1 | #include "SharedRuns.h"
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2 | #include "TechniqueGroup.h"
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3 |
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4 | SharedRuns::SharedRuns(void)
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5 | {
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6 | child1 = 0;
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7 | child2 = 0;
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8 | parent = 0;
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9 |
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10 | // childTechniques = 0;
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11 | }
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12 |
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13 |
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14 | SharedRuns* SharedRuns::getRoot()
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15 | {
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16 | if(parent != 0)return parent->getRoot();
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17 | return this;
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18 | }
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19 |
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20 | SharedRuns* SharedRuns::getRoot(RenderingRunType runType)
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21 | {
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22 | if(parent != 0)
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23 | if(parent->hasOwnRun(runType))
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24 | return parent->getRoot(runType);
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25 |
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26 | if(hasOwnRun(runType))
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27 | return this;
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28 |
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29 | return 0;
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30 | }
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31 |
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32 | SharedRuns* SharedRuns::joinRuns(SharedRuns* otherRuns)
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33 | {
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34 | SharedRuns* result = createInstance();
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35 | parent = result;
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36 | otherRuns->parent = result;
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37 | result->child1 = this;
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38 | result->child2 = otherRuns;
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39 |
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40 | result->gatherRuns();
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41 | result->fireRunChanges();
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42 | result->updateBounds();
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43 |
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44 | return result;
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45 | }
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46 |
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47 | void SharedRuns::runChanged(RenderingRunType runType, RenderingRun* run)
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48 | {
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49 | if(child1 != 0) child1->runChanged(runType, run);
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50 | if(child2 != 0) child2->runChanged(runType, run);
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51 | //if(childTechniques != 0) childTechniques->runChanged(runType, run);
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52 | }
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53 |
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54 | void SharedRuns::runUpdated(RenderingRunType runType, RenderingRun* run)
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55 | {
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56 | if(child1 != 0) child1->runUpdated(runType, run);
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57 | if(child2 != 0) child2->runUpdated(runType, run);
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58 | //if(childTechniques != 0) childTechniques->runUpdated(runType, run);
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59 | }
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60 |
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61 | void SharedRuns::setVisible(bool visible)
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62 | {
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63 | if(child1 != 0)
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64 | {
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65 | child1->setVisible(visible);
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66 | child2->setVisible(visible);
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67 | return;
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68 | }
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69 |
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70 | setRenderablesVisible(visible);
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71 | }
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72 |
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73 | void SharedRuns::hide()
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74 | {
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75 | if(child1 != 0)
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76 | {
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77 | child1->hide();
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78 | child2->hide();
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79 | return;
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80 | }
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81 |
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82 | hideRenderables();
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83 | }
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84 |
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85 | void SharedRuns::restoreVisibility()
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86 | {
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87 | if(child1 != 0)
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88 | {
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89 | child1->restoreVisibility();
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90 | child2->restoreVisibility();
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91 | return;
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92 | }
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93 |
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94 | restoreRenderableVisibility();
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95 | }
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96 |
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97 |
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