1 | material GTP/Particles/SpriteShader
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | cull_hardware none
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8 | depth_check off
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9 | scene_blend add
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10 | depth_write off
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11 | vertex_program_ref GTP/Particles/SpriteVS
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12 | {
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13 | param_named_auto worldView worldview_matrix
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14 | param_named_auto Proj projection_matrix
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15 | }
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16 | fragment_program_ref GTP/Particles/SpritePS
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17 | {
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18 |
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19 | }
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20 | texture_unit
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21 | {
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22 | texture flare.png
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23 | }
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24 | }
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25 | }
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26 | }
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27 |
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28 |
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29 | material GTP/SBB/Basic
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30 | {
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31 | technique
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32 | {
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33 | pass
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34 | {
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35 | IllumTechniques
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36 | {
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37 | RenderTechnique SphericalBillboard
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38 | {
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39 | texture_unit_id 1
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40 | }
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41 | }
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42 | scene_blend src_alpha one
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43 | //scene_blend src_alpha one_minus_src_alpha
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44 | depth_write off
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45 | depth_check off
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46 | vertex_program_ref GTP/Particles/SB_Sprite_VS
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47 | {
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48 | param_named_auto worldView worldview_matrix
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49 | param_named_auto Proj projection_matrix
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50 | param_named_auto width viewport_width
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51 | param_named_auto height viewport_height
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52 | }
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53 | fragment_program_ref GTP/Particles/SB_Sprite_PS
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54 | {
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55 | param_named_auto farplane far_clip_distance
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56 | param_named_auto nearplane near_clip_distance
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57 | // param_named color float4 1 1 1 0.025
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58 | param_named color float4 1 1 1 0.05
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59 | }
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60 | texture_unit
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61 | {
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62 | //anim_texture smokealpha.tga 32 2.0
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63 | texture flare.png
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64 | }
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65 | //scene depth texture
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66 | texture_unit
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67 | {
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68 | filtering none
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69 | }
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70 | texture_unit
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71 | {
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72 | texture planck1D.tga
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73 | }
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74 | }
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75 | }
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76 | }
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77 |
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78 | material GTP/SBB/Illum
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79 | {
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80 | technique
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81 | {
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82 | pass
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83 | {
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84 | IllumTechniques
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85 | {
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86 | RenderTechnique SphericalBillboard
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87 | {
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88 | texture_unit_id 1
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89 | }
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90 | RenderTechnique IllumVolume
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91 | {
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92 | material GTP/HPS/Smoke_IllumVolume
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93 | update_interval 1
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94 | texture_unit_id 2
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95 | resolution 128
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96 | lightmatrix_param_name lightViewProj
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97 | }
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98 | }
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99 | //scene_blend src_alpha one
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100 | scene_blend src_alpha one_minus_src_alpha
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101 | depth_write off
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102 | depth_check off
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103 | vertex_program_ref GTP/Particles/SBB_Illum_VS
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104 | {
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105 | param_named_auto worldView worldview_matrix
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106 | param_named_auto worldViewInv inverse_worldview_matrix
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107 | param_named_auto Proj projection_matrix
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108 | param_named_auto width viewport_width
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109 | param_named_auto height viewport_height
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110 | }
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111 | fragment_program_ref GTP/Particles/SBB_Illum_PS
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112 | {
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113 | param_named_auto farplane far_clip_distance
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114 | param_named_auto nearplane near_clip_distance
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115 | param_named color float4 1 1 1 0.1
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116 | }
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117 | texture_unit
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118 | {
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119 | anim_texture smokealpha.tga 32 2.0
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120 | //texture flare.png
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121 | }
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122 | //scene depth texture
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123 | texture_unit
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124 | {
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125 | filtering none
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126 | }
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127 | texture_unit
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128 | {
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129 |
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130 | }
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131 | }
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132 | }
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133 | }
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134 |
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135 | material GTP/HPS/Smoke_S
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136 | {
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137 | technique
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138 | {
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139 | pass
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140 | {
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141 | depth_check off
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142 | scene_blend_op max
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143 | scene_blend_op_alpha add
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144 | scene_blend_alpha one one_minus_src_alpha
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145 | vertex_program_ref GTP/HPS/Small_VS
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146 | {
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147 | param_named_auto worldView worldview_matrix
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148 | param_named_auto Proj projection_matrix
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149 | }
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150 | fragment_program_ref GTP/HPS/Small_PS
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151 | {
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152 | param_named_auto Proj projection_matrix
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153 | }
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154 | texture_unit
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155 | {
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156 | texture smoke2.jpg
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157 | }
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158 | }
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159 | }
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160 | }
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161 |
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162 | material GTP/HPS/Smoke_L
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163 | {
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164 | technique
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165 | {
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166 | pass
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167 | {
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168 | IllumTechniques
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169 | {
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170 | RenderTechnique HPS
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171 | {
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172 | particle_script GTP/HPS/Smoke_Little
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173 | perspective false
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174 | vparam_radius baseRadius
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175 | }
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176 | }
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177 | depth_check off
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178 | scene_blend alpha_blend
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179 | vertex_program_ref GTP/HPS/Large_VS
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180 | {
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181 | param_named_auto worldView worldview_matrix
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182 | param_named_auto Proj projection_matrix
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183 | }
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184 | fragment_program_ref GTP/HPS/Large_PS
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185 | {
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186 |
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187 | }
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188 | //impostor texture
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189 | texture_unit
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190 | {
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191 |
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192 | }
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193 | }
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194 | }
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195 | }
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196 |
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197 | material GTP/HPS/Smoke_L_Depth
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198 | {
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199 | technique
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200 | {
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201 | pass
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202 | {
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203 | IllumTechniques
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204 | {
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205 | RenderTechnique HPS
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206 | {
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207 | particle_script GTP/HPS/Smoke_Little
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208 | perspective false
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209 | vparam_radius baseRadius
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210 | update_interval 1
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211 | }
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212 | RenderTechnique SphericalBillboard
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213 | {
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214 | texture_unit_id 1
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215 | }
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216 | }
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217 | depth_check off
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218 | depth_write off
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219 | scene_blend alpha_blend
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220 | vertex_program_ref GTP/HPS/Large_Depth_VS
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221 | {
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222 | param_named_auto worldView worldview_matrix
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223 | param_named_auto Proj projection_matrix
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224 | }
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225 | fragment_program_ref GTP/HPS/Large_Depth_PS
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226 | {
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227 | param_named_auto farplane far_clip_distance
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228 | param_named_auto nearplane near_clip_distance
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229 | param_named color float4 1 1 1 0.5
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230 | }
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231 | //impostor texture
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232 | texture_unit
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233 | {
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234 | //filtering none
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235 | }
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236 | //scene depth texture
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237 | texture_unit
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238 | {
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239 | filtering none
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240 | }
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241 | }
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242 | }
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243 | }
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244 |
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245 | material GTP/HPS/Smoke_L_Depth_Illum
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246 | {
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247 | technique
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248 | {
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249 | pass
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250 | {
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251 | IllumTechniques
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252 | {
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253 | RenderTechnique HPS
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254 | {
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255 | particle_script GTP/HPS/Smoke_Little
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256 | perspective false
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257 | vparam_radius baseRadius
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258 | update_interval 1
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259 | }
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260 | RenderTechnique SphericalBillboard
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261 | {
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262 | texture_unit_id 1
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263 | }
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264 | RenderTechnique IllumVolume
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265 | {
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266 | material GTP/HPS/Smoke_IllumVolume
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267 | update_interval 1
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268 | texture_unit_id 2
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269 | resolution 128
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270 | lightmatrix_param_name lightViewProj
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271 | }
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272 | }
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273 | depth_check off
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274 | depth_write off
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275 | scene_blend alpha_blend
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276 | vertex_program_ref GTP/HPS/Large_Depth_Illum_VS
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277 | {
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278 | param_named_auto worldView worldview_matrix
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279 | param_named_auto worldViewInv inverse_worldview_matrix
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280 | param_named_auto Proj projection_matrix
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281 | param_named_auto width viewport_width
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282 | param_named_auto height viewport_height
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283 | param_named baseRadius float 1
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284 | }
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285 | fragment_program_ref GTP/HPS/Large_Depth_Illum_PS
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286 | {
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287 | // param_named_auto farplane far_clip_distance
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288 | // param_named_auto nearplane near_clip_distance
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289 | }
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290 | //impostor texture
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291 | texture_unit
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292 | {
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293 | //filtering none
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294 | }
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295 | //scene depth texture
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296 | texture_unit
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297 | {
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298 | filtering none
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299 | }
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300 | //Ilumination volume
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301 | texture_unit
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302 | {
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303 | //filtering none
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304 | }
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305 | }
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306 | }
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307 | }
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308 |
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309 |
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310 |
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311 | material GTP/HPS/Smoke_IllumVolume
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312 | {
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313 | technique
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314 | {
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315 | pass
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316 | {
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317 | cull_hardware none
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318 | cull_software none
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319 | lighting off
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320 | scene_blend zero one_minus_src_colour
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321 | depth_write off
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322 |
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323 | vertex_program_ref GTP/HPS/IllumVolume_VS
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324 | {
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325 | param_named_auto worldView worldview_matrix
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326 | param_named_auto Proj projection_matrix
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327 | }
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328 | fragment_program_ref GTP/HPS/IllumVolume_PS
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329 | {
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330 | //param_named density float 0.05
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331 | //param_named density float 0.5
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332 | param_named density float 1
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333 | }
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334 | texture_unit
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335 | {
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336 | texture pamacs.dds
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337 | }
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338 | }
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339 | }
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340 | }
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341 |
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342 |
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343 | material GTP/Particles/BlurLightVolume
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344 | {
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345 |
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346 | technique
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347 | {
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348 |
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349 | pass
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350 | {
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351 | depth_check off
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352 | cull_hardware none
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353 | scene_blend alpha_blend
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354 |
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355 | vertex_program_ref GTP/Basic/FSQuad_VS
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356 | {
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357 |
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358 | }
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359 | fragment_program_ref GTP/Basic/FSQuadCopy_PS
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360 | {
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361 | param_named_auto width viewport_width
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362 | param_named_auto height viewport_height
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363 | //param_named alpha float 1
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364 | param_named alpha float 0.05
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365 | }
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366 | texture_unit
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367 | {
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368 | filtering bilinear
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369 | }
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370 |
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371 | }
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372 | }
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373 | }
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374 |
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