1 | #pragma once
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2 | #include "CubeMapRenderTechnique.h"
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3 |
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4 | /**
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5 | @brief Base abstract class __declspec( dllexport ) of rendering a color cube map.
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6 |
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7 | This technique defines that the final rendering of an object needs a cubmap of the colors of the surrounding environment.
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8 | */
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9 | class __declspec( dllexport ) ColorCubeMapRenderTechnique : virtual public CubeMapRenderTechnique
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10 | {
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11 | public:
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12 | /**
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13 | @brief Constructor.
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14 |
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15 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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16 | @param cubeMapUpdateInterval update frequency
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17 | @param cubeMapResolution color cubemap resolution
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18 | @param useDistCalc flag to skip cube face update if object is far away
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19 | @param useFaceAngleCalc flag to skip cube face update if face is neglible
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20 | @param distTolerance distance tolerance used in face skip
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21 | @param angleTolerance angle tolerance used in face skip
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22 | @param updateAllFace defines if all cubemap faces should be updated in a frame or only one face per frame
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23 | @param renderSelf sets if the object should be rendered to the cube map
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24 | @param renderEnvironment sets if the environment should be rendered to the cube map
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25 | @param layer the layer of this cubemap
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26 | @param parentRenderable the object to operate on
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27 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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28 | */
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29 | ColorCubeMapRenderTechnique( unsigned long startFrame,
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30 | unsigned long cubeMapUpdateInterval,
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31 | unsigned int cubeMapResolution,
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32 | bool useDistCalc,
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33 | bool useFaceAngleCalc,
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34 | float distTolerance,
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35 | float angleTolerance,
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36 | bool updateAllFace,
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37 | bool renderSelf,
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38 | bool renderEnvironment,
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39 | int layer,
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40 | ElementaryRenderable* parentRenderable,
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41 | TechniqueGroup* parentTechniqueGroup
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42 | );
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43 | virtual ~ColorCubeMapRenderTechnique();
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44 |
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45 | /**
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46 | @brief Updates the resources in the given frame.
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47 |
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48 | @param frameNum the actual framenumber
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49 | */
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50 | virtual void update(unsigned long frameNum);
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51 |
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52 | //inherited
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53 | void runChanged(RenderingRunType runType, RenderingRun* run);
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54 | //inherited
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55 | void runUpdated(RenderingRunType runType, RenderingRun* run);
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56 |
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57 | protected:
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58 | /**
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59 | @brief Called if the color cubemap rendering run object changes.
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60 |
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61 | @param run pointer to the new rendering run object
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62 | */
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63 | virtual void colorCubeMapRunChanged(RenderingRun* run) = 0;
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64 | /**
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65 | @brief Called if the color cubemap rendering run object is updated.
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66 |
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67 | @param run pointer to the rendering run object
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68 | */
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69 | virtual void colorCubeMapRunUpdated(RenderingRun* run) = 0;
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70 | }; |
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