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1 | #pragma once
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2 | #include "RenderTechnique.h"
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3 |
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4 | /**
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5 | @brief Base abstract class __declspec( dllexport ) of rendering a particle system with the spherical billboard method.
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6 |
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7 | This technique only defines that the rendering of the object needs depth information of the scene from the player camera's view.
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8 | */
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9 | class __declspec( dllexport ) SBBRenderTechnique : virtual public RenderTechnique
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10 | {
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11 | public:
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12 | /**
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13 | @brief Constructor.
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14 |
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15 | @param parentRenderable the object to operate on
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16 | @param parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to
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17 | */
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18 | SBBRenderTechnique(
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19 | ElementaryRenderable* parentRenderable,
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20 | TechniqueGroup* parentTechniqueGroup
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21 | );
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22 | virtual ~SBBRenderTechnique();
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23 | }; |
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