1 | /************************************************************************
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2 | filename: CEGUIRenderableElement.h
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3 | created: 14/4/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Interface for base class of a 'higher-level' renderable
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7 | UI entity.
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8 | *************************************************************************/
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9 | /*************************************************************************
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10 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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11 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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12 |
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13 | This library is free software; you can redistribute it and/or
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14 | modify it under the terms of the GNU Lesser General Public
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15 | License as published by the Free Software Foundation; either
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16 | version 2.1 of the License, or (at your option) any later version.
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17 |
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18 | This library is distributed in the hope that it will be useful,
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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21 | Lesser General Public License for more details.
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22 |
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23 | You should have received a copy of the GNU Lesser General Public
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24 | License along with this library; if not, write to the Free Software
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25 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 | *************************************************************************/
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27 | #ifndef _CEGUIRenderableElement_h_
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28 | #define _CEGUIRenderableElement_h_
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29 |
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30 | #include "CEGUIBase.h"
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31 | #include "CEGUISystem.h"
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32 | #include "CEGUIColourRect.h"
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33 | #include "CEGUIVector.h"
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34 |
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35 | // Start of CEGUI namespace section
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36 | namespace CEGUI
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37 | {
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38 | /*!
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39 | \brief
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40 |
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41 | */
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42 | class CEGUIEXPORT RenderableElement
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43 | {
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44 | public:
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45 | /*************************************************************************
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46 | Drawing methods
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47 | *************************************************************************/
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48 | /*!
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49 | \brief
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50 | Draw the element chain starting with this element.
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51 |
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52 | \param position
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53 | Vector3 object describing the base position to be used when rendering the element chain. Each element
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54 | in the chain will be offset from this position by it's own internal position setting.
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55 |
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56 | \param clip_rect
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57 | Rect object describing the clipping area. No rendering will appear outside this area.
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58 | */
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59 | void draw(const Vector3& position, const Rect& clip_rect);
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60 |
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61 |
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62 | /*************************************************************************
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63 | Accessors
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64 | *************************************************************************/
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65 | /*!
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66 | \brief
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67 | Return a pointer to the next RenderableElement in the chain.
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68 |
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69 | \return
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70 | Pointer to a RenderableElement object that is linked this this one. May be NULL for none.
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71 | */
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72 | RenderableElement* getNextElement(void) const {return d_next;}
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73 |
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74 |
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75 | /*!
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76 | \brief
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77 | Return the rendering colours set for this RenderableElement
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78 |
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79 | \return
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80 | ColourRect object describing the colours to be used when rendering this RenderableElement.
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81 | */
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82 | const ColourRect& getColours(void) const {return d_colours;}
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83 |
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84 |
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85 | /*!
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86 | \brief
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87 | Return the offset position of this RenderableElement.
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88 |
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89 | \return
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90 | Point object describing the offset position that this RenderableElement is to be rendered at. This
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91 | value is added to whatever position is specified when the RenderableElement::draw method is called to
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92 | obtain the final rendering position.
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93 | */
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94 | Point getPosition(void) const {return Point(d_area.d_left, d_area.d_top);}
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95 |
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96 |
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97 | /*!
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98 | \brief
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99 | Return the current size of the element.
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100 |
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101 | \return
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102 | Size object describing the current size of the RenderableFrame.
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103 | */
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104 | Size getSize(void) const {return Size(d_area.getWidth(), d_area.getHeight());}
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105 |
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106 |
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107 | /*!
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108 | \brief
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109 | Return the area for the element.
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110 |
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111 | \return
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112 | Rect object describing the pixel area (offset from some unknown location) of the frame.
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113 | */
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114 | const Rect& getRect(void) const {return d_area;}
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115 |
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116 |
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117 | /*!
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118 | \brief
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119 | return whether the element colours will be applied locally to each image drawn as part of the RenderableElement, or
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120 | applied across the whole of the RenderableElement area.
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121 |
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122 | \return
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123 | - true if the RenderableElement colours will be applied locally to each sub-image drawn as part of this RenderableElement.
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124 | - false if the RenderableElement colours will be applied evenly across the face of the entire RenderableElement.
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125 | */
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126 | bool isColourRectPerImage(bool setting) const {return d_useColoursPerImage;}
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127 |
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128 |
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129 | /*************************************************************************
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130 | Manipulators
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131 | *************************************************************************/
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132 | /*!
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133 | \brief
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134 | Link another RenderableElement to this one.
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135 |
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136 | The linked element will be drawn whenever this element is drawn using the same base position and clipping area
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137 | as provided when the RenderableElement::draw method is called. Whole chains of Renderable Elements can be
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138 | created using this system.
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139 |
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140 | \param element
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141 | Pointer to a RenderableElement object that will be linked to this element.
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142 |
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143 | \return
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144 | Nothing.
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145 | */
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146 | void setNextElement(RenderableElement* element) {d_next = element;}
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147 |
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148 |
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149 | /*!
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150 | \brief
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151 | Sets the colours to be applied when rendering the element.
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152 |
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153 | \param colours
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154 | ColourRect object describing the colours to be used.
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155 |
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156 | \return
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157 | Nothing.
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158 | */
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159 | void setColours(const ColourRect& colours) {d_colours = colours;}
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160 |
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161 |
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162 | /*!
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163 | \brief
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164 | Sets the colours to be applied when rendering the element.
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165 |
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166 | \param top_left_colour
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167 | Colour to be applied to the top-left corner of each Image used in the element.
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168 |
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169 | \param top_right_colour
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170 | Colour to be applied to the top-right corner of each Image used in the element.
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171 |
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172 | \param bottom_left_colour
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173 | Colour to be applied to the bottom-left corner of each Image used in the element.
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174 |
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175 | \param bottom_right_colour
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176 | Colour to be applied to the bottom-right corner of each Image used in the element.
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177 |
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178 | \return
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179 | Nothing.
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180 | */
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181 | void setColours(const colour& top_left_colour, const colour& top_right_colour, const colour& bottom_left_colour, const colour& bottom_right_colour);
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182 |
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183 |
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184 | /*!
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185 | \brief
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186 | Set the rendering offset position for this element.
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187 |
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188 | \param position
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189 | Point object describing the offset position to use for this element. This value is added to whatever
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190 | position is specified when the RenderableElement::draw method is called to obtain the final rendering
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191 | position.
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192 |
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193 | \return
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194 | Nothing.
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195 | */
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196 | void setPosition(const Point& position) {d_area.setPosition(position);}
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197 |
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198 |
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199 | /*!
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200 | \brief
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201 | set the dimensions for the frame.
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202 |
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203 | \param size
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204 | Size object describing the new size for the frame (in pixels)
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205 | */
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206 | void setSize(const Size& size) {d_area.setSize(size);}
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207 |
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208 |
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209 | /*!
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210 | \brief
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211 | Set the area for the frame
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212 |
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213 | \param area
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214 | Rect object describing the pixel area (offset from some unknown location) of the frame.
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215 |
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216 | \return
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217 | None.
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218 | */
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219 | void setRect(const Rect& area) {d_area = area;}
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220 |
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221 |
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222 | /*!
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223 | \brief
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224 | set whether the element colours should be applied locally to each image drawn as part of the RenderableElement, or
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225 | applied across the whole of the RenderableElement area.
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226 |
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227 | \param setting
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228 | - true to specify that RenderableElement colours be applied locally to each sub-image drawn as part of this RenderableElement.
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229 | - false to specify that RenderableElement colours should be applied evenly across the face of the entire RenderableElement.
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230 |
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231 | \return
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232 | Nothing.
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233 | */
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234 | void setColourRectPerImage(bool setting) {d_useColoursPerImage = setting;}
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235 |
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236 |
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237 | /*************************************************************************
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238 | Construction / Destruction
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239 | *************************************************************************/
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240 | /*!
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241 | \brief
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242 | Constructor for RenderableElement base class
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243 | */
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244 | RenderableElement(void);
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245 |
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246 |
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247 |
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248 | /*!
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249 | \brief
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250 | Destructor for RenderableElement base class
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251 | */
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252 | virtual ~RenderableElement(void);
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253 |
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254 |
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255 | protected:
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256 | /*************************************************************************
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257 | Implementation methods
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258 | *************************************************************************/
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259 | /*!
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260 | \brief
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261 | This function performs the required rendering for this element.
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262 |
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263 | \param position
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264 | Vector3 object describing the final rendering position for the object.
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265 |
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266 | \param clip_rect
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267 | Rect object describing the clipping area for the rendering. No rendering will be performed outside this area.
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268 |
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269 | \return
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270 | Nothing.
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271 | */
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272 | virtual void draw_impl(const Vector3& position, const Rect& clip_rect) const = 0;
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273 |
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274 |
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275 | /*************************************************************************
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276 | Implementation Data
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277 | *************************************************************************/
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278 | RenderableElement* d_next; //!< Link to another RenderableElement.
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279 | ColourRect d_colours; //!< Colours to be used for this element;
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280 | Rect d_area; //!< Currently defined area for this element.
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281 | bool d_useColoursPerImage; //!< true if d_colours should be applied separately to each Image drawn (false to interpolate across d_area).
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282 | };
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283 |
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284 | } // End of CEGUI namespace section
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285 |
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286 |
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287 | #endif // end of guard _CEGUIRenderableElement_h_
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