1 | /* ==========================================================================
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2 | * (C) 2006 Universitat Jaume I
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3 | * ==========================================================================
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4 | * PROYECT: GAME TOOLS
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5 | * ==========================================================================*/
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6 | /** CONTENT:
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7 | *
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8 | *
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9 | * @file main.cpp
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10 | /** COMMENTS:
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11 | * Model must be in "media/models" folder.
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12 | * Lod file must be in "media/GT" folder.
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13 | /*===========================================================================*/
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14 | #include "ExampleApplication.h"
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15 | #include "GeoLodManager.h"
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16 | #include "GeoMeshLoader.h"
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17 | #include "audiere.h"
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18 |
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19 |
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20 | // Distance values
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21 | #define dist_min 2000
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22 | #define dist_max 2500
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23 |
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24 | // Model name
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25 | //#define model_name "dwarf2"
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26 |
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27 |
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28 | //Global variables
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29 | Geometry::LodManager* lodManager = NULL;
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30 | Geometry::Mesh *the_lodstrips_mesh = NULL,
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31 | *the_lodtree_mesh = NULL;
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32 | Geometry::GeoMeshLoader *lodstrips_meshloader = NULL,
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33 | *lodtree_meshloader = NULL;
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34 | Ogre::SceneManager *sceneManager = NULL;
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35 | Ogre::Entity *orig_lodstrips_entity = NULL,
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36 | *orig_lodtree_entity = NULL;
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37 |
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38 | audiere::AudioDevicePtr device(audiere::OpenDevice());
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39 | audiere::OutputStreamPtr song(OpenSound(device,"../../musica.mp3",false));
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40 |
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41 |
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42 | MaterialPtr *mat;
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43 |
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44 | ColourValue color=ColourValue::Red;
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45 |
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46 | Camera* theCam;
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47 | Entity* pPlaneEnt;
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48 |
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49 | char HelpString[]="(F1) Quit this Help\n"
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50 | "This demo shows an example of the LODManager in action. Every model in the scene\n"
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51 | "has its own LodStrips object associated that manages its level of detail.\n"
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52 | "Since the scene is highly populated, changing the LOD of every object independently\n"
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53 | "would make the performance to fall.\n"
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54 | "The LodManager makes efficient LOD computations by reusing previously calculated LODs.\n"
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55 | "The level of detail of the objects depends on the distance to the camera. When the\n"
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56 | "camera goes away from them, the level of detail decreases, and when the camera gets\n"
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57 | "closer to them increases to restore the original geometry of the model.\n"
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58 | "(F4) LODManager ON\n"
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59 | "(F3) LODManager OFF\n\n"
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60 | "IMPORTANT: to notice performance improvements the user must move the camera, since the\n"
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61 | "LOD in only re-calculated when the camera position changes.";
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62 |
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63 | char NoHelpString[]="\n\n\n\n\n\n\n\n\n\n\n\n\n(F1) Help\n";
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64 |
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65 | OverlayElement* mLOD;
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66 | OverlayElement* mInfo;
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67 | OverlayElement* mInfo2;
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68 | OverlayElement* mHelp;
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69 |
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70 | //Ogre::OverlayElement *mInfo, *mInfo2;
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71 |
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72 | // framerate test
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73 | std::vector<float> framerates;
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74 | const unsigned int msDelay = 1000;
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75 |
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76 | class CustomIndexData : public Geometry::IndexData
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77 | {
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78 | private:
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79 | Ogre::Mesh *targetMesh;
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80 | Ogre::HardwareIndexBufferSharedPtr ibuf;
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81 | unsigned long* pIdx;
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82 | Ogre::HardwareIndexBufferSharedPtr *orig_indexbuff;
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83 |
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84 | public:
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85 | CustomIndexData(Ogre::Mesh *ogremesh):Geometry::IndexData(){
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86 | targetMesh=ogremesh;
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87 | pIdx=NULL;
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88 | orig_indexbuff=new Ogre::HardwareIndexBufferSharedPtr[targetMesh->getNumSubMeshes()];
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89 | for (int i=0; i<targetMesh->getNumSubMeshes(); i++)
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90 | {
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91 | Ogre::RenderOperation mRenderOp;
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92 | targetMesh->getSubMesh(i)->_getRenderOperation(mRenderOp,0);
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93 | orig_indexbuff[i] = mRenderOp.indexData->indexBuffer;
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94 | }
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95 | }
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96 | virtual ~CustomIndexData(void){
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97 | delete[] orig_indexbuff;
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98 | }
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99 |
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100 | virtual void Begin(unsigned int submeshid, unsigned int indexcount){
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101 | Ogre::RenderOperation mRenderOp;
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102 | targetMesh->getSubMesh(submeshid)->_getRenderOperation(mRenderOp,0);
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103 |
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104 | // restore the original index data to modify it
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105 | mRenderOp.indexData->indexBuffer = orig_indexbuff[submeshid];
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106 |
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107 | ibuf = mRenderOp.indexData->indexBuffer;
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108 | mRenderOp.indexData->indexCount = indexcount;
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109 | pIdx = static_cast<unsigned long*>(ibuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
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110 | }
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111 |
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112 | virtual void SetIndex(unsigned int i, unsigned int index){
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113 | pIdx[i] = index;
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114 | }
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115 | virtual void End(){
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116 | ibuf->unlock();
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117 | }
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118 | virtual void BorrowIndexData(const Geometry::IndexData *idata){
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119 | CustomIndexData *custom_data = (CustomIndexData*)idata;
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120 | for (int i=0; i<targetMesh->getNumSubMeshes(); i++)
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121 | {
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122 | Ogre::RenderOperation mRenderOp, mRenderOpParam;
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123 |
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124 | targetMesh->getSubMesh(i)->_getRenderOperation(mRenderOp,0);
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125 | custom_data->targetMesh->getSubMesh(i)->_getRenderOperation(mRenderOpParam,0);
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126 |
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127 | mRenderOp.indexData->indexBuffer = mRenderOpParam.indexData->indexBuffer;
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128 | mRenderOp.indexData->indexCount = mRenderOpParam.indexData->indexCount;
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129 | }
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130 | }
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131 | };
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132 |
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133 | void AddNewLodStripsObj(void)
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134 | {
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135 | const int troop_width = 30;
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136 | static int iname = 0;
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137 | int i = iname%troop_width;
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138 | int j = iname/troop_width;
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139 |
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140 | char newObjName[16]="";
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141 | sprintf(newObjName,"model_%d",iname);
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142 | char newMeshName[16]="";
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143 | sprintf(newMeshName,"mesh_%d",iname);
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144 | iname++;
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145 |
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146 | Ogre::Mesh *ogreMesh = orig_lodstrips_entity->getMesh()->clone(newMeshName).getPointer();
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147 | Entity *entity = sceneManager->createEntity(newObjName,newMeshName);
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148 | entity->setNormaliseNormals(true);
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149 |
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150 | Ogre::SceneNode * auxnode = sceneManager->getRootSceneNode()->createChildSceneNode();
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151 | auxnode->attachObject(entity);
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152 | auxnode->rotate(Ogre::Vector3(0,1,0),Ogre::Degree(180.0f),Ogre::Node::TS_WORLD);
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153 | auxnode->scale(30.0f,30.0f,30.0f);
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154 | float randomsepx = (float)((rand()%18)-9);
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155 | float randomsepy = (float)((rand()%12)-6);
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156 | auxnode->translate(i*120.0f+randomsepx,0.0f,-j*120.0f-randomsepx);
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157 | // auxnode->translate(0,0,-500.0f);
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158 |
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159 | Geometry::LodStripsLibrary *myStrips = new Geometry::LodStripsLibrary(
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160 | lodstrips_meshloader->GetLodStripsData(),
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161 | the_lodstrips_mesh,
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162 | new CustomIndexData(ogreMesh));
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163 |
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164 | entity->setMaterialName("LODStripsDemo/Ogro");
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165 |
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166 | // add the object to the manager
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167 | Ogre::Vector3 opos = auxnode->getPosition();
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168 | lodManager->AddLodObj("ogre",myStrips,Geometry::Vector3(opos.x,opos.y,opos.z));
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169 | }
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170 |
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171 |
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172 | void AddNewLodTreeObj(void)
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173 | {
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174 | const int troop_width = 10;
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175 | static int iname = 0;
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176 | int i = iname%troop_width;
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177 | int j = iname/troop_width;
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178 |
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179 | char newObjName[16]="";
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180 | sprintf(newObjName,"tree_%d",iname);
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181 | char newMeshName[16]="";
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182 | sprintf(newMeshName,"tree_%d",iname);
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183 | iname++;
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184 |
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185 | Ogre::Mesh *ogreMesh = orig_lodtree_entity->getMesh()->clone(newMeshName).getPointer();
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186 | Entity *entity = sceneManager->createEntity(newObjName,newMeshName);
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187 | entity->setNormaliseNormals(true);
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188 |
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189 | Ogre::SceneNode * auxnode = sceneManager->getRootSceneNode()->createChildSceneNode();
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190 | auxnode->attachObject(entity);
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191 | auxnode->scale(11.0f,11.0f,11.0f);
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192 | auxnode->rotate(Ogre::Vector3(0,0,1),Ogre::Degree(rand()%360));
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193 | auxnode->rotate(Ogre::Vector3(1,0,0),Ogre::Radian(-3.14159f*0.5f),Ogre::Node::TS_WORLD);
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194 | float randomsepx = (float)((rand()%18)-9);
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195 | float randomsepy = (float)((rand()%12)-6);
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196 | auxnode->translate(i*60.0f+randomsepx,-1.0f,-j*60.0f-randomsepx);
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197 | auxnode->translate(300,0,-500.0f);
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198 |
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199 | Geometry::LodTreeLibrary *myTree = new Geometry::LodTreeLibrary(
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200 | lodtree_meshloader->GetLodStripsData(),
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201 | lodtree_meshloader->GetTreeSimpSeq(),
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202 | the_lodtree_mesh,
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203 | new CustomIndexData(ogreMesh));
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204 |
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205 | // load the right material for each part of the tree
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206 | for (int submesh=0; submesh < ogreMesh->getNumSubMeshes(); submesh++)
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207 | {
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208 | bool istrunk = myTree->GetLeavesSubMesh()!=submesh;
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209 | if (istrunk)
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210 | entity->getSubEntity(submesh)->setMaterialName("Examples/Populifolia/trunk");
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211 | else
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212 | entity->getSubEntity(submesh)->setMaterialName("Examples/Populifolia/leaf");
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213 | }
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214 |
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215 |
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216 | // add the object to the manager
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217 | Ogre::Vector3 opos = auxnode->getPosition();
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218 | lodManager->AddLodObj("tree",myTree,Geometry::Vector3(opos.x,opos.y,opos.z));
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219 | }
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220 |
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221 |
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222 |
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223 | class LodManagerFrameListener : public ExampleFrameListener
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224 | {
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225 | int manage;
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226 |
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227 | public:
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228 |
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229 | LodManagerFrameListener(RenderWindow* win, Camera* cam)
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230 | : ExampleFrameListener(win, cam, false, false)
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231 | {
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232 | manage=1;
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233 | }
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234 |
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235 | bool frameStarted(const FrameEvent& evt)
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236 | {
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237 | Vector3 dist;
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238 | int distance=0,inc2=0;
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239 |
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240 | // test
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241 | static float timeLeft = 0;
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242 |
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243 | const RenderTarget::FrameStats& stats = mWindow->getStatistics();
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244 |
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245 | static bool rec_stats = false;
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246 |
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247 | if (mInputDevice->isKeyDown(Ogre::KC_J))
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248 | rec_stats=true;
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249 |
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250 | if (rec_stats)
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251 | {
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252 | if (timeLeft <= 0.0f)
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253 | {
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254 | framerates.push_back(stats.lastFPS);
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255 | timeLeft = msDelay;
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256 | }
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257 | timeLeft -= evt.timeSinceLastFrame * 1000.0f;
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258 | }
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259 |
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260 | // Move upto 80 units/second
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261 | Real MoveFactor = 180.0 * evt.timeSinceLastFrame;
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262 |
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263 | // Copy the current state of the input devices
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264 | mInputDevice->capture();
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265 |
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266 | // If this is the first frame, pick a speed
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267 | if (evt.timeSinceLastFrame == 0)
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268 | {
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269 | mMoveScale = 1;
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270 | mRotScale = 0.1;
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271 | }
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272 | // Otherwise scale movement units by time passed since last frame
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273 | else
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274 | {
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275 | // Move about 100 units per second,
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276 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
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277 | // Take about 10 seconds for full rotation
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278 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
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279 | }
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280 |
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281 | mRotX = 0;
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282 | mRotY = 0;
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283 | mTranslateVector = Vector3::ZERO;
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284 |
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285 | lodManager->UpdateLOD();
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286 |
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287 | bool cam_moved=false;
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288 |
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289 | if (mInputDevice->isKeyDown(Ogre::KC_F3))
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290 | {
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291 | lodManager->always_calculate_lod = true;
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292 | cam_moved = true;
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293 | }
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294 | if (mInputDevice->isKeyDown(Ogre::KC_F4))
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295 | {
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296 | lodManager->always_calculate_lod = false;
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297 | cam_moved = true;
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298 | }
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299 |
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300 | //if (mInputDevice->isKeyDown(Ogre::KC_F7))
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301 | //{
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302 | // lodManager->force_highest_lod = true;
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303 | // cam_moved = true;
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304 | //}
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305 |
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306 | //if (mInputDevice->isKeyDown(Ogre::KC_F8))
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307 | //{
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308 | // lodManager->force_highest_lod = false;
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309 | // cam_moved = true;
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310 | //}
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311 |
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312 | // Move the cam
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313 | if(mInputDevice->isKeyDown(Ogre::KC_UP))
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314 | {
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315 | mTranslateVector.z = -mMoveScale;
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316 | cam_moved=true;
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317 | }
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318 |
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319 | if(mInputDevice->isKeyDown(Ogre::KC_DOWN))
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320 | {
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321 | mTranslateVector.z = mMoveScale;
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322 | cam_moved=true;
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323 | }
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324 |
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325 | // Instead of moving the ship left and right, rotate it using yaw()
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326 | if(mInputDevice->isKeyDown(Ogre::KC_LEFT))
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327 | {
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328 | mCamera->yaw(mRotScale);
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329 | cam_moved=true;
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330 | }
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331 |
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332 | if(mInputDevice->isKeyDown(Ogre::KC_RIGHT))
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333 | {
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334 | mCamera->yaw(-mRotScale);
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335 | cam_moved=true;
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336 | }
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337 |
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338 | if(mInputDevice->isKeyDown(Ogre::KC_ESCAPE))
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339 | {
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340 | delete lodManager;
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341 | delete [] mat;
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342 | FILE *f=fopen("fps.txt","wt");
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343 | unsigned int ms = 0;
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344 | for (std::vector<float>::iterator it = framerates.begin(); it != framerates.end(); it++, ms++)
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345 | fprintf(f,"%u %f\n",ms,*it);
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346 | fclose(f);
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347 | return false;
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348 | }
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349 |
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350 | static bool newpush = true;
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351 | if (!mInputDevice->isKeyDown(Ogre::KC_F1))
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352 | newpush = true;
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353 |
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354 | static bool showing_help = false;
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355 | if (mInputDevice->isKeyDown(Ogre::KC_F1) && newpush)
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356 | {
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357 | newpush = false;
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358 | if (showing_help = !showing_help)
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359 | mHelp->setCaption(HelpString);
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360 | else
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361 | mHelp->setCaption(NoHelpString);
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362 | }
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363 |
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364 | if( mInputDevice->getMouseButton( 1 ) )
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365 | {
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366 | mTranslateVector.x += mInputDevice->getMouseRelativeX() * 0.13;
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367 | mTranslateVector.y -= mInputDevice->getMouseRelativeY() * 0.13;
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368 | cam_moved=true;
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369 | }
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370 | else
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371 | {
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372 | mRotX = Degree(-mInputDevice->getMouseRelativeX() * 0.13);
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373 | mRotY = Degree(-mInputDevice->getMouseRelativeY() * 0.13);
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374 | }
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375 |
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376 | char cadena[256];
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377 |
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378 | if ( lodManager->always_calculate_lod )
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379 | sprintf(cadena,"\n\nLOD Manager: OFF\nTriangle Count: %d\n",stats.triangleCount);
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380 | else
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381 | sprintf(cadena,"\n\nLOD Manager: ON\nTriangle Count: %d\n",stats.triangleCount);
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382 |
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383 | mInfo->setCaption(cadena);
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384 | mWindow->getStatistics();
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385 |
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386 | sprintf(cadena,"Current FPS: %f\n",stats.lastFPS);
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387 | mInfo2->setCaption(cadena);
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388 |
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389 |
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390 | mCamera->yaw(mRotX);
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391 | mCamera->pitch(mRotY);
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392 | mCamera->moveRelative(mTranslateVector);
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393 |
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394 | if (cam_moved)
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395 | lodManager->UpdateCamera(Geometry::Vector3(mCamera->getPosition().x,mCamera->getPosition().y,mCamera->getPosition().z));
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396 |
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397 | return true;
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398 | }
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399 | };
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400 |
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401 | class LodManagerApplication : public ExampleApplication
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402 | {
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403 | public:
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404 | LodManagerApplication() {}
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405 |
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406 | ~LodManagerApplication() {}
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407 | protected:
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408 |
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409 | // Just override the mandatory create scene method
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410 | void createScene(void)
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411 | {
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412 | mat = new MaterialPtr[1];
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413 |
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414 | theCam = mCamera;
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415 | theCam->setPosition(1900,200,800);
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416 | // Set ambient light
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417 | sceneManager = mSceneMgr;
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418 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2));
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419 |
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420 | //SHADOWS
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421 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
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422 | //mSceneMgr->setShadowTextureSettings(2048,1);
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423 | //mSceneMgr->setShadowFarDistance(2048);
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424 | //mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5));
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425 |
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426 | // Create a point light
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427 | Light* l = mSceneMgr->createLight("MainLight");
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428 | l->setType(Light::LT_DIRECTIONAL);
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429 | l->setDirection(-0.5,-1.0,-1.0);
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430 |
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431 |
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432 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox");
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433 |
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434 | // My node to which all objects will be attached
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435 | SceneNode* myRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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436 |
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437 | // Define a floor plane mesh
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438 | Plane plane( Vector3::UNIT_Y, 0 );
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439 |
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440 | MeshManager::getSingleton().createPlane("ground",
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441 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
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442 | 40000,40000,6,6,true,1,200,200,Vector3::UNIT_Z);
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443 |
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444 | Entity* groundEntity = mSceneMgr->createEntity( "GroundEntity", "ground" );
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445 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(groundEntity);
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446 |
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447 | groundEntity->setMaterialName("SnowTerrain");
|
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448 | groundEntity->setCastShadows(false);
|
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449 |
|
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450 |
|
---|
451 | lodManager = new Geometry::LodManager(dist_min,dist_max,Geometry::Vector3(theCam->getPosition().x,theCam->getPosition().y,theCam->getPosition().z),100);
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452 | lodManager->UpdateCamera(Geometry::Vector3( theCam->getPosition().x,
|
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453 | theCam->getPosition().y,
|
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454 | theCam->getPosition().z ));
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455 |
|
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456 | // load the LodStrips info from the object /////////////////////////////////////////////////////////////////
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457 | lodstrips_meshloader=new Geometry::GeoMeshLoader;
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458 | the_lodstrips_mesh = lodstrips_meshloader->load("../../../OgreStuff/media/GT/ogrolod.mesh");
|
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459 |
|
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460 | if (!lodstrips_meshloader->GetLodStripsData())
|
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461 | OGRE_EXCEPT(1, "The loaded mesh does not contain any LOD info","LOD Demo");
|
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462 |
|
---|
463 | orig_lodstrips_entity = mSceneMgr->createEntity("orig_lods", "../../../OgreStuff/media/GT/ogrolod.mesh");
|
---|
464 |
|
---|
465 |
|
---|
466 | // load the LodTree info from the object //////////////////////////////////////////////////////////////////
|
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467 | /* lodtree_meshloader=new Geometry::GeoMeshLoader;
|
---|
468 | the_lodtree_mesh = lodtree_meshloader->load("../../../OgreStuff/media/GT/ML11.mesh");
|
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469 |
|
---|
470 | if (!lodtree_meshloader->GetLodStripsData())
|
---|
471 | OGRE_EXCEPT(1, "The loaded mesh does not contain LODStrips info","LOD Demo");
|
---|
472 | if (!lodtree_meshloader->GetTreeSimpSeq())
|
---|
473 | OGRE_EXCEPT(1, "The loaded mesh does not contain LODTree info","LOD Demo");
|
---|
474 |
|
---|
475 | orig_lodtree_entity = mSceneMgr->createEntity("orig_lodt", "../../../OgreStuff/media/GT/ML11.mesh");*/
|
---|
476 |
|
---|
477 |
|
---|
478 | // Add objects to the LodManager!
|
---|
479 |
|
---|
480 | /* for (int i=0; i<25; i++)
|
---|
481 | AddNewLodTreeObj();*/
|
---|
482 | //audiere::AudioDevicePtr device(audiere::OpenDevice());
|
---|
483 | //audiere::OutputStreamPtr song(OpenSound(device,"../../musica.mp3",false));
|
---|
484 | song->setVolume(0.5f);
|
---|
485 | song->setRepeat(true);
|
---|
486 | song->play();
|
---|
487 |
|
---|
488 | for (int i=0; i<1200; i++)
|
---|
489 | AddNewLodStripsObj();
|
---|
490 |
|
---|
491 |
|
---|
492 | // show overlay
|
---|
493 | Overlay* pOver = OverlayManager::getSingleton().getByName("Demo_LodStrips/Overlay");
|
---|
494 | mInfo = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Info_1");
|
---|
495 | mInfo2 = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Info_2");
|
---|
496 | mHelp = OverlayManager::getSingleton().getOverlayElement("Demo_LodStrips/Help");
|
---|
497 | mHelp->setCaption(NoHelpString);
|
---|
498 | pOver->show();
|
---|
499 | // pOver->hide();
|
---|
500 |
|
---|
501 | }
|
---|
502 |
|
---|
503 | void createFrameListener(void)
|
---|
504 | {
|
---|
505 | mFrameListener= new LodManagerFrameListener(mWindow, mCamera);
|
---|
506 | mFrameListener->showDebugOverlay(false);
|
---|
507 | mRoot->addFrameListener(mFrameListener);
|
---|
508 | }
|
---|
509 |
|
---|
510 | };
|
---|
511 |
|
---|
512 |
|
---|
513 |
|
---|
514 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
515 | #define WIN32_LEAN_AND_MEAN
|
---|
516 | #include "windows.h"
|
---|
517 | #endif
|
---|
518 |
|
---|
519 | #ifdef __cplusplus
|
---|
520 | extern "C" {
|
---|
521 | #endif
|
---|
522 |
|
---|
523 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
524 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
---|
525 | #else
|
---|
526 | int main(int argc, char **argv)
|
---|
527 | #endif
|
---|
528 | {
|
---|
529 | // Create application object
|
---|
530 | LodManagerApplication app;
|
---|
531 |
|
---|
532 | try {
|
---|
533 | app.go();
|
---|
534 | } catch( Exception& e ) {
|
---|
535 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
|
---|
536 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
---|
537 | #else
|
---|
538 | std::cerr << "An exception has occured: " << e.getFullDescription();
|
---|
539 | #endif
|
---|
540 | }
|
---|
541 |
|
---|
542 |
|
---|
543 | return 0;
|
---|
544 | }
|
---|
545 |
|
---|
546 | #ifdef __cplusplus
|
---|
547 | }
|
---|
548 | #endif
|
---|