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1 | Overview
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2 | --------
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3 |
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4 | This demo shows an example of the LODManager in action. Every model in the scene
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5 | has its own LodStrips object associated that manages its level of detail.
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6 | Since the scene is highly populated, changing the LOD of every object independently
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7 | would make the performance to fall.
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8 | The LodManager makes efficient LOD computations by reusing previously calculated LODs.
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9 | The level of detail of the objects depends on the distance to the camera. When the
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10 | camera goes away from them, the level of detail decreases, and when the camera gets
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11 | closer to them increases to restore the original geometry of the model.
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12 |
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13 | (F4) LODManager ON
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14 | (F3) LODManager OFF
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15 |
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16 | IMPORTANT: to notice performance improvements the user must move the camera, since the
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17 | LOD in only re-calculated when the camera position changes.
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