/************************************************************************ filename: CEGUIWindowFactory.h created: 21/2/2004 author: Paul D Turner purpose: Defines abstract base class for WindowFactory objects *************************************************************************/ /************************************************************************* Crazy Eddie's GUI System (http://www.cegui.org.uk) Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *************************************************************************/ #ifndef _CEGUIWindowFactory_h_ #define _CEGUIWindowFactory_h_ #include "CEGUIBase.h" #include "CEGUIString.h" #include "CEGUIWindow.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Abstract class that defines the required interface for all WindowFactory objects A WindowFactory is used to create and destroy windows of a specific type. For every type of Window object wihin the system (widgets, dialogs, movable windows etc) there must be an associated WindowFactory registered with the WindowManager so that the system knows how to create and destroy those types of Window base object. */ class CEGUIEXPORT WindowFactory { public: /*! \brief Create a new Window object of whatever type this WindowFactory produces. \param name A unique name that is to be assigned to the newly created Window object \return Pointer to the new Window object. */ virtual Window* createWindow(const String& name) = 0; /*! \brief Destroys the given Window object. \param window Pointer to the Window object to be destroyed. \return Nothing. */ virtual void destroyWindow(Window* window) = 0; /*! \brief Get the string that describes the type of Window object this WindowFactory produces. \return String object that contains the unique Window object type produced by this WindowFactory */ const String& getTypeName(void) const {return d_type;} protected: /************************************************************************* Construction and Destruction *************************************************************************/ WindowFactory(const String& type) : d_type(type) {} public: // luabind compatibility virtual ~WindowFactory(void) {} protected: /************************************************************************* Implementation Data *************************************************************************/ String d_type; //!< String holding the type of object created by this factory }; } // End of CEGUI namespace section #endif // end of guard _CEGUIWindowFactory_h_