source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/precompiled/include/IllumModule/RenderingRuns/PhotonMapRenderingRun.h @ 3255

Revision 3255, 1.1 KB checked in by szirmay, 15 years ago (diff)
Line 
1#pragma once
2#include "RenderingRun.h"
3
4/**
5        @brief Base abstract class __declspec( dllexport ) that defines a rendering process of a photon hit map.
6
7        A photon hit map stores the directions where the incoming photons are refracted by a caustic emitter object.
8        One pixel of the photon map represents one photon hit, hte direction is encoded in the RGB channels.
9        If  the alpha channel has zero value, the hit is invalid.
10*/
11class __declspec( dllexport ) PhotonMapRenderingRun : virtual public RenderingRun
12{       
13public:
14        /**
15                @brief Constructor.
16
17                @param startFrame                               adds an offset to the current frame number to help evenly distribute updates between frames
18                @param updateInterval                   update frequency
19        */
20        PhotonMapRenderingRun(unsigned long startFrame,
21                                                        unsigned long updateInterval)
22                                                        :RenderingRun(startFrame, updateInterval)
23        {
24        }
25
26        virtual ~PhotonMapRenderingRun(){}
27
28protected:
29    //inherited
30        virtual void updateFrame(unsigned long frameNum) = 0;   
31        /**
32                @brief Creates a photon hit map.
33        */
34        virtual inline void createPhotonMap() = 0;     
35};
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