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1 | #include "CubeMapRenderingRun.h"
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2 |
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3 |
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4 |
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5 | CubeMapRenderingRun::CubeMapRenderingRun(unsigned long startFrame,
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6 | unsigned long updateInterval,
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7 | unsigned int resolution,
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8 | bool useDistCalc,
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9 | bool useFaceAngleCalc,
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10 | float distTolerance,
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11 | float angleTolerance,
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12 | bool updateAllFace,
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13 | bool renderSelf,
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14 | bool renderEnvironment)
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15 | :RenderingRun(startFrame, updateInterval)
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16 | {
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17 | this->useDistCalc = useDistCalc;
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18 | this->useFaceAngleCalc = useFaceAngleCalc;
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19 | this->distTolerance = distTolerance;
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20 | this->angleTolerance = angleTolerance;
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21 | this->resolution = resolution;
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22 | this->updateAllFace = updateAllFace;
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23 | this->renderSelf = renderSelf;
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24 | this->renderEnvironment = renderEnvironment;
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25 |
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26 | currentFace = 0;
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27 | }
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28 |
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29 | void CubeMapRenderingRun::updateFrame(unsigned long frameNum)
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30 | {
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31 | if(updateAllFace || updateInterval == 0)
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32 | {
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33 | for(int i=0;i<6;i++)
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34 | {
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35 | updateCubeFace(i);
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36 | }
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37 | }
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38 | else
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39 | {
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40 | if(faceNeedsUpdate(currentFace))
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41 | updateCubeFace(currentFace);
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42 |
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43 | currentFace = (currentFace + 1) % 6;
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44 | }
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45 | }
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