1 | material GTP/Basic/Plain
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | cull_hardware clockwise
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8 | vertex_program_ref GTP/Basic/Plain_VS
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9 | {
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10 | param_named_auto WorldViewProj worldviewproj_matrix
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11 | }
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12 | vertex_program_ref GTP/Basic/Plain_PS
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13 | {
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14 | }
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15 | }
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16 | }
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17 | }
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18 |
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19 | material GTP/Basic/PlainTex
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20 | {
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21 | technique
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22 | {
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23 | pass
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24 | {
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25 | cull_hardware clockwise
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26 | vertex_program_ref GTP/Basic/PlainTex_VS
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27 | {
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28 | param_named_auto WorldViewProj worldviewproj_matrix
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29 | }
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30 | fragment_program_ref GTP/Basic/PlainTex2D_PS
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31 | {
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32 | }
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33 | texture_unit
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34 | {
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35 | }
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36 | }
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37 | }
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38 | }
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39 |
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40 | material GTP/Basic/Depth
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41 | {
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42 | technique maintechnique
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43 | {
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44 | pass mainpass
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45 | {
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46 | cull_hardware none
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47 | vertex_program_ref GTP/Basic/VPos_VS
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48 | {
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49 | param_named_auto WorldViewProj worldviewproj_matrix
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50 | }
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51 | fragment_program_ref GTP/Basic/VDepth_PS
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52 | {
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53 | }
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54 | }
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55 | }
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56 | }
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57 |
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58 | material GTP/Basic/DepthCCW : GTP/Basic/Depth
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59 | {
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60 | technique maintechnique
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61 | {
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62 | pass mainpass
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63 | {
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64 | cull_hardware anticlockwise
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65 | }
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66 | }
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67 | }
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68 |
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69 | material GTP/Basic/CameraDepth
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70 | {
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71 | technique maintechnique
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72 | {
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73 | pass mainpass
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74 | {
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75 | cull_hardware none
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76 | vertex_program_ref GTP/Basic/CPos_VS
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77 | {
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78 | param_named_auto WorldViewProj worldviewproj_matrix
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79 | param_named_auto WorldView worldview_matrix
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80 | }
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81 | fragment_program_ref GTP/Basic/CDepth_PS
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82 | {
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83 | param_named_auto farplane far_clip_distance
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84 | }
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85 | }
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86 | }
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87 | }
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88 |
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89 | material GTP/Basic/CameraDepthCCW : GTP/Basic/CameraDepth
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90 | {
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91 | technique maintechnique
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92 | {
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93 | pass mainpass
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94 | {
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95 | cull_hardware anticlockwise
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96 | }
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97 | }
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98 | }
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99 |
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100 | material GTP/Basic/Distance
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101 | {
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102 | technique maintechnique
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103 | {
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104 | pass mainpass
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105 | {
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106 | cull_hardware clockwise
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107 | vertex_program_ref GTP/Basic/CPos_VS
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108 | {
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109 | param_named_auto WorldViewProj worldviewproj_matrix
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110 | param_named_auto WorldView worldview_matrix
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111 | }
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112 | fragment_program_ref GTP/Basic/CDist_PS
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113 | {
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114 | }
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115 | }
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116 | }
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117 | }
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118 |
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119 | material GTP/Basic/DistanceCCW : GTP/Basic/Distance
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120 | {
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121 | technique maintechnique
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122 | {
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123 | pass mainpass
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124 | {
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125 | cull_hardware anticlockwise
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126 | }
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127 | }
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128 | }
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129 |
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130 | material GTP/Basic/Distance_Normalized
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131 | {
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132 | technique maintechnique
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133 | {
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134 | pass mainpass
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135 | {
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136 | cull_hardware none
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137 | vertex_program_ref GTP/Basic/CPos_VS
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138 | {
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139 | param_named_auto WorldViewProj worldviewproj_matrix
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140 | param_named_auto WorldView worldview_matrix
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141 | }
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142 | fragment_program_ref GTP/Basic/CDistNorm_PS
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143 | {
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144 | param_named_auto farPlane far_clip_distance
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145 | }
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146 | }
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147 | }
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148 | }
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149 |
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150 | material GTP/Basic/Distance_NormalizedCCW : GTP/Basic/Distance_Normalized
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151 | {
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152 | technique maintechnique
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153 | {
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154 | pass mainpass
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155 | {
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156 | cull_hardware anticlockwise
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157 | }
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158 | }
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159 | }
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160 |
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161 | material GTP/Basic/Focusing
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162 | {
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163 | technique
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164 | {
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165 | pass
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166 | {
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167 | vertex_program_ref GTP/Basic/LightVPos_VS
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168 | {
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169 | param_named_auto World world_matrix
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170 | param_named_auto WorldViewProj worldviewproj_matrix
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171 | param_named LightViewProj matrix4x4 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
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172 | }
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173 | fragment_program_ref GTP/Basic/LightVPos_PS
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174 | {
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175 |
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176 | }
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177 | }
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178 | }
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179 | }
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180 |
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181 | material GTP/Basic/ShadowReceiver/Depth_VSM
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182 | {
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183 | technique
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184 | {
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185 | pass
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186 | {
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187 | lighting off
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188 | IllumTechniques
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189 | {
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190 | RenderTechnique DepthShadowReceiver
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191 | {
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192 | max_light_count 1
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193 | vertex_program_name GTP/Basic/LightVPos_VS
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194 | fragment_program_name GTP/Basic/SM/Depth_VSM_PS
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195 | set_light_view false
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196 | set_light_farplane false
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197 | world_view_proj_param_name WorldViewProj
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198 | world_param_name World
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199 | light_viewproj_param_name LightViewProj
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200 | }
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201 | }
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202 | }
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203 | }
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204 | }
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205 |
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206 | material GTP/Basic/ShadowReceiver/Distance_VSM
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207 | {
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208 | technique
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209 | {
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210 | pass
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211 | {
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212 | lighting off
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213 | IllumTechniques
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214 | {
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215 | RenderTechnique DepthShadowReceiver
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216 | {
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217 | max_light_count 1
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218 | vertex_program_name GTP/Basic/LightCPos_VS
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219 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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220 | world_view_proj_param_name WorldViewProj
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221 | world_param_name World
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222 | light_viewproj_param_name LightViewProj
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223 | set_light_view true
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224 | set_light_farplane true
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225 | light_view_param_name LightView
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226 | light_farplane_param_name lightFarPlane
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227 | }
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228 | }
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229 | }
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230 | }
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231 | }
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232 |
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233 | material GTP/Basic/ShadowReceiver/ShadowAccum
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234 | {
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235 | technique
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236 | {
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237 | pass
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238 | {
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239 | lighting off
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240 | IllumTechniques
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241 | {
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242 | RenderTechnique DepthShadowReceiver
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243 | {
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244 | max_light_count 1
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245 | vertex_program_name GTP/Basic/LightCPos_VS
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246 | fragment_program_name GTP/Basic/SM/ShadowAccum_PS
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247 | set_light_view true
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248 | set_light_farplane false
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249 | world_view_proj_param_name WorldViewProj
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250 | world_param_name World
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251 | light_viewproj_param_name LightViewProj
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252 | }
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253 | }
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254 | }
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255 | }
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256 | }
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257 |
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258 | material GTP/Basic/FSQuadBlurCubeFace
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259 | {
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260 |
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261 | technique
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262 | {
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263 |
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264 | pass
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265 | {
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266 | vertex_program_ref GTP/Basic/FSQuadBlurCubeFace_VS
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267 | {
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268 |
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269 | }
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270 | fragment_program_ref GTP/Basic/FSQuadBlurCubeFace_PS
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271 | {
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272 | param_named_auto width viewport_width
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273 | param_named_auto height viewport_height
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274 | param_named face float 0
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275 | }
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276 | texture_unit
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277 | {
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278 | filtering bilinear
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279 | }
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280 |
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281 | }
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282 | }
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283 | }
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284 |
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285 | material GTP/Basic/Blur4x4
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286 | {
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287 |
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288 | technique
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289 | {
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290 |
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291 | pass
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292 | {
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293 | vertex_program_ref GTP/Basic/FSQuad_VS
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294 | {
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295 |
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296 | }
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297 | fragment_program_ref GTP/Basic/FSQuadBlur4x4_PS
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298 | {
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299 | param_named_auto width viewport_width
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300 | param_named_auto height viewport_height
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301 | }
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302 | texture_unit
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303 | {
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304 | filtering bilinear
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305 | }
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306 |
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307 | }
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308 | }
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309 | }
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310 |
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311 | material GTP/Basic/Phase/HenyeyGreenStein
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312 | {
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313 |
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314 | technique
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315 | {
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316 |
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317 | pass
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318 | {
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319 | vertex_program_ref GTP/Basic/Phase_VS
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320 | {
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321 |
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322 | }
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323 | fragment_program_ref GTP/Basic/Phase_HenyeyGreenStein_PS
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324 | {
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325 |
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326 | }
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327 |
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328 | }
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329 | }
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330 | }
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331 |
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332 |
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333 |
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