Revision 1540,
695 bytes
checked in by gumbau, 18 years ago
(diff) |
Demo updated with the new version of the programming interface.
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[1540] | 1 | Overview
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| 2 | --------
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| 3 |
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| 4 | This demo shows an example of the LodTree model in action. The trees in the scene
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| 5 | are associated to a LodTree object that manage their level of detail of both the
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| 6 | trunk and the leaves. The level of detail of the objects depend on the distance to
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| 7 | the camera. When the camera goes away from them, the level of detail decreases, and
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| 8 | when the camera gets closer to them the level of detail increases to restore the
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| 9 | original geometry of the model.
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| 10 |
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| 11 | The level of detail begins to decrease at a certain distance of the forest, and stops
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| 12 | decreasing when the objects reach the their minimum LOD. This 'lodding' distance is
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| 13 | customizable from the source code of the demo. |
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