source: GTP/branches/IllumWPdeliver2008dec/IlluminationWP/precompiled/include/OgreIllumModule/RenderingRuns/OgreDepthShadowMapRenderingRun.h @ 3255

Revision 3255, 3.1 KB checked in by szirmay, 15 years ago (diff)
Line 
1#pragma once
2
3//disable inheritance warning caused by multiple inheritance
4#if _WIN32
5#if _MSC_VER
6#pragma warning(disable: 4250)
7#endif
8#endif
9
10#include "OgreRenderingRun.h"
11#include "DepthShadowMapRenderingRun.h"
12#include "OgreSharedRuns.h"
13#include "OgreFocusingMapRenderingRun.h"
14
15
16/**
17        @brief DepthShadowMapRenderingRun used in an OGRE environment.
18*/
19class __declspec( dllexport ) OgreDepthShadowMapRenderingRun : public OgreRenderingRun,
20                                                                        public DepthShadowMapRenderingRun
21{       
22public:
23
24        /**
25                @brief Constructor.
26
27                @param sharedRuns                       a pointer to the OgreSharedRuns this run belongs to
28                @param name                                     the name of the depth map texture to be created
29                @param light                            the light source this depth shadow map belongs to
30                @param resolutionX                      the resolution width of the depth shadow map
31                @param resolutionY                      the resolution height of the depth shadow map
32                @param materialName                     the name of the material to be used when rendering the depth shadow map
33        */     
34        OgreDepthShadowMapRenderingRun(OgreSharedRuns* sharedRuns,
35                                                                                String name,
36                                                                                Light* light,
37                                                                                unsigned int resolutionX,
38                                                                                unsigned int resolutionY,
39                                                                                String materialName);
40
41        virtual ~OgreDepthShadowMapRenderingRun(){}
42
43
44        /**
45                @brief returns the depth shadow map texture created by this run
46        */
47        const String& getDepthMapTextureName();
48       
49        /**
50                @brief Refreshes light camera matrices, called in each update.
51        */
52        void refreshLight(unsigned long frameNum);
53        /**
54                @brief Retuns the view matrix of the camera from which the depth shadow map was created.
55        */
56        Matrix4 getLightViewMatrix();
57        /**
58                @brief Retuns the concatenation of the view and projection matrices of the camera from which the depth shadow map was created.
59        */
60        Matrix4 getLightViewProjMatrix();
61        /**
62                @brief Retuns the far plane of the light projection.
63        */
64        Real getLightFarPlane(){return lightFarPlane;}
65
66        void freeAllResources();
67
68        bool  renderableQueued (Renderable *rend, uint8 groupID, ushort priority, Technique **ppTech);
69
70protected:     
71        /**
72                @brief The light source this depth shadow map belongs to.
73        */
74        Light* light;
75        /**
76                @brief Pointer to the camera of the lightsource.
77        */
78        Camera* depthMapCamera;
79        /**
80                @brief The name of the material to be used when rendering the depth shadow map.
81        */
82        String materialName;
83        /**
84                @brief A pointer to the OgreSharedRuns this run belongs to.
85        */
86        OgreSharedRuns* sharedRuns;
87        /**
88                @brief The name of the depth shadow map texture that was created by this run.
89        */
90        String name;
91        /**
92                @brief The name of the blurred depth shadow map texture that was created by this run.
93        */
94        String blurredname;
95        /**
96                @brief A pointer to the depth shadow texture that was created by this run.
97        */
98        Texture* depthMapTexture;
99        /**
100                @brief A pointer to the blurred depth shadow texture that was created by this run.
101        */
102        Texture* blurredDepthMapTexture;
103        Real lightFarPlane;
104        String triggerName;
105       
106        //inherited
107        void updateFrame(unsigned long frameNum);       
108        //inherited
109        inline void createDepthMap();
110        //inherited
111        void updateDepthCubeFace(int facenum);
112        //inherited
113        void updateDepthMap();
114
115};
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