1 | /************************************************************************
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2 | filename: CEGUIcolour.h
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3 | created: 20/8/2004
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4 | author: Paul D Turner (with code from Jeff Leigh)
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5 |
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6 | purpose: Defines interface to the colour class used to represent
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7 | colour values within the system
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8 | *************************************************************************/
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9 | /*************************************************************************
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10 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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11 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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12 |
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13 | This library is free software; you can redistribute it and/or
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14 | modify it under the terms of the GNU Lesser General Public
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15 | License as published by the Free Software Foundation; either
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16 | version 2.1 of the License, or (at your option) any later version.
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17 |
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18 | This library is distributed in the hope that it will be useful,
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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21 | Lesser General Public License for more details.
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22 |
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23 | You should have received a copy of the GNU Lesser General Public
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24 | License along with this library; if not, write to the Free Software
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25 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 | *************************************************************************/
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27 | #ifndef _CEGUIcolour_h_
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28 | #define _CEGUIcolour_h_
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29 |
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30 | #include "CEGUIBase.h"
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31 |
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32 | // Start of CEGUI namespace section
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33 | namespace CEGUI
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34 | {
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35 | typedef uint32 argb_t; //!< 32 bit ARGB representation of a colour.
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36 |
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37 | /*!
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38 | \brief
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39 | Class representing colour values within the system.
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40 | */
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41 | class CEGUIEXPORT colour
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42 | {
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43 | public:
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44 | /*************************************************************************
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45 | Construction & Destruction
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46 | *************************************************************************/
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47 | colour(void);
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48 | colour(const colour& val);
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49 | colour(float red, float green, float blue, float alpha = 1.0f);
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50 | colour(argb_t argb);
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51 |
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52 | /*************************************************************************
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53 | Accessors
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54 | *************************************************************************/
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55 | argb_t getARGB(void) const
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56 | {
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57 | if (!d_argbValid)
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58 | {
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59 | d_argb = calculateARGB();
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60 | d_argbValid = true;
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61 | }
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62 |
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63 | return d_argb;
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64 | }
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65 |
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66 | float getAlpha(void) const {return d_alpha;}
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67 | float getRed(void) const {return d_red;}
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68 | float getGreen(void) const {return d_green;}
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69 | float getBlue(void) const {return d_blue;}
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70 |
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71 | float getHue(void) const;
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72 | float getSaturation(void) const;
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73 | float getLumination(void) const;
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74 |
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75 |
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76 | /*************************************************************************
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77 | Manipulators
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78 | *************************************************************************/
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79 | void setARGB(argb_t argb);
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80 | inline void setAlpha(float alpha)
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81 | {
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82 | d_argbValid = false;
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83 | d_alpha = alpha;
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84 | }
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85 |
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86 | inline void setRed(float red)
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87 | {
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88 | d_argbValid = false;
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89 | d_red = red;
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90 | }
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91 |
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92 | inline void setGreen(float green)
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93 | {
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94 | d_argbValid = false;
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95 | d_green = green;
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96 | }
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97 |
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98 | inline void setBlue(float blue)
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99 | {
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100 | d_argbValid = false;
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101 | d_blue = blue;
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102 | }
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103 |
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104 | inline void set(float red, float green, float blue, float alpha = 1.0f)
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105 | {
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106 | d_argbValid = false;
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107 | d_alpha = alpha;
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108 | d_red = red;
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109 | d_green = green;
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110 | d_blue = blue;
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111 | }
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112 |
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113 | inline void setRGB(float red, float green, float blue)
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114 | {
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115 | d_argbValid = false;
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116 | d_red = red;
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117 | d_green = green;
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118 | d_blue = blue;
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119 | }
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120 |
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121 | inline void setRGB(const colour& val)
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122 | {
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123 | d_red = val.d_red;
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124 | d_green = val.d_green;
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125 | d_blue = val.d_blue;
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126 | if (d_argbValid)
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127 | {
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128 | d_argbValid = val.d_argbValid;
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129 | if (d_argbValid)
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130 | d_argb = (d_argb & 0xFF000000) | (val.d_argb & 0x00FFFFFF);
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131 | }
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132 | }
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133 |
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134 | void setHSL(float hue, float saturation, float luminance, float alpha = 1.0f);
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135 |
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136 | void invertColour(void);
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137 | void invertColourWithAlpha(void);
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138 |
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139 | /*************************************************************************
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140 | Operators
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141 | *************************************************************************/
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142 | inline colour& operator=(argb_t val)
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143 | {
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144 | setARGB(val);
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145 | return *this;
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146 | }
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147 |
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148 | inline colour& operator=(const colour& val)
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149 | {
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150 | d_alpha = val.d_alpha;
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151 | d_red = val.d_red;
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152 | d_green = val.d_green;
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153 | d_blue = val.d_blue;
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154 | d_argb = val.d_argb;
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155 | d_argbValid = val.d_argbValid;
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156 |
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157 | return *this;
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158 | }
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159 |
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160 | inline colour& operator&=(argb_t val)
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161 | {
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162 | setARGB(getARGB() & val);
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163 | return *this;
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164 | }
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165 |
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166 | inline colour& operator&=(const colour& val)
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167 | {
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168 | setARGB(getARGB() & val.getARGB());
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169 | return *this;
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170 | }
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171 |
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172 | inline colour& operator|=(argb_t val)
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173 | {
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174 | setARGB(getARGB() | val);
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175 | return *this;
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176 | }
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177 |
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178 | inline colour& operator|=(const colour& val)
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179 | {
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180 | setARGB(getARGB() | val.getARGB());
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181 | return *this;
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182 | }
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183 |
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184 | inline colour& operator<<=(int val)
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185 | {
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186 | setARGB(getARGB() << val);
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187 | return *this;
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188 | }
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189 |
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190 | inline colour& operator>>=(int val)
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191 | {
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192 | setARGB(getARGB() >> val);
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193 | return *this;
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194 | }
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195 |
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196 | inline colour operator+(const colour& val) const
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197 | {
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198 | return colour(
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199 | d_red + val.d_red,
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200 | d_green + val.d_green,
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201 | d_blue + val.d_blue,
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202 | d_alpha + val.d_alpha
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203 | );
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204 | }
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205 |
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206 | inline colour operator-(const colour& val) const
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207 | {
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208 | return colour(
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209 | d_red - val.d_red,
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210 | d_green - val.d_green,
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211 | d_blue - val.d_blue,
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212 | d_alpha - val.d_alpha
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213 | );
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214 | }
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215 |
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216 | inline colour operator*(const float val) const
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217 | {
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218 | return colour(
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219 | d_red * val,
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220 | d_green * val,
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221 | d_blue * val,
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222 | d_alpha * val
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223 | );
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224 | }
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225 |
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226 | /*************************************************************************
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227 | Compare operators
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228 | *************************************************************************/
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229 | inline bool operator==(const colour& rhs) const
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230 | {
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231 | return d_red == rhs.d_red &&
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232 | d_green == rhs.d_green &&
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233 | d_blue == rhs.d_blue &&
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234 | d_alpha == rhs.d_alpha;
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235 | }
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236 |
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237 | inline bool operator!=(const colour& rhs) const
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238 | {
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239 | return !(*this == rhs);
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240 | }
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241 |
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242 | //
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243 | // Conversion operators
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244 | //
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245 | operator argb_t() const {return getARGB();}
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246 |
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247 | private:
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248 | /*************************************************************************
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249 | Implementation Methods
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250 | *************************************************************************/
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251 | /*!
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252 | \brief
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253 | calculate and return the ARGB value based on the current colour component values.
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254 | */
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255 | argb_t calculateARGB(void) const;
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256 |
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257 | /*************************************************************************
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258 | Implementation Data
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259 | *************************************************************************/
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260 | float d_alpha, d_red, d_green, d_blue; //!< Colour components.
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261 | mutable argb_t d_argb; //!< Colour as ARGB value.
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262 | mutable bool d_argbValid; //!< True if argb value is valid.
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263 | };
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264 |
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265 | } // End of CEGUI namespace section
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266 |
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267 |
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268 | #endif // end of guard _CEGUIcolour_h_
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