
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| 276 | StringCchPrintf( strSearchFor, MAX_PATH, L"media\\%s", strFilename );
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| 277 | bFound = DXUTFindMediaSearchTypicalDirs( strDestPath, cchDest, strSearchFor, strExePath, strExeName );
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| 278 | if( bFound )
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| 279 | return S_OK;
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| 280 |
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| 281 | WCHAR strLeafName[MAX_PATH] = {0};
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| 282 |
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| 283 | // Search all parent directories starting at .\ and using strFilename as the leaf name
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| 284 | StringCchCopy( strLeafName, MAX_PATH, strFilename );
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| 285 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, L".", strLeafName );
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| 286 | if( bFound )
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| 287 | return S_OK;
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| 288 |
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| 289 | // Search all parent directories starting at the exe's dir and using strFilename as the leaf name
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| 290 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, strExePath, strLeafName );
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| 291 | if( bFound )
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| 292 | return S_OK;
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| 293 |
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| 294 | // Search all parent directories starting at .\ and using "media\strFilename" as the leaf name
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| 295 | StringCchPrintf( strLeafName, MAX_PATH, L"media\\%s", strFilename );
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| 296 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, L".", strLeafName );
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| 297 | if( bFound )
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| 298 | return S_OK;
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| 299 |
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| 300 | // Search all parent directories starting at the exe's dir and using "media\strFilename" as the leaf name
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| 301 | bFound = DXUTFindMediaSearchParentDirs( strDestPath, cchDest, strExePath, strLeafName );
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| 302 | if( bFound )
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| 303 | return S_OK;
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| 304 |
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| 305 | // On failure, return the file as the path but also return an error code
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| 306 | StringCchCopy( strDestPath, cchDest, strFilename );
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| 307 |
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| 308 | return DXUTERR_MEDIANOTFOUND;
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| 309 | }
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| 310 |
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| 311 |
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| 312 | //--------------------------------------------------------------------------------------
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| 313 | // Search a set of typical directories
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| 314 | //--------------------------------------------------------------------------------------
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| 315 | bool DXUTFindMediaSearchTypicalDirs( WCHAR* strSearchPath, int cchSearch, LPCWSTR strLeaf,
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| 316 | WCHAR* strExePath, WCHAR* strExeName )
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| 317 | {
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| 318 | // Typical directories:
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| 319 | // .\
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| 320 | // ..\
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| 321 | // ..\..\
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| 322 | // %EXE_DIR%\
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| 323 | // %EXE_DIR%\..\
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| 324 | // %EXE_DIR%\..\..\
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| 325 | // %EXE_DIR%\..\%EXE_NAME%
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| 326 | // %EXE_DIR%\..\..\%EXE_NAME%
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| 327 | // DXSDK media path
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| 328 |
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| 329 | // Search in .\
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| 330 | StringCchCopy( strSearchPath, cchSearch, strLeaf );
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| 331 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 332 | return true;
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| 333 |
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| 334 | // Search in ..\
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| 335 | StringCchPrintf( strSearchPath, cchSearch, L"..\\%s", strLeaf );
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| 336 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 337 | return true;
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| 338 |
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| 339 | // Search in ..\..\
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| 340 | StringCchPrintf( strSearchPath, cchSearch, L"..\\..\\%s", strLeaf );
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| 341 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 342 | return true;
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| 343 |
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| 344 | // Search in ..\..\
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| 345 | StringCchPrintf( strSearchPath, cchSearch, L"..\\..\\%s", strLeaf );
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| 346 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 347 | return true;
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| 348 |
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| 349 | // Search in the %EXE_DIR%\
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| 350 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\%s", strExePath, strLeaf );
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| 351 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 352 | return true;
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| 353 |
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| 354 | // Search in the %EXE_DIR%\..\
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| 355 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\%s", strExePath, strLeaf );
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| 356 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 357 | return true;
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| 358 |
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| 359 | // Search in the %EXE_DIR%\..\..\
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| 360 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\..\\%s", strExePath, strLeaf );
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| 361 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 362 | return true;
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| 363 |
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| 364 | // Search in "%EXE_DIR%\..\%EXE_NAME%\". This matches the DirectX SDK layout
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| 365 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\%s\\%s", strExePath, strExeName, strLeaf );
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| 366 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 367 | return true;
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| 368 |
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| 369 | // Search in "%EXE_DIR%\..\..\%EXE_NAME%\". This matches the DirectX SDK layout
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| 370 | StringCchPrintf( strSearchPath, cchSearch, L"%s\\..\\..\\%s\\%s", strExePath, strExeName, strLeaf );
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| 371 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 372 | return true;
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| 373 |
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| 374 | // Search in media search dir
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| 375 | WCHAR* s_strSearchPath = DXUTMediaSearchPath();
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| 376 | if( s_strSearchPath[0] != 0 )
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| 377 | {
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| 378 | StringCchPrintf( strSearchPath, cchSearch, L"%s%s", s_strSearchPath, strLeaf );
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| 379 | if( GetFileAttributes( strSearchPath ) != 0xFFFFFFFF )
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| 380 | return true;
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| 381 | }
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| 382 |
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| 383 | return false;
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| 384 | }
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| 385 |
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| 386 |
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| 387 |
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| 388 | //--------------------------------------------------------------------------------------
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| 389 | // Search parent directories starting at strStartAt, and appending strLeafName
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| 390 | // at each parent directory. It stops at the root directory.
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| 391 | //--------------------------------------------------------------------------------------
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| 392 | bool DXUTFindMediaSearchParentDirs( WCHAR* strSearchPath, int cchSearch, WCHAR* strStartAt, WCHAR* strLeafName )
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| 393 | {
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| 394 | WCHAR strFullPath[MAX_PATH] = {0};
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| 395 | WCHAR strFullFileName[MAX_PATH] = {0};
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| 396 | WCHAR strSearch[MAX_PATH] = {0};
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| 397 | WCHAR* strFilePart = NULL;
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| 398 |
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| 399 | GetFullPathName( strStartAt, MAX_PATH, strFullPath, &strFilePart );
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| 400 | if( strFilePart == NULL )
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| 401 | return false;
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| 402 |
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| 403 | while( strFilePart != NULL && *strFilePart != '\0' )
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| 404 | {
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| 405 | StringCchPrintf( strFullFileName, MAX_PATH, L"%s\\%s", strFullPath, strLeafName );
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| 406 | if( GetFileAttributes( strFullFileName ) != 0xFFFFFFFF )
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| 407 | {
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| 408 | StringCchCopy( strSearchPath, cchSearch, strFullFileName );
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| 409 | return true;
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| 410 | }
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| 411 |
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| 412 | StringCchPrintf( strSearch, MAX_PATH, L"%s\\..", strFullPath );
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| 413 | GetFullPathName( strSearch, MAX_PATH, strFullPath, &strFilePart );
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| 414 | }
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| 415 |
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| 416 | return false;
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| 417 | }
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| 418 |
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| 419 |
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| 420 | //--------------------------------------------------------------------------------------
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| 421 | // CDXUTResourceCache
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| 422 | //--------------------------------------------------------------------------------------
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| 423 |
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| 424 |
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| 425 | CDXUTResourceCache::~CDXUTResourceCache()
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| 426 | {
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| 427 | OnDestroyDevice();
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| 428 |
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| 429 | m_TextureCache.RemoveAll();
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| 430 | m_EffectCache.RemoveAll();
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| 431 | m_FontCache.RemoveAll();
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| 432 | }
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| 433 |
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| 434 |
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| 435 | HRESULT CDXUTResourceCache::CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
| 436 | {
|
---|
| 437 | return CreateTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 438 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 439 | 0, NULL, NULL, ppTexture );
|
---|
| 440 | }
|
---|
| 441 |
|
---|
| 442 |
|
---|
| 443 | //--------------------------------------------------------------------------------------
|
---|
| 444 | HRESULT CDXUTResourceCache::CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
| 445 | {
|
---|
| 446 | // Search the cache for a matching entry.
|
---|
| 447 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
| 448 | {
|
---|
| 449 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
| 450 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
| 451 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
| 452 | Entry.Width == Width &&
|
---|
| 453 | Entry.Height == Height &&
|
---|
| 454 | Entry.MipLevels == MipLevels &&
|
---|
| 455 | Entry.Usage == Usage &&
|
---|
| 456 | Entry.Format == Format &&
|
---|
| 457 | Entry.Pool == Pool &&
|
---|
| 458 | Entry.Type == D3DRTYPE_TEXTURE )
|
---|
| 459 | {
|
---|
| 460 | // A match is found. Obtain the IDirect3DTexture9 interface and return that.
|
---|
| 461 | return Entry.pTexture->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
|
---|
| 462 | }
|
---|
| 463 | }
|
---|
| 464 |
|
---|
| 465 | HRESULT hr;
|
---|
| 466 |
|
---|
| 467 | // No matching entry. Load the resource and create a new entry.
|
---|
| 468 | hr = D3DXCreateTextureFromFileEx( pDevice, pSrcFile, Width, Height, MipLevels, Usage, Format,
|
---|
| 469 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
| 470 | if( FAILED( hr ) )
|
---|
| 471 | return hr;
|
---|
| 472 |
|
---|
| 473 | DXUTCache_Texture NewEntry;
|
---|
| 474 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
| 475 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
| 476 | NewEntry.Width = Width;
|
---|
| 477 | NewEntry.Height = Height;
|
---|
| 478 | NewEntry.MipLevels = MipLevels;
|
---|
| 479 | NewEntry.Usage = Usage;
|
---|
| 480 | NewEntry.Format = Format;
|
---|
| 481 | NewEntry.Pool = Pool;
|
---|
| 482 | NewEntry.Type = D3DRTYPE_TEXTURE;
|
---|
| 483 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
| 484 |
|
---|
| 485 | m_TextureCache.Add( NewEntry );
|
---|
| 486 | return S_OK;
|
---|
| 487 | }
|
---|
| 488 |
|
---|
| 489 |
|
---|
| 490 | //--------------------------------------------------------------------------------------
|
---|
| 491 | HRESULT CDXUTResourceCache::CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
| 492 | {
|
---|
| 493 | return CreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 494 | D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT,
|
---|
| 495 | D3DX_DEFAULT, 0, NULL, NULL, ppTexture );
|
---|
| 496 | }
|
---|
| 497 |
|
---|
| 498 |
|
---|
| 499 | //--------------------------------------------------------------------------------------
|
---|
| 500 | HRESULT CDXUTResourceCache::CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture )
|
---|
| 501 | {
|
---|
| 502 | // Search the cache for a matching entry.
|
---|
| 503 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
| 504 | {
|
---|
| 505 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
| 506 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
| 507 | Entry.hSrcModule == hSrcModule &&
|
---|
| 508 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
| 509 | Entry.Width == Width &&
|
---|
| 510 | Entry.Height == Height &&
|
---|
| 511 | Entry.MipLevels == MipLevels &&
|
---|
| 512 | Entry.Usage == Usage &&
|
---|
| 513 | Entry.Format == Format &&
|
---|
| 514 | Entry.Pool == Pool &&
|
---|
| 515 | Entry.Type == D3DRTYPE_TEXTURE )
|
---|
| 516 | {
|
---|
| 517 | // A match is found. Obtain the IDirect3DTexture9 interface and return that.
|
---|
| 518 | return Entry.pTexture->QueryInterface( IID_IDirect3DTexture9, (LPVOID*)ppTexture );
|
---|
| 519 | }
|
---|
| 520 | }
|
---|
| 521 |
|
---|
| 522 | HRESULT hr;
|
---|
| 523 |
|
---|
| 524 | // No matching entry. Load the resource and create a new entry.
|
---|
| 525 | hr = D3DXCreateTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Width, Height, MipLevels, Usage,
|
---|
| 526 | Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
| 527 | if( FAILED( hr ) )
|
---|
| 528 | return hr;
|
---|
| 529 |
|
---|
| 530 | DXUTCache_Texture NewEntry;
|
---|
| 531 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
| 532 | NewEntry.hSrcModule = hSrcModule;
|
---|
| 533 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
| 534 | NewEntry.Width = Width;
|
---|
| 535 | NewEntry.Height = Height;
|
---|
| 536 | NewEntry.MipLevels = MipLevels;
|
---|
| 537 | NewEntry.Usage = Usage;
|
---|
| 538 | NewEntry.Format = Format;
|
---|
| 539 | NewEntry.Pool = Pool;
|
---|
| 540 | NewEntry.Type = D3DRTYPE_TEXTURE;
|
---|
| 541 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
| 542 |
|
---|
| 543 | m_TextureCache.Add( NewEntry );
|
---|
| 544 | return S_OK;
|
---|
| 545 | }
|
---|
| 546 |
|
---|
| 547 |
|
---|
| 548 | //--------------------------------------------------------------------------------------
|
---|
| 549 | HRESULT CDXUTResourceCache::CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
| 550 | {
|
---|
| 551 | return CreateCubeTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, 0,
|
---|
| 552 | D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 553 | 0, NULL, NULL, ppCubeTexture );
|
---|
| 554 | }
|
---|
| 555 |
|
---|
| 556 |
|
---|
| 557 | //--------------------------------------------------------------------------------------
|
---|
| 558 | HRESULT CDXUTResourceCache::CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
| 559 | {
|
---|
| 560 | // Search the cache for a matching entry.
|
---|
| 561 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
| 562 | {
|
---|
| 563 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
| 564 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
| 565 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
| 566 | Entry.Width == Size &&
|
---|
| 567 | Entry.MipLevels == MipLevels &&
|
---|
| 568 | Entry.Usage == Usage &&
|
---|
| 569 | Entry.Format == Format &&
|
---|
| 570 | Entry.Pool == Pool &&
|
---|
| 571 | Entry.Type == D3DRTYPE_CUBETEXTURE )
|
---|
| 572 | {
|
---|
| 573 | // A match is found. Obtain the IDirect3DCubeTexture9 interface and return that.
|
---|
| 574 | return Entry.pTexture->QueryInterface( IID_IDirect3DCubeTexture9, (LPVOID*)ppCubeTexture );
|
---|
| 575 | }
|
---|
| 576 | }
|
---|
| 577 |
|
---|
| 578 | HRESULT hr;
|
---|
| 579 |
|
---|
| 580 | // No matching entry. Load the resource and create a new entry.
|
---|
| 581 | hr = D3DXCreateCubeTextureFromFileEx( pDevice, pSrcFile, Size, MipLevels, Usage, Format, Pool, Filter,
|
---|
| 582 | MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture );
|
---|
| 583 | if( FAILED( hr ) )
|
---|
| 584 | return hr;
|
---|
| 585 |
|
---|
| 586 | DXUTCache_Texture NewEntry;
|
---|
| 587 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
| 588 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
| 589 | NewEntry.Width = Size;
|
---|
| 590 | NewEntry.MipLevels = MipLevels;
|
---|
| 591 | NewEntry.Usage = Usage;
|
---|
| 592 | NewEntry.Format = Format;
|
---|
| 593 | NewEntry.Pool = Pool;
|
---|
| 594 | NewEntry.Type = D3DRTYPE_CUBETEXTURE;
|
---|
| 595 | (*ppCubeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
| 596 |
|
---|
| 597 | m_TextureCache.Add( NewEntry );
|
---|
| 598 | return S_OK;
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 |
|
---|
| 602 | //--------------------------------------------------------------------------------------
|
---|
| 603 | HRESULT CDXUTResourceCache::CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
| 604 | {
|
---|
| 605 | return CreateCubeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 606 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 607 | 0, NULL, NULL, ppCubeTexture );
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 |
|
---|
| 611 | //--------------------------------------------------------------------------------------
|
---|
| 612 | HRESULT CDXUTResourceCache::CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture )
|
---|
| 613 | {
|
---|
| 614 | // Search the cache for a matching entry.
|
---|
| 615 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
| 616 | {
|
---|
| 617 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
| 618 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
| 619 | Entry.hSrcModule == hSrcModule &&
|
---|
| 620 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
| 621 | Entry.Width == Size &&
|
---|
| 622 | Entry.MipLevels == MipLevels &&
|
---|
| 623 | Entry.Usage == Usage &&
|
---|
| 624 | Entry.Format == Format &&
|
---|
| 625 | Entry.Pool == Pool &&
|
---|
| 626 | Entry.Type == D3DRTYPE_CUBETEXTURE )
|
---|
| 627 | {
|
---|
| 628 | // A match is found. Obtain the IDirect3DCubeTexture9 interface and return that.
|
---|
| 629 | return Entry.pTexture->QueryInterface( IID_IDirect3DCubeTexture9, (LPVOID*)ppCubeTexture );
|
---|
| 630 | }
|
---|
| 631 | }
|
---|
| 632 |
|
---|
| 633 | HRESULT hr;
|
---|
| 634 |
|
---|
| 635 | // No matching entry. Load the resource and create a new entry.
|
---|
| 636 | hr = D3DXCreateCubeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Size, MipLevels, Usage, Format,
|
---|
| 637 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture );
|
---|
| 638 | if( FAILED( hr ) )
|
---|
| 639 | return hr;
|
---|
| 640 |
|
---|
| 641 | DXUTCache_Texture NewEntry;
|
---|
| 642 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
| 643 | NewEntry.hSrcModule = hSrcModule;
|
---|
| 644 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
| 645 | NewEntry.Width = Size;
|
---|
| 646 | NewEntry.MipLevels = MipLevels;
|
---|
| 647 | NewEntry.Usage = Usage;
|
---|
| 648 | NewEntry.Format = Format;
|
---|
| 649 | NewEntry.Pool = Pool;
|
---|
| 650 | NewEntry.Type = D3DRTYPE_CUBETEXTURE;
|
---|
| 651 | (*ppCubeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
| 652 |
|
---|
| 653 | m_TextureCache.Add( NewEntry );
|
---|
| 654 | return S_OK;
|
---|
| 655 | }
|
---|
| 656 |
|
---|
| 657 |
|
---|
| 658 | //--------------------------------------------------------------------------------------
|
---|
| 659 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
| 660 | {
|
---|
| 661 | return CreateVolumeTextureFromFileEx( pDevice, pSrcFile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 662 | 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 663 | 0, NULL, NULL, ppVolumeTexture );
|
---|
| 664 | }
|
---|
| 665 |
|
---|
| 666 |
|
---|
| 667 | //--------------------------------------------------------------------------------------
|
---|
| 668 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppTexture )
|
---|
| 669 | {
|
---|
| 670 | // Search the cache for a matching entry.
|
---|
| 671 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
| 672 | {
|
---|
| 673 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
| 674 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
| 675 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
| 676 | Entry.Width == Width &&
|
---|
| 677 | Entry.Height == Height &&
|
---|
| 678 | Entry.Depth == Depth &&
|
---|
| 679 | Entry.MipLevels == MipLevels &&
|
---|
| 680 | Entry.Usage == Usage &&
|
---|
| 681 | Entry.Format == Format &&
|
---|
| 682 | Entry.Pool == Pool &&
|
---|
| 683 | Entry.Type == D3DRTYPE_VOLUMETEXTURE )
|
---|
| 684 | {
|
---|
| 685 | // A match is found. Obtain the IDirect3DVolumeTexture9 interface and return that.
|
---|
| 686 | return Entry.pTexture->QueryInterface( IID_IDirect3DVolumeTexture9, (LPVOID*)ppTexture );
|
---|
| 687 | }
|
---|
| 688 | }
|
---|
| 689 |
|
---|
| 690 | HRESULT hr;
|
---|
| 691 |
|
---|
| 692 | // No matching entry. Load the resource and create a new entry.
|
---|
| 693 | hr = D3DXCreateVolumeTextureFromFileEx( pDevice, pSrcFile, Width, Height, Depth, MipLevels, Usage, Format,
|
---|
| 694 | Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppTexture );
|
---|
| 695 | if( FAILED( hr ) )
|
---|
| 696 | return hr;
|
---|
| 697 |
|
---|
| 698 | DXUTCache_Texture NewEntry;
|
---|
| 699 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
| 700 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
| 701 | NewEntry.Width = Width;
|
---|
| 702 | NewEntry.Height = Height;
|
---|
| 703 | NewEntry.Depth = Depth;
|
---|
| 704 | NewEntry.MipLevels = MipLevels;
|
---|
| 705 | NewEntry.Usage = Usage;
|
---|
| 706 | NewEntry.Format = Format;
|
---|
| 707 | NewEntry.Pool = Pool;
|
---|
| 708 | NewEntry.Type = D3DRTYPE_VOLUMETEXTURE;
|
---|
| 709 | (*ppTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
| 710 |
|
---|
| 711 | m_TextureCache.Add( NewEntry );
|
---|
| 712 | return S_OK;
|
---|
| 713 | }
|
---|
| 714 |
|
---|
| 715 |
|
---|
| 716 | //--------------------------------------------------------------------------------------
|
---|
| 717 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
| 718 | {
|
---|
| 719 | return CreateVolumeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, D3DX_DEFAULT, D3DX_DEFAULT,
|
---|
| 720 | D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED,
|
---|
| 721 | D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, ppVolumeTexture );
|
---|
| 722 | }
|
---|
| 723 |
|
---|
| 724 |
|
---|
| 725 | //--------------------------------------------------------------------------------------
|
---|
| 726 | HRESULT CDXUTResourceCache::CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture )
|
---|
| 727 | {
|
---|
| 728 | // Search the cache for a matching entry.
|
---|
| 729 | for( int i = 0; i < m_TextureCache.GetSize(); ++i )
|
---|
| 730 | {
|
---|
| 731 | DXUTCache_Texture &Entry = m_TextureCache[i];
|
---|
| 732 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
| 733 | Entry.hSrcModule == hSrcModule &&
|
---|
| 734 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
| 735 | Entry.Width == Width &&
|
---|
| 736 | Entry.Height == Height &&
|
---|
| 737 | Entry.Depth == Depth &&
|
---|
| 738 | Entry.MipLevels == MipLevels &&
|
---|
| 739 | Entry.Usage == Usage &&
|
---|
| 740 | Entry.Format == Format &&
|
---|
| 741 | Entry.Pool == Pool &&
|
---|
| 742 | Entry.Type == D3DRTYPE_VOLUMETEXTURE )
|
---|
| 743 | {
|
---|
| 744 | // A match is found. Obtain the IDirect3DVolumeTexture9 interface and return that.
|
---|
| 745 | return Entry.pTexture->QueryInterface( IID_IDirect3DVolumeTexture9, (LPVOID*)ppVolumeTexture );
|
---|
| 746 | }
|
---|
| 747 | }
|
---|
| 748 |
|
---|
| 749 | HRESULT hr;
|
---|
| 750 |
|
---|
| 751 | // No matching entry. Load the resource and create a new entry.
|
---|
| 752 | hr = D3DXCreateVolumeTextureFromResourceEx( pDevice, hSrcModule, pSrcResource, Width, Height, Depth, MipLevels, Usage,
|
---|
| 753 | Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppVolumeTexture );
|
---|
| 754 | if( FAILED( hr ) )
|
---|
| 755 | return hr;
|
---|
| 756 |
|
---|
| 757 | DXUTCache_Texture NewEntry;
|
---|
| 758 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
| 759 | NewEntry.hSrcModule = hSrcModule;
|
---|
| 760 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
| 761 | NewEntry.Width = Width;
|
---|
| 762 | NewEntry.Height = Height;
|
---|
| 763 | NewEntry.Depth = Depth;
|
---|
| 764 | NewEntry.MipLevels = MipLevels;
|
---|
| 765 | NewEntry.Usage = Usage;
|
---|
| 766 | NewEntry.Format = Format;
|
---|
| 767 | NewEntry.Pool = Pool;
|
---|
| 768 | NewEntry.Type = D3DRTYPE_VOLUMETEXTURE;
|
---|
| 769 | (*ppVolumeTexture)->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&NewEntry.pTexture );
|
---|
| 770 |
|
---|
| 771 | m_TextureCache.Add( NewEntry );
|
---|
| 772 | return S_OK;
|
---|
| 773 | }
|
---|
| 774 |
|
---|
| 775 |
|
---|
| 776 | //--------------------------------------------------------------------------------------
|
---|
| 777 | HRESULT CDXUTResourceCache::CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT *ppFont )
|
---|
| 778 | {
|
---|
| 779 | D3DXFONT_DESCW Desc;
|
---|
| 780 |
|
---|
| 781 | Desc.Height = Height;
|
---|
| 782 | Desc.Width = Width;
|
---|
| 783 | Desc.Weight = Weight;
|
---|
| 784 | Desc.MipLevels = MipLevels;
|
---|
| 785 | Desc.Italic = Italic;
|
---|
| 786 | Desc.CharSet = (BYTE)CharSet;
|
---|
| 787 | Desc.OutputPrecision = (BYTE)OutputPrecision;
|
---|
| 788 | Desc.Quality = (BYTE)Quality;
|
---|
| 789 | Desc.PitchAndFamily = (BYTE)PitchAndFamily;
|
---|
| 790 | StringCchCopy( Desc.FaceName, LF_FACESIZE, pFacename );
|
---|
| 791 |
|
---|
| 792 | return CreateFontIndirect( pDevice, &Desc, ppFont );
|
---|
| 793 | }
|
---|
| 794 |
|
---|
| 795 |
|
---|
| 796 | //--------------------------------------------------------------------------------------
|
---|
| 797 | HRESULT CDXUTResourceCache::CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont )
|
---|
| 798 | {
|
---|
| 799 | // Search the cache for a matching entry.
|
---|
| 800 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
| 801 | {
|
---|
| 802 | DXUTCache_Font &Entry = m_FontCache[i];
|
---|
| 803 |
|
---|
| 804 | if( Entry.Width == pDesc->Width &&
|
---|
| 805 | Entry.Height == pDesc->Height &&
|
---|
| 806 | Entry.Weight == pDesc->Weight &&
|
---|
| 807 | Entry.MipLevels == pDesc->MipLevels &&
|
---|
| 808 | Entry.Italic == pDesc->Italic &&
|
---|
| 809 | Entry.CharSet == pDesc->CharSet &&
|
---|
| 810 | Entry.OutputPrecision == pDesc->OutputPrecision &&
|
---|
| 811 | Entry.Quality == pDesc->Quality &&
|
---|
| 812 | Entry.PitchAndFamily == pDesc->PitchAndFamily &&
|
---|
| 813 | CompareString( LOCALE_USER_DEFAULT, NORM_IGNORECASE,
|
---|
| 814 | Entry.FaceName, -1,
|
---|
| 815 | pDesc->FaceName, -1 ) == CSTR_EQUAL )
|
---|
| 816 | {
|
---|
| 817 | // A match is found. Increment the reference and return the ID3DXFont object.
|
---|
| 818 | Entry.pFont->AddRef();
|
---|
| 819 | *ppFont = Entry.pFont;
|
---|
| 820 | return S_OK;
|
---|
| 821 | }
|
---|
| 822 | }
|
---|
| 823 |
|
---|
| 824 | HRESULT hr;
|
---|
| 825 |
|
---|
| 826 | // No matching entry. Load the resource and create a new entry.
|
---|
| 827 | hr = D3DXCreateFontIndirect( pDevice, pDesc, ppFont );
|
---|
| 828 | if( FAILED( hr ) )
|
---|
| 829 | return hr;
|
---|
| 830 |
|
---|
| 831 | DXUTCache_Font NewEntry;
|
---|
| 832 | (D3DXFONT_DESC &)NewEntry = *pDesc;
|
---|
| 833 | NewEntry.pFont = *ppFont;
|
---|
| 834 | NewEntry.pFont->AddRef();
|
---|
| 835 |
|
---|
| 836 | m_FontCache.Add( NewEntry );
|
---|
| 837 | return S_OK;
|
---|
| 838 | }
|
---|
| 839 |
|
---|
| 840 |
|
---|
| 841 | //--------------------------------------------------------------------------------------
|
---|
| 842 | HRESULT CDXUTResourceCache::CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors )
|
---|
| 843 | {
|
---|
| 844 | // Search the cache for a matching entry.
|
---|
| 845 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
| 846 | {
|
---|
| 847 | DXUTCache_Effect &Entry = m_EffectCache[i];
|
---|
| 848 |
|
---|
| 849 | if( Entry.Location == DXUTCACHE_LOCATION_FILE &&
|
---|
| 850 | !lstrcmpW( Entry.wszSource, pSrcFile ) &&
|
---|
| 851 | Entry.dwFlags == Flags )
|
---|
| 852 | {
|
---|
| 853 | // A match is found. Increment the ref coutn and return the ID3DXEffect object.
|
---|
| 854 | *ppEffect = Entry.pEffect;
|
---|
| 855 | (*ppEffect)->AddRef();
|
---|
| 856 | return S_OK;
|
---|
| 857 | }
|
---|
| 858 | }
|
---|
| 859 |
|
---|
| 860 | HRESULT hr;
|
---|
| 861 |
|
---|
| 862 | // No matching entry. Load the resource and create a new entry.
|
---|
| 863 | hr = D3DXCreateEffectFromFile( pDevice, pSrcFile, pDefines, pInclude, Flags, pPool, ppEffect, ppCompilationErrors );
|
---|
| 864 | if( FAILED( hr ) )
|
---|
| 865 | return hr;
|
---|
| 866 |
|
---|
| 867 | DXUTCache_Effect NewEntry;
|
---|
| 868 | NewEntry.Location = DXUTCACHE_LOCATION_FILE;
|
---|
| 869 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcFile );
|
---|
| 870 | NewEntry.dwFlags = Flags;
|
---|
| 871 | NewEntry.pEffect = *ppEffect;
|
---|
| 872 | NewEntry.pEffect->AddRef();
|
---|
| 873 |
|
---|
| 874 | m_EffectCache.Add( NewEntry );
|
---|
| 875 | return S_OK;
|
---|
| 876 | }
|
---|
| 877 |
|
---|
| 878 |
|
---|
| 879 | //--------------------------------------------------------------------------------------
|
---|
| 880 | HRESULT CDXUTResourceCache::CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors )
|
---|
| 881 | {
|
---|
| 882 | // Search the cache for a matching entry.
|
---|
| 883 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
| 884 | {
|
---|
| 885 | DXUTCache_Effect &Entry = m_EffectCache[i];
|
---|
| 886 |
|
---|
| 887 | if( Entry.Location == DXUTCACHE_LOCATION_RESOURCE &&
|
---|
| 888 | Entry.hSrcModule == hSrcModule &&
|
---|
| 889 | !lstrcmpW( Entry.wszSource, pSrcResource ) &&
|
---|
| 890 | Entry.dwFlags == Flags )
|
---|
| 891 | {
|
---|
| 892 | // A match is found. Increment the ref coutn and return the ID3DXEffect object.
|
---|
| 893 | *ppEffect = Entry.pEffect;
|
---|
| 894 | (*ppEffect)->AddRef();
|
---|
| 895 | return S_OK;
|
---|
| 896 | }
|
---|
| 897 | }
|
---|
| 898 |
|
---|
| 899 | HRESULT hr;
|
---|
| 900 |
|
---|
| 901 | // No matching entry. Load the resource and create a new entry.
|
---|
| 902 | hr = D3DXCreateEffectFromResource( pDevice, hSrcModule, pSrcResource, pDefines, pInclude, Flags,
|
---|
| 903 | pPool, ppEffect, ppCompilationErrors );
|
---|
| 904 | if( FAILED( hr ) )
|
---|
| 905 | return hr;
|
---|
| 906 |
|
---|
| 907 | DXUTCache_Effect NewEntry;
|
---|
| 908 | NewEntry.Location = DXUTCACHE_LOCATION_RESOURCE;
|
---|
| 909 | NewEntry.hSrcModule = hSrcModule;
|
---|
| 910 | StringCchCopy( NewEntry.wszSource, MAX_PATH, pSrcResource );
|
---|
| 911 | NewEntry.dwFlags = Flags;
|
---|
| 912 | NewEntry.pEffect = *ppEffect;
|
---|
| 913 | NewEntry.pEffect->AddRef();
|
---|
| 914 |
|
---|
| 915 | m_EffectCache.Add( NewEntry );
|
---|
| 916 | return S_OK;
|
---|
| 917 | }
|
---|
| 918 |
|
---|
| 919 |
|
---|
| 920 | //--------------------------------------------------------------------------------------
|
---|
| 921 | // Device event callbacks
|
---|
| 922 | //--------------------------------------------------------------------------------------
|
---|
| 923 |
|
---|
| 924 |
|
---|
| 925 | //--------------------------------------------------------------------------------------
|
---|
| 926 | HRESULT CDXUTResourceCache::OnCreateDevice( IDirect3DDevice9 *pd3dDevice )
|
---|
| 927 | {
|
---|
| 928 | return S_OK;
|
---|
| 929 | }
|
---|
| 930 |
|
---|
| 931 |
|
---|
| 932 | //--------------------------------------------------------------------------------------
|
---|
| 933 | HRESULT CDXUTResourceCache::OnResetDevice( IDirect3DDevice9 *pd3dDevice )
|
---|
| 934 | {
|
---|
| 935 | // Call OnResetDevice on all effect and font objects
|
---|
| 936 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
| 937 | m_EffectCache[i].pEffect->OnResetDevice();
|
---|
| 938 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
| 939 | m_FontCache[i].pFont->OnResetDevice();
|
---|
| 940 |
|
---|
| 941 |
|
---|
| 942 | return S_OK;
|
---|
| 943 | }
|
---|
| 944 |
|
---|
| 945 |
|
---|
| 946 | //--------------------------------------------------------------------------------------
|
---|
| 947 | HRESULT CDXUTResourceCache::OnLostDevice()
|
---|
| 948 | {
|
---|
| 949 | // Call OnLostDevice on all effect and font objects
|
---|
| 950 | for( int i = 0; i < m_EffectCache.GetSize(); ++i )
|
---|
| 951 | m_EffectCache[i].pEffect->OnLostDevice();
|
---|
| 952 | for( int i = 0; i < m_FontCache.GetSize(); ++i )
|
---|
| 953 | m_FontCache[i].pFont->OnLostDevice();
|
---|
| 954 |
|
---|
| 955 | // Release all the default pool textures
|
---|
| 956 | for( int i = m_TextureCache.GetSize() - 1; i >= 0; --i )
|
---|
| 957 | if( m_TextureCache[i].Pool == D3DPOOL_DEFAULT )
|
---|
| 958 | {
|
---|
| 959 | SAFE_RELEASE( m_TextureCache[i].pTexture );
|
---|
| 960 | m_TextureCache.Remove( i ); // Remove the entry
|
---|
| 961 | }
|
---|
| 962 |
|
---|
| 963 | return S_OK;
|
---|
| 964 | }
|
---|
| 965 |
|
---|
| 966 |
|
---|
| 967 | //--------------------------------------------------------------------------------------
|
---|
| 968 | HRESULT CDXUTResourceCache::OnDestroyDevice()
|
---|
| 969 | {
|
---|
| 970 | // Release all resources
|
---|
| 971 | for( int i = m_EffectCache.GetSize() - 1; i >= 0; --i )
|
---|
| 972 | {
|
---|
| 973 | SAFE_RELEASE( m_EffectCache[i].pEffect );
|
---|
| 974 | m_EffectCache.Remove( i );
|
---|
| 975 | }
|
---|
| 976 | for( int i = m_FontCache.GetSize() - 1; i >= 0; --i )
|
---|
| 977 | {
|
---|
| 978 | SAFE_RELEASE( m_FontCache[i].pFont );
|
---|
| 979 | m_FontCache.Remove( i );
|
---|
| 980 | }
|
---|
| 981 | for( int i = m_TextureCache.GetSize() - 1; i >= 0; --i )
|
---|
| 982 | {
|
---|
| 983 | SAFE_RELEASE( m_TextureCache[i].pTexture );
|
---|
| 984 | m_TextureCache.Remove( i );
|
---|
| 985 | }
|
---|
| 986 |
|
---|
| 987 | return S_OK;
|
---|
| 988 | }
|
---|
| 989 |
|
---|
| 990 |
|
---|
| 991 | //--------------------------------------------------------------------------------------
|
---|
| 992 | CD3DArcBall::CD3DArcBall()
|
---|
| 993 | {
|
---|
| 994 | Reset();
|
---|
| 995 | m_vDownPt = D3DXVECTOR3(0,0,0);
|
---|
| 996 | m_vCurrentPt = D3DXVECTOR3(0,0,0);
|
---|
| 997 | m_Offset.x = m_Offset.y = 0;
|
---|
| 998 |
|
---|
| 999 | RECT rc;
|
---|
| 1000 | GetClientRect( GetForegroundWindow(), &rc );
|
---|
| 1001 | SetWindow( rc.right, rc.bottom );
|
---|
| 1002 | }
|
---|
| 1003 |
|
---|
| 1004 |
|
---|
| 1005 |
|
---|
| 1006 |
|
---|
| 1007 |
|
---|
| 1008 | //--------------------------------------------------------------------------------------
|
---|
| 1009 | void CD3DArcBall::Reset()
|
---|
| 1010 | {
|
---|
| 1011 | D3DXQuaternionIdentity( &m_qDown );
|
---|
| 1012 | D3DXQuaternionIdentity( &m_qNow );
|
---|
| 1013 | D3DXMatrixIdentity( &m_mRotation );
|
---|
| 1014 | D3DXMatrixIdentity( &m_mTranslation );
|
---|
| 1015 | D3DXMatrixIdentity( &m_mTranslationDelta );
|
---|
| 1016 | m_bDrag = FALSE;
|
---|
| 1017 | m_fRadiusTranslation = 1.0f;
|
---|
| 1018 | m_fRadius = 1.0f;
|
---|
| 1019 | }
|
---|
| 1020 |
|
---|
| 1021 |
|
---|
| 1022 |
|
---|
| 1023 |
|
---|
| 1024 | //--------------------------------------------------------------------------------------
|
---|
| 1025 | D3DXVECTOR3 CD3DArcBall::ScreenToVector( float fScreenPtX, float fScreenPtY )
|
---|
| 1026 | {
|
---|
| 1027 | // Scale to screen
|
---|
| 1028 | FLOAT x = -(fScreenPtX - m_Offset.x - m_nWidth/2) / (m_fRadius*m_nWidth/2);
|
---|
| 1029 | FLOAT y = (fScreenPtY - m_Offset.y - m_nHeight/2) / (m_fRadius*m_nHeight/2);
|
---|
| 1030 |
|
---|
| 1031 | FLOAT z = 0.0f;
|
---|
| 1032 | FLOAT mag = x*x + y*y;
|
---|
| 1033 |
|
---|
| 1034 | if( mag > 1.0f )
|
---|
| 1035 | {
|
---|
| 1036 | FLOAT scale = 1.0f/sqrtf(mag);
|
---|
| 1037 | x *= scale;
|
---|
| 1038 | y *= scale;
|
---|
| 1039 | }
|
---|
| 1040 | else
|
---|
| 1041 | z = sqrtf( 1.0f - mag );
|
---|
| 1042 |
|
---|
| 1043 | // Return vector
|
---|
| 1044 | return D3DXVECTOR3( x, y, z );
|
---|
| 1045 | }
|
---|
| 1046 |
|
---|
| 1047 |
|
---|
| 1048 |
|
---|
| 1049 |
|
---|
| 1050 | //--------------------------------------------------------------------------------------
|
---|
| 1051 | D3DXQUATERNION CD3DArcBall::QuatFromBallPoints(const D3DXVECTOR3 &vFrom, const D3DXVECTOR3 &vTo)
|
---|
| 1052 | {
|
---|
| 1053 | D3DXVECTOR3 vPart;
|
---|
| 1054 | float fDot = D3DXVec3Dot(&vFrom, &vTo);
|
---|
| 1055 | D3DXVec3Cross(&vPart, &vFrom, &vTo);
|
---|
| 1056 |
|
---|
| 1057 | return D3DXQUATERNION(vPart.x, vPart.y, vPart.z, fDot);
|
---|
| 1058 | }
|
---|
| 1059 |
|
---|
| 1060 |
|
---|
| 1061 |
|
---|
| 1062 |
|
---|
| 1063 | //--------------------------------------------------------------------------------------
|
---|
| 1064 | void CD3DArcBall::OnBegin( int nX, int nY )
|
---|
| 1065 | {
|
---|
| 1066 | // Only enter the drag state if the click falls
|
---|
| 1067 | // inside the click rectangle.
|
---|
| 1068 | if( nX >= m_Offset.x &&
|
---|
| 1069 | nX < m_Offset.x + m_nWidth &&
|
---|
| 1070 | nY >= m_Offset.y &&
|
---|
| 1071 | nY < m_Offset.y + m_nHeight )
|
---|
| 1072 | {
|
---|
| 1073 | m_bDrag = true;
|
---|
| 1074 | m_qDown = m_qNow;
|
---|
| 1075 | m_vDownPt = ScreenToVector( (float)nX, (float)nY );
|
---|
| 1076 | }
|
---|
| 1077 | }
|
---|
| 1078 |
|
---|
| 1079 |
|
---|
| 1080 |
|
---|
| 1081 |
|
---|
| 1082 | //--------------------------------------------------------------------------------------
|
---|
| 1083 | void CD3DArcBall::OnMove( int nX, int nY )
|
---|
| 1084 | {
|
---|
| 1085 | if (m_bDrag)
|
---|
| 1086 | {
|
---|
| 1087 | m_vCurrentPt = ScreenToVector( (float)nX, (float)nY );
|
---|
| 1088 | m_qNow = m_qDown * QuatFromBallPoints( m_vDownPt, m_vCurrentPt );
|
---|
| 1089 | }
|
---|
| 1090 | }
|
---|
| 1091 |
|
---|
| 1092 |
|
---|
| 1093 |
|
---|
| 1094 |
|
---|
| 1095 | //--------------------------------------------------------------------------------------
|
---|
| 1096 | void CD3DArcBall::OnEnd()
|
---|
| 1097 | {
|
---|
| 1098 | m_bDrag = false;
|
---|
| 1099 | }
|
---|
| 1100 |
|
---|
| 1101 |
|
---|
| 1102 |
|
---|
| 1103 |
|
---|
| 1104 | //--------------------------------------------------------------------------------------
|
---|
| 1105 | // Desc:
|
---|
| 1106 | //--------------------------------------------------------------------------------------
|
---|
| 1107 | LRESULT CD3DArcBall::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
| 1108 | {
|
---|
| 1109 | // Current mouse position
|
---|
| 1110 | int iMouseX = (short)LOWORD(lParam);
|
---|
| 1111 | int iMouseY = (short)HIWORD(lParam);
|
---|
| 1112 |
|
---|
| 1113 | switch( uMsg )
|
---|
| 1114 | {
|
---|
| 1115 | case WM_LBUTTONDOWN:
|
---|
| 1116 | case WM_LBUTTONDBLCLK:
|
---|
| 1117 | SetCapture( hWnd );
|
---|
| 1118 | OnBegin( iMouseX, iMouseY );
|
---|
| 1119 | return TRUE;
|
---|
| 1120 |
|
---|
| 1121 | case WM_LBUTTONUP:
|
---|
| 1122 | ReleaseCapture();
|
---|
| 1123 | OnEnd();
|
---|
| 1124 | return TRUE;
|
---|
| 1125 |
|
---|
| 1126 | case WM_RBUTTONDOWN:
|
---|
| 1127 | case WM_RBUTTONDBLCLK:
|
---|
| 1128 | case WM_MBUTTONDOWN:
|
---|
| 1129 | case WM_MBUTTONDBLCLK:
|
---|
| 1130 | SetCapture( hWnd );
|
---|
| 1131 | // Store off the position of the cursor when the button is pressed
|
---|
| 1132 | m_ptLastMouse.x = iMouseX;
|
---|
| 1133 | m_ptLastMouse.y = iMouseY;
|
---|
| 1134 | return TRUE;
|
---|
| 1135 |
|
---|
| 1136 | case WM_RBUTTONUP:
|
---|
| 1137 | case WM_MBUTTONUP:
|
---|
| 1138 | ReleaseCapture();
|
---|
| 1139 | return TRUE;
|
---|
| 1140 |
|
---|
| 1141 | case WM_MOUSEMOVE:
|
---|
| 1142 | if( MK_LBUTTON&wParam )
|
---|
| 1143 | {
|
---|
| 1144 | OnMove( iMouseX, iMouseY );
|
---|
| 1145 | }
|
---|
| 1146 | else if( (MK_RBUTTON&wParam) || (MK_MBUTTON&wParam) )
|
---|
| 1147 | {
|
---|
| 1148 | // Normalize based on size of window and bounding sphere radius
|
---|
| 1149 | FLOAT fDeltaX = ( m_ptLastMouse.x-iMouseX ) * m_fRadiusTranslation / m_nWidth;
|
---|
| 1150 | FLOAT fDeltaY = ( m_ptLastMouse.y-iMouseY ) * m_fRadiusTranslation / m_nHeight;
|
---|
| 1151 |
|
---|
| 1152 | if( wParam & MK_RBUTTON )
|
---|
| 1153 | {
|
---|
| 1154 | D3DXMatrixTranslation( &m_mTranslationDelta, -2*fDeltaX, 2*fDeltaY, 0.0f );
|
---|
| 1155 | D3DXMatrixMultiply( &m_mTranslation, &m_mTranslation, &m_mTranslationDelta );
|
---|
| 1156 | }
|
---|
| 1157 | else // wParam & MK_MBUTTON
|
---|
| 1158 | {
|
---|
| 1159 | D3DXMatrixTranslation( &m_mTranslationDelta, 0.0f, 0.0f, 5*fDeltaY );
|
---|
| 1160 | D3DXMatrixMultiply( &m_mTranslation, &m_mTranslation, &m_mTranslationDelta );
|
---|
| 1161 | }
|
---|
| 1162 |
|
---|
| 1163 | // Store mouse coordinate
|
---|
| 1164 | m_ptLastMouse.x = iMouseX;
|
---|
| 1165 | m_ptLastMouse.y = iMouseY;
|
---|
| 1166 | }
|
---|
| 1167 | return TRUE;
|
---|
| 1168 | }
|
---|
| 1169 |
|
---|
| 1170 | return FALSE;
|
---|
| 1171 | }
|
---|
| 1172 |
|
---|
| 1173 |
|
---|
| 1174 |
|
---|
| 1175 |
|
---|
| 1176 | //--------------------------------------------------------------------------------------
|
---|
| 1177 | // Constructor
|
---|
| 1178 | //--------------------------------------------------------------------------------------
|
---|
| 1179 | CBaseCamera::CBaseCamera()
|
---|
| 1180 | {
|
---|
| 1181 | ZeroMemory( m_aKeys, sizeof(BYTE)*CAM_MAX_KEYS );
|
---|
| 1182 |
|
---|
| 1183 | // Set attributes for the view matrix
|
---|
| 1184 | D3DXVECTOR3 vEyePt = D3DXVECTOR3(0.0f,0.0f,0.0f);
|
---|
| 1185 | D3DXVECTOR3 vLookatPt = D3DXVECTOR3(0.0f,0.0f,1.0f);
|
---|
| 1186 |
|
---|
| 1187 | // Setup the view matrix
|
---|
| 1188 | SetViewParams( &vEyePt, &vLookatPt );
|
---|
| 1189 |
|
---|
| 1190 | // Setup the projection matrix
|
---|
| 1191 | SetProjParams( D3DX_PI/4, 1.0f, 1.0f, 1000.0f );
|
---|
| 1192 |
|
---|
| 1193 | GetCursorPos( &m_ptLastMousePosition );
|
---|
| 1194 | m_bMouseLButtonDown = false;
|
---|
| 1195 | m_bMouseMButtonDown = false;
|
---|
| 1196 | m_bMouseRButtonDown = false;
|
---|
| 1197 | m_nCurrentButtonMask = 0;
|
---|
| 1198 | m_nMouseWheelDelta = 0;
|
---|
| 1199 |
|
---|
| 1200 | m_fCameraYawAngle = 0.0f;
|
---|
| 1201 | m_fCameraPitchAngle = 0.0f;
|
---|
| 1202 |
|
---|
| 1203 | SetRect( &m_rcDrag, LONG_MIN, LONG_MIN, LONG_MAX, LONG_MAX );
|
---|
| 1204 | m_vVelocity = D3DXVECTOR3(0,0,0);
|
---|
| 1205 | m_bMovementDrag = false;
|
---|
| 1206 | m_vVelocityDrag = D3DXVECTOR3(0,0,0);
|
---|
| 1207 | m_fDragTimer = 0.0f;
|
---|
| 1208 | m_fTotalDragTimeToZero = 0.25;
|
---|
| 1209 | m_vRotVelocity = D3DXVECTOR2(0,0);
|
---|
| 1210 |
|
---|
| 1211 | m_fRotationScaler = 0.01f;
|
---|
| 1212 | m_fMoveScaler = 5.0f;
|
---|
| 1213 |
|
---|
| 1214 | m_bInvertPitch = false;
|
---|
| 1215 | m_bEnableYAxisMovement = true;
|
---|
| 1216 | m_bEnablePositionMovement = true;
|
---|
| 1217 |
|
---|
| 1218 | m_vMouseDelta = D3DXVECTOR2(0,0);
|
---|
| 1219 | m_fFramesToSmoothMouseData = 2.0f;
|
---|
| 1220 |
|
---|
| 1221 | m_bClipToBoundary = false;
|
---|
| 1222 | m_vMinBoundary = D3DXVECTOR3(-1,-1,-1);
|
---|
| 1223 | m_vMaxBoundary = D3DXVECTOR3(1,1,1);
|
---|
| 1224 |
|
---|
| 1225 | m_bResetCursorAfterMove = false;
|
---|
| 1226 | }
|
---|
| 1227 |
|
---|
| 1228 |
|
---|
| 1229 | //--------------------------------------------------------------------------------------
|
---|
| 1230 | // Client can call this to change the position and direction of camera
|
---|
| 1231 | //--------------------------------------------------------------------------------------
|
---|
| 1232 | VOID CBaseCamera::SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt )
|
---|
| 1233 | {
|
---|
| 1234 | if( NULL == pvEyePt || NULL == pvLookatPt )
|
---|
| 1235 | return;
|
---|
| 1236 |
|
---|
| 1237 | m_vDefaultEye = m_vEye = *pvEyePt;
|
---|
| 1238 | m_vDefaultLookAt = m_vLookAt = *pvLookatPt;
|
---|
| 1239 |
|
---|
| 1240 | // Calc the view matrix
|
---|
| 1241 | D3DXVECTOR3 vUp(0,1,0);
|
---|
| 1242 | D3DXMatrixLookAtLH( &m_mView, pvEyePt, pvLookatPt, &vUp );
|
---|
| 1243 |
|
---|
| 1244 | D3DXMATRIX mInvView;
|
---|
| 1245 | D3DXMatrixInverse( &mInvView, NULL, &m_mView );
|
---|
| 1246 |
|
---|
| 1247 | // The axis basis vectors and camera position are stored inside the
|
---|
| 1248 | // position matrix in the 4 rows of the camera's world matrix.
|
---|
| 1249 | // To figure out the yaw/pitch of the camera, we just need the Z basis vector
|
---|
| 1250 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &mInvView._31;
|
---|
| 1251 |
|
---|
| 1252 | m_fCameraYawAngle = atan2f( pZBasis->x, pZBasis->z );
|
---|
| 1253 | float fLen = sqrtf(pZBasis->z*pZBasis->z + pZBasis->x*pZBasis->x);
|
---|
| 1254 | m_fCameraPitchAngle = -atan2f( pZBasis->y, fLen );
|
---|
| 1255 | }
|
---|
| 1256 |
|
---|
| 1257 |
|
---|
| 1258 |
|
---|
| 1259 |
|
---|
| 1260 | //--------------------------------------------------------------------------------------
|
---|
| 1261 | // Calculates the projection matrix based on input params
|
---|
| 1262 | //--------------------------------------------------------------------------------------
|
---|
| 1263 | VOID CBaseCamera::SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane,
|
---|
| 1264 | FLOAT fFarPlane )
|
---|
| 1265 | {
|
---|
| 1266 | // Set attributes for the projection matrix
|
---|
| 1267 | m_fFOV = fFOV;
|
---|
| 1268 | m_fAspect = fAspect;
|
---|
| 1269 | m_fNearPlane = fNearPlane;
|
---|
| 1270 | m_fFarPlane = fFarPlane;
|
---|
| 1271 |
|
---|
| 1272 | D3DXMatrixPerspectiveFovLH( &m_mProj, fFOV, fAspect, fNearPlane, fFarPlane );
|
---|
| 1273 | }
|
---|
| 1274 |
|
---|
| 1275 |
|
---|
| 1276 |
|
---|
| 1277 |
|
---|
| 1278 | //--------------------------------------------------------------------------------------
|
---|
| 1279 | // Call this from your message proc so this class can handle window messages
|
---|
| 1280 | //--------------------------------------------------------------------------------------
|
---|
| 1281 | LRESULT CBaseCamera::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
| 1282 | {
|
---|
| 1283 | UNREFERENCED_PARAMETER( hWnd );
|
---|
| 1284 | UNREFERENCED_PARAMETER( lParam );
|
---|
| 1285 |
|
---|
| 1286 | switch( uMsg )
|
---|
| 1287 | {
|
---|
| 1288 | case WM_KEYDOWN:
|
---|
| 1289 | {
|
---|
| 1290 | // Map this key to a D3DUtil_CameraKeys enum and update the
|
---|
| 1291 | // state of m_aKeys[] by adding the KEY_WAS_DOWN_MASK|KEY_IS_DOWN_MASK mask
|
---|
| 1292 | // only if the key is not down
|
---|
| 1293 | D3DUtil_CameraKeys mappedKey = MapKey( (UINT)wParam );
|
---|
| 1294 | if( mappedKey != CAM_UNKNOWN )
|
---|
| 1295 | {
|
---|
| 1296 | if( FALSE == IsKeyDown(m_aKeys[mappedKey]) )
|
---|
| 1297 | m_aKeys[ mappedKey ] = KEY_WAS_DOWN_MASK | KEY_IS_DOWN_MASK;
|
---|
| 1298 | }
|
---|
| 1299 | break;
|
---|
| 1300 | }
|
---|
| 1301 |
|
---|
| 1302 | case WM_KEYUP:
|
---|
| 1303 | {
|
---|
| 1304 | // Map this key to a D3DUtil_CameraKeys enum and update the
|
---|
| 1305 | // state of m_aKeys[] by removing the KEY_IS_DOWN_MASK mask.
|
---|
| 1306 | D3DUtil_CameraKeys mappedKey = MapKey( (UINT)wParam );
|
---|
| 1307 | if( mappedKey != CAM_UNKNOWN && (DWORD)mappedKey < 8 )
|
---|
| 1308 | m_aKeys[ mappedKey ] &= ~KEY_IS_DOWN_MASK;
|
---|
| 1309 | break;
|
---|
| 1310 | }
|
---|
| 1311 |
|
---|
| 1312 | case WM_RBUTTONDOWN:
|
---|
| 1313 | case WM_MBUTTONDOWN:
|
---|
| 1314 | case WM_LBUTTONDOWN:
|
---|
| 1315 | case WM_RBUTTONDBLCLK:
|
---|
| 1316 | case WM_MBUTTONDBLCLK:
|
---|
| 1317 | case WM_LBUTTONDBLCLK:
|
---|
| 1318 | {
|
---|
| 1319 | // Compute the drag rectangle in screen coord.
|
---|
| 1320 | POINT ptCursor = { (short)LOWORD(lParam), (short)HIWORD(lParam) };
|
---|
| 1321 |
|
---|
| 1322 | // Update member var state
|
---|
| 1323 | if( ( uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
| 1324 | { m_bMouseLButtonDown = true; m_nCurrentButtonMask |= MOUSE_LEFT_BUTTON; }
|
---|
| 1325 | if( ( uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
| 1326 | { m_bMouseMButtonDown = true; m_nCurrentButtonMask |= MOUSE_MIDDLE_BUTTON; }
|
---|
| 1327 | if( ( uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && PtInRect( &m_rcDrag, ptCursor ) )
|
---|
| 1328 | { m_bMouseRButtonDown = true; m_nCurrentButtonMask |= MOUSE_RIGHT_BUTTON; }
|
---|
| 1329 |
|
---|
| 1330 | // Capture the mouse, so if the mouse button is
|
---|
| 1331 | // released outside the window, we'll get the WM_LBUTTONUP message
|
---|
| 1332 | SetCapture(hWnd);
|
---|
| 1333 | GetCursorPos( &m_ptLastMousePosition );
|
---|
| 1334 | return TRUE;
|
---|
| 1335 | }
|
---|
| 1336 |
|
---|
| 1337 | case WM_RBUTTONUP:
|
---|
| 1338 | case WM_MBUTTONUP:
|
---|
| 1339 | case WM_LBUTTONUP:
|
---|
| 1340 | {
|
---|
| 1341 | // Update member var state
|
---|
| 1342 | if( uMsg == WM_LBUTTONUP ) { m_bMouseLButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_LEFT_BUTTON; }
|
---|
| 1343 | if( uMsg == WM_MBUTTONUP ) { m_bMouseMButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_MIDDLE_BUTTON; }
|
---|
| 1344 | if( uMsg == WM_RBUTTONUP ) { m_bMouseRButtonDown = false; m_nCurrentButtonMask &= ~MOUSE_RIGHT_BUTTON; }
|
---|
| 1345 |
|
---|
| 1346 | // Release the capture if no mouse buttons down
|
---|
| 1347 | if( !m_bMouseLButtonDown &&
|
---|
| 1348 | !m_bMouseRButtonDown &&
|
---|
| 1349 | !m_bMouseMButtonDown )
|
---|
| 1350 | {
|
---|
| 1351 | ReleaseCapture();
|
---|
| 1352 | }
|
---|
| 1353 | break;
|
---|
| 1354 | }
|
---|
| 1355 |
|
---|
| 1356 | case WM_MOUSEWHEEL:
|
---|
| 1357 | // Update member var state
|
---|
| 1358 | m_nMouseWheelDelta = (short)HIWORD(wParam) / 120;
|
---|
| 1359 | break;
|
---|
| 1360 | }
|
---|
| 1361 |
|
---|
| 1362 | return FALSE;
|
---|
| 1363 | }
|
---|
| 1364 |
|
---|
| 1365 |
|
---|
| 1366 |
|
---|
| 1367 |
|
---|
| 1368 | //--------------------------------------------------------------------------------------
|
---|
| 1369 | // Figure out the mouse delta based on mouse movement
|
---|
| 1370 | //--------------------------------------------------------------------------------------
|
---|
| 1371 | void CBaseCamera::UpdateMouseDelta( float fElapsedTime )
|
---|
| 1372 | {
|
---|
| 1373 | UNREFERENCED_PARAMETER( fElapsedTime );
|
---|
| 1374 |
|
---|
| 1375 | POINT ptCurMouseDelta;
|
---|
| 1376 | POINT ptCurMousePos;
|
---|
| 1377 |
|
---|
| 1378 | // Get current position of mouse
|
---|
| 1379 | GetCursorPos( &ptCurMousePos );
|
---|
| 1380 |
|
---|
| 1381 | // Calc how far it's moved since last frame
|
---|
| 1382 | ptCurMouseDelta.x = ptCurMousePos.x - m_ptLastMousePosition.x;
|
---|
| 1383 | ptCurMouseDelta.y = ptCurMousePos.y - m_ptLastMousePosition.y;
|
---|
| 1384 |
|
---|
| 1385 | // Record current position for next time
|
---|
| 1386 | m_ptLastMousePosition = ptCurMousePos;
|
---|
| 1387 |
|
---|
| 1388 | if( m_bResetCursorAfterMove )
|
---|
| 1389 | {
|
---|
| 1390 | // Set position of camera to center of desktop,
|
---|
| 1391 | // so it always has room to move. This is very useful
|
---|
| 1392 | // if the cursor is hidden. If this isn't done and cursor is hidden,
|
---|
| 1393 | // then invisible cursor will hit the edge of the screen
|
---|
| 1394 | // and the user can't tell what happened
|
---|
| 1395 | POINT ptCenter;
|
---|
| 1396 | RECT rcDesktop;
|
---|
| 1397 | GetWindowRect( GetDesktopWindow(), &rcDesktop );
|
---|
| 1398 | ptCenter.x = (rcDesktop.right - rcDesktop.left) / 2;
|
---|
| 1399 | ptCenter.y = (rcDesktop.bottom - rcDesktop.top) / 2;
|
---|
| 1400 | SetCursorPos( ptCenter.x, ptCenter.y );
|
---|
| 1401 | m_ptLastMousePosition = ptCenter;
|
---|
| 1402 | }
|
---|
| 1403 |
|
---|
| 1404 | // Smooth the relative mouse data over a few frames so it isn't
|
---|
| 1405 | // jerky when moving slowly at low frame rates.
|
---|
| 1406 | float fPercentOfNew = 1.0f / m_fFramesToSmoothMouseData;
|
---|
| 1407 | float fPercentOfOld = 1.0f - fPercentOfNew;
|
---|
| 1408 | m_vMouseDelta.x = m_vMouseDelta.x*fPercentOfOld + ptCurMouseDelta.x*fPercentOfNew;
|
---|
| 1409 | m_vMouseDelta.y = m_vMouseDelta.y*fPercentOfOld + ptCurMouseDelta.y*fPercentOfNew;
|
---|
| 1410 |
|
---|
| 1411 | m_vRotVelocity = m_vMouseDelta * m_fRotationScaler;
|
---|
| 1412 | }
|
---|
| 1413 |
|
---|
| 1414 |
|
---|
| 1415 |
|
---|
| 1416 |
|
---|
| 1417 | //--------------------------------------------------------------------------------------
|
---|
| 1418 | // Figure out the velocity based on keyboard input & drag if any
|
---|
| 1419 | //--------------------------------------------------------------------------------------
|
---|
| 1420 | void CBaseCamera::UpdateVelocity( float fElapsedTime )
|
---|
| 1421 | {
|
---|
| 1422 | D3DXMATRIX mRotDelta;
|
---|
| 1423 | D3DXVECTOR3 vAccel = D3DXVECTOR3(0,0,0);
|
---|
| 1424 |
|
---|
| 1425 | if( m_bEnablePositionMovement )
|
---|
| 1426 | {
|
---|
| 1427 | // Update acceleration vector based on keyboard state
|
---|
| 1428 | if( IsKeyDown(m_aKeys[CAM_MOVE_FORWARD]) )
|
---|
| 1429 | vAccel.z += 1.0f;
|
---|
| 1430 | if( IsKeyDown(m_aKeys[CAM_MOVE_BACKWARD]) )
|
---|
| 1431 | vAccel.z -= 1.0f;
|
---|
| 1432 | if( m_bEnableYAxisMovement )
|
---|
| 1433 | {
|
---|
| 1434 | if( IsKeyDown(m_aKeys[CAM_MOVE_UP]) )
|
---|
| 1435 | vAccel.y += 1.0f;
|
---|
| 1436 | if( IsKeyDown(m_aKeys[CAM_MOVE_DOWN]) )
|
---|
| 1437 | vAccel.y -= 1.0f;
|
---|
| 1438 | }
|
---|
| 1439 | if( IsKeyDown(m_aKeys[CAM_STRAFE_RIGHT]) )
|
---|
| 1440 | vAccel.x += 1.0f;
|
---|
| 1441 | if( IsKeyDown(m_aKeys[CAM_STRAFE_LEFT]) )
|
---|
| 1442 | vAccel.x -= 1.0f;
|
---|
| 1443 | }
|
---|
| 1444 |
|
---|
| 1445 | // Normalize vector so if moving 2 dirs (left & forward),
|
---|
| 1446 | // the camera doesn't move faster than if moving in 1 dir
|
---|
| 1447 | D3DXVec3Normalize( &vAccel, &vAccel );
|
---|
| 1448 |
|
---|
| 1449 | // Scale the acceleration vector
|
---|
| 1450 | vAccel *= m_fMoveScaler;
|
---|
| 1451 |
|
---|
| 1452 | if( m_bMovementDrag )
|
---|
| 1453 | {
|
---|
| 1454 | // Is there any acceleration this frame?
|
---|
| 1455 | if( D3DXVec3LengthSq( &vAccel ) > 0 )
|
---|
| 1456 | {
|
---|
| 1457 | // If so, then this means the user has pressed a movement key\
|
---|
| 1458 | // so change the velocity immediately to acceleration
|
---|
| 1459 | // upon keyboard input. This isn't normal physics
|
---|
| 1460 | // but it will give a quick response to keyboard input
|
---|
| 1461 | m_vVelocity = vAccel;
|
---|
| 1462 | m_fDragTimer = m_fTotalDragTimeToZero;
|
---|
| 1463 | m_vVelocityDrag = vAccel / m_fDragTimer;
|
---|
| 1464 | }
|
---|
| 1465 | else
|
---|
| 1466 | {
|
---|
| 1467 | // If no key being pressed, then slowly decrease velocity to 0
|
---|
| 1468 | if( m_fDragTimer > 0 )
|
---|
| 1469 | {
|
---|
| 1470 | // Drag until timer is <= 0
|
---|
| 1471 | m_vVelocity -= m_vVelocityDrag * fElapsedTime;
|
---|
| 1472 | m_fDragTimer -= fElapsedTime;
|
---|
| 1473 | }
|
---|
| 1474 | else
|
---|
| 1475 | {
|
---|
| 1476 | // Zero velocity
|
---|
| 1477 | m_vVelocity = D3DXVECTOR3(0,0,0);
|
---|
| 1478 | }
|
---|
| 1479 | }
|
---|
| 1480 | }
|
---|
| 1481 | else
|
---|
| 1482 | {
|
---|
| 1483 | // No drag, so immediately change the velocity
|
---|
| 1484 | m_vVelocity = vAccel;
|
---|
| 1485 | }
|
---|
| 1486 | }
|
---|
| 1487 |
|
---|
| 1488 |
|
---|
| 1489 |
|
---|
| 1490 |
|
---|
| 1491 | //--------------------------------------------------------------------------------------
|
---|
| 1492 | // Clamps pV to lie inside m_vMinBoundary & m_vMaxBoundary
|
---|
| 1493 | //--------------------------------------------------------------------------------------
|
---|
| 1494 | void CBaseCamera::ConstrainToBoundary( D3DXVECTOR3* pV )
|
---|
| 1495 | {
|
---|
| 1496 | // Constrain vector to a bounding box
|
---|
| 1497 | pV->x = max(pV->x, m_vMinBoundary.x);
|
---|
| 1498 | pV->y = max(pV->y, m_vMinBoundary.y);
|
---|
| 1499 | pV->z = max(pV->z, m_vMinBoundary.z);
|
---|
| 1500 |
|
---|
| 1501 | pV->x = min(pV->x, m_vMaxBoundary.x);
|
---|
| 1502 | pV->y = min(pV->y, m_vMaxBoundary.y);
|
---|
| 1503 | pV->z = min(pV->z, m_vMaxBoundary.z);
|
---|
| 1504 | }
|
---|
| 1505 |
|
---|
| 1506 |
|
---|
| 1507 |
|
---|
| 1508 |
|
---|
| 1509 | //--------------------------------------------------------------------------------------
|
---|
| 1510 | // Maps a windows virtual key to an enum
|
---|
| 1511 | //--------------------------------------------------------------------------------------
|
---|
| 1512 | D3DUtil_CameraKeys CBaseCamera::MapKey( UINT nKey )
|
---|
| 1513 | {
|
---|
| 1514 | // This could be upgraded to a method that's user-definable but for
|
---|
| 1515 | // simplicity, we'll use a hardcoded mapping.
|
---|
| 1516 | switch( nKey )
|
---|
| 1517 | {
|
---|
| 1518 | case VK_CONTROL: return CAM_CONTROLDOWN;
|
---|
| 1519 | case VK_LEFT: return CAM_STRAFE_LEFT;
|
---|
| 1520 | case VK_RIGHT: return CAM_STRAFE_RIGHT;
|
---|
| 1521 | case VK_UP: return CAM_MOVE_FORWARD;
|
---|
| 1522 | case VK_DOWN: return CAM_MOVE_BACKWARD;
|
---|
| 1523 | case VK_PRIOR: return CAM_MOVE_UP; // pgup
|
---|
| 1524 | case VK_NEXT: return CAM_MOVE_DOWN; // pgdn
|
---|
| 1525 |
|
---|
| 1526 | case 'A': return CAM_STRAFE_LEFT;
|
---|
| 1527 | case 'D': return CAM_STRAFE_RIGHT;
|
---|
| 1528 | case 'W': return CAM_MOVE_FORWARD;
|
---|
| 1529 | case 'S': return CAM_MOVE_BACKWARD;
|
---|
| 1530 | case 'Q': return CAM_MOVE_DOWN;
|
---|
| 1531 | case 'E': return CAM_MOVE_UP;
|
---|
| 1532 |
|
---|
| 1533 | case VK_NUMPAD4: return CAM_STRAFE_LEFT;
|
---|
| 1534 | case VK_NUMPAD6: return CAM_STRAFE_RIGHT;
|
---|
| 1535 | case VK_NUMPAD8: return CAM_MOVE_FORWARD;
|
---|
| 1536 | case VK_NUMPAD2: return CAM_MOVE_BACKWARD;
|
---|
| 1537 | case VK_NUMPAD9: return CAM_MOVE_UP;
|
---|
| 1538 | case VK_NUMPAD3: return CAM_MOVE_DOWN;
|
---|
| 1539 |
|
---|
| 1540 | case VK_HOME: return CAM_RESET;
|
---|
| 1541 | }
|
---|
| 1542 |
|
---|
| 1543 | return CAM_UNKNOWN;
|
---|
| 1544 | }
|
---|
| 1545 |
|
---|
| 1546 |
|
---|
| 1547 |
|
---|
| 1548 |
|
---|
| 1549 | //--------------------------------------------------------------------------------------
|
---|
| 1550 | // Reset the camera's position back to the default
|
---|
| 1551 | //--------------------------------------------------------------------------------------
|
---|
| 1552 | VOID CBaseCamera::Reset()
|
---|
| 1553 | {
|
---|
| 1554 | SetViewParams( &m_vDefaultEye, &m_vDefaultLookAt );
|
---|
| 1555 | }
|
---|
| 1556 |
|
---|
| 1557 |
|
---|
| 1558 |
|
---|
| 1559 |
|
---|
| 1560 | //--------------------------------------------------------------------------------------
|
---|
| 1561 | // Constructor
|
---|
| 1562 | //--------------------------------------------------------------------------------------
|
---|
| 1563 | CFirstPersonCamera::CFirstPersonCamera() :
|
---|
| 1564 | m_nActiveButtonMask( 0x07 )
|
---|
| 1565 | {
|
---|
| 1566 | }
|
---|
| 1567 |
|
---|
| 1568 |
|
---|
| 1569 |
|
---|
| 1570 |
|
---|
| 1571 | //--------------------------------------------------------------------------------------
|
---|
| 1572 | // Update the view matrix based on user input & elapsed time
|
---|
| 1573 | //--------------------------------------------------------------------------------------
|
---|
| 1574 | VOID CFirstPersonCamera::FrameMove( FLOAT fElapsedTime )
|
---|
| 1575 | {
|
---|
| 1576 | if( DXUTGetGlobalTimer()->IsStopped() )
|
---|
| 1577 | fElapsedTime = 1.0f / DXUTGetFPS();
|
---|
| 1578 |
|
---|
| 1579 | if( IsKeyDown(m_aKeys[CAM_RESET]) )
|
---|
| 1580 | Reset();
|
---|
| 1581 |
|
---|
| 1582 | // Get the mouse movement (if any) if the mouse button are down
|
---|
| 1583 | if( m_nActiveButtonMask & m_nCurrentButtonMask )
|
---|
| 1584 | UpdateMouseDelta( fElapsedTime );
|
---|
| 1585 |
|
---|
| 1586 | // Get amount of velocity based on the keyboard input and drag (if any)
|
---|
| 1587 | UpdateVelocity( fElapsedTime );
|
---|
| 1588 |
|
---|
| 1589 | // Simple euler method to calculate position delta
|
---|
| 1590 | D3DXVECTOR3 vPosDelta = m_vVelocity * fElapsedTime;
|
---|
| 1591 |
|
---|
| 1592 | // If rotating the camera
|
---|
| 1593 | if( m_nActiveButtonMask & m_nCurrentButtonMask )
|
---|
| 1594 | {
|
---|
| 1595 | // Update the pitch & yaw angle based on mouse movement
|
---|
| 1596 | float fYawDelta = m_vRotVelocity.x;
|
---|
| 1597 | float fPitchDelta = m_vRotVelocity.y;
|
---|
| 1598 |
|
---|
| 1599 | // Invert pitch if requested
|
---|
| 1600 | if( m_bInvertPitch )
|
---|
| 1601 | fPitchDelta = -fPitchDelta;
|
---|
| 1602 |
|
---|
| 1603 | m_fCameraPitchAngle += fPitchDelta;
|
---|
| 1604 | m_fCameraYawAngle += fYawDelta;
|
---|
| 1605 |
|
---|
| 1606 | // Limit pitch to straight up or straight down
|
---|
| 1607 | m_fCameraPitchAngle = max( -D3DX_PI/2.0f, m_fCameraPitchAngle );
|
---|
| 1608 | m_fCameraPitchAngle = min( +D3DX_PI/2.0f, m_fCameraPitchAngle );
|
---|
| 1609 | }
|
---|
| 1610 |
|
---|
| 1611 | // Make a rotation matrix based on the camera's yaw & pitch
|
---|
| 1612 | D3DXMATRIX mCameraRot;
|
---|
| 1613 | D3DXMatrixRotationYawPitchRoll( &mCameraRot, m_fCameraYawAngle, m_fCameraPitchAngle, 0 );
|
---|
| 1614 |
|
---|
| 1615 | // Transform vectors based on camera's rotation matrix
|
---|
| 1616 | D3DXVECTOR3 vWorldUp, vWorldAhead;
|
---|
| 1617 | D3DXVECTOR3 vLocalUp = D3DXVECTOR3(0,1,0);
|
---|
| 1618 | D3DXVECTOR3 vLocalAhead = D3DXVECTOR3(0,0,1);
|
---|
| 1619 | D3DXVec3TransformCoord( &vWorldUp, &vLocalUp, &mCameraRot );
|
---|
| 1620 | D3DXVec3TransformCoord( &vWorldAhead, &vLocalAhead, &mCameraRot );
|
---|
| 1621 |
|
---|
| 1622 | // Transform the position delta by the camera's rotation
|
---|
| 1623 | D3DXVECTOR3 vPosDeltaWorld;
|
---|
| 1624 | if( !m_bEnableYAxisMovement )
|
---|
| 1625 | {
|
---|
| 1626 | // If restricting Y movement, do not include pitch
|
---|
| 1627 | // when transforming position delta vector.
|
---|
| 1628 | D3DXMatrixRotationYawPitchRoll( &mCameraRot, m_fCameraYawAngle, 0.0f, 0.0f );
|
---|
| 1629 | }
|
---|
| 1630 | D3DXVec3TransformCoord( &vPosDeltaWorld, &vPosDelta, &mCameraRot );
|
---|
| 1631 |
|
---|
| 1632 | // Move the eye position
|
---|
| 1633 | m_vEye += vPosDeltaWorld;
|
---|
| 1634 | if( m_bClipToBoundary )
|
---|
| 1635 | ConstrainToBoundary( &m_vEye );
|
---|
| 1636 |
|
---|
| 1637 | // Update the lookAt position based on the eye position
|
---|
| 1638 | m_vLookAt = m_vEye + vWorldAhead;
|
---|
| 1639 |
|
---|
| 1640 | // Update the view matrix
|
---|
| 1641 | D3DXMatrixLookAtLH( &m_mView, &m_vEye, &m_vLookAt, &vWorldUp );
|
---|
| 1642 |
|
---|
| 1643 | D3DXMatrixInverse( &m_mCameraWorld, NULL, &m_mView );
|
---|
| 1644 | }
|
---|
| 1645 |
|
---|
| 1646 |
|
---|
| 1647 | //--------------------------------------------------------------------------------------
|
---|
| 1648 | // Enable or disable each of the mouse buttons for rotation drag.
|
---|
| 1649 | //--------------------------------------------------------------------------------------
|
---|
| 1650 | void CFirstPersonCamera::SetRotateButtons( bool bLeft, bool bMiddle, bool bRight )
|
---|
| 1651 | {
|
---|
| 1652 | m_nActiveButtonMask = ( bLeft ? MOUSE_LEFT_BUTTON : 0 ) |
|
---|
| 1653 | ( bMiddle ? MOUSE_MIDDLE_BUTTON : 0 ) |
|
---|
| 1654 | ( bRight ? MOUSE_RIGHT_BUTTON : 0 );
|
---|
| 1655 | }
|
---|
| 1656 |
|
---|
| 1657 |
|
---|
| 1658 | //--------------------------------------------------------------------------------------
|
---|
| 1659 | // Constructor
|
---|
| 1660 | //--------------------------------------------------------------------------------------
|
---|
| 1661 | CModelViewerCamera::CModelViewerCamera()
|
---|
| 1662 | {
|
---|
| 1663 | D3DXMatrixIdentity( &m_mWorld );
|
---|
| 1664 | D3DXMatrixIdentity( &m_mModelRot );
|
---|
| 1665 | D3DXMatrixIdentity( &m_mModelLastRot );
|
---|
| 1666 | D3DXMatrixIdentity( &m_mCameraRotLast );
|
---|
| 1667 | m_vModelCenter = D3DXVECTOR3(0,0,0);
|
---|
| 1668 | m_fRadius = 5.0f;
|
---|
| 1669 | m_fDefaultRadius = 5.0f;
|
---|
| 1670 | m_fMinRadius = 1.0f;
|
---|
| 1671 | m_fMaxRadius = FLT_MAX;
|
---|
| 1672 | m_bLimitPitch = false;
|
---|
| 1673 | m_bEnablePositionMovement = false;
|
---|
| 1674 | m_bAttachCameraToModel = false;
|
---|
| 1675 |
|
---|
| 1676 | m_nRotateModelButtonMask = MOUSE_LEFT_BUTTON;
|
---|
| 1677 | m_nZoomButtonMask = MOUSE_WHEEL;
|
---|
| 1678 | m_nRotateCameraButtonMask = MOUSE_RIGHT_BUTTON;
|
---|
| 1679 | m_bDragSinceLastUpdate = true;
|
---|
| 1680 | }
|
---|
| 1681 |
|
---|
| 1682 |
|
---|
| 1683 |
|
---|
| 1684 |
|
---|
| 1685 | //--------------------------------------------------------------------------------------
|
---|
| 1686 | // Update the view matrix & the model's world matrix based
|
---|
| 1687 | // on user input & elapsed time
|
---|
| 1688 | //--------------------------------------------------------------------------------------
|
---|
| 1689 | VOID CModelViewerCamera::FrameMove( FLOAT fElapsedTime )
|
---|
| 1690 | {
|
---|
| 1691 | if( IsKeyDown(m_aKeys[CAM_RESET]) )
|
---|
| 1692 | Reset();
|
---|
| 1693 |
|
---|
| 1694 | // If no dragged has happend since last time FrameMove is called,
|
---|
| 1695 | // no need to handle again.
|
---|
| 1696 | if( !m_bDragSinceLastUpdate )
|
---|
| 1697 | return;
|
---|
| 1698 | m_bDragSinceLastUpdate = false;
|
---|
| 1699 |
|
---|
| 1700 | // If no mouse button is held down,
|
---|
| 1701 | // Get the mouse movement (if any) if the mouse button are down
|
---|
| 1702 | if( m_nCurrentButtonMask != 0 )
|
---|
| 1703 | UpdateMouseDelta( fElapsedTime );
|
---|
| 1704 |
|
---|
| 1705 | // Get amount of velocity based on the keyboard input and drag (if any)
|
---|
| 1706 | UpdateVelocity( fElapsedTime );
|
---|
| 1707 |
|
---|
| 1708 | // Simple euler method to calculate position delta
|
---|
| 1709 | D3DXVECTOR3 vPosDelta = m_vVelocity * fElapsedTime;
|
---|
| 1710 |
|
---|
| 1711 | // Change the radius from the camera to the model based on wheel scrolling
|
---|
| 1712 | if( m_nMouseWheelDelta && m_nZoomButtonMask == MOUSE_WHEEL )
|
---|
| 1713 | m_fRadius -= m_nMouseWheelDelta * m_fRadius * 0.1f;
|
---|
| 1714 | m_fRadius = min( m_fMaxRadius, m_fRadius );
|
---|
| 1715 | m_fRadius = max( m_fMinRadius, m_fRadius );
|
---|
| 1716 | m_nMouseWheelDelta = 0;
|
---|
| 1717 |
|
---|
| 1718 | // Get the inverse of the arcball's rotation matrix
|
---|
| 1719 | D3DXMATRIX mCameraRot;
|
---|
| 1720 | D3DXMatrixInverse( &mCameraRot, NULL, m_ViewArcBall.GetRotationMatrix() );
|
---|
| 1721 |
|
---|
| 1722 | // Transform vectors based on camera's rotation matrix
|
---|
| 1723 | D3DXVECTOR3 vWorldUp, vWorldAhead;
|
---|
| 1724 | D3DXVECTOR3 vLocalUp = D3DXVECTOR3(0,1,0);
|
---|
| 1725 | D3DXVECTOR3 vLocalAhead = D3DXVECTOR3(0,0,1);
|
---|
| 1726 | D3DXVec3TransformCoord( &vWorldUp, &vLocalUp, &mCameraRot );
|
---|
| 1727 | D3DXVec3TransformCoord( &vWorldAhead, &vLocalAhead, &mCameraRot );
|
---|
| 1728 |
|
---|
| 1729 | // Transform the position delta by the camera's rotation
|
---|
| 1730 | D3DXVECTOR3 vPosDeltaWorld;
|
---|
| 1731 | D3DXVec3TransformCoord( &vPosDeltaWorld, &vPosDelta, &mCameraRot );
|
---|
| 1732 |
|
---|
| 1733 | // Move the lookAt position
|
---|
| 1734 | m_vLookAt += vPosDeltaWorld;
|
---|
| 1735 | if( m_bClipToBoundary )
|
---|
| 1736 | ConstrainToBoundary( &m_vLookAt );
|
---|
| 1737 |
|
---|
| 1738 | // Update the eye point based on a radius away from the lookAt position
|
---|
| 1739 | m_vEye = m_vLookAt - vWorldAhead * m_fRadius;
|
---|
| 1740 |
|
---|
| 1741 | // Update the view matrix
|
---|
| 1742 | D3DXMatrixLookAtLH( &m_mView, &m_vEye, &m_vLookAt, &vWorldUp );
|
---|
| 1743 |
|
---|
| 1744 | D3DXMATRIX mInvView;
|
---|
| 1745 | D3DXMatrixInverse( &mInvView, NULL, &m_mView );
|
---|
| 1746 | mInvView._41 = mInvView._42 = mInvView._43 = 0;
|
---|
| 1747 |
|
---|
| 1748 | D3DXMATRIX mModelLastRotInv;
|
---|
| 1749 | D3DXMatrixInverse(&mModelLastRotInv, NULL, &m_mModelLastRot);
|
---|
| 1750 |
|
---|
| 1751 | // Accumulate the delta of the arcball's rotation in view space.
|
---|
| 1752 | // Note that per-frame delta rotations could be problematic over long periods of time.
|
---|
| 1753 | D3DXMATRIX mModelRot;
|
---|
| 1754 | mModelRot = *m_WorldArcBall.GetRotationMatrix();
|
---|
| 1755 | m_mModelRot *= m_mView * mModelLastRotInv * mModelRot * mInvView;
|
---|
| 1756 |
|
---|
| 1757 | if( m_ViewArcBall.IsBeingDragged() && m_bAttachCameraToModel && !IsKeyDown(m_aKeys[CAM_CONTROLDOWN]) )
|
---|
| 1758 | {
|
---|
| 1759 | // Attach camera to model by inverse of the model rotation
|
---|
| 1760 | D3DXMATRIX mCameraLastRotInv;
|
---|
| 1761 | D3DXMatrixInverse(&mCameraLastRotInv, NULL, &m_mCameraRotLast);
|
---|
| 1762 | D3DXMATRIX mCameraRotDelta = mCameraLastRotInv * mCameraRot; // local to world matrix
|
---|
| 1763 | m_mModelRot *= mCameraRotDelta;
|
---|
| 1764 | }
|
---|
| 1765 | m_mCameraRotLast = mCameraRot;
|
---|
| 1766 |
|
---|
| 1767 | m_mModelLastRot = mModelRot;
|
---|
| 1768 |
|
---|
| 1769 | // Since we're accumulating delta rotations, we need to orthonormalize
|
---|
| 1770 | // the matrix to prevent eventual matrix skew
|
---|
| 1771 | D3DXVECTOR3* pXBasis = (D3DXVECTOR3*) &m_mModelRot._11;
|
---|
| 1772 | D3DXVECTOR3* pYBasis = (D3DXVECTOR3*) &m_mModelRot._21;
|
---|
| 1773 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &m_mModelRot._31;
|
---|
| 1774 | D3DXVec3Normalize( pXBasis, pXBasis );
|
---|
| 1775 | D3DXVec3Cross( pYBasis, pZBasis, pXBasis );
|
---|
| 1776 | D3DXVec3Normalize( pYBasis, pYBasis );
|
---|
| 1777 | D3DXVec3Cross( pZBasis, pXBasis, pYBasis );
|
---|
| 1778 |
|
---|
| 1779 | // Translate the rotation matrix to the same position as the lookAt position
|
---|
| 1780 | m_mModelRot._41 = m_vLookAt.x;
|
---|
| 1781 | m_mModelRot._42 = m_vLookAt.y;
|
---|
| 1782 | m_mModelRot._43 = m_vLookAt.z;
|
---|
| 1783 |
|
---|
| 1784 | // Translate world matrix so its at the center of the model
|
---|
| 1785 | D3DXMATRIX mTrans;
|
---|
| 1786 | D3DXMatrixTranslation( &mTrans, -m_vModelCenter.x, -m_vModelCenter.y, -m_vModelCenter.z );
|
---|
| 1787 | m_mWorld = mTrans * m_mModelRot;
|
---|
| 1788 | }
|
---|
| 1789 |
|
---|
| 1790 |
|
---|
| 1791 | void CModelViewerCamera::SetDragRect( RECT &rc )
|
---|
| 1792 | {
|
---|
| 1793 | CBaseCamera::SetDragRect( rc );
|
---|
| 1794 |
|
---|
| 1795 | m_WorldArcBall.SetOffset( rc.left, rc.top );
|
---|
| 1796 | m_ViewArcBall.SetOffset( rc.left, rc.top );
|
---|
| 1797 | SetWindow( rc.right - rc.left, rc.bottom - rc.top );
|
---|
| 1798 | }
|
---|
| 1799 |
|
---|
| 1800 |
|
---|
| 1801 | //--------------------------------------------------------------------------------------
|
---|
| 1802 | // Reset the camera's position back to the default
|
---|
| 1803 | //--------------------------------------------------------------------------------------
|
---|
| 1804 | VOID CModelViewerCamera::Reset()
|
---|
| 1805 | {
|
---|
| 1806 | CBaseCamera::Reset();
|
---|
| 1807 |
|
---|
| 1808 | D3DXMatrixIdentity( &m_mWorld );
|
---|
| 1809 | D3DXMatrixIdentity( &m_mModelRot );
|
---|
| 1810 | D3DXMatrixIdentity( &m_mModelLastRot );
|
---|
| 1811 | D3DXMatrixIdentity( &m_mCameraRotLast );
|
---|
| 1812 |
|
---|
| 1813 | m_fRadius = m_fDefaultRadius;
|
---|
| 1814 | m_WorldArcBall.Reset();
|
---|
| 1815 | m_ViewArcBall.Reset();
|
---|
| 1816 | }
|
---|
| 1817 |
|
---|
| 1818 |
|
---|
| 1819 | //--------------------------------------------------------------------------------------
|
---|
| 1820 | // Override for setting the view parameters
|
---|
| 1821 | //--------------------------------------------------------------------------------------
|
---|
| 1822 | void CModelViewerCamera::SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt )
|
---|
| 1823 | {
|
---|
| 1824 | CBaseCamera::SetViewParams( pvEyePt, pvLookatPt );
|
---|
| 1825 |
|
---|
| 1826 | // Propogate changes to the member arcball
|
---|
| 1827 | D3DXQUATERNION quat;
|
---|
| 1828 | D3DXMATRIXA16 mRotation;
|
---|
| 1829 | D3DXVECTOR3 vUp(0,1,0);
|
---|
| 1830 | D3DXMatrixLookAtLH( &mRotation, pvEyePt, pvLookatPt, &vUp );
|
---|
| 1831 | D3DXQuaternionRotationMatrix( &quat, &mRotation );
|
---|
| 1832 | m_ViewArcBall.SetQuatNow( quat );
|
---|
| 1833 |
|
---|
| 1834 | // Set the radius according to the distance
|
---|
| 1835 | D3DXVECTOR3 vEyeToPoint;
|
---|
| 1836 | D3DXVec3Subtract( &vEyeToPoint, pvLookatPt, pvEyePt );
|
---|
| 1837 | SetRadius( D3DXVec3Length( &vEyeToPoint ) );
|
---|
| 1838 |
|
---|
| 1839 | // View information changed. FrameMove should be called.
|
---|
| 1840 | m_bDragSinceLastUpdate = true;
|
---|
| 1841 | }
|
---|
| 1842 |
|
---|
| 1843 |
|
---|
| 1844 |
|
---|
| 1845 | //--------------------------------------------------------------------------------------
|
---|
| 1846 | // Call this from your message proc so this class can handle window messages
|
---|
| 1847 | //--------------------------------------------------------------------------------------
|
---|
| 1848 | LRESULT CModelViewerCamera::HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
---|
| 1849 | {
|
---|
| 1850 | CBaseCamera::HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
| 1851 |
|
---|
| 1852 | if( ( (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
| 1853 | ( (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
| 1854 | ( (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && m_nRotateModelButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
| 1855 | {
|
---|
| 1856 | int iMouseX = (short)LOWORD(lParam);
|
---|
| 1857 | int iMouseY = (short)HIWORD(lParam);
|
---|
| 1858 | m_WorldArcBall.OnBegin( iMouseX, iMouseY );
|
---|
| 1859 | }
|
---|
| 1860 |
|
---|
| 1861 | if( ( (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
| 1862 | ( (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
| 1863 | ( (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONDBLCLK ) && m_nRotateCameraButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
| 1864 | {
|
---|
| 1865 | int iMouseX = (short)LOWORD(lParam);
|
---|
| 1866 | int iMouseY = (short)HIWORD(lParam);
|
---|
| 1867 | m_ViewArcBall.OnBegin( iMouseX, iMouseY );
|
---|
| 1868 | }
|
---|
| 1869 |
|
---|
| 1870 | if( uMsg == WM_MOUSEMOVE )
|
---|
| 1871 | {
|
---|
| 1872 | int iMouseX = (short)LOWORD(lParam);
|
---|
| 1873 | int iMouseY = (short)HIWORD(lParam);
|
---|
| 1874 | m_WorldArcBall.OnMove( iMouseX, iMouseY );
|
---|
| 1875 | m_ViewArcBall.OnMove( iMouseX, iMouseY );
|
---|
| 1876 | }
|
---|
| 1877 |
|
---|
| 1878 | if( (uMsg == WM_LBUTTONUP && m_nRotateModelButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
| 1879 | (uMsg == WM_MBUTTONUP && m_nRotateModelButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
| 1880 | (uMsg == WM_RBUTTONUP && m_nRotateModelButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
| 1881 | {
|
---|
| 1882 | m_WorldArcBall.OnEnd();
|
---|
| 1883 | }
|
---|
| 1884 |
|
---|
| 1885 | if( (uMsg == WM_LBUTTONUP && m_nRotateCameraButtonMask & MOUSE_LEFT_BUTTON) ||
|
---|
| 1886 | (uMsg == WM_MBUTTONUP && m_nRotateCameraButtonMask & MOUSE_MIDDLE_BUTTON) ||
|
---|
| 1887 | (uMsg == WM_RBUTTONUP && m_nRotateCameraButtonMask & MOUSE_RIGHT_BUTTON) )
|
---|
| 1888 | {
|
---|
| 1889 | m_ViewArcBall.OnEnd();
|
---|
| 1890 | }
|
---|
| 1891 |
|
---|
| 1892 | if( uMsg == WM_LBUTTONDOWN ||
|
---|
| 1893 | uMsg == WM_LBUTTONDBLCLK ||
|
---|
| 1894 | uMsg == WM_MBUTTONDOWN ||
|
---|
| 1895 | uMsg == WM_MBUTTONDBLCLK ||
|
---|
| 1896 | uMsg == WM_RBUTTONDOWN ||
|
---|
| 1897 | uMsg == WM_RBUTTONDBLCLK ||
|
---|
| 1898 | uMsg == WM_LBUTTONUP ||
|
---|
| 1899 | uMsg == WM_MBUTTONUP ||
|
---|
| 1900 | uMsg == WM_RBUTTONUP ||
|
---|
| 1901 | uMsg == WM_MOUSEWHEEL ||
|
---|
| 1902 | uMsg == WM_MOUSEMOVE )
|
---|
| 1903 | {
|
---|
| 1904 | m_bDragSinceLastUpdate = true;
|
---|
| 1905 | }
|
---|
| 1906 |
|
---|
| 1907 | return FALSE;
|
---|
| 1908 | }
|
---|
| 1909 |
|
---|
| 1910 |
|
---|
| 1911 |
|
---|
| 1912 |
|
---|
| 1913 | //--------------------------------------------------------------------------------------
|
---|
| 1914 | // Gives the D3D device a cursor with image and hotspot from hCursor.
|
---|
| 1915 | //--------------------------------------------------------------------------------------
|
---|
| 1916 | HRESULT DXUTSetDeviceCursor( IDirect3DDevice9* pd3dDevice, HCURSOR hCursor, bool bAddWatermark )
|
---|
| 1917 | {
|
---|
| 1918 | HRESULT hr = E_FAIL;
|
---|
| 1919 | ICONINFO iconinfo;
|
---|
| 1920 | bool bBWCursor;
|
---|
| 1921 | LPDIRECT3DSURFACE9 pCursorSurface = NULL;
|
---|
| 1922 | HDC hdcColor = NULL;
|
---|
| 1923 | HDC hdcMask = NULL;
|
---|
| 1924 | HDC hdcScreen = NULL;
|
---|
| 1925 | BITMAP bm;
|
---|
| 1926 | DWORD dwWidth;
|
---|
| 1927 | DWORD dwHeightSrc;
|
---|
| 1928 | DWORD dwHeightDest;
|
---|
| 1929 | COLORREF crColor;
|
---|
| 1930 | COLORREF crMask;
|
---|
| 1931 | UINT x;
|
---|
| 1932 | UINT y;
|
---|
| 1933 | BITMAPINFO bmi;
|
---|
| 1934 | COLORREF* pcrArrayColor = NULL;
|
---|
| 1935 | COLORREF* pcrArrayMask = NULL;
|
---|
| 1936 | DWORD* pBitmap;
|
---|
| 1937 | HGDIOBJ hgdiobjOld;
|
---|
| 1938 |
|
---|
| 1939 | ZeroMemory( &iconinfo, sizeof(iconinfo) );
|
---|
| 1940 | if( !GetIconInfo( hCursor, &iconinfo ) )
|
---|
| 1941 | goto End;
|
---|
| 1942 |
|
---|
| 1943 | if (0 == GetObject((HGDIOBJ)iconinfo.hbmMask, sizeof(BITMAP), (LPVOID)&bm))
|
---|
| 1944 | goto End;
|
---|
| 1945 | dwWidth = bm.bmWidth;
|
---|
| 1946 | dwHeightSrc = bm.bmHeight;
|
---|
| 1947 |
|
---|
| 1948 | if( iconinfo.hbmColor == NULL )
|
---|
| 1949 | {
|
---|
| 1950 | bBWCursor = TRUE;
|
---|
| 1951 | dwHeightDest = dwHeightSrc / 2;
|
---|
| 1952 | }
|
---|
| 1953 | else
|
---|
| 1954 | {
|
---|
| 1955 | bBWCursor = FALSE;
|
---|
| 1956 | dwHeightDest = dwHeightSrc;
|
---|
| 1957 | }
|
---|
| 1958 |
|
---|
| 1959 | // Create a surface for the fullscreen cursor
|
---|
| 1960 | if( FAILED( hr = pd3dDevice->CreateOffscreenPlainSurface( dwWidth, dwHeightDest,
|
---|
| 1961 | D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pCursorSurface, NULL ) ) )
|
---|
| 1962 | {
|
---|
| 1963 | goto End;
|
---|
| 1964 | }
|
---|
| 1965 |
|
---|
| 1966 | pcrArrayMask = new DWORD[dwWidth * dwHeightSrc];
|
---|
| 1967 |
|
---|
| 1968 | ZeroMemory(&bmi, sizeof(bmi));
|
---|
| 1969 | bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
|
---|
| 1970 | bmi.bmiHeader.biWidth = dwWidth;
|
---|
| 1971 | bmi.bmiHeader.biHeight = dwHeightSrc;
|
---|
| 1972 | bmi.bmiHeader.biPlanes = 1;
|
---|
| 1973 | bmi.bmiHeader.biBitCount = 32;
|
---|
| 1974 | bmi.bmiHeader.biCompression = BI_RGB;
|
---|
| 1975 |
|
---|
| 1976 | hdcScreen = GetDC( NULL );
|
---|
| 1977 | hdcMask = CreateCompatibleDC( hdcScreen );
|
---|
| 1978 | if( hdcMask == NULL )
|
---|
| 1979 | {
|
---|
| 1980 | hr = E_FAIL;
|
---|
| 1981 | goto End;
|
---|
| 1982 | }
|
---|
| 1983 | hgdiobjOld = SelectObject(hdcMask, iconinfo.hbmMask);
|
---|
| 1984 | GetDIBits(hdcMask, iconinfo.hbmMask, 0, dwHeightSrc,
|
---|
| 1985 | pcrArrayMask, &bmi, DIB_RGB_COLORS);
|
---|
| 1986 | SelectObject(hdcMask, hgdiobjOld);
|
---|
| 1987 |
|
---|
| 1988 | if (!bBWCursor)
|
---|
| 1989 | {
|
---|
| 1990 | pcrArrayColor = new DWORD[dwWidth * dwHeightDest];
|
---|
| 1991 | hdcColor = CreateCompatibleDC( hdcScreen );
|
---|
| 1992 | if( hdcColor == NULL )
|
---|
| 1993 | {
|
---|
| 1994 | hr = E_FAIL;
|
---|
| 1995 | goto End;
|
---|
| 1996 | }
|
---|
| 1997 | SelectObject(hdcColor, iconinfo.hbmColor);
|
---|
| 1998 | GetDIBits(hdcColor, iconinfo.hbmColor, 0, dwHeightDest,
|
---|
| 1999 | pcrArrayColor, &bmi, DIB_RGB_COLORS);
|
---|
| 2000 | }
|
---|
| 2001 |
|
---|
| 2002 | // Transfer cursor image into the surface
|
---|
| 2003 | D3DLOCKED_RECT lr;
|
---|
| 2004 | pCursorSurface->LockRect( &lr, NULL, 0 );
|
---|
| 2005 | pBitmap = (DWORD*)lr.pBits;
|
---|
| 2006 | for( y = 0; y < dwHeightDest; y++ )
|
---|
| 2007 | {
|
---|
| 2008 | for( x = 0; x < dwWidth; x++ )
|
---|
| 2009 | {
|
---|
| 2010 | if (bBWCursor)
|
---|
| 2011 | {
|
---|
| 2012 | crColor = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
|
---|
| 2013 | crMask = pcrArrayMask[dwWidth*(dwHeightSrc-1-y) + x];
|
---|
| 2014 | }
|
---|
| 2015 | else
|
---|
| 2016 | {
|
---|
| 2017 | crColor = pcrArrayColor[dwWidth*(dwHeightDest-1-y) + x];
|
---|
| 2018 | crMask = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
|
---|
| 2019 | }
|
---|
| 2020 | if (crMask == 0)
|
---|
| 2021 | pBitmap[dwWidth*y + x] = 0xff000000 | crColor;
|
---|
| 2022 | else
|
---|
| 2023 | pBitmap[dwWidth*y + x] = 0x00000000;
|
---|
| 2024 |
|
---|
| 2025 | // It may be helpful to make the D3D cursor look slightly
|
---|
| 2026 | // different from the Windows cursor so you can distinguish
|
---|
| 2027 | // between the two when developing/testing code. When
|
---|
| 2028 | // bAddWatermark is TRUE, the following code adds some
|
---|
| 2029 | // small grey "D3D" characters to the upper-left corner of
|
---|
| 2030 | // the D3D cursor image.
|
---|
| 2031 | if( bAddWatermark && x < 12 && y < 5 )
|
---|
| 2032 | {
|
---|
| 2033 | // 11.. 11.. 11.. .... CCC0
|
---|
| 2034 | // 1.1. ..1. 1.1. .... A2A0
|
---|
| 2035 | // 1.1. .1.. 1.1. .... A4A0
|
---|
| 2036 | // 1.1. ..1. 1.1. .... A2A0
|
---|
| 2037 | // 11.. 11.. 11.. .... CCC0
|
---|
| 2038 |
|
---|
| 2039 | const WORD wMask[5] = { 0xccc0, 0xa2a0, 0xa4a0, 0xa2a0, 0xccc0 };
|
---|
| 2040 | if( wMask[y] & (1 << (15 - x)) )
|
---|
| 2041 | {
|
---|
| 2042 | pBitmap[dwWidth*y + x] |= 0xff808080;
|
---|
| 2043 | }
|
---|
| 2044 | }
|
---|
| 2045 | }
|
---|
| 2046 | }
|
---|
| 2047 | pCursorSurface->UnlockRect();
|
---|
| 2048 |
|
---|
| 2049 | // Set the device cursor
|
---|
| 2050 | if( FAILED( hr = pd3dDevice->SetCursorProperties( iconinfo.xHotspot,
|
---|
| 2051 | iconinfo.yHotspot, pCursorSurface ) ) )
|
---|
| 2052 | {
|
---|
| 2053 | goto End;
|
---|
| 2054 | }
|
---|
| 2055 |
|
---|
| 2056 | hr = S_OK;
|
---|
| 2057 |
|
---|
| 2058 | End:
|
---|
| 2059 | if( iconinfo.hbmMask != NULL )
|
---|
| 2060 | DeleteObject( iconinfo.hbmMask );
|
---|
| 2061 | if( iconinfo.hbmColor != NULL )
|
---|
| 2062 | DeleteObject( iconinfo.hbmColor );
|
---|
| 2063 | if( hdcScreen != NULL )
|
---|
| 2064 | ReleaseDC( NULL, hdcScreen );
|
---|
| 2065 | if( hdcColor != NULL )
|
---|
| 2066 | DeleteDC( hdcColor );
|
---|
| 2067 | if( hdcMask != NULL )
|
---|
| 2068 | DeleteDC( hdcMask );
|
---|
| 2069 | SAFE_DELETE_ARRAY( pcrArrayColor );
|
---|
| 2070 | SAFE_DELETE_ARRAY( pcrArrayMask );
|
---|
| 2071 | SAFE_RELEASE( pCursorSurface );
|
---|
| 2072 | return hr;
|
---|
| 2073 | }
|
---|
| 2074 |
|
---|
| 2075 |
|
---|
| 2076 | //--------------------------------------------------------------------------------------
|
---|
| 2077 | // Desc: Returns a view matrix for rendering to a face of a cubemap.
|
---|
| 2078 | //--------------------------------------------------------------------------------------
|
---|
| 2079 | D3DXMATRIX DXUTGetCubeMapViewMatrix( DWORD dwFace )
|
---|
| 2080 | {
|
---|
| 2081 | D3DXVECTOR3 vEyePt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
|
---|
| 2082 | D3DXVECTOR3 vLookDir;
|
---|
| 2083 | D3DXVECTOR3 vUpDir;
|
---|
| 2084 |
|
---|
| 2085 | switch( dwFace )
|
---|
| 2086 | {
|
---|
| 2087 | case D3DCUBEMAP_FACE_POSITIVE_X:
|
---|
| 2088 | vLookDir = D3DXVECTOR3( 1.0f, 0.0f, 0.0f );
|
---|
| 2089 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
| 2090 | break;
|
---|
| 2091 | case D3DCUBEMAP_FACE_NEGATIVE_X:
|
---|
| 2092 | vLookDir = D3DXVECTOR3(-1.0f, 0.0f, 0.0f );
|
---|
| 2093 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
| 2094 | break;
|
---|
| 2095 | case D3DCUBEMAP_FACE_POSITIVE_Y:
|
---|
| 2096 | vLookDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
| 2097 | vUpDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
|
---|
| 2098 | break;
|
---|
| 2099 | case D3DCUBEMAP_FACE_NEGATIVE_Y:
|
---|
| 2100 | vLookDir = D3DXVECTOR3( 0.0f,-1.0f, 0.0f );
|
---|
| 2101 | vUpDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
|
---|
| 2102 | break;
|
---|
| 2103 | case D3DCUBEMAP_FACE_POSITIVE_Z:
|
---|
| 2104 | vLookDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
|
---|
| 2105 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
| 2106 | break;
|
---|
| 2107 | case D3DCUBEMAP_FACE_NEGATIVE_Z:
|
---|
| 2108 | vLookDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
|
---|
| 2109 | vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
|
---|
| 2110 | break;
|
---|
| 2111 | }
|
---|
| 2112 |
|
---|
| 2113 | // Set the view transform for this cubemap surface
|
---|
| 2114 | D3DXMATRIXA16 mView;
|
---|
| 2115 | D3DXMatrixLookAtLH( &mView, &vEyePt, &vLookDir, &vUpDir );
|
---|
| 2116 | return mView;
|
---|
| 2117 | }
|
---|
| 2118 |
|
---|
| 2119 |
|
---|
| 2120 | //--------------------------------------------------------------------------------------
|
---|
| 2121 | // Returns the string for the given D3DFORMAT.
|
---|
| 2122 | //--------------------------------------------------------------------------------------
|
---|
| 2123 | LPCWSTR DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix )
|
---|
| 2124 | {
|
---|
| 2125 | WCHAR* pstr = NULL;
|
---|
| 2126 | switch( format )
|
---|
| 2127 | {
|
---|
| 2128 | case D3DFMT_UNKNOWN: pstr = L"D3DFMT_UNKNOWN"; break;
|
---|
| 2129 | case D3DFMT_R8G8B8: pstr = L"D3DFMT_R8G8B8"; break;
|
---|
| 2130 | case D3DFMT_A8R8G8B8: pstr = L"D3DFMT_A8R8G8B8"; break;
|
---|
| 2131 | case D3DFMT_X8R8G8B8: pstr = L"D3DFMT_X8R8G8B8"; break;
|
---|
| 2132 | case D3DFMT_R5G6B5: pstr = L"D3DFMT_R5G6B5"; break;
|
---|
| 2133 | case D3DFMT_X1R5G5B5: pstr = L"D3DFMT_X1R5G5B5"; break;
|
---|
| 2134 | case D3DFMT_A1R5G5B5: pstr = L"D3DFMT_A1R5G5B5"; break;
|
---|
| 2135 | case D3DFMT_A4R4G4B4: pstr = L"D3DFMT_A4R4G4B4"; break;
|
---|
| 2136 | case D3DFMT_R3G3B2: pstr = L"D3DFMT_R3G3B2"; break;
|
---|
| 2137 | case D3DFMT_A8: pstr = L"D3DFMT_A8"; break;
|
---|
| 2138 | case D3DFMT_A8R3G3B2: pstr = L"D3DFMT_A8R3G3B2"; break;
|
---|
| 2139 | case D3DFMT_X4R4G4B4: pstr = L"D3DFMT_X4R4G4B4"; break;
|
---|
| 2140 | case D3DFMT_A2B10G10R10: pstr = L"D3DFMT_A2B10G10R10"; break;
|
---|
| 2141 | case D3DFMT_A8B8G8R8: pstr = L"D3DFMT_A8B8G8R8"; break;
|
---|
| 2142 | case D3DFMT_X8B8G8R8: pstr = L"D3DFMT_X8B8G8R8"; break;
|
---|
| 2143 | case D3DFMT_G16R16: pstr = L"D3DFMT_G16R16"; break;
|
---|
| 2144 | case D3DFMT_A2R10G10B10: pstr = L"D3DFMT_A2R10G10B10"; break;
|
---|
| 2145 | case D3DFMT_A16B16G16R16: pstr = L"D3DFMT_A16B16G16R16"; break;
|
---|
| 2146 | case D3DFMT_A8P8: pstr = L"D3DFMT_A8P8"; break;
|
---|
| 2147 | case D3DFMT_P8: pstr = L"D3DFMT_P8"; break;
|
---|
| 2148 | case D3DFMT_L8: pstr = L"D3DFMT_L8"; break;
|
---|
| 2149 | case D3DFMT_A8L8: pstr = L"D3DFMT_A8L8"; break;
|
---|
| 2150 | case D3DFMT_A4L4: pstr = L"D3DFMT_A4L4"; break;
|
---|
| 2151 | case D3DFMT_V8U8: pstr = L"D3DFMT_V8U8"; break;
|
---|
| 2152 | case D3DFMT_L6V5U5: pstr = L"D3DFMT_L6V5U5"; break;
|
---|
| 2153 | case D3DFMT_X8L8V8U8: pstr = L"D3DFMT_X8L8V8U8"; break;
|
---|
| 2154 | case D3DFMT_Q8W8V8U8: pstr = L"D3DFMT_Q8W8V8U8"; break;
|
---|
| 2155 | case D3DFMT_V16U16: pstr = L"D3DFMT_V16U16"; break;
|
---|
| 2156 | case D3DFMT_A2W10V10U10: pstr = L"D3DFMT_A2W10V10U10"; break;
|
---|
| 2157 | case D3DFMT_UYVY: pstr = L"D3DFMT_UYVY"; break;
|
---|
| 2158 | case D3DFMT_YUY2: pstr = L"D3DFMT_YUY2"; break;
|
---|
| 2159 | case D3DFMT_DXT1: pstr = L"D3DFMT_DXT1"; break;
|
---|
| 2160 | case D3DFMT_DXT2: pstr = L"D3DFMT_DXT2"; break;
|
---|
| 2161 | case D3DFMT_DXT3: pstr = L"D3DFMT_DXT3"; break;
|
---|
| 2162 | case D3DFMT_DXT4: pstr = L"D3DFMT_DXT4"; break;
|
---|
| 2163 | case D3DFMT_DXT5: pstr = L"D3DFMT_DXT5"; break;
|
---|
| 2164 | case D3DFMT_D16_LOCKABLE: pstr = L"D3DFMT_D16_LOCKABLE"; break;
|
---|
| 2165 | case D3DFMT_D32: pstr = L"D3DFMT_D32"; break;
|
---|
| 2166 | case D3DFMT_D15S1: pstr = L"D3DFMT_D15S1"; break;
|
---|
| 2167 | case D3DFMT_D24S8: pstr = L"D3DFMT_D24S8"; break;
|
---|
| 2168 | case D3DFMT_D24X8: pstr = L"D3DFMT_D24X8"; break;
|
---|
| 2169 | case D3DFMT_D24X4S4: pstr = L"D3DFMT_D24X4S4"; break;
|
---|
| 2170 | case D3DFMT_D16: pstr = L"D3DFMT_D16"; break;
|
---|
| 2171 | case D3DFMT_L16: pstr = L"D3DFMT_L16"; break;
|
---|
| 2172 | case D3DFMT_VERTEXDATA: pstr = L"D3DFMT_VERTEXDATA"; break;
|
---|
| 2173 | case D3DFMT_INDEX16: pstr = L"D3DFMT_INDEX16"; break;
|
---|
| 2174 | case D3DFMT_INDEX32: pstr = L"D3DFMT_INDEX32"; break;
|
---|
| 2175 | case D3DFMT_Q16W16V16U16: pstr = L"D3DFMT_Q16W16V16U16"; break;
|
---|
| 2176 | case D3DFMT_MULTI2_ARGB8: pstr = L"D3DFMT_MULTI2_ARGB8"; break;
|
---|
| 2177 | case D3DFMT_R16F: pstr = L"D3DFMT_R16F"; break;
|
---|
| 2178 | case D3DFMT_G16R16F: pstr = L"D3DFMT_G16R16F"; break;
|
---|
| 2179 | case D3DFMT_A16B16G16R16F: pstr = L"D3DFMT_A16B16G16R16F"; break;
|
---|
| 2180 | case D3DFMT_R32F: pstr = L"D3DFMT_R32F"; break;
|
---|
| 2181 | case D3DFMT_G32R32F: pstr = L"D3DFMT_G32R32F"; break;
|
---|
| 2182 | case D3DFMT_A32B32G32R32F: pstr = L"D3DFMT_A32B32G32R32F"; break;
|
---|
| 2183 | case D3DFMT_CxV8U8: pstr = L"D3DFMT_CxV8U8"; break;
|
---|
| 2184 | default: pstr = L"Unknown format"; break;
|
---|
| 2185 | }
|
---|
| 2186 | if( bWithPrefix || wcsstr( pstr, L"D3DFMT_" )== NULL )
|
---|
| 2187 | return pstr;
|
---|
| 2188 | else
|
---|
| 2189 | return pstr + lstrlen( L"D3DFMT_" );
|
---|
| 2190 | }
|
---|
| 2191 |
|
---|
| 2192 |
|
---|
| 2193 |
|
---|
| 2194 | //--------------------------------------------------------------------------------------
|
---|
| 2195 | // Outputs to the debug stream a formatted Unicode string with a variable-argument list.
|
---|
| 2196 | //--------------------------------------------------------------------------------------
|
---|
| 2197 | VOID DXUTOutputDebugStringW( LPCWSTR strMsg, ... )
|
---|
| 2198 | {
|
---|
| 2199 | #if defined(DEBUG) | defined(_DEBUG)
|
---|
| 2200 | WCHAR strBuffer[512];
|
---|
| 2201 |
|
---|
| 2202 | va_list args;
|
---|
| 2203 | va_start(args, strMsg);
|
---|
| 2204 | StringCchVPrintfW( strBuffer, 512, strMsg, args );
|
---|
| 2205 | strBuffer[511] = L'\0';
|
---|
| 2206 | va_end(args);
|
---|
| 2207 |
|
---|
| 2208 | OutputDebugString( strBuffer );
|
---|
| 2209 | #else
|
---|
| 2210 | UNREFERENCED_PARAMETER(strMsg);
|
---|
| 2211 | #endif
|
---|
| 2212 | }
|
---|
| 2213 |
|
---|
| 2214 |
|
---|
| 2215 | //--------------------------------------------------------------------------------------
|
---|
| 2216 | // Outputs to the debug stream a formatted MBCS string with a variable-argument list.
|
---|
| 2217 | //--------------------------------------------------------------------------------------
|
---|
| 2218 | VOID DXUTOutputDebugStringA( LPCSTR strMsg, ... )
|
---|
| 2219 | {
|
---|
| 2220 | #if defined(DEBUG) | defined(_DEBUG)
|
---|
| 2221 | CHAR strBuffer[512];
|
---|
| 2222 |
|
---|
| 2223 | va_list args;
|
---|
| 2224 | va_start(args, strMsg);
|
---|
| 2225 | StringCchVPrintfA( strBuffer, 512, strMsg, args );
|
---|
| 2226 | strBuffer[511] = '\0';
|
---|
| 2227 | va_end(args);
|
---|
| 2228 |
|
---|
| 2229 | OutputDebugStringA( strBuffer );
|
---|
| 2230 | #else
|
---|
| 2231 | UNREFERENCED_PARAMETER(strMsg);
|
---|
| 2232 | #endif
|
---|
| 2233 | }
|
---|
| 2234 |
|
---|
| 2235 |
|
---|
| 2236 | //--------------------------------------------------------------------------------------
|
---|
| 2237 | CDXUTLineManager::CDXUTLineManager()
|
---|
| 2238 | {
|
---|
| 2239 | m_pd3dDevice = NULL;
|
---|
| 2240 | m_pD3DXLine = NULL;
|
---|
| 2241 | }
|
---|
| 2242 |
|
---|
| 2243 |
|
---|
| 2244 | //--------------------------------------------------------------------------------------
|
---|
| 2245 | CDXUTLineManager::~CDXUTLineManager()
|
---|
| 2246 | {
|
---|
| 2247 | OnDeletedDevice();
|
---|
| 2248 | }
|
---|
| 2249 |
|
---|
| 2250 |
|
---|
| 2251 | //--------------------------------------------------------------------------------------
|
---|
| 2252 | HRESULT CDXUTLineManager::OnCreatedDevice( IDirect3DDevice9* pd3dDevice )
|
---|
| 2253 | {
|
---|
| 2254 | m_pd3dDevice = pd3dDevice;
|
---|
| 2255 |
|
---|
| 2256 | HRESULT hr;
|
---|
| 2257 | hr = D3DXCreateLine( m_pd3dDevice, &m_pD3DXLine );
|
---|
| 2258 | if( FAILED(hr) )
|
---|
| 2259 | return hr;
|
---|
| 2260 |
|
---|
| 2261 | return S_OK;
|
---|
| 2262 | }
|
---|
| 2263 |
|
---|
| 2264 |
|
---|
| 2265 | //--------------------------------------------------------------------------------------
|
---|
| 2266 | HRESULT CDXUTLineManager::OnResetDevice()
|
---|
| 2267 | {
|
---|
| 2268 | if( m_pD3DXLine )
|
---|
| 2269 | m_pD3DXLine->OnResetDevice();
|
---|
| 2270 |
|
---|
| 2271 | return S_OK;
|
---|
| 2272 | }
|
---|
| 2273 |
|
---|
| 2274 |
|
---|
| 2275 | //--------------------------------------------------------------------------------------
|
---|
| 2276 | HRESULT CDXUTLineManager::OnRender()
|
---|
| 2277 | {
|
---|
| 2278 | HRESULT hr;
|
---|
| 2279 | if( NULL == m_pD3DXLine )
|
---|
| 2280 | return E_INVALIDARG;
|
---|
| 2281 |
|
---|
| 2282 | bool bDrawingHasBegun = false;
|
---|
| 2283 | float fLastWidth = 0.0f;
|
---|
| 2284 | bool bLastAntiAlias = false;
|
---|
| 2285 |
|
---|
| 2286 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
| 2287 | {
|
---|
| 2288 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
| 2289 | if( pLineNode )
|
---|
| 2290 | {
|
---|
| 2291 | if( !bDrawingHasBegun ||
|
---|
| 2292 | fLastWidth != pLineNode->fWidth ||
|
---|
| 2293 | bLastAntiAlias != pLineNode->bAntiAlias )
|
---|
| 2294 | {
|
---|
| 2295 | if( bDrawingHasBegun )
|
---|
| 2296 | {
|
---|
| 2297 | hr = m_pD3DXLine->End();
|
---|
| 2298 | if( FAILED(hr) )
|
---|
| 2299 | return hr;
|
---|
| 2300 | }
|
---|
| 2301 |
|
---|
| 2302 | m_pD3DXLine->SetWidth( pLineNode->fWidth );
|
---|
| 2303 | m_pD3DXLine->SetAntialias( pLineNode->bAntiAlias );
|
---|
| 2304 |
|
---|
| 2305 | fLastWidth = pLineNode->fWidth;
|
---|
| 2306 | bLastAntiAlias = pLineNode->bAntiAlias;
|
---|
| 2307 |
|
---|
| 2308 | hr = m_pD3DXLine->Begin();
|
---|
| 2309 | if( FAILED(hr) )
|
---|
| 2310 | return hr;
|
---|
| 2311 | bDrawingHasBegun = true;
|
---|
| 2312 | }
|
---|
| 2313 |
|
---|
| 2314 | hr = m_pD3DXLine->Draw( pLineNode->pVertexList, pLineNode->dwVertexListCount, pLineNode->Color );
|
---|
| 2315 | if( FAILED(hr) )
|
---|
| 2316 | return hr;
|
---|
| 2317 | }
|
---|
| 2318 | }
|
---|
| 2319 |
|
---|
| 2320 | if( bDrawingHasBegun )
|
---|
| 2321 | {
|
---|
| 2322 | hr = m_pD3DXLine->End();
|
---|
| 2323 | if( FAILED(hr) )
|
---|
| 2324 | return hr;
|
---|
| 2325 | }
|
---|
| 2326 |
|
---|
| 2327 | return S_OK;
|
---|
| 2328 | }
|
---|
| 2329 |
|
---|
| 2330 |
|
---|
| 2331 | //--------------------------------------------------------------------------------------
|
---|
| 2332 | HRESULT CDXUTLineManager::OnLostDevice()
|
---|
| 2333 | {
|
---|
| 2334 | if( m_pD3DXLine )
|
---|
| 2335 | m_pD3DXLine->OnLostDevice();
|
---|
| 2336 |
|
---|
| 2337 | return S_OK;
|
---|
| 2338 | }
|
---|
| 2339 |
|
---|
| 2340 |
|
---|
| 2341 | //--------------------------------------------------------------------------------------
|
---|
| 2342 | HRESULT CDXUTLineManager::OnDeletedDevice()
|
---|
| 2343 | {
|
---|
| 2344 | RemoveAllLines();
|
---|
| 2345 | SAFE_RELEASE( m_pD3DXLine );
|
---|
| 2346 |
|
---|
| 2347 | return S_OK;
|
---|
| 2348 | }
|
---|
| 2349 |
|
---|
| 2350 |
|
---|
| 2351 | //--------------------------------------------------------------------------------------
|
---|
| 2352 | HRESULT CDXUTLineManager::AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias )
|
---|
| 2353 | {
|
---|
| 2354 | if( pVertexList == NULL || dwVertexListCount == 0 )
|
---|
| 2355 | return E_INVALIDARG;
|
---|
| 2356 |
|
---|
| 2357 | LINE_NODE* pLineNode = new LINE_NODE;
|
---|
| 2358 | if( pLineNode == NULL )
|
---|
| 2359 | return E_OUTOFMEMORY;
|
---|
| 2360 | ZeroMemory( pLineNode, sizeof(LINE_NODE) );
|
---|
| 2361 |
|
---|
| 2362 | pLineNode->nLineID = m_LinesList.GetSize();
|
---|
| 2363 | pLineNode->Color = Color;
|
---|
| 2364 | pLineNode->fWidth = fWidth;
|
---|
| 2365 | pLineNode->bAntiAlias = bAntiAlias;
|
---|
| 2366 | pLineNode->dwVertexListCount = dwVertexListCount;
|
---|
| 2367 |
|
---|
| 2368 | if( pnLineID )
|
---|
| 2369 | *pnLineID = pLineNode->nLineID;
|
---|
| 2370 |
|
---|
| 2371 | pLineNode->pVertexList = new D3DXVECTOR2[dwVertexListCount];
|
---|
| 2372 | if( pLineNode->pVertexList == NULL )
|
---|
| 2373 | {
|
---|
| 2374 | delete pLineNode;
|
---|
| 2375 | return E_OUTOFMEMORY;
|
---|
| 2376 | }
|
---|
| 2377 | for( DWORD i=0; i<dwVertexListCount; i++ )
|
---|
| 2378 | {
|
---|
| 2379 | pLineNode->pVertexList[i] = pVertexList[i] * fScaleRatio;
|
---|
| 2380 | }
|
---|
| 2381 |
|
---|
| 2382 | m_LinesList.Add( pLineNode );
|
---|
| 2383 |
|
---|
| 2384 | return S_OK;
|
---|
| 2385 | }
|
---|
| 2386 |
|
---|
| 2387 |
|
---|
| 2388 | //--------------------------------------------------------------------------------------
|
---|
| 2389 | HRESULT CDXUTLineManager::AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias )
|
---|
| 2390 | {
|
---|
| 2391 | if( fWidth > 2.0f )
|
---|
| 2392 | {
|
---|
| 2393 | D3DXVECTOR2 vertexList[8];
|
---|
| 2394 |
|
---|
| 2395 | vertexList[0].x = (float)rc.left;
|
---|
| 2396 | vertexList[0].y = (float)rc.top - (fWidth/2.0f);
|
---|
| 2397 |
|
---|
| 2398 | vertexList[1].x = (float)rc.left;
|
---|
| 2399 | vertexList[1].y = (float)rc.bottom + (fWidth/2.0f);
|
---|
| 2400 |
|
---|
| 2401 | vertexList[2].x = (float)rc.left;
|
---|
| 2402 | vertexList[2].y = (float)rc.bottom - 0.5f;
|
---|
| 2403 |
|
---|
| 2404 | vertexList[3].x = (float)rc.right;
|
---|
| 2405 | vertexList[3].y = (float)rc.bottom - 0.5f;
|
---|
| 2406 |
|
---|
| 2407 | vertexList[4].x = (float)rc.right;
|
---|
| 2408 | vertexList[4].y = (float)rc.bottom + (fWidth/2.0f);
|
---|
| 2409 |
|
---|
| 2410 | vertexList[5].x = (float)rc.right;
|
---|
| 2411 | vertexList[5].y = (float)rc.top - (fWidth/2.0f);
|
---|
| 2412 |
|
---|
| 2413 | vertexList[6].x = (float)rc.right;
|
---|
| 2414 | vertexList[6].y = (float)rc.top;
|
---|
| 2415 |
|
---|
| 2416 | vertexList[7].x = (float)rc.left;
|
---|
| 2417 | vertexList[7].y = (float)rc.top;
|
---|
| 2418 |
|
---|
| 2419 | return AddLine( pnLineID, vertexList, 8, Color, fWidth, fScaleRatio, bAntiAlias );
|
---|
| 2420 | }
|
---|
| 2421 | else
|
---|
| 2422 | {
|
---|
| 2423 | D3DXVECTOR2 vertexList[5];
|
---|
| 2424 | vertexList[0].x = (float)rc.left;
|
---|
| 2425 | vertexList[0].y = (float)rc.top;
|
---|
| 2426 |
|
---|
| 2427 | vertexList[1].x = (float)rc.left;
|
---|
| 2428 | vertexList[1].y = (float)rc.bottom;
|
---|
| 2429 |
|
---|
| 2430 | vertexList[2].x = (float)rc.right;
|
---|
| 2431 | vertexList[2].y = (float)rc.bottom;
|
---|
| 2432 |
|
---|
| 2433 | vertexList[3].x = (float)rc.right;
|
---|
| 2434 | vertexList[3].y = (float)rc.top;
|
---|
| 2435 |
|
---|
| 2436 | vertexList[4].x = (float)rc.left;
|
---|
| 2437 | vertexList[4].y = (float)rc.top;
|
---|
| 2438 |
|
---|
| 2439 | return AddLine( pnLineID, vertexList, 5, Color, fWidth, fScaleRatio, bAntiAlias );
|
---|
| 2440 | }
|
---|
| 2441 | }
|
---|
| 2442 |
|
---|
| 2443 |
|
---|
| 2444 |
|
---|
| 2445 | //--------------------------------------------------------------------------------------
|
---|
| 2446 | HRESULT CDXUTLineManager::RemoveLine( int nLineID )
|
---|
| 2447 | {
|
---|
| 2448 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
| 2449 | {
|
---|
| 2450 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
| 2451 | if( pLineNode && pLineNode->nLineID == nLineID )
|
---|
| 2452 | {
|
---|
| 2453 | SAFE_DELETE_ARRAY( pLineNode->pVertexList );
|
---|
| 2454 | delete pLineNode;
|
---|
| 2455 | m_LinesList.SetAt(i, NULL);
|
---|
| 2456 | }
|
---|
| 2457 | }
|
---|
| 2458 |
|
---|
| 2459 | return S_OK;
|
---|
| 2460 | }
|
---|
| 2461 |
|
---|
| 2462 |
|
---|
| 2463 | //--------------------------------------------------------------------------------------
|
---|
| 2464 | HRESULT CDXUTLineManager::RemoveAllLines()
|
---|
| 2465 | {
|
---|
| 2466 | for( int i=0; i<m_LinesList.GetSize(); i++ )
|
---|
| 2467 | {
|
---|
| 2468 | LINE_NODE* pLineNode = m_LinesList.GetAt(i);
|
---|
| 2469 | if( pLineNode )
|
---|
| 2470 | {
|
---|
| 2471 | SAFE_DELETE_ARRAY( pLineNode->pVertexList );
|
---|
| 2472 | delete pLineNode;
|
---|
| 2473 | }
|
---|
| 2474 | }
|
---|
| 2475 | m_LinesList.RemoveAll();
|
---|
| 2476 |
|
---|
| 2477 | return S_OK;
|
---|
| 2478 | }
|
---|
| 2479 |
|
---|
| 2480 |
|
---|
| 2481 | //--------------------------------------------------------------------------------------
|
---|
| 2482 | CDXUTTextHelper::CDXUTTextHelper( ID3DXFont* pFont, ID3DXSprite* pSprite, int nLineHeight )
|
---|
| 2483 | {
|
---|
| 2484 | m_pFont = pFont;
|
---|
| 2485 | m_pSprite = pSprite;
|
---|
| 2486 | m_clr = D3DXCOLOR(1,1,1,1);
|
---|
| 2487 | m_pt.x = 0;
|
---|
| 2488 | m_pt.y = 0;
|
---|
| 2489 | m_nLineHeight = nLineHeight;
|
---|
| 2490 | }
|
---|
| 2491 |
|
---|
| 2492 |
|
---|
| 2493 | //--------------------------------------------------------------------------------------
|
---|
| 2494 | HRESULT CDXUTTextHelper::DrawFormattedTextLine( const WCHAR* strMsg, ... )
|
---|
| 2495 | {
|
---|
| 2496 | WCHAR strBuffer[512];
|
---|
| 2497 |
|
---|
| 2498 | va_list args;
|
---|
| 2499 | va_start(args, strMsg);
|
---|
| 2500 | StringCchVPrintf( strBuffer, 512, strMsg, args );
|
---|
| 2501 | strBuffer[511] = L'\0';
|
---|
| 2502 | va_end(args);
|
---|
| 2503 |
|
---|
| 2504 | return DrawTextLine( strBuffer );
|
---|
| 2505 | }
|
---|
| 2506 |
|
---|
| 2507 |
|
---|
| 2508 | //--------------------------------------------------------------------------------------
|
---|
| 2509 | HRESULT CDXUTTextHelper::DrawTextLine( const WCHAR* strMsg )
|
---|
| 2510 | {
|
---|
| 2511 | if( NULL == m_pFont )
|
---|
| 2512 | return DXUT_ERR_MSGBOX( L"DrawTextLine", E_INVALIDARG );
|
---|
| 2513 |
|
---|
| 2514 | HRESULT hr;
|
---|
| 2515 | RECT rc;
|
---|
| 2516 | SetRect( &rc, m_pt.x, m_pt.y, 0, 0 );
|
---|
| 2517 | hr = m_pFont->DrawText( m_pSprite, strMsg, -1, &rc, DT_NOCLIP, m_clr );
|
---|
| 2518 | if( FAILED(hr) )
|
---|
| 2519 | return DXTRACE_ERR_MSGBOX( L"DrawText", hr );
|
---|
| 2520 |
|
---|
| 2521 | m_pt.y += m_nLineHeight;
|
---|
| 2522 |
|
---|
| 2523 | return S_OK;
|
---|
| 2524 | }
|
---|
| 2525 |
|
---|
| 2526 |
|
---|
| 2527 | HRESULT CDXUTTextHelper::DrawFormattedTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg, ... )
|
---|
| 2528 | {
|
---|
| 2529 | WCHAR strBuffer[512];
|
---|
| 2530 |
|
---|
| 2531 | va_list args;
|
---|
| 2532 | va_start(args, strMsg);
|
---|
| 2533 | StringCchVPrintf( strBuffer, 512, strMsg, args );
|
---|
| 2534 | strBuffer[511] = L'\0';
|
---|
| 2535 | va_end(args);
|
---|
| 2536 |
|
---|
| 2537 | return DrawTextLine( rc, dwFlags, strBuffer );
|
---|
| 2538 | }
|
---|
| 2539 |
|
---|
| 2540 |
|
---|
| 2541 | HRESULT CDXUTTextHelper::DrawTextLine( RECT &rc, DWORD dwFlags, const WCHAR* strMsg )
|
---|
| 2542 | {
|
---|
| 2543 | if( NULL == m_pFont )
|
---|
| 2544 | return DXUT_ERR_MSGBOX( L"DrawTextLine", E_INVALIDARG );
|
---|
| 2545 |
|
---|
| 2546 | HRESULT hr;
|
---|
| 2547 | hr = m_pFont->DrawText( m_pSprite, strMsg, -1, &rc, dwFlags, m_clr );
|
---|
| 2548 | if( FAILED(hr) )
|
---|
| 2549 | return DXTRACE_ERR_MSGBOX( L"DrawText", hr );
|
---|
| 2550 |
|
---|
| 2551 | m_pt.y += m_nLineHeight;
|
---|
| 2552 |
|
---|
| 2553 | return S_OK;
|
---|
| 2554 | }
|
---|
| 2555 |
|
---|
| 2556 |
|
---|
| 2557 | //--------------------------------------------------------------------------------------
|
---|
| 2558 | void CDXUTTextHelper::Begin()
|
---|
| 2559 | {
|
---|
| 2560 | if( m_pSprite )
|
---|
| 2561 | m_pSprite->Begin( D3DXSPRITE_ALPHABLEND | D3DXSPRITE_SORT_TEXTURE );
|
---|
| 2562 | }
|
---|
| 2563 | void CDXUTTextHelper::End()
|
---|
| 2564 | {
|
---|
| 2565 | if( m_pSprite )
|
---|
| 2566 | m_pSprite->End();
|
---|
| 2567 | }
|
---|
| 2568 |
|
---|
| 2569 |
|
---|
| 2570 | //--------------------------------------------------------------------------------------
|
---|
| 2571 | IDirect3DDevice9* CDXUTDirectionWidget::s_pd3dDevice = NULL;
|
---|
| 2572 | ID3DXEffect* CDXUTDirectionWidget::s_pEffect = NULL;
|
---|
| 2573 | ID3DXMesh* CDXUTDirectionWidget::s_pMesh = NULL;
|
---|
| 2574 |
|
---|
| 2575 |
|
---|
| 2576 | //--------------------------------------------------------------------------------------
|
---|
| 2577 | CDXUTDirectionWidget::CDXUTDirectionWidget()
|
---|
| 2578 | {
|
---|
| 2579 | m_fRadius = 1.0f;
|
---|
| 2580 | m_vDefaultDir = D3DXVECTOR3(0,1,0);
|
---|
| 2581 | m_vCurrentDir = m_vDefaultDir;
|
---|
| 2582 | m_nRotateMask = MOUSE_RIGHT_BUTTON;
|
---|
| 2583 |
|
---|
| 2584 | D3DXMatrixIdentity( &m_mView );
|
---|
| 2585 | D3DXMatrixIdentity( &m_mRot );
|
---|
| 2586 | D3DXMatrixIdentity( &m_mRotSnapshot );
|
---|
| 2587 | }
|
---|
| 2588 |
|
---|
| 2589 |
|
---|
| 2590 | //--------------------------------------------------------------------------------------
|
---|
| 2591 | HRESULT CDXUTDirectionWidget::StaticOnCreateDevice( IDirect3DDevice9* pd3dDevice )
|
---|
| 2592 | {
|
---|
| 2593 | WCHAR str[MAX_PATH];
|
---|
| 2594 | HRESULT hr;
|
---|
| 2595 |
|
---|
| 2596 | s_pd3dDevice = pd3dDevice;
|
---|
| 2597 |
|
---|
| 2598 | // Read the D3DX effect file
|
---|
| 2599 | V_RETURN( DXUTFindDXSDKMediaFileCch( str, MAX_PATH, L"UI\\DXUTShared.fx" ) );
|
---|
| 2600 |
|
---|
| 2601 | // If this fails, there should be debug output as to
|
---|
| 2602 | // why the .fx file failed to compile
|
---|
| 2603 | V_RETURN( D3DXCreateEffectFromFile( s_pd3dDevice, str, NULL, NULL, 0, NULL, &s_pEffect, NULL ) );
|
---|
| 2604 |
|
---|
| 2605 | // Load the mesh with D3DX and get back a ID3DXMesh*. For this
|
---|
| 2606 | // sample we'll ignore the X file's embedded materials since we know
|
---|
| 2607 | // exactly the model we're loading. See the mesh samples such as
|
---|
| 2608 | // "OptimizedMesh" for a more generic mesh loading example.
|
---|
| 2609 | V_RETURN( DXUTFindDXSDKMediaFileCch( str, MAX_PATH, L"UI\\arrow.x" ) );
|
---|
| 2610 |
|
---|
| 2611 | V_RETURN( D3DXLoadMeshFromX( str, D3DXMESH_MANAGED, s_pd3dDevice, NULL,
|
---|
| 2612 | NULL, NULL, NULL, &s_pMesh) );
|
---|
| 2613 |
|
---|
| 2614 | // Optimize the mesh for this graphics card's vertex cache
|
---|
| 2615 | // so when rendering the mesh's triangle list the vertices will
|
---|
| 2616 | // cache hit more often so it won't have to re-execute the vertex shader
|
---|
| 2617 | // on those vertices so it will improve perf.
|
---|
| 2618 | DWORD* rgdwAdjacency = new DWORD[s_pMesh->GetNumFaces() * 3];
|
---|
| 2619 | if( rgdwAdjacency == NULL )
|
---|
| 2620 | return E_OUTOFMEMORY;
|
---|
| 2621 | V( s_pMesh->GenerateAdjacency(1e-6f,rgdwAdjacency) );
|
---|
| 2622 | V( s_pMesh->OptimizeInplace(D3DXMESHOPT_VERTEXCACHE, rgdwAdjacency, NULL, NULL, NULL) );
|
---|
| 2623 | delete []rgdwAdjacency;
|
---|
| 2624 |
|
---|
| 2625 | return S_OK;
|
---|
| 2626 | }
|
---|
| 2627 |
|
---|
| 2628 |
|
---|
| 2629 | //--------------------------------------------------------------------------------------
|
---|
| 2630 | HRESULT CDXUTDirectionWidget::OnResetDevice( const D3DSURFACE_DESC* pBackBufferSurfaceDesc )
|
---|
| 2631 | {
|
---|
| 2632 | m_ArcBall.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
|
---|
| 2633 | return S_OK;
|
---|
| 2634 | }
|
---|
| 2635 |
|
---|
| 2636 |
|
---|
| 2637 | //--------------------------------------------------------------------------------------
|
---|
| 2638 | void CDXUTDirectionWidget::StaticOnLostDevice()
|
---|
| 2639 | {
|
---|
| 2640 | if( s_pEffect )
|
---|
| 2641 | s_pEffect->OnLostDevice();
|
---|
| 2642 | }
|
---|
| 2643 |
|
---|
| 2644 |
|
---|
| 2645 | //--------------------------------------------------------------------------------------
|
---|
| 2646 | void CDXUTDirectionWidget::StaticOnDestroyDevice()
|
---|
| 2647 | {
|
---|
| 2648 | SAFE_RELEASE(s_pEffect);
|
---|
| 2649 | SAFE_RELEASE(s_pMesh);
|
---|
| 2650 | }
|
---|
| 2651 |
|
---|
| 2652 |
|
---|
| 2653 | //--------------------------------------------------------------------------------------
|
---|
| 2654 | LRESULT CDXUTDirectionWidget::HandleMessages( HWND hWnd, UINT uMsg,
|
---|
| 2655 | WPARAM wParam, LPARAM lParam )
|
---|
| 2656 | {
|
---|
| 2657 | switch( uMsg )
|
---|
| 2658 | {
|
---|
| 2659 | case WM_LBUTTONDOWN:
|
---|
| 2660 | case WM_MBUTTONDOWN:
|
---|
| 2661 | case WM_RBUTTONDOWN:
|
---|
| 2662 | {
|
---|
| 2663 | if( ((m_nRotateMask & MOUSE_LEFT_BUTTON) != 0 && uMsg == WM_LBUTTONDOWN) ||
|
---|
| 2664 | ((m_nRotateMask & MOUSE_MIDDLE_BUTTON) != 0 && uMsg == WM_MBUTTONDOWN) ||
|
---|
| 2665 | ((m_nRotateMask & MOUSE_RIGHT_BUTTON) != 0 && uMsg == WM_RBUTTONDOWN) )
|
---|
| 2666 | {
|
---|
| 2667 | int iMouseX = (int)(short)LOWORD(lParam);
|
---|
| 2668 | int iMouseY = (int)(short)HIWORD(lParam);
|
---|
| 2669 | m_ArcBall.OnBegin( iMouseX, iMouseY );
|
---|
| 2670 | SetCapture(hWnd);
|
---|
| 2671 | }
|
---|
| 2672 | return TRUE;
|
---|
| 2673 | }
|
---|
| 2674 |
|
---|
| 2675 | case WM_MOUSEMOVE:
|
---|
| 2676 | {
|
---|
| 2677 | if( m_ArcBall.IsBeingDragged() )
|
---|
| 2678 | {
|
---|
| 2679 | int iMouseX = (int)(short)LOWORD(lParam);
|
---|
| 2680 | int iMouseY = (int)(short)HIWORD(lParam);
|
---|
| 2681 | m_ArcBall.OnMove( iMouseX, iMouseY );
|
---|
| 2682 | UpdateLightDir();
|
---|
| 2683 | }
|
---|
| 2684 | return TRUE;
|
---|
| 2685 | }
|
---|
| 2686 |
|
---|
| 2687 | case WM_LBUTTONUP:
|
---|
| 2688 | case WM_MBUTTONUP:
|
---|
| 2689 | case WM_RBUTTONUP:
|
---|
| 2690 | {
|
---|
| 2691 | if( ((m_nRotateMask & MOUSE_LEFT_BUTTON) != 0 && uMsg == WM_LBUTTONUP) ||
|
---|
| 2692 | ((m_nRotateMask & MOUSE_MIDDLE_BUTTON) != 0 && uMsg == WM_MBUTTONUP) ||
|
---|
| 2693 | ((m_nRotateMask & MOUSE_RIGHT_BUTTON) != 0 && uMsg == WM_RBUTTONUP) )
|
---|
| 2694 | {
|
---|
| 2695 | m_ArcBall.OnEnd();
|
---|
| 2696 | ReleaseCapture();
|
---|
| 2697 | }
|
---|
| 2698 |
|
---|
| 2699 | UpdateLightDir();
|
---|
| 2700 | return TRUE;
|
---|
| 2701 | }
|
---|
| 2702 | }
|
---|
| 2703 |
|
---|
| 2704 | return 0;
|
---|
| 2705 | }
|
---|
| 2706 |
|
---|
| 2707 |
|
---|
| 2708 | //--------------------------------------------------------------------------------------
|
---|
| 2709 | HRESULT CDXUTDirectionWidget::OnRender( D3DXCOLOR color, const D3DXMATRIX* pmView,
|
---|
| 2710 | const D3DXMATRIX* pmProj, const D3DXVECTOR3* pEyePt )
|
---|
| 2711 | {
|
---|
| 2712 | m_mView = *pmView;
|
---|
| 2713 |
|
---|
| 2714 | // Render the light spheres so the user can visually see the light dir
|
---|
| 2715 | UINT iPass, cPasses;
|
---|
| 2716 | D3DXMATRIX mRotate;
|
---|
| 2717 | D3DXMATRIX mScale;
|
---|
| 2718 | D3DXMATRIX mTrans;
|
---|
| 2719 | D3DXMATRIXA16 mWorldViewProj;
|
---|
| 2720 | HRESULT hr;
|
---|
| 2721 |
|
---|
| 2722 | V( s_pEffect->SetTechnique( "RenderWith1LightNoTexture" ) );
|
---|
| 2723 | V( s_pEffect->SetVector( "g_MaterialDiffuseColor", (D3DXVECTOR4*)&color ) );
|
---|
| 2724 |
|
---|
| 2725 | D3DXVECTOR3 vEyePt;
|
---|
| 2726 | D3DXVec3Normalize( &vEyePt, pEyePt );
|
---|
| 2727 | V( s_pEffect->SetValue( "g_LightDir", &vEyePt, sizeof(D3DXVECTOR3) ) );
|
---|
| 2728 |
|
---|
| 2729 | // Rotate arrow model to point towards origin
|
---|
| 2730 | D3DXMATRIX mRotateA, mRotateB;
|
---|
| 2731 | D3DXVECTOR3 vAt = D3DXVECTOR3(0,0,0);
|
---|
| 2732 | D3DXVECTOR3 vUp = D3DXVECTOR3(0,1,0);
|
---|
| 2733 | D3DXMatrixRotationX( &mRotateB, D3DX_PI );
|
---|
| 2734 | D3DXMatrixLookAtLH( &mRotateA, &m_vCurrentDir, &vAt, &vUp );
|
---|
| 2735 | D3DXMatrixInverse( &mRotateA, NULL, &mRotateA );
|
---|
| 2736 | mRotate = mRotateB * mRotateA;
|
---|
| 2737 |
|
---|
| 2738 | D3DXVECTOR3 vL = m_vCurrentDir * m_fRadius * 1.0f;
|
---|
| 2739 | D3DXMatrixTranslation( &mTrans, vL.x, vL.y, vL.z );
|
---|
| 2740 | D3DXMatrixScaling( &mScale, m_fRadius*0.2f, m_fRadius*0.2f, m_fRadius*0.2f );
|
---|
| 2741 |
|
---|
| 2742 | D3DXMATRIX mWorld = mRotate * mScale * mTrans;
|
---|
| 2743 | mWorldViewProj = mWorld * (m_mView) * (*pmProj);
|
---|
| 2744 |
|
---|
| 2745 | V( s_pEffect->SetMatrix( "g_mWorldViewProjection", &mWorldViewProj ) );
|
---|
| 2746 | V( s_pEffect->SetMatrix( "g_mWorld", &mWorld ) );
|
---|
| 2747 |
|
---|
| 2748 | for( int iSubset=0; iSubset<2; iSubset++ )
|
---|
| 2749 | {
|
---|
| 2750 | V( s_pEffect->Begin(&cPasses, 0) );
|
---|
| 2751 | for (iPass = 0; iPass < cPasses; iPass++)
|
---|
| 2752 | {
|
---|
| 2753 | V( s_pEffect->BeginPass(iPass) );
|
---|
| 2754 | V( s_pMesh->DrawSubset(iSubset) );
|
---|
| 2755 | V( s_pEffect->EndPass() );
|
---|
| 2756 | }
|
---|
| 2757 | V( s_pEffect->End() );
|
---|
| 2758 | }
|
---|
| 2759 |
|
---|
| 2760 | return S_OK;
|
---|
| 2761 | }
|
---|
| 2762 |
|
---|
| 2763 |
|
---|
| 2764 | //--------------------------------------------------------------------------------------
|
---|
| 2765 | HRESULT CDXUTDirectionWidget::UpdateLightDir()
|
---|
| 2766 | {
|
---|
| 2767 | D3DXMATRIX mInvView;
|
---|
| 2768 | D3DXMatrixInverse(&mInvView, NULL, &m_mView);
|
---|
| 2769 | mInvView._41 = mInvView._42 = mInvView._43 = 0;
|
---|
| 2770 |
|
---|
| 2771 | D3DXMATRIX mLastRotInv;
|
---|
| 2772 | D3DXMatrixInverse(&mLastRotInv, NULL, &m_mRotSnapshot);
|
---|
| 2773 |
|
---|
| 2774 | D3DXMATRIX mRot = *m_ArcBall.GetRotationMatrix();
|
---|
| 2775 | m_mRotSnapshot = mRot;
|
---|
| 2776 |
|
---|
| 2777 | // Accumulate the delta of the arcball's rotation in view space.
|
---|
| 2778 | // Note that per-frame delta rotations could be problematic over long periods of time.
|
---|
| 2779 | m_mRot *= m_mView * mLastRotInv * mRot * mInvView;
|
---|
| 2780 |
|
---|
| 2781 | // Since we're accumulating delta rotations, we need to orthonormalize
|
---|
| 2782 | // the matrix to prevent eventual matrix skew
|
---|
| 2783 | D3DXVECTOR3* pXBasis = (D3DXVECTOR3*) &m_mRot._11;
|
---|
| 2784 | D3DXVECTOR3* pYBasis = (D3DXVECTOR3*) &m_mRot._21;
|
---|
| 2785 | D3DXVECTOR3* pZBasis = (D3DXVECTOR3*) &m_mRot._31;
|
---|
| 2786 | D3DXVec3Normalize( pXBasis, pXBasis );
|
---|
| 2787 | D3DXVec3Cross( pYBasis, pZBasis, pXBasis );
|
---|
| 2788 | D3DXVec3Normalize( pYBasis, pYBasis );
|
---|
| 2789 | D3DXVec3Cross( pZBasis, pXBasis, pYBasis );
|
---|
| 2790 |
|
---|
| 2791 | // Transform the default direction vector by the light's rotation matrix
|
---|
| 2792 | D3DXVec3TransformNormal( &m_vCurrentDir, &m_vDefaultDir, &m_mRot );
|
---|
| 2793 |
|
---|
| 2794 | return S_OK;
|
---|
| 2795 | }
|
---|
| 2796 |
|
---|
| 2797 | //--------------------------------------------------------------------------------------
|
---|
| 2798 | // Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
|
---|
| 2799 | // failure if APIs are not present.
|
---|
| 2800 | //--------------------------------------------------------------------------------------
|
---|
| 2801 |
|
---|
| 2802 | // Function prototypes
|
---|
| 2803 | typedef IDirect3D9* (WINAPI * LPDIRECT3DCREATE9) (UINT);
|
---|
| 2804 | typedef INT (WINAPI * LPD3DPERF_BEGINEVENT)(D3DCOLOR, LPCWSTR);
|
---|
| 2805 | typedef INT (WINAPI * LPD3DPERF_ENDEVENT)(void);
|
---|
| 2806 | typedef VOID (WINAPI * LPD3DPERF_SETMARKER)(D3DCOLOR, LPCWSTR);
|
---|
| 2807 | typedef VOID (WINAPI * LPD3DPERF_SETREGION)(D3DCOLOR, LPCWSTR);
|
---|
| 2808 | typedef BOOL (WINAPI * LPD3DPERF_QUERYREPEATFRAME)(void);
|
---|
| 2809 | typedef VOID (WINAPI * LPD3DPERF_SETOPTIONS)( DWORD dwOptions );
|
---|
| 2810 | typedef DWORD (WINAPI * LPD3DPERF_GETSTATUS)( void );
|
---|
| 2811 |
|
---|
| 2812 | // Module and function pointers
|
---|
| 2813 | static HMODULE s_hModD3D9 = NULL;
|
---|
| 2814 | static LPDIRECT3DCREATE9 s_DynamicDirect3DCreate9 = NULL;
|
---|
| 2815 | static LPD3DPERF_BEGINEVENT s_DynamicD3DPERF_BeginEvent = NULL;
|
---|
| 2816 | static LPD3DPERF_ENDEVENT s_DynamicD3DPERF_EndEvent = NULL;
|
---|
| 2817 | static LPD3DPERF_SETMARKER s_DynamicD3DPERF_SetMarker = NULL;
|
---|
| 2818 | static LPD3DPERF_SETREGION s_DynamicD3DPERF_SetRegion = NULL;
|
---|
| 2819 | static LPD3DPERF_QUERYREPEATFRAME s_DynamicD3DPERF_QueryRepeatFrame = NULL;
|
---|
| 2820 | static LPD3DPERF_SETOPTIONS s_DynamicD3DPERF_SetOptions = NULL;
|
---|
| 2821 | static LPD3DPERF_GETSTATUS s_DynamicD3DPERF_GetStatus = NULL;
|
---|
| 2822 |
|
---|
| 2823 | // Ensure function pointers are initialized
|
---|
| 2824 | static bool DXUT_EnsureD3DAPIs( void )
|
---|
| 2825 | {
|
---|
| 2826 | // If module is non-NULL, this function has already been called. Note
|
---|
| 2827 | // that this doesn't guarantee that all D3D9 procaddresses were found.
|
---|
| 2828 | if( s_hModD3D9 != NULL )
|
---|
| 2829 | return true;
|
---|
| 2830 |
|
---|
| 2831 | // This may fail if DirectX 9 isn't installed
|
---|
| 2832 | WCHAR wszPath[MAX_PATH+1];
|
---|
| 2833 | if( !::GetSystemDirectory( wszPath, MAX_PATH+1 ) )
|
---|
| 2834 | return false;
|
---|
| 2835 | StringCchCat( wszPath, MAX_PATH, L"\\d3d9.dll" );
|
---|
| 2836 | s_hModD3D9 = LoadLibrary( wszPath );
|
---|
| 2837 | if( s_hModD3D9 == NULL )
|
---|
| 2838 | return false;
|
---|
| 2839 | s_DynamicDirect3DCreate9 = (LPDIRECT3DCREATE9)GetProcAddress( s_hModD3D9, "Direct3DCreate9" );
|
---|
| 2840 | s_DynamicD3DPERF_BeginEvent = (LPD3DPERF_BEGINEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_BeginEvent" );
|
---|
| 2841 | s_DynamicD3DPERF_EndEvent = (LPD3DPERF_ENDEVENT)GetProcAddress( s_hModD3D9, "D3DPERF_EndEvent" );
|
---|
| 2842 | s_DynamicD3DPERF_SetMarker = (LPD3DPERF_SETMARKER)GetProcAddress( s_hModD3D9, "D3DPERF_SetMarker" );
|
---|
| 2843 | s_DynamicD3DPERF_SetRegion = (LPD3DPERF_SETREGION)GetProcAddress( s_hModD3D9, "D3DPERF_SetRegion" );
|
---|
| 2844 | s_DynamicD3DPERF_QueryRepeatFrame = (LPD3DPERF_QUERYREPEATFRAME)GetProcAddress( s_hModD3D9, "D3DPERF_QueryRepeatFrame" );
|
---|
| 2845 | s_DynamicD3DPERF_SetOptions = (LPD3DPERF_SETOPTIONS)GetProcAddress( s_hModD3D9, "D3DPERF_SetOptions" );
|
---|
| 2846 | s_DynamicD3DPERF_GetStatus = (LPD3DPERF_GETSTATUS)GetProcAddress( s_hModD3D9, "D3DPERF_GetStatus" );
|
---|
| 2847 | return true;
|
---|
| 2848 | }
|
---|
| 2849 |
|
---|
| 2850 | IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion)
|
---|
| 2851 | {
|
---|
| 2852 | if( DXUT_EnsureD3DAPIs() && s_DynamicDirect3DCreate9 != NULL )
|
---|
| 2853 | return s_DynamicDirect3DCreate9( SDKVersion );
|
---|
| 2854 | else
|
---|
| 2855 | return NULL;
|
---|
| 2856 | }
|
---|
| 2857 |
|
---|
| 2858 | int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName )
|
---|
| 2859 | {
|
---|
| 2860 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_BeginEvent != NULL )
|
---|
| 2861 | return s_DynamicD3DPERF_BeginEvent( col, wszName );
|
---|
| 2862 | else
|
---|
| 2863 | return -1;
|
---|
| 2864 | }
|
---|
| 2865 |
|
---|
| 2866 | int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void )
|
---|
| 2867 | {
|
---|
| 2868 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_EndEvent != NULL )
|
---|
| 2869 | return s_DynamicD3DPERF_EndEvent();
|
---|
| 2870 | else
|
---|
| 2871 | return -1;
|
---|
| 2872 | }
|
---|
| 2873 |
|
---|
| 2874 | void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName )
|
---|
| 2875 | {
|
---|
| 2876 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetMarker != NULL )
|
---|
| 2877 | s_DynamicD3DPERF_SetMarker( col, wszName );
|
---|
| 2878 | }
|
---|
| 2879 |
|
---|
| 2880 | void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName )
|
---|
| 2881 | {
|
---|
| 2882 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetRegion != NULL )
|
---|
| 2883 | s_DynamicD3DPERF_SetRegion( col, wszName );
|
---|
| 2884 | }
|
---|
| 2885 |
|
---|
| 2886 | BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void )
|
---|
| 2887 | {
|
---|
| 2888 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_QueryRepeatFrame != NULL )
|
---|
| 2889 | return s_DynamicD3DPERF_QueryRepeatFrame();
|
---|
| 2890 | else
|
---|
| 2891 | return FALSE;
|
---|
| 2892 | }
|
---|
| 2893 |
|
---|
| 2894 | void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions )
|
---|
| 2895 | {
|
---|
| 2896 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_SetOptions != NULL )
|
---|
| 2897 | s_DynamicD3DPERF_SetOptions( dwOptions );
|
---|
| 2898 | }
|
---|
| 2899 |
|
---|
| 2900 | DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void )
|
---|
| 2901 | {
|
---|
| 2902 | if( DXUT_EnsureD3DAPIs() && s_DynamicD3DPERF_GetStatus != NULL )
|
---|
| 2903 | return s_DynamicD3DPERF_GetStatus();
|
---|
| 2904 | else
|
---|
| 2905 | return 0;
|
---|
| 2906 | }
|
---|