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[3255] | 1 | #pragma once
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| 2 | #include "RenderingRun.h"
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| 3 |
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| 4 | /**
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| 5 | @brief Base abstract class __declspec( dllexport ) that defines a rendering process of a photon hit map.
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| 6 |
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| 7 | A photon hit map stores the directions where the incoming photons are refracted by a caustic emitter object.
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| 8 | One pixel of the photon map represents one photon hit, hte direction is encoded in the RGB channels.
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| 9 | If the alpha channel has zero value, the hit is invalid.
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| 10 | */
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| 11 | class __declspec( dllexport ) PhotonMapRenderingRun : virtual public RenderingRun
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| 12 | {
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| 13 | public:
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| 14 | /**
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| 15 | @brief Constructor.
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| 16 |
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| 17 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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| 18 | @param updateInterval update frequency
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| 19 | */
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| 20 | PhotonMapRenderingRun(unsigned long startFrame,
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| 21 | unsigned long updateInterval)
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| 22 | :RenderingRun(startFrame, updateInterval)
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| 23 | {
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| 24 | }
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| 25 |
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| 26 | virtual ~PhotonMapRenderingRun(){}
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| 27 |
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| 28 | protected:
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| 29 | //inherited
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| 30 | virtual void updateFrame(unsigned long frameNum) = 0;
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| 31 | /**
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| 32 | @brief Creates a photon hit map.
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| 33 | */
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| 34 | virtual inline void createPhotonMap() = 0;
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| 35 | };
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