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1 | #pragma once
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2 | #include "RenderTechnique.h"
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3 |
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4 | /**
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5 | @brief Base abstract class __declspec( dllexport ) of rendering an object that recieves shadows with depth map shadow technique.
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6 | */
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7 | class __declspec( dllexport ) DepthShadowReceiverRenderTechnique : virtual public RenderTechnique
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8 | {
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9 | public:
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10 | /**
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11 | @brief Constructor.
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12 |
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13 | @param parentRenderable the object to operate on
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14 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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15 | */
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16 | DepthShadowReceiverRenderTechnique(
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17 | ElementaryRenderable* parentRenderable,
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18 | TechniqueGroup* parentTechniqueGroup
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19 | );
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20 | virtual ~DepthShadowReceiverRenderTechnique();
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21 |
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22 | protected:
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23 |
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24 | }; |
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