1 | /************************************************************************
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2 | filename: CEGUIRenderer.h
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3 | created: 20/2/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Defines interface for abstract Renderer class
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7 | *************************************************************************/
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8 | /*************************************************************************
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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11 |
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12 | This library is free software; you can redistribute it and/or
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13 | modify it under the terms of the GNU Lesser General Public
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14 | License as published by the Free Software Foundation; either
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15 | version 2.1 of the License, or (at your option) any later version.
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16 |
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17 | This library is distributed in the hope that it will be useful,
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | Lesser General Public License for more details.
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21 |
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22 | You should have received a copy of the GNU Lesser General Public
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23 | License along with this library; if not, write to the Free Software
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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25 | *************************************************************************/
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26 | #ifndef _CEGUIRenderer_h_
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27 | #define _CEGUIRenderer_h_
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28 |
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29 | #include "CEGUIBase.h"
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30 | #include "CEGUIString.h"
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31 | #include "CEGUIRect.h"
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32 | #include "CEGUIColourRect.h"
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33 | #include "CEGUIEventSet.h"
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34 |
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35 |
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36 | // Start of CEGUI namespace section
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37 | namespace CEGUI
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38 | {
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39 | /*!
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40 | \brief
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41 | Enumerated type that contains the valid flags that can be to use when rendering image
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42 | */
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43 | enum OrientationFlags {
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44 | FlipHorizontal = 1, //!< Horizontal flip the image
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45 | FlipVertical = 2, //!< Vertical flip the image
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46 | RotateRightAngle = 4 //!< Rotate the image anticlockwise 90 degree
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47 | };
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48 |
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49 | /*!
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50 | \brief
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51 | Enumerated type that contains the valid diagonal-mode that specify how a quad is split into triangles when rendered with fx. a 3D API
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52 | */
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53 | enum QuadSplitMode
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54 | {
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55 | TopLeftToBottomRight, //!< Diagonal goes from top-left to bottom-right
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56 | BottomLeftToTopRight //!< Diagonal goes from bottom-left to top-right
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57 | };
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58 |
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59 |
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60 | /*!
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61 | \brief
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62 | Abstract class defining the interface for Renderer objects.
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63 |
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64 | Objects derived from Renderer are the means by which the GUI system interfaces
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65 | with specific rendering technologies. To use a rendering system or API to draw
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66 | CEGUI imagery requires that an appropriate Renderer object be available.
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67 | */
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68 | class CEGUIEXPORT Renderer : public EventSet
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69 | {
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70 | public:
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71 | static const String EventNamespace; //!< Namespace for global events
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72 |
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73 | /*************************************************************************
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74 | Event name constants
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75 | *************************************************************************/
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76 | /*!
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77 | event that fires when the underlying display size had changed.
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78 |
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79 | It is important that all Renderer implementers fire this properly as the
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80 | system itself subscribes to this event.
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81 | */
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82 | static const String EventDisplaySizeChanged;
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83 |
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84 |
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85 | /*************************************************************************
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86 | Abstract interface methods
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87 | *************************************************************************/
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88 | /*!
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89 | \brief
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90 | Add a quad to the rendering queue. All clipping and other adjustments should have been made prior to calling this.
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91 |
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92 | \param dest_rect
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93 | Rect object describing the destination area (values are in pixels)
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94 |
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95 | \param z
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96 | float value specifying the z co-ordinate / z order of the quad
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97 |
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98 | \param tex
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99 | pointer to the Texture object that holds the imagery to be rendered
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100 |
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101 | \param texture_rect
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102 | Rect object holding the area of \a tex that is to be rendered (values are in texture co-ordinates).
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103 |
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104 | \param colours
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105 | ColourRect object describing the colour values that are to be applied when rendering.
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106 |
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107 | \param quad_split_mode
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108 | One of the QuadSplitMode values specifying the way quads are split into triangles
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109 |
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110 | \return
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111 | Nothing
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112 | */
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113 | virtual void addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) = 0;
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114 |
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115 |
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116 | /*!
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117 | \brief
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118 | Perform final rendering for all quads that have been queued for rendering
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119 |
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120 | The contents of the rendering queue is retained and can be rendered again as required. If the contents is not required call clearRenderList().
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121 |
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122 | \return
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123 | Nothing
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124 | */
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125 | virtual void doRender(void) = 0;
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126 |
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127 |
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128 | /*!
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129 | \brief
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130 | Clears all queued quads from the render queue.
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131 |
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132 | \return
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133 | Nothing
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134 | */
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135 | virtual void clearRenderList(void) = 0;
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136 |
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137 |
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138 | /*!
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139 | \brief
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140 | Enable or disable the queueing of quads from this point on.
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141 |
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142 | This only affects queueing. If queueing is turned off, any calls to addQuad will cause the quad to be rendered directly. Note that
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143 | disabling queueing will not cause currently queued quads to be rendered, nor is the queue cleared - at any time the queue can still
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144 | be drawn by calling doRender, and the list can be cleared by calling clearRenderList. Re-enabling the queue causes subsequent quads
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145 | to be added as if queueing had never been disabled.
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146 |
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147 | \param setting
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148 | true to enable queueing, or false to disable queueing (see notes above).
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149 |
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150 | \return
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151 | Nothing
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152 | */
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153 | virtual void setQueueingEnabled(bool setting) = 0;
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154 |
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155 |
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156 | /*!
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157 | \brief
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158 | Creates a 'null' Texture object.
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159 |
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160 | \return
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161 | a newly created Texture object. The returned Texture object has no size or imagery associated with it, and is
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162 | generally of little or no use.
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163 | */
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164 | virtual Texture* createTexture(void) = 0;
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165 |
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166 |
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167 | /*!
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168 | \brief
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169 | Create a Texture object using the given image file.
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170 |
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171 | \param filename
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172 | String object that specifies the path and filename of the image file to use when creating the texture.
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173 |
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174 | \param resourceGroup
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175 | Resource group identifier to be passed to the resource provider when loading the texture file.
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176 |
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177 | \return
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178 | a newly created Texture object. The initial contents of the texture memory is the requested image file.
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179 |
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180 | \note
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181 | Textures are always created with a size that is a power of 2. If the file you specify is of a size that is not
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182 | a power of two, the final size will be rounded up. Additionally, textures are always square, so the ultimate
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183 | size is governed by the larger of the width and height of the specified file. You can check the ultimate sizes
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184 | by querying the texture after creation.
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185 | */
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186 | virtual Texture* createTexture(const String& filename, const String& resourceGroup) = 0;
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187 |
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188 |
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189 | /*!
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190 | \brief
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191 | Create a Texture object with the given pixel dimensions as specified by \a size. NB: Textures are always square.
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192 |
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193 | \param size
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194 | float value that specifies the size to use for the width and height when creating the new texture.
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195 |
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196 | \return
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197 | a newly created Texture object. The initial contents of the texture memory is undefined / random.
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198 |
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199 | \note
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200 | Textures are always created with a size that is a power of 2. If you specify a size that is not a power of two, the final
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201 | size will be rounded up. So if you specify a size of 1024, the texture will be (1024 x 1024), however, if you specify a size
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202 | of 1025, the texture will be (2048 x 2048). You can check the ultimate size by querying the texture after creation.
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203 | */
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204 | virtual Texture* createTexture(float size) = 0;
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205 |
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206 |
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207 | /*!
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208 | \brief
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209 | Destroy the given Texture object.
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210 |
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211 | \param texture
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212 | pointer to the Texture object to be destroyed
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213 |
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214 | \return
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215 | Nothing
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216 | */
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217 | virtual void destroyTexture(Texture* texture) = 0;
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218 |
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219 |
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220 | /*!
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221 | \brief
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222 | Destroy all Texture objects.
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223 |
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224 | \return
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225 | Nothing
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226 | */
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227 | virtual void destroyAllTextures(void) = 0;
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228 |
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229 |
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230 | /*!
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231 | \brief
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232 | Return whether queueing is enabled.
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233 |
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234 | \return
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235 | true if queueing is enabled, false if queueing is disabled.
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236 | */
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237 | virtual bool isQueueingEnabled(void) const = 0;
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238 |
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239 |
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240 | /*!
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241 | \brief
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242 | Return the current width of the display in pixels
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243 |
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244 | \return
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245 | float value equal to the current width of the display in pixels.
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246 | */
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247 | virtual float getWidth(void) const = 0;
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248 |
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249 |
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250 | /*!
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251 | \brief
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252 | Return the current height of the display in pixels
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253 |
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254 | \return
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255 | float value equal to the current height of the display in pixels.
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256 | */
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257 | virtual float getHeight(void) const = 0;
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258 |
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259 |
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260 | /*!
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261 | \brief
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262 | Return the size of the display in pixels
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263 |
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264 | \return
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265 | Size object describing the dimensions of the current display.
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266 | */
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267 | virtual Size getSize(void) const = 0;
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268 |
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269 |
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270 | /*!
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271 | \brief
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272 | Return a Rect describing the screen
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273 |
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274 | \return
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275 | A Rect object that describes the screen area. Typically, the top-left values are always 0, and the size of the area described is
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276 | equal to the screen resolution.
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277 | */
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278 | virtual Rect getRect(void) const = 0;
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279 |
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280 |
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281 | /*!
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282 | \brief
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283 | Return the maximum texture size available
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284 |
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285 | \return
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286 | Size of the maximum supported texture in pixels (textures are always assumed to be square)
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287 | */
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288 | virtual uint getMaxTextureSize(void) const = 0;
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289 |
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290 |
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291 | /*!
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292 | \brief
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293 | Return the horizontal display resolution dpi
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294 |
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295 | \return
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296 | horizontal resolution of the display in dpi.
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297 | */
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298 | virtual uint getHorzScreenDPI(void) const = 0;
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299 |
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300 |
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301 | /*!
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302 | \brief
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303 | Return the vertical display resolution dpi
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304 |
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305 | \return
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306 | vertical resolution of the display in dpi.
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307 | */
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308 | virtual uint getVertScreenDPI(void) const = 0;
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309 |
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310 |
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311 | /*************************************************************************
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312 | Basic stuff we provide in base class
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313 | *************************************************************************/
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314 | /*!
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315 | \brief
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316 | Reset the z co-ordinate for rendering.
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317 |
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318 | \return
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319 | Nothing
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320 | */
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321 | void resetZValue(void) {d_current_z = GuiZInitialValue;}
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322 |
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323 |
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324 | /*!
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325 | \brief
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326 | Update the z co-ordinate for the next major UI element (window).
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327 |
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328 | \return
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329 | Nothing
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330 | */
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331 | void advanceZValue(void) {d_current_z -= GuiZElementStep;}
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332 |
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333 |
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334 | /*!
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335 | \brief
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336 | return the current Z value to use (equates to layer 0 for this UI element).
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337 |
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338 | \return
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339 | float value that specifies the z co-ordinate to be used for layer 0 on the current GUI element.
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340 | */
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341 | float getCurrentZ(void) const {return d_current_z;}
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342 |
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343 |
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344 | /*!
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345 | \brief
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346 | return the z co-ordinate to use for the requested layer on the current GUI element.
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347 |
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348 | \param layer
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349 | Specifies the layer to return the Z co-ordinate for. Each GUI element can use up to 10 layers, so valid inputs are 0 to 9 inclusive.
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350 | If you specify an invalid value for \a layer, results are undefined.
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351 |
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352 | \return
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353 | float value that specifies the Z co-ordinate for layer \a layer on the current GUI element.
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354 | */
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355 | float getZLayer(uint layer) const {return d_current_z - ((float)layer * GuiZLayerStep);}
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356 |
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357 | virtual ResourceProvider* createResourceProvider(void);
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358 |
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359 | protected:
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360 | /*************************************************************************
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361 | Construction and Destruction
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362 | *************************************************************************/
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363 | Renderer(void);
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364 |
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365 | public: // for luabind support
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366 | virtual ~Renderer(void);
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367 |
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368 | private:
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369 | /*************************************************************************
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370 | Implementation constants
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371 | *************************************************************************/
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372 | static const float GuiZInitialValue; //!< Initial value to use for 'z' each frame.
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373 | static const float GuiZElementStep; //!< Value to step 'z' for each GUI element.
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374 | static const float GuiZLayerStep; //!< Value to step 'z' for each GUI layer.
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375 |
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376 |
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377 | /*************************************************************************
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378 | Implementation Data
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379 | *************************************************************************/
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380 | float d_current_z; //!< The current z co-ordinate value.
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381 |
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382 | protected:
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383 | ResourceProvider* d_resourceProvider; //!< Holds the pointer to the ResourceProvider object.
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384 | };
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385 |
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386 | } // End of CEGUI namespace section
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387 |
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388 |
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389 | #endif // end of guard _CEGUIRenderer_h_
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