[3255] | 1 | #pragma once
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| 2 |
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| 3 | //disable inheritance warning caused by multiple inheritance
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| 4 | #if _WIN32
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| 5 | #if _MSC_VER
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| 6 | #pragma warning(disable: 4250)
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| 7 | #endif
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| 8 | #endif
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| 9 |
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| 10 | #include "OgreRenderingRun.h"
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| 11 | #include "CausticCubeMapRenderingRun.h"
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| 12 | #include "OgreSharedRuns.h"
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| 13 |
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| 14 |
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| 15 | /**
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| 16 | @brief CausticCubeMapRenderingRun used in an OGRE environment.
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| 17 | */
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| 18 | class __declspec( dllexport ) OgreCausticCubeMapRenderingRun : public OgreRenderingRun,
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| 19 | public CausticCubeMapRenderingRun
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| 20 | {
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| 21 | public:
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| 22 |
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| 23 | /**
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| 24 | @brief Constructor.
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| 25 |
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| 26 | @param sharedRuns a pointer to the OgreSharedRuns this run belongs to
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| 27 | @param name the name of the cubemap texture to be created
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| 28 | @param startFrame adds an offset to the current frame number to help evenly distribute updates between frames
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| 29 | @param updateInterval update frequency
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| 30 | @param resolution cubemap resolution
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| 31 | @param materialName the name of the material that should be used when rendering the caustic cubemap
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| 32 | @param photonMapTexId the texture unit state id of the caustic map generation material where the photonhit map should be bound to
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| 33 | @param updateAllFace defines if all cubemap faces should be updated in a frame or only one face per frame
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| 34 | @param attenuation attenuation distance of the caustic
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| 35 | @param useTriangles sets if triangles should be rendered into the caustic cubemap instead of sprites
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| 36 | @param blurMap sets if the caustic cubemap should be blurred (recommended if rendering caustic triangles)
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| 37 | */
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| 38 | OgreCausticCubeMapRenderingRun(OgreSharedRuns* sharedRuns,
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| 39 | String name,
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| 40 | unsigned long startFrame,
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| 41 | unsigned long updateInterval,
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| 42 | unsigned int resolution,
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| 43 | String materialName,
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| 44 | unsigned char photonMapTexId,
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| 45 | bool updateAllFace,
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| 46 | float attenuation,
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| 47 | bool useTriangles,
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| 48 | bool blurMap
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| 49 | );
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| 50 |
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| 51 | virtual ~OgreCausticCubeMapRenderingRun(){}
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| 52 | /**
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| 53 | @brief returns the name of the resulting caustic cubemap texture
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| 54 | */
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| 55 | const String& getCausticCubeMapTextureName()
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| 56 | {
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| 57 | if(blurMap)
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| 58 | return bluredCausticCubemapTexture->getName();
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| 59 | else
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| 60 | return name;
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| 61 | }
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| 62 |
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| 63 | //inherited
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| 64 | void photonMapChanged(RenderingRun* run);
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| 65 | /**
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| 66 | @see attenuation
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| 67 | */
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| 68 | float getAttenuation(){return attenuation;}
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| 69 | //inherited
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| 70 | bool canJoin(RenderingRun* run)
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| 71 | {
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| 72 | OgreCausticCubeMapRenderingRun* r = (OgreCausticCubeMapRenderingRun*) run->asOgreRenderingRun();
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| 73 | if(r->materialName == materialName)
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| 74 | return true;
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| 75 | return false;
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| 76 | }
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| 77 | /**
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| 78 | @see blurMap
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| 79 | */
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| 80 | void setBlurMap(bool blur){blurMap = blur;}
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| 81 |
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| 82 | void freeAllResources();
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| 83 |
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| 84 | protected:
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| 85 | /**
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| 86 | @brief the texture unit state id of the caustic map generation material where the photonhit map should be bound to
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| 87 | */
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| 88 | unsigned char photonMapTexId;
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| 89 | /**
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| 90 | @brief a pointer to the OgreSharedRuns this run belongs to
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| 91 | */
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| 92 | OgreSharedRuns* sharedRuns;
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| 93 | /**
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| 94 | @brief the name of the cubemap texture that was created by this run
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| 95 | */
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| 96 | String name;
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| 97 | /**
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| 98 | @brief a pointer to the cubemap texture that was created by this run
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| 99 | */
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| 100 | Texture* causticCubemapTexture;
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| 101 | /**
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| 102 | @brief a pointer to the blurred cubemap texture that was created by this run
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| 103 | */
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| 104 | Texture* bluredCausticCubemapTexture;
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| 105 | /**
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| 106 | @brief the name of the material that should be used when rendering the caustic cubemap
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| 107 | */
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| 108 | String materialName;
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| 109 | /**
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| 110 | @brief attenuation distance of the caustic
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| 111 | */
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| 112 | float attenuation;
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| 113 | /**
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| 114 | @brief sets if triangles should be rendered into the caustic cubemap instead of sprites
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| 115 | */
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| 116 | bool useTriangles;
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| 117 | /**
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| 118 | @brief sets if the caustic cubemap should be blurred (recommended if rendering caustic triangles)
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| 119 | */
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| 120 | bool blurMap;
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| 121 |
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| 122 | //inherited
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| 123 | inline void createCausticCubeMap();
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| 124 | //inherited
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| 125 | inline void updateCubeFace(int facenum);
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| 126 | //inherited
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| 127 | bool faceNeedsUpdate(int facenum);
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| 128 |
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| 129 | };
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