1 | #pragma once
|
---|
2 | #include "RenderTechnique.h"
|
---|
3 |
|
---|
4 | /**
|
---|
5 | @brief Base abstract class __declspec( dllexport ) of a caustic caster.
|
---|
6 |
|
---|
7 | This technique defines that the given object needs a caustic photon map and a caustic cubemap.
|
---|
8 | The caustic cube map will be used by caustic receivers.
|
---|
9 | */
|
---|
10 | class __declspec( dllexport ) CausticCasterRenderTechnique : virtual public RenderTechnique
|
---|
11 | {
|
---|
12 | public:
|
---|
13 | /**
|
---|
14 | @brief Constructor.
|
---|
15 |
|
---|
16 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
|
---|
17 | @param photonMapUpdateInterval photon map and caustic cubemap update frequency
|
---|
18 | @param photonMapResolution photon map resolution
|
---|
19 | @param causticCubeMapResolution caustic cubemap resolution
|
---|
20 | @param updateAllFace defines if all cubemap faces should be updated in a frame or only one face per frame
|
---|
21 | @param useDistance tells if a distance cubemap impostor should be used in photon hit calculation (recommended)
|
---|
22 | @param parentRenderable the object to operate on
|
---|
23 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
|
---|
24 | */
|
---|
25 | CausticCasterRenderTechnique( unsigned long startFrame,
|
---|
26 | unsigned long photonMapUpdateInterval,
|
---|
27 | unsigned int photonMapResolution,
|
---|
28 | unsigned int causticCubeMapResolution,
|
---|
29 | bool updateAllFace,
|
---|
30 | bool useDistance,
|
---|
31 | ElementaryRenderable* parentRenderable,
|
---|
32 | TechniqueGroup* parentTechniqueGroup
|
---|
33 | );
|
---|
34 | virtual ~CausticCasterRenderTechnique();
|
---|
35 |
|
---|
36 | //inherited
|
---|
37 | void runChanged(RenderingRunType runType, RenderingRun* run);
|
---|
38 | //inherited
|
---|
39 | virtual void runUpdated(RenderingRunType runType, RenderingRun* run);
|
---|
40 |
|
---|
41 | protected:
|
---|
42 | /**
|
---|
43 | @brief defines if all cubemap faces should be updated in a frame or only one face per frame
|
---|
44 | */
|
---|
45 | bool updateAllFace;
|
---|
46 | /**
|
---|
47 | @brief tells if a distance cubemap impostor should be used in photon hit calculation (recommended)
|
---|
48 | */
|
---|
49 | bool useDistance;
|
---|
50 |
|
---|
51 | /**
|
---|
52 | @brief photonmap update frequency
|
---|
53 | */
|
---|
54 | unsigned long photonMapUpdateInterval;
|
---|
55 | /**
|
---|
56 | @brief photonmap resolution
|
---|
57 | */
|
---|
58 | unsigned int photonMapResolution;
|
---|
59 | /**
|
---|
60 | @brief caustic cubemap resolution
|
---|
61 | */
|
---|
62 | unsigned int causticCubeMapResolution;
|
---|
63 | /**
|
---|
64 | @brief offset in frame number used during update
|
---|
65 | */
|
---|
66 | unsigned long startFrame;
|
---|
67 |
|
---|
68 | /**
|
---|
69 | @brief Called if the changed run is a PhotonMapRenderingRun.
|
---|
70 |
|
---|
71 | @param run pointer to the changed PhotonMapRenderingRun
|
---|
72 | */
|
---|
73 | virtual void photonMapRunChanged(RenderingRun* run) = 0;
|
---|
74 | /**
|
---|
75 | @brief Called if the changed run is a CausticCubeMapRenderingRun.
|
---|
76 |
|
---|
77 | @param run pointer to the changed CausticCubeMapRenderingRun
|
---|
78 | */
|
---|
79 | virtual void causticCubeMapRunChanged(RenderingRun* run) = 0;
|
---|
80 | /**
|
---|
81 | @brief Called if the changed run is a DistanceCubeMapRenderingRun.
|
---|
82 |
|
---|
83 | @param run pointer to the changed DistanceCubeMapRenderingRun
|
---|
84 | */
|
---|
85 | virtual void distanceCubeMapRunChanged(RenderingRun* run) = 0;
|
---|
86 | /**
|
---|
87 | @brief Called if the updated run is a DistanceCubeMapRenderingRun.
|
---|
88 |
|
---|
89 | @param run pointer to the updated DistanceCubeMapRenderingRun
|
---|
90 | */
|
---|
91 | virtual void distanceCubeMapRunUpdated(RenderingRun* run) = 0;
|
---|
92 | /**
|
---|
93 | @brief Creates a PhotonMapRenderingRun.
|
---|
94 |
|
---|
95 | @return the new PhotonMapRenderingRun instance.
|
---|
96 | */
|
---|
97 | virtual RenderingRun* createPhotonMapRun() = 0;
|
---|
98 | /**
|
---|
99 | @brief Creates a CausticCubeMapRenderingRun.
|
---|
100 |
|
---|
101 | @return the new CausticCubeMapRenderingRun instance.
|
---|
102 | */
|
---|
103 | virtual RenderingRun* createCausticCubeMapRun() = 0;
|
---|
104 | /**
|
---|
105 | @brief Creates a DistanceCubeMapRenderingRun.
|
---|
106 |
|
---|
107 | @return the new DistanceCubeMapRenderingRun instance.
|
---|
108 | */
|
---|
109 | virtual RenderingRun* createDistanceCubeMapRun() = 0;
|
---|
110 | }; |
---|