/************************************************************************ filename: CEGUIScriptModule.h created: 16/7/2004 author: Paul D Turner purpose: Abstract class interface for scripting support *************************************************************************/ /************************************************************************* Crazy Eddie's GUI System (http://www.cegui.org.uk) Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *************************************************************************/ #ifndef _CEGUIScriptModule_h_ #define _CEGUIScriptModule_h_ #include "CEGUIBase.h" #include "CEGUIString.h" #include "CEGUIEvent.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Abstract interface required for all scripting support modules to be used with the CEGUI system. */ class CEGUIEXPORT ScriptModule { public: /************************************************************************* Construction and Destruction *************************************************************************/ /*! \brief Constructor for ScriptModule base class */ ScriptModule(void) {} /*! \brief Destructor for ScriptModule base class. */ virtual ~ScriptModule(void) {} /************************************************************************* Abstract interface *************************************************************************/ /*! \brief Execute a script file. \param filename String object holding the filename of the script file that is to be executed \param resourceGroup Resource group idendifier to be passed to the ResourceProvider when loading the script file. */ virtual void executeScriptFile(const String& filename, const String& resourceGroup = "") = 0; /*! \brief Execute a scripted global function. The function should not take any parameters and should return an integer. \param function_name String object holding the name of the function, in the global script environment, that is to be executed. \return The integer value returned from the script function. */ virtual int executeScriptGlobal(const String& function_name) = 0; /*! \brief Execute a scripted global 'event handler' function. The function should take some kind of EventArgs like parameter that the concrete implementation of this function can create from the passed EventArgs based object. The function should not return anything. \param handler_name String object holding the name of the scripted handler function. \param e EventArgs based object that should be passed, by any appropriate means, to the scripted function. \return - true if the event was handled. - false if the event was not handled. */ virtual bool executeScriptedEventHandler(const String& handler_name, const EventArgs& e) = 0; /*! \brief Execute script code contained in the given CEGUI::String object. \param str String object holding the valid script code that should be executed. \return Nothing. */ virtual void executeString(const String& str) = 0; /*! \brief Method called during system initialisation, prior to running any scripts via the ScriptModule, to enable the ScriptModule to perform any operations required to complete initialisation or binding of the script language to the gui system objects. \return Nothing. */ virtual void createBindings(void) {} /*! \brief Method called during system destruction, after all scripts have been run via the ScriptModule, to enable the ScriptModule to perform any operations required to cleanup bindings of the script language to the gui system objects, as set-up in the earlier createBindings call. \return Nothing. */ virtual void destroyBindings(void) {} }; /*! \brief Functor class used for binding named script functions to events */ class ScriptFunctor { public: ScriptFunctor(const String functionName) : scriptFunctionName(functionName) {} ScriptFunctor(const ScriptFunctor& obj) : scriptFunctionName(obj.scriptFunctionName) {} bool operator()(const EventArgs& e) const; private: // no assignment possible ScriptFunctor& operator=(const ScriptFunctor& rhs); const String scriptFunctionName; }; } // End of CEGUI namespace section #endif // end of guard _CEGUIScriptModule_h_