source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/precompiled/include/OgreIllumModule/RenderTechniques/OgreCausticReceiverRenderTechnique.h @ 3255

Revision 3255, 4.4 KB checked in by szirmay, 15 years ago (diff)
Line 
1#pragma once
2
3//disable inheritance warning caused by multiple inheritance
4#if _WIN32
5#if _MSC_VER
6#pragma warning(disable: 4250)
7#endif
8#endif
9
10#include "OgreRenderTechnique.h"
11#include "CausticReceiverRenderTechnique.h"
12#include "Ogre.h"
13
14using namespace Ogre;
15
16/**
17        @brief CausticReceiverRenderTechnique used in an OGRE environment.
18
19        This technique defines that the object will recieve caustic lighting from caustic caster objects.
20        The caustic light spots will be calculated by the caustic caster's RenderingRuns.
21        These runs will only be updated if caustic redievers are visible, so it is the receiver technique's
22        responsibility to update them.
23
24        Each caustic caster's light contribution will be added in separate passes. Each pass
25        will add some light to the shaded image, so these passes should be the last passes.
26        In the constructor the given Pass* parameter will be the pass after which the caustic lighting
27        passes will be added by the technique.
28*/
29class __declspec( dllexport ) OgreCausticReceiverRenderTechnique : public OgreRenderTechnique,
30                                                                                public CausticReceiverRenderTechnique
31{
32public:
33        /**
34                @brief Constructor.
35
36                @param maxcasters                               the maximum number of caustic casters from which this receiver can recieve caustic light
37                @param causticVertexProgram             the vertex program to be used in the caustic gathering passes
38                @param causticFragmentProgram   the fragment program to be used in the caustic gathering passes.
39                                                                                It should have one pass and the caustic cubemap of a caster will be bound to the first sampler unit.
40                @param passBlendingSRC                          source blend factor of the new passes
41                @param passBlendingDEST                         destination blend factor of the new passes
42                @param pass                                             the pass after which caustic gathering passes should be added
43                @param parentRenderable                 the object to operate on
44                @param parentTechniqueGroup             the TechniqueGroup this RenderedTechnique is attached to
45        */
46        OgreCausticReceiverRenderTechnique(
47                                                        int maxcasters,
48                                                        String causticVertexProgram,
49                                                        String causticFragmentProgram,
50                                                        SceneBlendFactor passBlendingSRC,
51                                                        SceneBlendFactor passBlendingDEST,
52                                                        bool createNewPasses,
53                                                        int startTextureUnitID,
54                                                        String casterCenterVariableName,
55                                                        String attenuationVariableName,
56                                                        bool bindDistanceMap,
57                                                        Pass* pass,
58                                                        OgreRenderable* parentRenderable,
59                                                        OgreTechniqueGroup* parentTechniqueGroup
60                                                        );
61        /**
62                @brief Destructor.
63        */
64        virtual ~OgreCausticReceiverRenderTechnique();
65       
66        //inherited
67        virtual void update(unsigned long frameNum);
68       
69protected:
70        /**
71                @brief the maximum number of caustic casters from which this receiver can recieve caustic light
72        */
73        int maxcasters;
74        /**
75                @brief the vertex program to be used in the caustic gathering passes
76        */
77        String causticVertexProgram;
78        /**
79                @brief the fragment program to be used in the caustic gathering passes
80
81                It should have one pass and the caustic cubemap of a caster will be bound to the first sampler unit.
82        */
83        String causticFragmentProgram;
84        /**
85                @breif new passes created by this technique
86        */
87        std::vector<Pass*> passes;
88        /**
89                @brief the nearest caustic casters found during update
90        */
91        std::vector<OgreSharedRuns*> causticCasters;
92        /**
93                @brief source blend factor of the new passes
94        */
95        SceneBlendFactor passBlendingSRC;
96        /**
97                @brief destination blend factor of the new passes
98        */
99        SceneBlendFactor passBlendingDEST;
100        bool createNewPasses;
101        int startTextureUnitID;
102        String casterCenterVariableName;
103        String attenuationVariableName;
104        bool bindDistanceMap;
105        bool bindAttenuation;
106};
107
108/**
109        @brief RenderTechniqueFactory to create OgreCausticReceiverRenderTechnique instances.
110*/
111class __declspec( dllexport ) OgreCausticReceiverRenderTechniqueFactory : public RenderTechniqueFactory
112{
113public:
114       
115        OgreCausticReceiverRenderTechniqueFactory();
116
117        OgreRenderTechnique* createInstance(IllumTechniqueParams* params,
118                                                                                Pass* pass,
119                                                                                OgreRenderable* parentRenderable,
120                                                                                OgreTechniqueGroup* parentTechniqueGroup);
121
122        virtual bool needMaterialCopy(IllumTechniqueParams* params){return true;}
123
124        int maxcasters;
125        String causticVertexProgram;
126        String causticFragmentProgram;
127        SceneBlendFactor passBlendingSRC;
128        SceneBlendFactor passBlendingDEST;
129        bool createNewPasses;
130        int startTextureUnitID;
131        String casterCenterVariableName;
132        String attenuationVariableName;
133        bool bindDistanceMap;
134};
135
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