1 | #pragma once
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2 |
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3 | /**
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4 | @brief Base class __declspec( dllexport ) for a computation module.
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5 |
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6 | A run typically - but not necessarily or exclusively - consists of a series of rendering passes.
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7 | A run is alway created to compute some kind of resource for a RenderTechnique. The type of the resource
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8 | depends on the type of the run (typically it is a Texture). Runs can be attached to only one Technique
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9 | (if only one of the Techniques attached to a Renderable can use this resource, and each Renderable requires a unique one),
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10 | or can be shared between several Techniques and Renderables (for example a cube-map).
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11 | Runs are updated only once in a frame, but not necessary in each frame.
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12 | */
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13 | class __declspec( dllexport ) RenderingRun
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14 | {
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15 | public:
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16 |
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17 | /**
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18 | @brief Constructor.
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19 |
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20 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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21 | @param updateInterval photon map update frequency
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22 | */
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23 | RenderingRun(unsigned long startFrame,
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24 | unsigned long updateInterval);
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25 |
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26 | /**
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27 | @brief Calls updateFrame() if the run needs update according to its starting frame and update interval and has not been allready updated in this frame.
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28 | */
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29 | bool update(unsigned long frameNum)
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30 | {
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31 | bool needupdate = needUpdate(frameNum);
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32 | if(needupdate)
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33 | {
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34 | updateFrame(frameNum);
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35 | lastupdated = frameNum;
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36 | }
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37 | return needupdate;
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38 | }
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39 |
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40 | /**
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41 | @brief Conversion to OgreRenderRun.
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42 |
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43 | This function is needed because of virtual inheritance.
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44 | */
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45 | virtual class __declspec( dllexport ) OgreRenderingRun* asOgreRenderingRun(){return 0;}
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46 |
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47 | /**
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48 | @brief Returns true if two runs can be joined.
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49 |
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50 | In some cases special requirements should stand to join two runs (even if they have the same type).
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51 | Eg.: two caustic cube map generation technique should only be joined if they use the same material
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52 | when rendering the caustic cubemap.
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53 | */
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54 | virtual bool canJoin(RenderingRun* run){return true;}
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55 |
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56 | virtual void freeAllResources()=0;
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57 |
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58 | protected:
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59 |
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60 | /**
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61 | @brief Returns if this run needs update
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62 |
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63 | This tipically depends on the upate interval and the starting frame number.
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64 |
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65 | @param frameNum current frame number
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66 | */
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67 | virtual bool needUpdate(unsigned long frameNum )
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68 | {
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69 | if(frameNum == lastupdated )
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70 | return false;
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71 |
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72 | if ( updateInterval == 0 ) //update only once
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73 | {
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74 | if( lastupdated == 0)
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75 | {
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76 | return true;
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77 | }
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78 | return false;
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79 | }
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80 | else
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81 | {
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82 | return ((frameNum - startFrame) % updateInterval == 0);
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83 | }
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84 | }
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85 |
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86 | /**
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87 | @brief The number of the last frame this run was updated.
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88 | */
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89 | unsigned long lastupdated;
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90 | /**
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91 | @brief The number of the frame this run should be updated first.
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92 | */
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93 | unsigned long startFrame;
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94 | /**
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95 | @brief Refresh frequency in frames.
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96 | */
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97 | unsigned long updateInterval;
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98 | /**
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99 | @brief This function does the actual update in a frame.
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100 |
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101 | @param frameNum current frame number
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102 | */
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103 | virtual void updateFrame(unsigned long frameNum){}
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104 |
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105 | };
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