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[3255] | 1 | struct vsInputTorch
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| 2 | {
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| 3 | float4 pos : POSITION;
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| 4 | float2 tex : TEXCOORD0;
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| 5 | };
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| 6 |
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| 7 | struct vsOutputTorch
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| 8 | {
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| 9 | float4 pos : POSITION;
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| 10 | float2 tex : TEXCOORD0;
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| 11 | };
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| 12 |
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| 13 |
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| 14 | vsOutputTorch
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| 15 | vsTorch(vsInputTorch input)
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| 16 | {
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| 17 | vsOutputTorch output = (vsOutputTorch)0;
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| 18 | output.pos = mul(input.pos, modelToProjMatrix);
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| 19 | output.tex = input.tex;
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| 20 | return output;
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| 21 | }
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| 22 |
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| 23 |
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| 24 | float4
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| 25 | psTorch(vsOutputTorch input) : COLOR
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| 26 | {
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| 27 | return tex2D(brdfMapSampler, input.tex);
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| 28 | }
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| 29 |
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| 30 | technique torch{
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| 31 | pass P0
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| 32 | {
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| 33 | VertexShader = compile vs_3_0 vsTorch();
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| 34 | PixelShader = compile ps_3_0 psTorch();
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| 35 | }
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| 36 | } |
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