[3255] | 1 | #pragma once
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| 2 | #include "RenderingRun.h"
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| 3 |
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| 4 | /**
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| 5 | @brief Base abstract class __declspec( dllexport ) that defines a rendering process of a caustic cubemap.
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| 6 |
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| 7 | A caustic cubemap stores caustic light spots caused by a caustic emitter object.
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| 8 | */
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| 9 | class __declspec( dllexport ) CausticCubeMapRenderingRun : virtual public RenderingRun
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| 10 | {
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| 11 | public:
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| 12 | /**
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| 13 | @brief Constructor.
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| 14 |
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| 15 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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| 16 | @param updateInterval photon map update frequency
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| 17 | @param resolution photon map resolution
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| 18 | @param updateAllFace defines if all cubemap faces should be updated in a frame or only one face per frame
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| 19 | */
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| 20 | CausticCubeMapRenderingRun(unsigned long startFrame,
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| 21 | unsigned long updateInterval,
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| 22 | unsigned int resolution,
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| 23 | bool updateAllFace);
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| 24 |
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| 25 | virtual ~CausticCubeMapRenderingRun(){}
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| 26 |
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| 27 | /**
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| 28 | @brief Called if the changed run is a PhotonMapRenderingRun.
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| 29 |
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| 30 | @param run pointer to the changed PhotonMapRenderingRun
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| 31 | */
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| 32 | virtual void photonMapChanged(RenderingRun* run) = 0;
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| 33 |
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| 34 | protected:
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| 35 |
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| 36 | /**
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| 37 | @brief defines if all cubemap faces should be updated in a frame or only one face per frame
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| 38 | */
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| 39 | bool updateAllFace;
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| 40 | /**
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| 41 | @brief the number of the face to be updated
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| 42 | */
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| 43 | unsigned char currentFace;
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| 44 |
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| 45 | /**
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| 46 | @brief the resolution of the cubemap texture that was created by this run
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| 47 | */
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| 48 | unsigned int resolution;
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| 49 |
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| 50 | /**
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| 51 | @brief Creates a cubemap texture used for the caustic-cubemap.
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| 52 | */
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| 53 | virtual inline void createCausticCubeMap() = 0;
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| 54 | /**
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| 55 | @brief Updates one face of the cubemap.
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| 56 |
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| 57 | @param facenum the number of the face to be updated
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| 58 | */
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| 59 | virtual inline void updateCubeFace(int facenum) = 0;
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| 60 | /**
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| 61 | @brief Checks if a cubemap face needs to be updated.
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| 62 |
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| 63 | If the object we are updating the cubemap for is far from the camera, or too small, or
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| 64 | the given cubemapface does not have significant effect on the rendering the face can be skipped.
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| 65 |
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| 66 | @param facenum the number of the face to be checked
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| 67 | */
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| 68 | virtual bool faceNeedsUpdate(int facenum) = 0;
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| 69 |
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| 70 | //inherited
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| 71 | virtual void updateFrame(unsigned long frameNum);
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| 72 |
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| 73 | };
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